This update brings the first part of a long anticipated feature: creating 3D shapes from transparent images. You can now use images to create cardboard cutout figures with depth in any shape. Next step: custom shapes for cards, tokens, and tiles!
• Figures with alpha textures now get 3D shapes • New option for changing 3D cursor size in the interface settings • New option when creating objects in the editor: automatic straighten up on grab. Now activated by default for figures and for the chess pieces.
Scrpting • Add `Container.remove` and `Container.removeAt` • Add `GameWorld.setShowDiceRollMessages` and `GameWorld.getShowDiceRollMessages` • Add `GameWorld.updateUI`, `GameWorld.removeUIElement`, `GameObject.updateUI`, `GameObject.removeUIElement`, `GameObject.addUI`, `GameObject.getUIs` • Don't call tick functions or advance timers while the game is paused (when a new player joins)
Fixes • Switch off scripting UI interaction while holding objects • Loading option for non-stacking cards correctly • Sometimes the wrong object was dragged out when using the card stack or container explorer • Removed crash when pressing escape while using drag and drop in container or stack explorer
Super High Ball: Pinball Platformer - Poupito (Dev)
Hi!
Thanks to the community feedback, I have been able to improve Super High Ball, and made it less frustrating when it comes to goal hunting. This update also includes some look improvements and a new pass of optimizations! You can also view the patch note from the main menu by pressing Y/Triangle/Tab.
Game changes: * Thanks to the community for their feedback, the game should now offer a better progression regarding goal rewards! * The deathless goal is no more, now, each level has a different death limit. * The time to beat goal is now much easier to get. Each level has three times, Gold, Platinum and Diamond. Beating the Gold time will grant you the reward, Platinum and Diamond are here to motivate you to beat them, but won't reward you anything except satisfaction (Take a screenshot to show your friends your achievement!). * You might have to replay the levels to unlock the goals, sorry for that. Just finishing the level should update your goal rewards.
Smaller changes and Optimization: * Added the option to slow the time when the camera moves from one place to another during gameplay. This should help players anticipate the next screen, although it is recommended to play without this setting for the best experience. (Work in progress) * The camera will pull out when the ball is too close to the screen borders. * Some UI tweaks. Material icons in the ball customization are now gold color when they are available to use. * Added extra on-screen checkpoint dots to fit the number of checkpoints in the Peak world. * New banner when the level intro is playing, showing goals requirements and progression. * Lighting optimization for various assets, reducing the number of lights during gameplay. * New shading for every level, adding more shine and making the levels more interesting to see. * Added the ability to rebind the keyboard keys for menu navigation. * Removed the ability to have limitless frame-rate, limiting it to 165 FPS. This was causing issues when the frame-rate was varying too much during gameplay. * Fixed some asset animations that were bound by the frame-rate. This should make most of the game moves the same at 60 or 165 FPS. Ball physic remains unchanged. * Some particles optimization. * World map optimization (removed a very heavy geometry and replaced it with shader work). * Removed Occulus VR and Steam VR plugins from the engine, this should fix the VR popups when launching the game. * Ball reflection optimization. Also, the setting to disable the realtime reflection should improve performances. * Adjusted some ball materials. The color should now be displayed properly.
That's it for now, this has been a difficult one for me, but I'm happy how the game is now! Many thanks for playing Super High Ball, as a solo developer, seeing peoples playing my game makes me the happiest man on earth. If you like the game, even if it's not perfect, please consider leaving a nice review on the game store page, this will help a lot to bring Super High Ball in front of potential new players.
If you are facing any issues with the game, or if you would like to get in touch to chat about it, please join the conversation in the forums of the game!
We fixed a major latency issue preventing online play on listen servers. This was discovered last year after testing connections to servers and trying the new levels.
Fixes major latency flaws with gameplay on listen server matches.
Projectiles now fire at the proper position on listen server.
Fixed latency cap prematurely set lower than usual in the Engine's config files (Epic Games screwed up again with 4.25), and copies same settings to the project for insurance.
Removed Stomt bug reporting feature for Multiplayer build (since no one seems to care enough to use it and it broke in 4.26).
NOTE: This patch applies only to Windows. Linux packaging is under difficulty and will arrive at a later time. _________
Come join us as we spend some time showing off our demo of our upcoming spatial puzzle game Triversal. Chill out with the devs while we chat and answer your questions against the relaxing backdrop of Triversal.
With a new week comes another This Week in Gears, featuring the re-up update, a Valentine's weapon set to unlock, and more!
Re-up update
As previously announced, this week will see the anticipated re-up update, you can read the full details on the update here!
Note: With the update launching tomorrow, we wanted to make you aware that between 10:00 am PT and 11:00 am PT we'll be launching the change to apply the correct re-up and rewards to your accounts if you haven't received them and/or your levels restart your game and you'll eventually receive the changes.
Versus Event: Cupid's Torque Bow
With it being Valentine's Day this week we are bringing back our classic event, Cupid's Torque Bow!
Wield Cupid's Torque Bow in this Valentine's day twist on Torque Bow tag. Melee is disabled. And the objective is simple, eliminate the opposing team to win.
This event has a special legendary Riftworm Heart weapon set for you to unlock; this can be done by completing the following Medal group.
Shot Through The Heart
Get 5 Headshot Kills in the Cupid's Torque Bow Tag Event
Looking for Love
Get 50 Eliminations in the Cupid Torque Bow Tag event
Predator Hunter
Complete 10 Rounds of the Cupid's Torque Bow Tag Event
Matriarch Hunter
Deal 50000 Damage in the Cupid's Torque Bow Tag Event
Oh, and expect the special Heart heads to make an appearance on your character…
Enjoy!
Horde Event: Boss Rush
Staying for another week is our special Horde event, Boss Rush.
Boss Rush is summarised simply like this, for every wave you play, you will encounter a boss. There are ten waves to complete with each wave escalating in intensity and difficulty.
Alongside this event, we have a special medal group for you to complete, completion of the medal group grants you 3,000 coins with each individual medal completion granting you progress towards your Tour of Duty, medal details below.
Carrier Hunter
Get 5 Carriers Eliminations in the Boss Rush Horde Event
Snatcher Hunter
Get 5 Snatchers Eliminations in the Boss Rush Horde Event
Predator Hunter
Get 5 Predator Eliminations in the Boss Rush Horde Event
Matriarch Hunter
Get 5 Matriarch Eliminations in the Boss Rush Horde Event
Kestrel Hunter
Get 5 Kestrels Eliminations in the Boss Rush Horde Event
Enjoy the carnage, and we will see you in-game!
Gears Glory
As previously mentioned last week Gears Glory continues with the focus on Black History Month.
Today, we are pleased to present shelbynicolecosplay's take on COG armor.
Along with that, check out our spotlight streamers today and tomorrow at noon PDT on the Gears Channel! Then, we have Outlaw_Mishi over on the Gears Twitch today and DRIX tomorrow!
You can submit your community content via the hashtag #GearsGlory on Twitter and Instagram, throughout the month we'll be highlighting our favorites culminating with our selected favorites at the end of February.
New TCA partners!
Recently we added some new TCA partners, so be sure to say hi, follow and support:
Kait and Fahz return for another week but remember this is not the last of the older Chrome Steel re-releases be sure to keep an eye out for more of these next week!
Server latency
We are continuing to investigate the issues behind the recent server latency issues, from our investigations last week we have now taken some initial steps on Versus servers first to start to rectify this, if this is successful, we will look to propagate it to the PvE servers.
We will continue to monitor as the week progresses and keep you updated as to our next steps.
Gears 5 PC EAC issues
We were recently made aware of an issue when attempting to play Gears 5 on PC with Windows Insider, this is the result of an update to the "Gaming Services" app for Windows, an update should be available for you to download from here, so make sure you get it so you can continue playing!
Lunar New Year!
This Friday is Lunar New Year, and with it comes The Year of The Ox! This Friday we'll be adding the Year of the Ox Weapon set to the store for free. This will be available until March 2.
Here's a small preview of the weapon skin!
4x ALL XP Weekend – February 12 -15
Finally, a reminder that we will be having a HUGE 4x ALL XP (yes, this includes Character XP!) weekend which takes place from the 10:00 AM PT on the 12th of February and finishes at 10:00 AM PT on the 15th. This should give you all a hefty jump to start grinding on the new rewards!
And as always, please take care of yourselves and have a wonderful week.
When the game detects mouse input, a crosshair will appear. When input from a gamepad is detected, the crosshair reverts to controller activation. Should work!
Oh and the game is a lot more difficult now *kiss*