As a narrative designer, it is the power to give life to a story; creating a universe through the use of game design tools. I want to create interactive emotions and continuously imagine how players will make the game’s thematics their own. That is the main reason I love my job. It is an exchange between what we want to tell and how players will interact with those stories and experiences. We won’t ever be able to control everything but when the “magic” works, when players feel concerned by the characters struggles, that’s when we can be glad with the unique experience we have created.
What do you enjoy the most in the Out There: Oceans of Time universe?
The whole Out There franchise offers a gigantic universe that has issues close to our own problems. Fibre Tigre has been able to give life to current scientifics questions. It is fascinating to be able to immerse yourself in those gears and try to create strong emotions out of it. On one side, you have all the complexity of science-fiction that seems unreachable, on the other side you will play as relatable people that have to pilot a spaceship, facing dilemmas and choices.
What are the tools you are using?
To successfully achieve this link between a complete storytelling game and the game design needs, I use gigantic excel tabs listing all technical requirements. After understanding the game’s framework, mechanics and specificity, I can start the creation of a storybeat: a technical cut of the story within the game. To write the dialogues, I got in the habit of working alongside Celtx. However, there are numerous technical constraints pushing us outside of the usual script. The story is huge, narration is complex and the gameplay is centered around the mechanism of management and survival. Which means, each dialogue, each decision, each interaction has to be introduced in a logical way within the global game design of the game. (What should be the background picture? Which resource is necessary to unlock this dialogue? Where should each character be while talking to each other?...)
If you could be an alien race from Out There: Oceans of Time, which one would you be?
Honestly, I would be a Forager, an alien race able to communicate through smells. With my essential oil diffuser on my desk and my room odorizer, I feel close to them. Furthermore, it is an important race in Out There: Oceans of Time! Do not underestimate them!
Thank you for playing The Crooked Man. We have released an update that fixes the issue that prevented you from opening the house door if you moved on to the final chapter without picking up the bloody key in the hospital. If you moved onto the final chapter without picking up the bloody key, you can now restart from the nearest save point in order to obtain the key.
This is a small maintenance patch addressing a few rare crashes that were detected during the Steam Festival: - fixed startup Windows version detection - Windows 8 properly defaults to DirectX11 instead of DirectX12, which caused startup crashes - fixed Shader Model 5 vs Shader Model 6.3 detection preventing game startup crashes
Hello brick breakers! Today we released the 0.5.5 version of Teardown on the main Steam branch (The one you have by default if you haven't been messing around with the experimental branch)
New for this release is: Performance and AMD optimizations Dennis and Ludde have spent some time deep inside the engine code to increase the the overall performance! This gives a quite significant boost when there is a lot of destruction going on. There are also specific optimizations for AMD graphics cards, where performance now matches similar Nvidia cards.
Editor Access to the Teardown editor! This has been available for a while on the experimental branch, but now it's here on the main branch in all its glory. Check Emil's Teardown Tutorial on how to work with built-in/local mods and how to access the editor (don't mind the part on how to access the experimental branch): https://www.youtube.com/watch?v=EUJuxCEkKKo Drive To Survive A new built-in mod where you must race your car through the roads by the Löckelle Golf Club before the time runs out or a bomb will blow your car to pieces (and most likely you too)! This mod was previously available on the experimental branch and has got a few updates: - Newer more beautiful intro screen - If one dies while playing, you get to the end screen with options to retry or select another car - Intro not shown if going back to select another car after playing the track - Minor fixes on the level
Asset pack The first release of our built-in official asset pack. This contains assets to get started with building in the editor. This first release is focused on industrial assets, think Lee Chemicals. In future releases, this pack will be expanded to include more goodies. It includes a scene showcasing all the assets, including a small demonstration area where the assets have been used. Read the included readme.txt file on how to utilize the assets in your own mods.
Examples Olle has put in quite some work in setting up a built-in mod showcasing a lot of different engine functionality, like ropes, buoyancy, door hinges, lighting, and a lot more. Take a walk around this scene and experiment with the different stations.
Updated documentation Deniz has done major work on updating the documentation, both the Lua API and the more general documentation around modding for Teardown.
Removed irrelevant mod levels A few mod levels previously in the Create section of the game have been removed as they are no longer relevant due to the editor's release.
Thank you for playing The Sand Man. We have released an update that fixes the issue where the achievement “Fairy Rescue” would not unlock even if you have cleared the conditions for it.
Matchmaking rules have been improved. It has been changed so that users with similar skills can quickly match.
Macro chat has been improved. It has been improved so that the same emotion can be expressed in all situations.
Server selection function has been added. You can change to the server you want from [Settings] → [Game Settings].(If you play on a server located in a region other than the default server, there may be a delay due to network problems.)
Balance fixes:
Improved the goalkeeper's ball kick distance.
Bug fixes:
Fixed shooting recording error.
Fixed the problem that the game ending pop-up window was not displayed.
Corrected the phenomenon that the BGM is repeatedly played on the credit screen.