Feb 5, 2021
Reactor Tech² - 4Co
I am currently updating interface in the game. I've almost finished working on the right panel, which includes several different sections.

ARCHITECTURE
In addition to being compact, the menu has become more functional. Now you can hide the unnecessary things in the game, for example, the display of closed territories. To open a closed area, you need to use a new tool designed for this purpose.



RESOURCES
Resources are divided by type. For each type, you can choose different resource (in the demo version, you could only choose 1 for all). You can fix the number of resources and it will be automatically bought or sold when there is a shortage or excess. The more resources you order from the company, the more loyal it will be to you, lowering the price for your product. The capacity of each resource type is limited, and you will have to build and improve warehouses to be able to stock up on a large number of resources.



ENGINEERING
The engineering menu has undergone many changes. For the sake of compactness, you will only see the power unit that you have selected. Added tools that provide statistics by sector, allowing you to turn off a specific sector or buy a new part.



ABOUT THE PLANS
My plans are to redo the control panel, replace the mechanics of selling electricity with the addition of full-fledged contracts that will be offered during the game. Third-generation power plants will be added to allow the use of nuclear reactors. There will also be different endings, depending on how you play, for example, when you lose your reputation, an explosion of a nuclear power unit, or after 100 game years.
Inkulinati - taj14
Official Royal Transcript. 25th day of the first month of God’s year that is 1221.
For Royal eyes only.


**Royal scribe enters the Royal chambers**

Sir Godfrey. Sir Godfrey!!

I am sorry to interrupt your morning routine, but I *need* to show you a snippet of the Ships and High Seas prototype the Yaza Games scribes, or “programmers” as they call themselves, did recently. You have to watch the naval battling right now Sir!



**Video ends. Sir Godfrey is taken back**

Sir Godfrey? Are you ok? Why are you so green on your face? Medic!! We need the Royal Medic!! We might have a case of seasickness here! Everyone else here, DO NOT let Hildegarde know about this!

**Ten minutes later. Royal Musician enters the Royal chambers**

Oh my brave, fist-pumping Sire! While we wait for the Royale Medic, let me play you an official piece of music from Inkulinati itself. Composed by Aleksander from Yaza Games, it’ll get you in the battling mood in no time my liege!



**Sir Godfrey nods in approval. His Royal foot moving to the beat in the most Royal of ways**

End of Royal transcript.


Hope you enjoyed what we showed you today. Let us know your thoughts below. Before we end, one more thing. We want to wish you a Happy, Happy 2021. We feel that it’s going to be one heck of an exciting New Year!


Until next time,

Yaza Games Team, Sir Robin, Royal Musician, and a bit greenish Sir Godfrey.
Skul: The Hero Slayer - Skul: The Hero Slayer
Hey everyone,

Here are patch notes for our update: Release 1.0.3.

Bug Fixes
  • Fixed an issue so that Elder Ent skull’s [Tree Buddy] skill properly damages enemies with Magic Damage instead of Physical Damage.
  • Fixed an issue so that Guardian Commander skull’s [Shield Rush] skill properly damages enemies with Magic Damage instead of Physical Damage.
  • Fixed an issue where the swap skill of the Werewolf skull would not grant frames of invincibility as intended.
  • Fixed an issue so that the ‘Blizzard’ synergy effect properly damages enemies with Magic Damage instead of Physical Damage.
  • Fixed a bug where the Thief and Priest adventurers would disappear from the map when players entered the map but did not touch the ground as the Gargoyle skull.
  • Fixed a bug of a VFX being repeatedly applied to the Rockstar skull.
  • Fixed a bug where the charged basic attack of the Warlord skull would repeatedly damage nearby enemies.
  • Fixed a bug where players could duplicate skulls during skull Awakenings.
  • Fixed a bug where players could not normally Awaken their skulls when attempting to Awaken while charging, focusing attacks or skills.
  • Fixed a bug of sound effects not playing after defeating the Chimera boss.
  • Fixed a bug of not being able to use Quintessences when rapidly using and swapping two different Quintessences.
  • Fixed a bug where players would be able to freeze the game by moving too far to the right of the exit after defeating the First Hero.
  • Fixed a bug where the buff effects from consuming food items could be transferred over to a new game.
  • Fixed a bug where shutting down the game right after deciding to make repairs to the Demon Castle would keep Dark Quartz from being spent.
  • Fixed a bug so that starting a new game will properly reset the game to its original settings. (camera view, amount of bone fragments, camera shake effect, etc)
  • Fixed a bug of the Leiana Sisters becoming stuck on map terrain.
  • Fixed a bug of the Priest adventurer becoming completely invisible when stunning her at a certain time.
  • Fixed an issue where players could knock enemies to unreachable areas in Chapter 4.

Text Changes
  • Fixed a text issue regarding Eternal Werewolf skull’s [Predation] skill cooltime.
  • Fixed text issues where damage types would not be properly displayed in languages other than Korean:
  • - Eternal Werewolf skull, [Beast Leap] skill
  • - Water Skull (all variants), Passive wave attacks
  • - Nightmare skull, Swap skill while riding hell bike
  • - Neo Samurai skull, [Quick Slash] skill
  • Fixed text issues that existed in German where the text did not match the actual in-game values:
  • - Raven Monarch's Feather quintessence
  • - Wraith quintessence
  • - Ifrit quintessence
  • - Hydra quintessence
  • - Skeleton-Pike (all variants) skills, passive, swap skill
  • - Hunter skull (all variants) skills, swap skill
  • Fixes on spelling errors & grammatical changes

Game Changes
System
  • Fixed issues so that all of the player’s current buffs will be shown as icons.
  • Added a new VFX for the buff granted by the “Iron Altar” for better visibility. (the altar that grants players/enemies super-armor)
  • Partial 21:9 screen resolution support enabled
#Discussions_QuoteBlock_Author
Developer Comment: We’re making adjustments to fully support 21:9 screen resolution, but we’ll need more time to do so. In the meantime, we’ve added partial 21:9 support for certain in-game maps.





Map
  • Added an invisible ceiling to the First Hero’s 3rd phase fight map.
  • Fixed a bug of Chapter 4 enemies being able to teleport around the map.
Skull
  • Changed the Ent skull (all variants) so that its swap skill animation can be interrupted/canceled by dashing.
Enemy
  • Fixed an issue so that players will be able to more stably stand on Yggdrasil branches.
Megaquarium - Twice Circled
Hey everyone and welcome to the very first FishBlast.

Written by the community, for the community: The FishBlast is your monthly update on what is happening within the Megaquarium community, their creations and more.

Community builds
Don’t you love it, when the aquarium is well decorated, and the visitor emerses themselves in the theme of your aquarium? User 100_pourcent_clafoutis really showed us what your builds could look like by using some of the many mods on the Steam workshop. This cave-tunnel adds depth and style to your builds. Causing all your visitors to feel like they are in an underwater cave-adventure!











You might be wondering; these items are not in the game, are they? These are some of the top-notch mods that are available for you on the workshop. Look for the Building kit, Custom Rocks, and maybe you can create this build yourself!

Mod Spotlight
This edition’s spotlight will be focussed on a mod that changes the way your aquarium looks. Not in the way of the fish collection but the way you can display the fish.

We are talking about the “Raised Tanks” mod by Flishster.

These tanks change the way your aquarium looks by putting the tank floor on eye-level for your guests. Now everyone can easily spot those hermit crabs and look through the caves to see that one tiny chromis in the back of the tank. This really is a mod you would need to have in your game.


Build of the tank is by Bosjesman

Get this amazing mod right here: https://steamcommunity.com/sharedfiles/filedetails/?id=1996820999&searchtext=raised
Fishypedia



Common Name: Spotted Boxfish
Scientific Name: Ostracion meleagris



Range: Indo-Pacific and predominately along the coast of Mexico
Habitat: Lagoons and seaweed reefs
Size: 15CM (6 inches)
Diet: Small sponges, mollusks, algae, and other small marine life
Needs in Megaquarium:
  • Warm waters
  • Greedy
  • Dislikes Food Competitors
  • Armored

Fun facts:
  • Males of the Spotted Boxfish are more likely to swim in open waters than females
  • Juveniles of the Spotted Boxfish stay usually near rocky areas, while the adults tends to go near reef crests.
  • All Juveniles are born as a female; some can change biologically to become males over time.
Want to be more involved in our community? Join our discord and share your works, we love seeing what you created and maybe we feature your work in the next FishBlast.

https://discord.gg/jKpSJKA7Rh

See you in the next one!
Your community liaison, Timmiegun
Beyond Mankind: The Awakening - Brytenwalda


Join us for an hour-long stream as we are playing Beyond Mankind: The Awakening and answering questions live on our chat!

On Saturday at 8:00 pm CEST / 2:00 pm EDT / 11 am PDT.

On Steam festival, our Store page, and Twitch



Beyond Mankind: The Awakening

Explore. Interact. Fight. Choose. Feel... SURVIVE.

Brytenwalda Studios welcome you to Beyond Mankind: The Awakening, a single-player Action RPG game with survival elements; or as we like to call it, SARPG.

You wake up, but your world has changed. You are a soldier of H.O.P.E., a sacred brotherhood of warriors whose mission is to recover Earth, an Earth that is now in the last stages of a nuclear winter.

When the battle begins, mankind's survival hangs in the balance.

https://store.steampowered.com/app/1301590/Beyond_Mankind_The_Awakening/

KEY FEATURES

Intriguing and dark narrative - Beyond Mankind provides a unique experience in which you will discover a post-apocalyptic world through the main story and secondary quests shaped by your decisions.

A rich and dynamic world - Help human civilization, exiled in space, avoid extinction while exploring an Earth devastated by nuclear war.

Unique character generation - Create a character based on DNA and culture selection, then accumulate experience to improve your abilities.

Complex social interactions - Experience personality-based kinship, loyalty, and romance with other characters.

Real dilemmas - Face problems that may not always have a completely positive solution, let alone an obvious one.

Challenging survival mechanics - Explore, collect or hunt for food, craft tools, light fires for cooking and warmth, and construct a shelter. Above all, monitor your psychological state.

3D inventory management - Pick your resources at your camp. Storage space is limited, so choosing well can make the difference between life and death.

Are you up to the challenge?

--------------------------------------------------
Remember to wishlist and follow the Beyond Mankind: The Awakening!





Trove - Amaliena


Luxion is back in our welcoming world to warm our hearts in these difficult and cold times.
He has filled his hoard with mounts, allies, and a Restorative Emblem that unlocks a flask that temporarily boosts your health regeneration.

From February 5, Luxion will be waiting for you in the Light's Den, and on February 8, it will magically disappear at 3:00 a.m. PST / 12:00 p.m. CET.


Here are some pictures of Luxion's special offers! Blizzard Behe-moth (Mount), Tranquil Tentacle (Ally), Stormy (Mount), Gabby Gobbler (Ally)



What are you waiting for ? Grab your dragon coins and hurry up, dear Trovians!

Luxion loot is a way for players who have missed time-limited items in the past to collect them directly. You will also find brand new items for a periodically higher amount of Dragon Coins. Items will repeat eventually, but it may take a while for a specific loot item to return, so be sure to check back every visit!
Feb 5, 2021
Battle Strike World War - rimzaasoft
Our Developers Are currently Working on Story Mode of Battle strike World War and we decided to launch the update on 30 March 2021

The Story is going to make you Emotional , Story Trailer Will be Release in the end of the February

The Some Major Updates are also coming in online mode as well as
such as
New Map's
Weapons
Portal
and Character customization


Stay Connected with us for daily update
Join us On Discord



Sands of Salzaar - X.D. Indie
Greetings Travelers!
The new content update of Sands of Salzaar is finally here! Apologies for the delay in the planning to have this version released in Jan. However we believe you will find it is worth waiting.

After the last major update, in addition to regular bugfix and hotfix, we have devoted all our efforts to the reconstruction of the Siege Mode and the design of new professions. Right now, the new Siege Mode has been completed and goes live. We hope that this upgraded siege system will bring you more gameplay strategies and fun in the later stage of the game. As for the new profession, it will be officially released after March. Please also stay tuned!
As always, if you encounter any issue in-game, contact us through indie@xd.com, or join us on Discord.



New Siege Mode

In the new siege system, we have added infrastructures such as arrow towers and camps to the siege map. If you already own a land, you can build a “siege weapon” camp in the town. Different defensive towers can also be built, such as frost towers and scattering towers. Players can build different defensive towers depending on different regions their towns are located in.



At the same time, the entire siege warfare rules have been reconstructed: The offensive NPC or player will have 2 chances of resurrection, while the defensive NPC or player can have unlimited resurrection opportunities. In addition, the minions cannot be respawned in the new siege mode, which will challenge the player's strategies and game skills even more.



Profession Redo, Witchcraft for NPC

The skills of Hyena and Sentinel have been reworked, together with some new cool special effects added.



Also, in old versions, if an NPC with a high level has learned all its own skills, the extra skill points can only be wasted. However, this update has equipped arcana talent for every NPC, and now you can take NPC to learn witchcraft from those witchcraft masters in every town.



Units AI Upgrade, Automatic Combat for Encounters

As some of you reported that the siege units won’t attack the next stronghold after they’ve occupied one, we have upgraded the AI of these units to make them more flexible on the battlefield.



Also, when encountering combat in the desert, players can now choose either to lead troops to fight, or to fight automatically. Please note that the auto combat option can only be available when you turn on the new Real Injuries mode in the settings.



In addition to the above updates, we have also resolved a couple of issues that our English players are most concerned about, such as adding the skip dialogue option and enabling the player's camera to free-roam the map after the character is defeated. For details on more adjustments and bug fixes in-game, please check the full patch notes below:

2021-1-30 Codename: Battle of the Black Sun (0.8.2.1)
New Additions:
  • Added and replaced new siege modes and maps (if MOD authors want to use the new siege mode, they need to change the siege mode to "capture mode" in the corresponding siege war map settings to take effect), new rules linked with siege weapons, defense towers, barracks, warehouses and other buildings, and external town construction. In the new siege mode, heroes from both sides can be resurrected, but the resurrection time is extended, and each hero of the siege party has only two chances to resurrect.
  • Added a new Real Injuries mode for our hardcore players. Now you can choose between the new and the old mode at the beginning of the game.
  • Added auto-battle feature for encounters (note: the auto-battle option of encounters is only available when the new Real Injuries mode is turned on).
  • Added an auto-skip button in the conversation interface (this function is only valid for continuous dialogue commands, and will automatically terminate when encountering non-dialogue commands).
  • Added lots of new equipment icons.
  • Adjusted stats of most equipment and added descriptions for them.
  • Adjusted entry values ​​and descriptions, added some new entries. Most of the previous errors and descriptions of entries that were not displayed have been fixed.
  • Reworked the Hyena skill page, balanced the values, and replaced Rocket Rain with SwitchBlade.
  • Reworked the skill page of Sentinel, added a series of shield-type skills, and removed skills like Enlarge and Hook that do not match the character settings.
  • Replaced the models of Hina and Nura.
  • Added models for Batu, Princess Bellen, Fadia, Tasha.
  • Added the definition of armor type.
  • NPCs now have an arcana talent level, and they can be assigned to major arcana learning sites!
  • The special effect position type in the BUFF table added the position type parameter for special effect positions of the left and right hand.
  • Players can now choose whether to open the Land of Ifrit in a certain period of time at the beginning of the game (no need to complete the main storyline).
  • Added a simple MOBA PVP multiplayer MOD under MOD samples (SteamLibrary\steamapps\common\DesertLegend\ModSamples\MultiplayerMod).
  • Added two new points of interest related to siege weapons near Redstone Keep and Diresprings.
  • Added a NPC with warehouse function and backpack expansion in the spawn point of Redstone Keep.
  • Players can now join the AI camp and can be granted as a Sultan. The probability and quantity of grants are related to the relationship between the forces and the number of territories the player has obtained. The more territories obtained, the lower the probability of granting.
Adjustments:
  • Adjusted the mana cost and damage values of some skills, nerfed some skills that were too overpowered, and buffed some skills that were too underpowered.
  • Minor adjustment for the skill pages of some heroes.
  • Increased the distance between the initial points of the two sides on several small battlefield maps.
  • Adjusted the talent tree values.
  • Adjusted monster types in some dungeons.
  • You can now choose to retreat in a siege.
  • Enabled free-roaming camera that allows players to observe the battlefield freely after death.
  • Minor adjustments for the interaction value between weapons and armor.
  • The dialog box of the leader will no longer pop up when wages are paid for working for factions.
Bug Fixes:
  • Fixed the problem where the AI automatic battle result judgment might be abnormal.
  • Fixed the bug where the basic attack skill field of the specified character in the character configuration table failed abnormally.
  • Fixed an issue where AI would not automatically attack the next stronghold during a siege.
  • Fixed an issue where some sound effects played too many simultaneously.
  • Removed the invalid reminder of "goods are hard to sell".
  • Fixed the problem where bleeding did only 1 damage.
  • Fixed the problem where Rusen’s conversation disappeared when the Rusen quest was completed.
  • Fixed a bug where switching of non-weapon equipment during battle might not cause attribute changes.
  • Fixed a bug where Legendary Blacksmith could not perform basic attacks.
  • Fixed the bug where the basic attacks of harp, bow and sub-weapon were not considered as long-range attacks.
Dayscream - bernhardp
You can also read this and upcoming dev diaries here: https://bernhardp.com/blog/
And don't forget to:
Join the Community

Discord: https://discord.gg/Z6MSezS
Twitter: https://twitter.com/BPotu
Instagram: https://www.instagram.com/bernhardpgames/
-----------------------------------------------------------------------

Dear followers,
long time no see, I guess. I am currently working on the next chapter and level for Dayscream. It will feature a City where you will walk arround, search for clues, fight enemies and, of course, search again for buttons!

Perhaps I have overreached myself with the endeavor to create a small section of a city. But Still I am happy with what I have accomplished so far. I will also add some screenshots of my latest work here.

So yeah, the game is still in development and I hope to bring you the next and final chapter within the next 2 months.

Best wishes,
Bernhard






忍者村大战2 - 我爱喝乌龙茶
本次更新的主要内容:

◎ 英雄相关

1. 新增 新英雄 鸦(点击链接查看详情)



2. 新增 新皮肤 鸦 疾风



3. 新增 新英雄 须佐之男
产出:贵族等级3级可免费试用


4. 调整 疾风系列皮肤为传说皮肤等级


◎ 大厅相关


1. 全新贵族系统上线(点击链接查看详情)
等级奖励、贵族特权、每日福利享不停!


1)新增 VIP专属英雄 须佐之男



2)新增 VIP专属皮肤 须佐之男 九幽绝狱



3)新增 VIP专属场景 九幽绝狱



4)新增 VIP专属皮肤 宫本武藏 崇天之刃



5)新增 VIP专属场景 崇天之刃


2. 优化 荣誉分系统含忍界大战模式

3. 优化 新手流程


◎ 游戏相关

1. 新增 游戏登录界面:新英雄 鸦



2. 新增 游戏loading界面


◎ 忍界大战模式相关

1. 英雄平衡性调整


神乐
1. 调整Q技能术攻系数提升至0.9
2. 调整 R技能削减CD的效果提升至30% / 35% /40% ;效果持续时间提升至 10 / 12 / 14秒


御加莉莉
1. 调整 R技能召唤的生命值提升至 1600 / 2800 / 4000,攻击力提升至 120 / 220 / 320


心雅
1. 调整 Q技能术攻系数提升至0.8


富江绚子
1. 调整 Q技能术攻系数提升至0.8


糸森纱织
1. 调整 R技能对同一单位的伤害衰减降低至15%


2. 新增装备


锯齿钩镰
分类:物理
属性:攻击力+15
价格:525金币



风魔手里剑
分类:物理
属性:攻击力+20 护甲穿透+10
唯一被动-神速(低阶):移速+3%
价格:1000金币
合成材料:手里剑



镰鼬刀
分类:物理
属性:攻击力+55 护甲穿透+25
唯一被动-神速(高阶):移速+6%
唯一被动-撕裂(高阶):技能会对目标添加“撕裂”效果,2秒后,对目标造成已损失生命值25%的伤害。若目标在“撕裂”效果结束前被击杀,则冷却重置。(远程职业不激活该效果)
价格:2800金币
合成材料:风魔手里剑



纸手里剑
分类:法术
属性:术攻+25
价格:535金币



封印卷轴
分类:法术
属性:法力值+250 术攻+30 法力值恢复速度+30%
价格:1000金币



禁忌卷轴
分类:法术
属性:术攻+55 法力值+400 法力值恢复速度+100%
唯一被动-魂灵:合成后拥有4层效果。每层可提高2%技能伤害,最低减少至2层
唯一被动-枉死:击杀英雄获得2层魂灵,助攻获得1层魂灵。自身死亡会是去5层魂灵。最高可得加15层
价格:2650金币



头盔
分类:防御
属性:术甲+5 护甲+5
价格:520金币



铁锤
分类:防御
属性:攻击力+15 生命值+250 生命值恢复速度+40%
价格:1100金币
合成材料:生命坠饰



钝刀·兜割
分类:防御
属性:攻击力+35 生命值+400 生命值恢复速度+100%
主动-顺劈(高阶):你的下次普攻会对目标所在点300范围敌人造成50+8%最大生命值的物理伤害,冷却时间为20秒
价格:3200金币
合成材料:铁锤


3. 规则调整
当每个阵营之间发生战斗,两边有爆发人头时,击杀英雄的阵营会出现一个“忽略守卫”的buff(不管哪方打赢,只要产生了击杀,都会带有该buff),同时,该阵营的所有建筑会出现“守卫”buff。
守卫buff:我方完成了击杀,所有建筑在一段时间内获得减伤效果。
忽略守卫buff:我方完成了击杀,可以抵消掉敌方防御塔的“守卫”效果。
防御塔的减伤机制只会出现在二塔、高地塔、门牙塔、基地上面(一塔不会获得防御层)


◎ 自走棋模式相关


1. 新增 自走棋新赛季奖励开启
2. 新增 攻击特效-御剑术


3. 新增 胜利特效-乱杀


4. 新增 小小忍者-稻荷


◎ 活动相关


▍新英雄 鸦 抢先体验

活动期间,拥有全新英雄 鸦并参与游戏,即可领取奖励!

△ 活动时间 :

2月2日-2月13日

△ 活动内容 :


△ 活动规则 :

◆ 帐号使用忍者/皮肤进行参与竞技模式匹配结束后可获得对应档位奖励

◆ 每项奖励满足条件后活动期间最多领取一次



▍新年登录好礼

活动期间,累计登录即可获得新年专属特效!

△ 活动时间 :

2月3日-2月9日

△ 活动内容 :


△ 活动规则 :

◆ 帐号在每日第一次登录游戏时通过活动界面领取奖励,每项奖励每天最多领取一次;

◆ 活动期间每日服务器刷新后可领取下一档奖励;

◆ 若玩家中断登录,则从登录日开始继续计算累计登录天数;

◆ “就你牛”嘲讽特效为新英雄 鸦专属特效;



▍从天而降

活动期间, 参与竞技匹配结算时可掉落新年红包,打开有几率获得新年羽鸟飞斗 牛气冲天 形象 ,每日上限6个。

△ 活动时间 :

2月3日-2月9日

△ 活动内容 :


△ 活动规则 :

◆ 帐号参与竞技匹配模式结束后,必得新年红包*1;

◆ 每个帐号每天最多可获得6个;

◆ 新年红包可随机开出游戏道具奖励;


◆ 羽鸟飞斗 牛气冲天形象展示



▍新年祝福语

△ 活动时间 :

2月10日-2月14日晚间19:00-21:00

△ 活动内容 :

指定时间内,大厅发送祝福语“新年快乐”即可获得新年红包*2

△ 活动规则 :

◆ 活动时间内,每个帐号仅可参与1次活动;

◆ 新年红包可随机开出游戏道具奖励


红包奖励




▍感恩新年福袋

△ 活动时间 :

2月3日-2月16日

△ 活动内容 :

充值8元 参与4次抽奖,个人贡献感恩值达到10000,百分百获得鸦 新年限定皮肤!

△ 活动规则 :

◆ 玩家充值8元及8元以上即可开启活动,同时随机增加感恩值100-999;

◆ 开启活动后,点击【增加感恩值】按钮充值任意金额,均可随机增加感恩值100-999;

◆ 当感恩总值达到奖池目标,玩家同时完成个人任务,即可开启奖池;

◆ 当玩家个人感恩值达到10000,且同时满足感恩总值达标及个人任务完成,百分百获得鸦 疾风皮肤,若未达到,则以概率触发;

注:个人贡献感恩值达到10000,百分百获得鸦 新年限定皮肤



▍牛年理财计划

活动期间,按需存入指定点券,即可加倍返还结晶碎片!

△ 活动时间 :

2月10日-2月16日

△ 活动内容 :


△ 活动规则 :

◆ 每个帐号只能购买一个理财任务;

◆ 玩家需在指定时间内领取返还碎片;

◆ 玩家存入指定点券,即可获得返利结晶碎片,分别返利30%、50%、70%;

◆ 返利奖励在认购日后每3天分次领取,共3次。假设某用户2月10日认购1000点券,则分3次2月12日/2月15日/2月17日获得碎片。



▍牛年许愿池

活动期间,使用“招财猫”即可参与许愿,200抽必得新年限定皮肤!

△ 活动时间 :

2月10日-2月16日

△ 活动内容 :


△ 活动规则 :

◆ 使用道具“招财猫”即可进行许愿一次;

◆ 招财猫可在商城购买获得,20点券/只;

◆ 许愿10次可享九折优惠,只需9只招财猫(180点券);

◆ 当玩家已拥有奖池内形象或皮肤后,则无法再次获得。



▍牛年金币夺宝

活动期间内,玩家使用500金币可进行转盘抽奖一次!

△ 活动时间 :

2月10日-2月16日

△ 活动内容 :

转盘中有以下奖励之一:晶石碎片*1、包子*10、熟练点1点*1、进阶石(白)*1、晶石碎片*2、、“牛bility” 称号、忍具 大刀鲛肌(蓝)*1、蓝色品质卡*1、仙人之福 族长限定形象*1、莉森美希 凛若冰霜皮肤*1


△ 活动规则 :

◆ 使用500金币即可进行转盘抽奖一次;

◆ 当玩家已拥有形象、皮肤后,不会再触发概率。



▍结晶珍宝狂欢

活动期间竞技忍者品质结晶、副本忍者结晶十连抽顶级珍稀道具UP概率翻倍!

紫色品质卡、蓝色卡牌组、高级熟练卡、暗部忍者、暗部证明、上忍证明均可轻松获得。

△ 活动时间 :

2月17日-2月28日

△ 活动内容 :

活动期间竞技忍者品质结晶、副本忍者结晶十连抽顶级珍稀道具UP概率翻2倍!

△ 活动规则 :

◆ 活动期间竞技忍者品质结晶、副本忍者结晶奖池几率调整,活动后恢复原状

◆ 本次调整几率仅限十连抽部分几率,其余规则均保持不变
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