The production team has been improving the game. This update includes the following contents:
1. In response to player feedback, we have reduced the strength and refresh frequency of the hostile AI, and rewritten the AI logic system. Now AI will intelligently find food and water sources, and will cooperate in combat, etc. Acanthosaurus is added to the game as an AI to expand the ecology.
2. We performed the first round of optimization for the game. Most models can experience a significant frame rate increase, and the frame drop caused by too many corpses has also been improved
3. Adjusted the weather effect, now the weather will change periodically with time
4. Optimized underwater vision and fish Ai We have a long-term plan for the game. Thank you very much for your support. At the same time, we are still making subversive reforms on the core gameplay and combat system. Many systems, such as incubating eggs and building nests, are under debugging. We will show them as soon as we done it
I'm here to throw you a whole new start to a video series looking further into Boyfriend Dungeon! We're going to be highlighting each weapon in turn and take a look behind the scenes at what's going on in the BFD development right now.
Firstly we bring you the Dagger Devlog where Tanya has fun with her date in the Dunj! Stabbing enemies and eating ice cream? Heck yes!
https://www.youtube.com/watch?v=Exi0E82AAao I want Valeria to stab her dagger straight into my heart and I'm very jealous of Tanya getting to have such an exciting date. I wonder who'll she be dating next...
We'll be back this month with another development update but until then...
Hello Ark Hunters! Listen up and take cover, we got some intel that there is something out there on the loose out there in the Arkfalls. Of course our intel is good, it always is and has been, so let’s get into it.
Colony Courtship event is starting this Monday, on February 8, 2021 from 8 a.m. PST / 5 p.m. CET and running through Sunday, February 28, 2021, 8 a.m. PST / 5 p.m. CET.
Ark Hunters, you seem to have your hands full yourselves, Hellbug pheromones are back in the air and we need your help fighting them off with love and a little bit of gunpowder! Nothing quite says love like that huh?! This also however does not go without reward! Why not go through them?
Mutagenic Gestation Supply Crate
During the event you’ll need to defend yourself with all this Hellbug courtship chaos going on. The kind manufacturers of the Bay Area are very happy to help out with the Mutagenic Gestation Supply Crates!
Each box contains 1 epic or better EVO manufactured weapon and 3 mods from rare to legendary (at least 1 epic or better), all with the limited Mutagenic Gestation mod synergy! All EVO manufactured weapons reduce incoming damage taken by 5%!
Mutagenic Gestation Jackpot weapons
Each Mutagenic Gestation Supply Crate has a chance to get one of the seven Mutagenic Gestation Jackpot weapons. There’s no time to waste!
Saprophyte – Blast Rifle
Aculeata – Blaster Pistol
Metamorph – Tachmag Pulser
Hematophagous – Chango Fragger
Encephalitis – Mazu Disruptor
Chrysalis – Canker
Caustic Venom – Blast Bolter
Mutagenic Gestation Synergy
Unlock Mutagenic Gestation effects by using Synergy Mods to increase your power and survivability.
The following bonuses will be yours:
[1] Being hit by an opponent increases your movement speed by 30% for 3 seconds. (Cooldown:10s) [2] +20% Mag [3] +10% Life and Shield Steal [4] On hit, +20% damage and rate of fire for 5s. Also triggers a random hellbug nano chain eruption (Cooldown: 10s)
Mutagenic Gestation Synergy weapons
Keep a sharp eye out for Mutagenic Gestation Synergy weapons. As already mentioned, EVO is a powerful weapon manufacturer therefore all their weapons reduce incoming damage taken by 5%.
Blast Rifle
Blaster
Tachmag Pulser
Chango Fragger
Mazu Disruptor
Canker
Blast Bolter
Passionate Pack
Last but not least the Passionate Pack will be only available during Colony Courtship, so don’t miss your chance to show your love.
This pack contains:
“Unchained Spirit” Outfit and Headgear
“Night Porter” Outfit
RM Nomad V6 “Burning Desire” Vehicle
30-Day Patron Pass
“Unchained” and “Hopeless Romantic” Titles
Keep an eye out there Ark Hunters, Hellbug populations hit the roof, we don’t want to lose you now.
Be safe out there! Your Defiance Team
*During the Colony Courtship event, Jackpots can only drop from the Lockboxes.
Hello everyone, dear friends. First of all, we want to thank all those who support us.
An update has been released that has affected most of the game, so minor game settings may be reset. The game is still being finalized and supplemented primarily with what the players ask to add. We hope you appreciate this and future updates.
In the update: +added mini map +added Korean language +added intervention (lock all doors for 10 seconds) +added bonus acceleration by 1.5 times +added tags where you need to complete an urgent task +added ping of all players to TAB +added an icon above the player when he speaks in voice chat +added a line with the name of who started voting +added identification sounds and effects for an intuitive understanding of what is happening +now, when entering the secret room, the first player, in addition to completely filling the bonus, will also be provided with help to the team, namely, replenishment of the progress bar by 10 percent +added display of nicknames of players who were infected at the end of the game +added sound when new message appears in chat +added text how many infected are left in the voting widget
*accelerated and partially reworked animations *fixed a bug when not all players the general progress of tasks was displayed or worked *changed the sounds of the main menu and mini games *fixed all achievements (all work completely) *slightly changed server creation *simplified the difficulty of the tasks, at the request of the players *fixed secret rooms *fixed minor bugs in the training map *the infected will no longer be able to infect an ally and will receive a message about an attempt to infect an ally *fixed a bug when infected players could go where it was not intended *increased interaction range *added the ability to connect by code to the server using the Enter key (for convenience) *a corpse can be reported 5 seconds after it has been infected *fixed a bug when the infected could not enter all computers *fixed a rare bug when the infected could run around the map after the end of the game
GIFs:
Joins us at Discord channel to receive the latest news on the game and in order to find a sincere company for the game.
We are waiting for everyone in the game. Best regards, DreamTeamGames.
Hello Ark Hunters! Listen up and take cover, we got some intel that there is something out there on the loose in those Arkfalls. Of course our intel is good, it always is and has been, so let’s get into it.
99 Problems event is starting this Monday, on February 8, 2021 from 8 a.m. PST / 5 p.m. CET and running through Sunday, February 28, 2021, 8 a.m. PST / 5 p.m. CET.
So about those darn 99ers in Defiance 2050, they are roaming about in their Arkfalls as expected however, they are getting too close for comfort for us. This being said this is like other times you had to fight them off. We’ll gladly share all the information we got about this with you however do keep it confidential;
Pursuit, Daily and Weekly Contracts
A Motherlode pursuit is available in the Holiday Goals list. Complete the event pursuit for the first time and get 20 inventory slots along with the unique title. The pursuit will not count if you have completed it during the previous event.
Daily and Weekly contracts are also available with 99 Problems. Complete the daily contracts to receive 12 Purified Gulanite and 10 Reputation as well as the weekly contract to get your hands on a guaranteed Legendary weapon with Precision Torment Fusion Set and 50 Reputation.
Precision Torment Mod Fusion
Precision Torment weapons and mods will drop from Major Arkfalls and from 99 Problems Caches in the Defiance 2050 store or from Ex Inanis Vendors.
Predator Synergy
Predator synergy can be obtained from the 99 Problems Cache or from Ex Inanis Vendors.
“The Professional” Prototype
Fashioned after the personal rifle of legendary Pale War sniper, [REDACTED]. This returning baby automatically refills its magazine if you can score three crits in quick succession.
Complete daily and weekly event contracts to get this returning prototype at the Paradise Territory Vendor, available only during the event!
99 Problems Cache
A box full of equipment that will help you rid yourself of those pesky 99ers and increase your chances of living through the Motherlode fight.
It contains a rare or better Precision Weapon, Mod, Sharpshooter/Marksman/Deadeye Shield, 99er Explosive Grenade or Predator Crystal. All weapons and mods have Mod Fusion: Prevision Torment along with the possibility of containing a Prime Precision Torment Weapon (Condition: Perfect/Fixed Weapon Bonuses). All weapons and mods have Mod Fusion: Precision Torment attached.
Passionate Pack
Last but not least the Passionate Pack will be only available during 99 Problems event, so don’t miss your chance to show your love.
This pack contains:
“Unchained Spirit” Outfit and Headgear
“Night Porter” Outfit
RM Nomad V6 “Burning Desire” Vehicle
“Unchained” and “Hopeless Romantic” Titles
Keep an eye out there Ark Hunters, 99ers are hitting us hard, we don’t want to lose you now.
So, it's been a while since I last made an update here.. I think the last update was for the demo release. Since then, a lot of you played the demo and gave me feedback which I very much appreciate, and I want to thank you for that.
Why were you so silent regarding the game since the demo was released?
Welp, the demo was launched right before I started the exams session at college. I had to study for the exams so I didn't really work much on the game (neither the artist and the composer did). I had the last exam a few days ago, so now I have some time to work on the game. I will start working on more game features but, some of you found bugs/ problems in the demo so I decided to fix them (though I haven't and won't fix all the problems you found, only the major ones for now, the others will be fixed in the final release of the game.... yes, I am talking about the death screen...).
Patch notes
Fixed fullscreen errors when pressing alt+tab (just made the game borderless window fullscreen instead of classic fullscreen).
Made road reflections look more realistic.
Fixed options menu bug when you press the ESC key and the right UI panel doesn't disappear.
Fixed UI bugs that happen when the window is not active.
Added one more line near the edge of the roads.
What's next?
Well, while working on the demo I kinda wrote some terrible code so I could finish it faster, so I guess I will clean up that code, then continue working on demo fixes and features for the final game.
Thanks again for playing the demo and giving feedback! It really means a lot to me and the team. In fact, I didn't really expect so many downloads for the demo (there were more than 3000 downloads). It's the first time when a game that I've worked on is really played by people. For this, I am grateful. Also, some of you guys reacted and commented to the posts I made on social media related to PalmRide, when I was answering your questions I was feeling like:
Don't get me wrong, I like that you guys are interested, but I am really not used to this. Anyways, thanks guys!
Brytenwalda Studios welcome you to Beyond Mankind: The Awakening, a single-player Action RPG game with survival elements.
You wake up, but your world has changed. You are a soldier of H.O.P.E., a sacred brotherhood of warriors whose mission is to recover Earth, an Earth that is now in the last stages of a nuclear winter.
When the battle begins, mankind's survival hangs in the balance.
- Remake texture handling for trains to use multiple texture arrays as required. This should fix the errors of missing train textures some users had when enabling many train mods. - Pax with refund risk due to fare should display "refund risk" instead of sax label - Format line prices with 2 default decimals - Show depot icon in depot slots in train scheduler - Fix: depot picker for multi train scheduler didn't work correctly - Fix: total sum of leg times and leg distances in stops panel was missing a leg - Fix for nearby station catch areas not updating on station deletion - Tentative fix for tracks and stations stuck in validation mode - In-game enabling of mods for existing saves (in SP). For MP games, first load the saved game in SP mode and enable the mods you want to, then save the game. - "Enable all mods" buttons for new games and in-game mods list (in SP) - "Subscribe to all missing mods" button for in-game mods list - Copy paste buttons for color picker. You can also paste RGB hex codes from external programs - Larger sync window for MP, and larger window margins set up to stay in the center of the window, to reduce chances to trigger the catch up / hold up - Pax accounting for interventions - Do not hide the front of the train under its icon arrow at any zoom level - Fix: correct handling of non-ASCII characters in saved file names - Fix: map animations not rendering the last frame when in low FPS situation - Fix: occasionally off by 1m display of waiting times - Add extra error handling to game startup - Completely rewrote the streaming sim code for multiplayer. The game client is now capable of both waiting for the server and skipping ahead, including being able to frameskip and to hold off the simulation for any length of time. - Make initial track validation run parallel with the game sim, greatly improving the initial load experience - Fix a condition where some blueprints could not be constructed in multiplayer - More fixes for reducing errors in MP join: the sim state stream buffering in the client now has proper windowing and allows up to a 10s desync - Compensation accounting for lines: before compensating a 3h wait pax, ask it which line it was waiting for, and file it into said line accounting - Line listing sorting: alphabetically, fares, balance,boarded, refunds, compensations. Also display some inline stat related to the sorting mode - Fix interval stop time when more than one train manages to stop in the same platform. - Disable signals, they are unfixable without path signals. Instead rely on 2D hit testing with priority rules based on speed. Proper signals will come in a future major version. - Tentative fix for some clients unable to connect to complex and fast games. Clients are now not sent the sim stream until they are done importing the game, and then they fast forward to the server sim frame at max speed. - Make viaducts 50% cheaper, since they are too close to the price of tunnels without their advantages - Properly localize track kind names - Fix very rare crasher related to pathfinding - Tentative fix for rare crasher on text input - Max speed mode in SP: set sim speed to 10000x, hide the UI, and let the game throttle down to what the CPU is capable of - Decrease compensation fine by 4x - Increase expected fares by 4x - Rename "min wait" to "min stop time" - Extra stop time applied when station is too full will now always reserve up to 3 minutes, independently of the min stop time set by players. the 2x limit of the min stop applies after that point. in practice this means that for trains that don't involve thousands of pax (in capacity or in the stations they visit), you can set the min. stop time to a low number (10s is the new game default) and the game will automatically take as much time as needed, up to 3m, or until the train is both full and fully processed. - add text warning to end of stop scroll message when the stop time is too short to process all the pax in the station/train, or when the train is at max pax, fully processed, and there are still pax in the station pending processing - Add line mini tool to bulk set the min stop time of a line - Rename "fare" in pax listing to "paid" and a "paid so far" in a tooltip - Improve accounting text and ordering of items to make it more clear when something is a compensation or a refund, or both - Multiplayer protocol version number is now automatic and depends on the game version