The Revelation of Gensokyo has released! The current content of the game has reached the second stage. I will update the content slowly in the future. If you want to report a bug or hope for improvement, in addition to replying directly on the store’s page, you can also fill out the following google form, thank you! https://forms.gle/v1c6bNA5aQ762NCk6
Several small issues were addressed. One of the human player models was still having issues with the breaker. That is now fixed. Farberto also doesn't get automatic wins now if he leaves mid game.
GENERAL Volume settings saved and reapplied correctly Added name of ship to submarine control messages (SCOPE, SILENT etc) Typo in Type B2 displacement corrected
CAMPAIGN Loading a campaign file that was saved in combat no longer resets date to year 1 which broke the campaign Opening the REPORT and closing it during pre-combat briefing can no longer end the battle Command points refunded when releasing ships now correctly modified by difficulty settings Ship aircraft timers fixed so as not to calculate massive/inappropriate cool down times when launching/landing planes Added "aircraftLaunchCooldown":60,"aircraftLaunchPayloadCooldown":180 variables to config.txt file
This is it Pilots! Gear up to breach and board capital ships, have epic space battles, and try out all of our 5 game modes in our open Steam Playtest slated for this weekend.
This is a great opportunity to try out Project Genesis for the first time—and bring some friends along for the ride—to try out our various maps, avatars, and battle crafts that you can pilot and battle with through the outer edges of the galaxy.
We’ll be running this playtest on Friday, Saturday, and Sunday of this upcoming weekend. Feel free to board your ships at any time you would like! However, we will be having designated chunks of hours we anticipate to be more active that you can check out below:
11:00 AM - 6:00 PM PST 2:00 PM - 9:00 PM EST 7:00 PM - 2:00 AM GMT
Don’t miss out on joining by requesting access to the open playtest via the Steam Project Genesis landing page.
We’re so excited for you to join us and can’t wait for everyone to get out there on the frontlines of outer space warfare!
For those who want to use voice commands it is on by default, but it is important that the game window be in focus or it will not work. There are three things to check for if you are having any issues with voice command.
1. The Game window is in Focus (Clicked on) 2. Check windows Audio Settings and make sure the mic is set to your headset. 3. You are on Windows 10 (Voice command uses Windows API).
I know some of you are expecting a game that would be considered "AAA", the truth is, I am a single developer trying my hardest to make this game enjoyable for all. Leave constructive criticism, positive feedback and spread the word. You can view the recent updates, I am always at it. Thank you all for the support.
Changelog:
- Fixed AI Bots bullets acting like it is the matrix (shooting sideways). - Added damage dropping based off distance. More dynamic damage based off distance. - Zombies UI updated. - Optimized frame rate drops on shooting. - Preparing the bunker unlock area in zombies.
This stream focuses on content primarily featuring Claire, a character who focuses on high speed and defense debuffs. She requires high precision and good positioning for both her powerful short-range Throat Jab defense debuff, as well as optimally using her Deluge of Doom Extreme in Onslaught and Conquest. She continues her theme of speed through her abilities by having the lowest overall cooldown speeds of the cast out of her total learnable abilities in Story Mode and Endless Dungeon.
Within Story Mode and Endless Dungeon, Claire's customization options include access to her powerful Throat Jab debuff, providing the most Knockdown option of the cast (enemy is prone for 2 seconds and take 50% more damage), dealing higher damage to knocked down enemies, utilizing high powered poison to drain enemy health after they are hit and flooding the battlefield with water to provide more knockdown and damage to an area.