Feb 4, 2021
Toribash - sir
Hi, February update is now available!



New in this build:
  • Blood particles decay and turn into splats quicker when colliding with floor
  • Increased max blood particle count to 512
  • Increased blood particle max lifespan to 200 frames
  • Added blood amount control in graphics settings (manual command is /opt blood 0|1|2)
  • Disabling blood display now also disables physics calculation for them which should vastly improve performance on low end PCs
  • Fixed hair related crash on raytrace graphics with sharp shadow shaders


We will also be adding increased login rewards and a limited time special quest tomorrow to compensate for this week's server downtime - don't miss out on getting some extra stuff!
Becastled - antvelm
Becastled is releasing in Early Access!

Join us on a stream!
  • We will reveal a new trailer
  • Hit release button
  • Play the game, show the main mechanics and new stuff since the demo version
  • Share our plans for the future of Becastled
  • And answer your questions!

Our Discord: https://discord.gg/NcGrRwF
Feb 4, 2021
Eternal Return - GM_Goddess
The 0.25.3 Update does not require server maintenance. Please restart Steam to receive the update.

Bug Fix

  • You can no longer see queue time when re-queuing with a shortcut key.
  • No longer shows the friends you’re matching with when you use shortcut keys to start a team match.
  • Luke’s Elbow Grease (W) skill damage is now displayed properly.
Koshka - alexander.souslov
This is the first post and it's supposed to be a brief explanation of what the game is about and who we are. There is a sort of network etiquette, let's call it that, which makes all people write the same way. Well, like you have a coffee shop, and you start an Instagram blog and start writing like: "How nice to start Monday with a cup of cappuccino and a freshly baked croissant! Be sure to try our new croissant with lavender cream"

So what the problem with such Instagrams? Well, they are always trying to pretend that everything is fine, that they are a successful network coffee shop for happy idlers. Hey, you are promoting a coffee shop near the business centre "Gardens of Depression", and the same office people go to you every morning, and they don't think Mondays are nice, they just need some sugary, some fat and caffeine, so they not meltdown at by 11 a.m.

Some indies are also trying to be such a coffee shop. If we were developing a roguelike game, it might have made sense to make a happy face, but we are doing a hand-drawn narrative puzzle about the theatre of cruelty. Let's be honest: this game won't be on the Steam main page at the release and any plans on commercial success are rather dubious. And we don't want to choose an artsy template either, with those videogames are art, the representation of suffering through a game narrative things, blah-blah-blah.



Then what is left to write the very post about? We can, for example, discuss music. Do you like post-punk for example? If so, you might consider listening to a track or two from the Belorussian band "Molchat Doma", there are very February vibes inside.

We are a micro group of people who love video games, dark music, and Soviet-era concrete-panelled neighbourhoods. We believe that only a few Steam-deep divers will read this text and we are here to say — hello there.

Feb 4, 2021
Ruinarch - Marvin
Tweaks
- Omnipotent Option added to Customization Menu. This will unlock all player abilities and skip the Loadout Menu.
- Clicking on Structure and Item portraits will center to the related object.
- Necromancers may now be able to convert Undead belonging to a different faction.
- Cultist Preach priority has been increased so it triggers more consistently.
- Scheme cooldown should now be visible on the Right Menu's second column.
- Number of living members of a Faction is now visible on the Villagers/Faction UI.
- Only malnourished Villagers will be forced to eat Human and Elven meat. Otherwise, most non-Cannibals will attempt to bury/destroy the meat.
- Tweaked Icalawa win condition.

Bug Fixes
- [FIXED] Cultists in a Demon Cult faction still make Demon Worship assumptions when other Cultists pray.
- [FIXED] Ratmen sometimes drop prisoners to the Portal.
- [FIXED] Spirit spells sometimes do not work correctly.
- [FIXED] Harvest action says it produces 50 Food even though it only produces 30.
- [FIXED] Cultist Join Faction ability have unlimited charges.
- [FIXED] Phylacteries are invisible.
- [FIXED] Some monsters seized out of cave get stuck while roaming in place.
- [FIXED] "Demons have been disbanded" may sometimes be displayed in the Notifications.
- [FIXED] Additional performance improvements for Zenko map.
- [FIXED] Various null reference exceptions that cause characters to stop moving.
Now There Be Goblins: Tower Defense VR - Yaromir
  • Fixed the issue where Quest 2 and CV1 inputs were processed incorrectly, causing the build menu to not close properly.

  • The hammer now correctly holsters when entering a UI environment.

  • An issue causing the level select to brick when exiting the UI environment has been resolved.

  • You can now also build the cannon in the Tutorial area.

  • We've added a discord link to the disclaimer before playing.
Shadowforge - Gibi
Press ALT + B to turn on the Color Overlay to paint only on what you have painted.

I also moved the text icon, and I see it as a quality of life fix.
Eternal Return - Nimble Neuron
Note: For quicker and easier results, we ask that you submit reports with videos and screenshots (the more the better). Reports without evidence are more difficult to confirm and take action on! In order to help us investigate your inquiry, please include video evidence of the accusation. Video evidence that identifies the player and highlights possible violations of our Ban Policy and/or game rules greatly assists us in investigating the matter. Thank you for your assistance.

Here are the accounts that have been temporarily or permanently suspended due to violating our Terms of Service:

제**
**가**해
1**R**1**진
*림**
**ol
*쩔*없*
**혐오*
*o*y*
**가**나
N*
**ea*i**E**
*塔*托*
预**B*
**昆*
**ら*き*す
***a*a*a**a*a***
*자*함
**소
쌈**정채**
세**
*머*속*어*
M**u*i**
광**
*트
광**
*석
**ow**k
*르*아
여*
*석*
**的**鰻*貓
*o*pe**o
**에**아*
네**
*다*절*못**
*潔*誠
**정*길
**누*
**베**
*만**손**
杰***n*
斗**摇*
*레
검*
**ジ
광*
*석*
**ol
*석*
광**
*석*
*다**자
**아
루**
*튜*앞**
*a**a**um*e**n*
김**와**
예*
*화*하*페

Please follow our guidelines to ensure fair gameplay to all Lumia survivors.

If you observe a player violating our Terms of Service, please make sure to report it in-game or through our support platform here: https://eternalreturn.zendesk.com/hc/en-us/requests/new

Please use the official support platform to attach additional evidence (attach screenshots or videos).

If your account has been suspended and you would like to appeal your case, please contact us through:
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Use the Issue Category: Player Report
Squad 51 vs. the Flying Saucers - Rye


On this week’s “Them”, we’ll meet the crew responsible for Squadron 51’s unique sound experience!

PRODUCTION SOUND CREW

We’ve trusted the on-set recording of our FMV to a talented team of regular collaborators on Fehorama Filmes. With their experience acquired in hundreds of projects, from short films to feature films and TV series, the Production Sound Mixer Fábio Duarte and Boom Operators Tiago Ruppenthal and Guilherme Cássio made sure that everything was perfectly recorded during the six days of our shooting.



SOUND DESIGN

The crew responsible for editing and mixing the audible experience of our game, in all its forms, from the sound effects to the voice acting, is KF Studios. Named after its founder, Kiko Ferraz, the company has worked in more than 70 feature films. They’re also responsible for the sound of a number of TV shows for channels such as HBO, TV Globo, Discovery Channel, History Channel and Fox. Though SQ51 is KF’s first sound design for a game, it’s certainly not their first experience on the universe of videogames. With a cast of over 250 voices, they have been localizing and dubbing games in brazillian portuguese for years. Among the more than 20 projects, there are big franchises such as Star Wars and Battlefield. In their own words, they believe in the power of sound to sensibilize and inspire, and that’s what they’re doing in Squadron 51. For this project, they’re not only researching the best sound FX for the aircrafts and explosions, but also studying sound filters to make our game feel like a 1950’s sci-fi B movie, in both the cutscenes and the gameplay. You can check more about their company in their official site!



MUSIC

Our composer, arranger and orchestrator Renan Franzen is a fan of sci-fi films and games since he was a kid, and we’re glad to count with his passion for the genre in our project. As a composer, he has created music for a variety of genres and formats, from a handful of horror films to crazy sitcoms and the recent futurist sci-fi teen flick Tales of Tomorrow (2020). In his own words, “One of the unique challenges in Squadron 51 is to be faithful to the genre but still bring something unique to the music. You might find some Brazilian rhythms 'under the hood' of the score”. You can listen to his work on his official Spotify channel!

And below you can listen to an exclusive track of Squadron 51's score, the theme of the first level, "The Discovery of a New World".


Timberborn - Miami_Mechanistry
We continue updating the game with the music composed for us by talented Zofia Domaradzka!

Audio
  • Added a new music track to the game.
...