| All - Changed the stiffness effect to not be applied while stunned. - Changed Matchlock, Hand of Healing, Kick to be disabled when the Hero fell down.
| Fallen Flower (RMB) - Fixed an issue where the message wasn’t being shown when the increase attack speed buff was applied.
| Sun of Destruction (R) - Fixed an issue where the skill immediately shoots when moving while the skill was maintained.
| Shadow Strike(R) - Changed the skill icon.
| Thunder Viper (E) - Fixed an issue where the message wasn’t being shown when decrease Movement speed buff was applied.
| Kamasylve Tree (R) - Fixed an issue where the message wasn’t being shown when the recovery buff was applied. - Fixed an issue where the message wasn’t being shown when decrease attack debuff was being applied.
- Fixed an issue where consecutive attack in a diagonal direction was impossible when making a basic attack in Courage Stance.
| Switch Stance (RMB) - Added monster attack in Courage Stance basic buff. > (before) AP 30 → (after) AP 30, Monster AP 30 - Improved buff effect that is applied in Switch Stance to be shown.
| CourageStance – Radiant Pursuit(Q) - Stab attack will be made automatically and immediately after dash hit.
| PatienceStance - Breath of Elion (E) - Decreased the skill casting time by 20%. - Changed the skill usage method and effect as follows.
Breath of Elion
Before
After
Effect
Apply buff after charging by level is complete
Consistent HP recovery for 10 seconds +1500 / +1800 / +2100
Attack Speed/Movement Speed +5% / +10% / +15%
HP Recovery +1800 for 10 seconds immediately after casting per level Attack Speed/Movement Speed +12%
[DEV [/b]Notes] We increased the amusement of controls by slightly increasing Venslar’s monster hunt efficiency and the response of Radiant Pursuit and Breath of Elion. We deleted the charge spec of Breath of Elion and modified the immediate casting effect.
- Increased the damage of melee attack by 50%. > Basic melee attack, basic left and right attack, close jump attack, sprint jump attack, attack while sitting, attack while crouching
| Power Jump (E) - Enabled maximum movement when maintaining skill. > When cancelling charge, he will cancel mocing and make a smash attack. - Increased smash attack range by double. - Added the attack range of smash attack to be shown.
| Overload (R) - Added skill time on the skill descriptions. - Added a 20% Attack Speed increase buff when using skill.
- Increased the speed of dash attack while sprinting (charging headbutt) by 6.7%.
| Hide-and-Seek (Q) - When using the skill, Wu-Ju will charge energy and then explode. - Super Armor effect will be applied while charging. > (Before) Invincible → (After) Super Armor - Explode immediately when pressing LMB or Q while charging. The range of explosion will increase as Wu-Ju charges more energy. > Stage 1: 200 > Stage 2: 350 > Stage 3: 500 > Stage 4: 650 - Explosion damage has been changed to Guard Break and Blowback. > (Before) Blowback → (After) Guard Break, Blowback - Increased the duration of stealth mode from 2 seconds to 3 seconds. - Wu-Ju will make a headbutt attack immediately when pressing LMB or Q in stealth. > (Before) Spring towards the enemy after charging energy through the Black Spirit → (After) Headbutt immediately - Fixed the issue where a message would not be shown when DP decrease effect was applied. - Fixed the issue where the decreased amount of DP was written less than the actual amount in the skill description.
| Found You! (E) - Fixed the issue where a message would not be shown when Movement Speed decrease effect was applied.
[DEV [/b]Notes] Hide-and-Seek (Q) of Wu-Ju was a skill that is very difficult to use with no significant advantage upon a successful hit. Therefore, we have changed the skill to be an explosive skill.
| Shield of Revenge (RMB) - Fixed a typo in DP decrease buff message that is applied when the counter attack succeeds.
| Thunder Strike (Q) - Changed charge to be enabled when maintaining skill. > Smash attack will be enabled when cancelling charge. - Improved the speed of smash attack to be faster after charging. - Fixed an issue where moving after smash attack was awkward.
[DEV [/b]Notes] It was hard to know intutively when and how Thunder Strike should be used. As such, we changed controls so the Thunder will be mainained when pressing Q, and the thunder to be instantly thrown when not pressing the Q.
■ Content
| FinalStage of Battle - Added 3 final stages that changes in every game-play. 1) Village near the Tulip Farm 2) Forest below the Eastern Marsh 3) Southern Wheat Field Gateway
| Objective - Fixed the issue where the range of Light of Ascension would not be seen by the surrounding background. - Reduced the flame damage of the Red Dragon by 12.5%. > Players with DP 400 will lose approximately 8,500 HP when hit by the flame. - The color of the Fairy of Light will change when a Hero approaches it. - When the Fairy of Light reaches the Relic of Time, an effect will be shown indicating the activation of the Relic. - Unified the appearance of Ancient Relics to be rectangular. - Improved the visual effect shown when an Ancient Relic is destroyed.
[DEV [/b]Notes] The newly added final stages are places where players can engage in fights using geographical features, for example, hiding in certain spots. Apart from mere changes in the location of the final stage, we expect team fights to be more diversified where teams have to plan strategies to ascend while looking out for other teams.
Also, obtaining the Ancient Relic (Red Dragon’s Offering) by a team, an objective added to vitalize the later part of battle, had too much advantage leading to the Light of Ascension. Therefore, we have reduced the overall damage for defensive/brawler type Heroes to better resist the flames of the Red Dragon. So, we try not to delete the elements that teams can take advantage of, but come up with solutions for others to respond to them, diversifying options players can take to win.
We would like to apologize for the issue where the range of ascension was covered and unseen in places near the water or hills. We have added dimensional effects to it for better visibility.
Players can engage in fights using geographical features by the newly added final stages.
| Monster - Widened the spawn range of Shadow Trolls that appear in 1 minute after the match begins. - Added visual/sound effects when normal monsters or Shadow Trolls appear. - Improved the effects displayed when monsters and Heroes die. > Improved the death motion to be more lively. > Improved the effects shown. > Improved the sounds to be heard better.
| Shop - Changed the effect and price of items as follows:
Category
Item
Before
After
Rares
Orb of Endurance
HP +1,500
HP Recovery +300
Stamina +30
※ Only able to purchase ONE of the Orbs.
HP +2,500
HP Recovery +300
Stamina +30
※ Only able to purchase ONE of the Orbs.
Defensive
Chain Main Armor
[Use Effect] DP +500 for 5 sec
[Use Effect] Damage Reflection for 5 sec (Attacking enemy's HP -3%)
※ Cooldown: 30 sec
※ Only able to purchase ONE.
[Use Effect] DP +500 for 5 sec
[Use Effect] Damage Reflection for 5 sec (Attacking enemy's HP -4%)
※ Cooldown: 30 sec
※ Only able to purchase ONE.
- Added the following items to the Shop.
Category
Item
Description
Offensive
Corrupted Hook
Deal +3% of the enemy's Max HP as Damage per hit
Attack Speed +5%
(Purchase Price) 2800
※ Only able to purchase ONE.
Defensive
Cloak of Giants
HP Recovery +100
HP +3,000
(Purchase Price) 2300
[DEV Notes] Chain Main Armor is the only gear that has Use Effects, but due to its high price and short duration of the effect, it could not be utilized well enough in battles. However, unlike other offensive items, it deals damage to enemies as passive, in which we are careful in adding high efficiency to it. Therefore we have added a pinch of upgrade to it in this update, and we hope players find it helpful in battles.
To prevent matches where players focus on raising DP to defend themselves to survive longer in battles in the later part of the match, we have added certain skills for Heroes and effects that “ignore and reduce DP” to items and objectives. This also implies that the advantage of purchasing defensive items has dropped. Therefore, we have added item “Cloak of Giants” that can help you survive longer regardless of your DP. We have also added “Corrupted Hook,” a final item purchaseable, for attacking players to respond to the heightened HP of the enemy.
■ UI
- Changed the time UI on the right side of the World Map to only display the remaining time. > (Before) ”… : Appears in (number) seconds" → (After) "Remaining Time"
| Buff Message - Changed the color of the message displayed when buff or debuff effects are applied. > Buff Effect: Green > Debuff Effect: Red > Special Effect: Yellow - Changed the UI so that information on assist during the match is shown on the Party Members UI and the results screen.
| Results Screen - Added a UI to show the unclaimed rewards. > Any unclaimed rewards from the match will be displayed in the UI automatically when returning to the lobby. > The rewards can be checked by clicking on the top-right side of the lobby.
■ Fixes and Improvements
- Changed the default number of tokens provided in each play mode as follows: > Sparring Grounds: 100,000 Tokens > Deathmatch: 10,000 Tokens > King of the Hill: 10,000 Tokens > Tutorial: 10,000 Tokens > Trio: 600 Tokens (No changes) - Fixed the issue where the Back Attack damage would not exceed 191%. - Fixed the issue where damage would not be applied when Ignore DP was 100% or higher. > Maximum Ignore DP will be limited to 100%. - Fixed the issue where the background music would be turned on 2 minutes after the final stage begins. - Fixed the issue where AI players would not be revived periodically. - Simplified phrases related to objectives or defeats. - Fixed the issue where there would be no sound when an AI player dies. - Enabled changing the status window in-game and settings for chat macro in the settings window. - Fixed the issue where the kill streak information would not be reset when an AI player dies.
[DEV Notes] Increased the number of tokens provided in Sparring Grounds for players to try out various item sets.
■ Official Website Fixes and Improvements
I [Arena Board]-[Ranking] - Added Skill description sections to the following Hero Introductions. > Wu-Ju, Tantu
This update contains spoilers related to the new story content - stop reading if you don't want to know this stuff before it is live!
Today's build includes some of the rewards for completing the new story quest. Since the quest isn't available yet, I've created a cheat that you can use to test out the rewards.
Important - if you use this cheat, do NOT load that save again using the live client. You can use an existing save to check out the new rewards, but once you do that save won't work with the live build anymore, so definitely make a back up or start a new character using the test build.
To unlock the new content make sure you have finished the prologue and the tutorial. Then press and hold left shift and left ctrl and press 9 (not the num-pad).
Once you have done that, you'll be able to check out two of the rewards!
The first is an outfit change that will have your character wear the armor outfits that the HammerHelm stronghold NPCs are wearing. To get this, simply go to one of your Tailors and there will be a button in their dialogue allowing you to change outfits. There is no resource cost associated with doing this.
The second are two new lamp posts made from Marble. These look like the pillars in the stronghold and include HammerHelm banners and of course a lantern. When you use the cheat you will be given some white marble and black marble to craft these. They also require some gold ore or iron ore depending on which one you want to make. There is no gold cost with these. I'll likely be adding some more new structures as well.
This build also includes the new Trading System, which will allow you to get White Marble and Black Marble from the HammerHelm stronghold Dwarves. This will be the only way to get marble other han maybe some quests. You can also trade other goods with them. There is no way to access the UI yet (and I also want to test it more) but eventually you'll either build a new structure (like a trading post) or a HammerHelm stronghold NPC will be in your town (or both!) that you can speak with to trade goods. The stronghold's inventory will update daily at the same time the lights turn off in the morning in your town. I should have this ready to test soon.
Another reward that isn't in yet will be to upgrade some buildings (stone houses for example) to also use marble. Also potentially add the green banners to the stone entrance. I'm still working out how I want that to work exactly so those aren't in yet and may or may not get added.
I've also decided to make some changes to the main quest, mostly to shorten it and tighten it up a bit. It's a balance between the size of the quest vs. how long you want to be away from your town. With the Scarecrow and Orc quests this isn't a huge concern since the town is essentially on hold - due to time stopping in the Scarecrow Quest and the kidnapped townspeople in the Orc Quest. I don't want to do something like that for this though so I'm playing around with the right balance. The main purpose of the quest is to be the finale to the story so it doesn't have to be super long. Right now I'm thinking about the same as the Scarecrow Quest, maybe a bit longer.
Marble Lampposts with either iron or gold HammerHelm symbols on top
Trading System
New Outfits
Note the female outfit model is a bit distorted and her stance looks lower than the regular look, something we're going to fix. Also the female doesn't have a backpack as it interfered with most of the hair styles. I might add a smaller satchel or something to her back if I can get the hair to behave with it - but I also like the way she looks without it.
This build also has a couple of fixes for the road painting tool in it, including fixing a bug that caused placing the tool in the right spot to be difficult. I'll be rolling those fixes into the main live build tomorrow evening.
If you would like to check out the new content, you can get it by doing the following:
1. In the Steam Client Library where it lists all of your games, right click on HammerHelm 2. Click Preferences 3. In the window that opens, select the "Betas" Tab 4. Enter the password to download this build - StoryTest2021 - and click Check Code 5. You should get a message that the code is correct 6. Click the drop-down box and select BigUpdateTest
Steam should immediately start a new download with the test client. The new game should be called "HammerHelm [bigupdatetest]". Once the download is complete you can launch the game and you should see "Beta 14.9.3" in the title screen.
You MUST make a new character to play this content. Do not load an existing save if you grab this build.
To get back to the main build:
1. In the Steam Client Library where it lists all of your games, right click on HammerHelm 2. Click Preferences 3. In the window that opens, select the "Betas" Tab 4. Choose “None” from the drop down 5. Steam should then revert back to the main client
Thank you again everyone for your feedback and support!
-Fixed occlusion culling (models should not disappear anymore) -Tweaked controls and avatar responsiveness -Added backtrack possibility to level 9 and fixed some bugs -Some sound fixes
Greetings Commanders, The maintenance for 2021, Feb. 9th is complete.
1. New Main Quest!
After returning from the burning Kotrara Island, the Task Force headed to Tokyo Kingdom based on the information given by Astaroth. There the Task Force meets a mysterious ally...
Main Quest chapter 11 "Infiltrate Tokyo Kingdom, Part 1" is now open! The story of Action Taimanin continues!
2. Kurenai Is Available In the Shop
Shinganji Kurenai, available for purchase with Gems! Purchase the new playable character "Shinganji Kurenai" with Gems! ※ Price: 1,200 Gems
3. Playable Character Price Adjustment
In regards to the price adjustment of Yatsu Murasaki and Su Jinglei, everyone who purchased a playable character before the price change will receive 200 Gems per character.
* Attendance Rewards window can be accessed through Main Screen > ESC > Attendance Rewards.
■ Rewards by Date
1st day
5,000 Silver
2nd day
[Event] Mastery Booster (1 day)
3rd day
5,000 Silver
4th day
[Event] Mastery Booster (3 days)
5th day
[Event] [Badal the Golden] Onyx (weapon)
6th day
5,000 Silver
7th day
[Event] [Badal the Golden] Onyx
* Attendance Rewards will be sent to the Shop Storage.
* Attendance Rewards are claimed every day automatically, and the renewal time of each server is as follows:
- ASIA server: 00:00 Every Day (UTC+9)
- NA, EU/RU server: 00:00 Every Day (UTC+0)
* If there isn’t enough space in the Shop Storage, players can claim the rewards through the activated “Collect” button.
* If the “Collect” button has been activated once, other rewards can only be claimed through the button.
[[/b]BadaltheGolden] Onyx
[[/b]BadaltheGolden] Onyx (weapon)
Event 2. Battle Point Boost!
■ Event Period
February 9, 2021 (Tue) after maintenance – February 18, 2021 (Thu) before maintenance
■ Event Period Battle Point Gain
Requirements
BattlePointEarned
MaxDailyPoints
Start a Ranked Trio Match
4 8
40 80
Get 1 Kill in a Ranked Trio Match
1 2
50 100
Win a Ranked Trio Match
5 10
50 100
Complete a Daily Quest
250 500
750 1500
※ Additional Notices
- Rewards not collected within the event period will be deleted.
- Items cannot be restored if the items have been already given out or if the rewards have been used already,
- Pearl Abyss reserves the right to change or cancel the event depending on circumstances. If changes are made, they can be found on this event page.
Participating in the event using inappropriate methods will result in a cancellation/retrieval of your reward and restriction from the game.
- If your account is restricted for violating the Terms of Service, you may be disqualified and have any prizes withdrawn even after being selected as a winner.
Project Wasteland: The Mythiclands - whitefencegames
Added more Npcs in the world to talk to and they give hints and lore. Added Golden Popper Lowered Drop Rate of steel items in frozen chests. Added Survival Crafting option for crafting simple items on the go. PvP timer that prevents attacking players and running through a portal. Resized Portville