v3.0 is a complete overhaul of the game’s balance! Nothing is left untouched - this includes units, buildings, orbital abilities, and more. Our major focus during this update was to improve game balance and optimize performance. New maps, campaign adjustments, improvements to visual effects, and much more are packed in the update, so be sure to check them all out!
Both the PHC and the Substrate have had their units and buildings carefully balanced against each other, focusing on each unit having a unique role to play.
Improved Visual Effects
Many visual changes are present in the update, including unit size adjustments for better scale and visibility. Certain weapon and explosion VFX have also been updated.
New Benchmark
The benchmark has been updated in order to stay current with evolving technology. Redundant units and armies have been removed, more unit types are showcased, and new camera angles and views were added.
New Maps
Two new maps are now available! Desolation, a 4 player map perfect for 2v2 team matches, and Aetheon, an 8-player map that can play host to some wild free for all fights.
Performance Optimizations
Several back-end updates will make the game run more smoothly and look better than ever before.
Campaign Adjustments
To keep up with the rest of the game balancing, certain campaign scenarios have also been adjusted to accommodate. Challenge levels have been raised and lowered accordingly, and many miscellaneous fixes also went into several campaigns.
The v3.0 update is ready and waiting for you! Don't forget to check out the full changelog here.
Head to the Social District in Battleon because Carnaval has come to AdventureQuest 3D!
Party with your friends and celebrate Carnaval in our home town of Battleon's Social District. The Carnaval Sneevils there are filled with loot and colorful carnaval feathers that you can craft with. Talk to the Adventuretainer (yep, that is their real name) to make a breathtaking Carnaval item set. They were designed by Dage and Thyton. You can earn the items in this release... or simply buy Carnaval Collector's Chest.
What is Carnaval?
Carnaval (or Carnival), in real life, is a week long festival celebrated across the world, but most famously in Rio de Janeiro, Brazil. There are bright costumes, floats and parades, and dancing in the streets! Carnival has been celebrated in Brazil for over a century... and in AdventureQuest Worlds since 2012... it's about time we brought it to AQ3D!
Carnaval Shop - Earn the items or buy the Collection
You can earn all of the items in this release (except the spears), or you can buy them. Talk to the Adventuretainer in the social district of town so see the shop and previews.
Carnaval Collector's Chest (DCs only)
Carnaval Plume Helm
Carnaval Plume Shoulders
Carnaval Plume Cape
Carnaval Plume Armor
Carnaval Plume Bracers
Carnaval Plume Belt
Carnaval Plume Sandals
Carnaval Plume Sword
Carnaval Pagode Spear (exclusive to the Collection)
Carnaval Samba Spear (exclusive to the Collection)
Darkovia: Bloodmoon finale is coming!
It is almost here! Here is a sneak peek of reward items from the challenge boss fight. As the Blood Moon rises, the leaders of the Werewolf and Vampire factions prepare to meet. Korin has been burning the midnight oil on the animations. The team is building the boss fight adventure for the finale of our Vampire and Werewolf saga. We are aiming at having the release up on the testing server this weekend (cross your cold fingers) and then releasing it for everyone to experience next week. The exciting challenge fight will follow.
Yooka-Laylee & AdventureQuest Art Contest mashup!
The deadline is approaching. Join in on one of the most delightfully unexpected cross-over art contests. Submissions will be judged by both the devs of Yooka-Layee and the Artix Entertainment team.
See you in game....
Battle on! Artix, Glisel, and the AdventureQuest 3D Team
P.S. I went on a bit of a social media posting spree the last day or so... posting real life pictures of the staff and puns. Hope you have been enjoying it. If you have ever wondered what Nythera, Thyton, Zhoom, Glisel, or I look like outside of the games-- follow me on whatever social media thingy you use these days XD
February 7th 2021 Hotfix (6204004) (Does not update version number) -------------------------------------------------------------------
Vincent will now buy things that *aren't* Round Tables.
Fixed crash caused by blocking the last player in your 'Recently Played With' list.
Fixed feathers!
February 5th 2021 Hotfix (6196421) (Does not update version number) -------------------------------------------------------------------
Fixed issue with Vincent giving multiple perimeter defence turrets.
February 4th 2021 Hotfix (6191479) (Does not update version number) -------------------------------------------------------------------
Fixed some index issues with font character fallbacks
Ragdolling now resets previous gun pickup delay, allowing quicker gun recovery when ledge grabbing and more (thanks Tater!)
Fixed crash with grappling hook
Fixed index crash with NMTransferScores
ItemBox contents are now included in the initial level data payload, this should help prevent issues with items not popping out of the boxes for clients
New Muting/Blocking system. To use, open the pause menu in a multiplayer game, move up to the name you're having trouble with and press GRAB. You can mute chat, hat, room and name seperately and blocking a user will automatically mute chat + hat + room. Additionally the blocked user will be kicked from your game if you are the host. Matchmaking will not join players you have blocked and they will be unable to join games that you host.
Fixed crash related to SteamUtils() returning null (the game will now run for the few experiencing this issue, but chat filtering will not function)
Removed chat filter toggle from options menu, as it was redundant with Steam's settings. To disable chat filtering go into Steam and click 'View -> Settings -> In-Game' and click 'Change Chat Filtering Preferences'
Fixed issue with XML loader where loading a blank file would cause a crash
Made a number of changes related to the PS4 porting process (rewrote shaders, optimizations and preprocessor changes). This should have no visible effect if everything was done correctly.
Duck Game is now being built in Visual Studio 2017 instead of Visual Studio 2015 due to PS4/Mono build requirements
Significant level rendering performance optimizations (AutoBlock/Level tile batches are now cached, need to keep an eye out for layering issues and other oddities)
General performance optimization (Level.things._bigList and Layer updates no longer constantly call RemoveWhere)
Disabled mods now appear at the end of the mod selection list, instead of at the beginning.
Retextures and map packs are now loaded before anything else, which should fix retextures not being applied to ducks
Fixed a number of issues related to using higher definition textures in texture packs
HD texture packs no longer need to set the isHD variable, larger resolution images will automatically load in properly
New system for re-texturing parallax backgrounds, see background/office.txt in DG's content files
Fixed bug where spectator's fans where showing up in the crowd
Fixed bug with full moon check not taking timezones into account
Fixed glitch when holding F1 with chat open (F keys no longer repeat when held down)
Fixed bug where taping a taped sword to another sword would eat the sword (taped swords should not be able to be taped to other swords)
Characters missing from room fonts will now fall back to the default font
Fixed issue with Energy Scimitar where it would get stuck glowing in props
Fixed bug with storing gold rocks in purple box where the stored rock would not be gold for clients
Fixed issue where input 'down' actions weren't behaving correctly with inputs mapped to mouse buttons (you can now properly throw the energy scimitar with throw bound to the mouse)
Killing ducks by hovering gun barrel over them while they are floating in the lobby beam is no longer possible (this was a bug introduced in 1.5 related to changes with armor/prop vs. gun collision checking)
Set from 1040 AD to 1270 AD, Field of Glory II: Medieval is a deep, historically accurate and expertly researched turn-based tactical game that is delivering in its mission to redefine the wargaming experience and bring fresh life to the genre.
Relieve historical campaigns and legendary battles of the period such as: Hastings, Bouvines, Lake Peipus and many more. Take control of the battle, lead your chosen army and its named generals to victory, or create your historically realistic battlefield for custom scenarios that can be played against the AI or human opponents using Slitherine’s easy to use PBEM3 server.
Slitherine celebrates the release of the game with a 10% lauch discount. Moreover, it will be possible to purchase a new bundle containing the base copies of Field of Glory II and Field of Glory II: Medieval at an additional discount.
Furthermore there will be a week-long discounts on all the previous titles of the franchise Check them out here
But that's not all, a patch for Field of Glory II: Medieval will soon arrive and will allow all owners of the game to create their own “Time Warp”. Through this new feature it will be possible to create an infinite number of customized "what-if" battle situations that can be played against an AI or in multiplayer, making the armies of the ancient era collide with medieval ones. Have you ever wondered who would win the battle between the Carthaginians with their War Elephants and a handful of Teutonic knights? Soon you will have the chance to find out.
Dear players, we at Charles Games hope you had a good start in 2021! Even though we're still working hard on finishing Svoboda 1945: Liberation and porting Attentat 1942 to yet another platform to reach more history-connosieurs like you, we never cease to think about the ways we can improve Attentat 1942 here on Steam. You've been with us from the start and we're thankful!
So as of now, Attentat 1942 is available in 4K everywhere, including Windows and Linux machines. So be sure to update your game!
You can now experience history in the greatest detail, read our encyclopedia entries without upscaling and enjoy our mini-games in the best way possible on 4K displays.
To celebrate, we are hosting a limited History in focus sale, until February 10th, bringing down the price by more than a half. So if you have somebody that you think would enjoy Attentat 1942, you know what to do.
Thanks again for all your continued support! It's been a ride and we're looking forward to staying on it with you.
Last year we made clear our intentions to investigate the re-up system. we're happy to announce that on Tuesday, February 9th we'll be doing the following changes!
Reducing XP significantly per re-up
Making the re-up rewards much more valued, including two Heroic character skins, and a Heroic weapon set!
And we are not quite finished just yet, to celebrate the re-up update we have some pretty important events that we're announcing.
The update introduces a new hero, Zoy, as well as her alternative appearance. New cards and spells will be added to your arsenal, and your enemies will become even more dangerous.
Fight on ever-changing battlefields, use new skills and try not to lose anyone in ruthless battles.
Who doesn't love great pizza, good company and a chill talk about games!
Order your favorite pizza and join us on our Discord server for a quick Ask Me Anything Session. We'll be showing new in-game areas in Ghost on the Shore - The Little Rogue and The Dark Rogue. And as always, any questions about Marie's Room are welcome.
Join a pack with someone! Joining a pack will let you keep an eye on your allies' health and Amulet charge, allowing for better coordination when taking down big baddies.
Change your gear! This may seem obvious, but if you don't change out your Amulets, Power Stones, or Gauntlets from time to time, you will really miss out on different playstyles. You can find your unique way of playing just by trying to something new.
Extract, extract, extract! The fastest path to power is by upgrading your Tower of Power on your Home Island and by crafting more powerful gear. To do those things, you'll have to extract loot. You can start small to play it safe by focusing on breaking minerals, grabbing boars, and rescuing Kindred. But as you grow in confidence, you should focus on extracting the body parts of big baddies like Thunderheads.
Empire of Sin is back on stream, baby! Join us on Friday for our first Chicago News stream, where we take a closer look at patch 1.03. Stream starts at 17:00 CET, on http://twitch.tv/paradoxinteractive