With all of the excitement surrounding the upcoming updates for our trucking titles, we are happy to share with you that the 1.40 Open Beta for Euro Truck Simulator 2 is now ready to be tested and tried-out by our community!
Please do keep in mind that this is the first iteration of the open beta, which is very much still a work in progress build. We anticipate that several weeks of further tweaking will be needed to get things stable. If you want to take it for a spin, you can help contribute by reporting any bugs you may encounter in the appropriate section of our official forums. Your feedback and reports are extremely valuable for our team and we thank you in advance for taking the time to help us out.
Please bear in mind that this huge update will likely render many community MODs incompatible. MOD authors may need to adjust and update their mods to work with this update. We strongly recommend you use a profile without any third-party modifications if you wish to participate in the 1.40 Open Beta.
So, let's take a look at what the 1.40 update has in store!
New Visual Lighting System
One of the biggest changes you'll notice when you first hop into your truck cab is the implementation of our new visual lighting system. While still not perfect, it's a solid step in the direction we need to take to improve our games' look. The new light system has full HDR internals, and it can adapt much better to changes of daylight around the clock or under various weather conditions.
Our art teams had to make a lot of changes across the whole catalogue of our in-game world objects; including a majority of the in-game 2D/3D assets, textures, and materials to better work with the new physical model of the new light system. Some of the textures, including our new skyboxes, have a bit higher resolution, but for now, we are still keeping things in limits to maintain reasonable performance on mid-range GPUs and below. We plan to bring a more in-depth article to our 'Under the Hood' series focused on this major graphical rework soon, with more info and comparison images.
We are very excited for you to be able to experience and immerse yourself in driving under the new light. The result is the combination of thousands of hours by our programmers and visual effect artists and many other teams involved in the development and implementation of the new system.
During this open beta, your feedback is incredibly important and valuable to us, so we ask that you please submits yours to us in the 1.40 section for Euro Truck Simulator 2 on our forums which you can find here.
For those who are new to our game, the revisiting Germany project consists of a small dedicated map team, who has been working hard to update one of the oldest map sections of the base game with a more realistic and up-to-date look.
The biggest change that will come with this update is a complete reskin and rework of all the highways and roads in this part of our in-game world, which was not retouched in previous updates.
Additionally, the areas around Dortmund, Köln, Dusseldorf, and Duisburg have not only benefitted from a complete road network redesign but a few new intersections and roads as well! The southern part of the Bundesautobahn 7 will also be available in this update.
Vive La France ! New Cities
With the upcoming release of the Iberia expansion for Euro Truck Simulator 2, we know that many drivers will be excited to progressively make their way down Europe to cross into the peninsula for the first time. With France being mainland Europe's gateway to Spain and Portugal, our team is currently developing 2 new French locations which will be a part of a free update to the Vive La France ! DLC in the future.
The first being the city of Bayonne, located in the southwest of France; it is the capital of the French Basque Country and an important connection for drivers heading to Spain as it is located close to the border.
The second location will be the smaller commune of Lacq, which is located in the Arrondissement of Pau. While this small village will just be a scenic drive-through for most, Lacq is home to the largest refinery in France.
Both of these areas plus two new connecting junctions in Toulouse and Bordeaux will come as a free update to the Vive La France ! DLC for Euro Truck Simulator 2, which we originally announced would arrive with the release of Iberia. However, with them being ready now, we thought it would be a nice surprise to include them early in this update.
Super Stripes Paint Jobs Pack Update
Our latest ETS2 DLC is also about to get an update - two of the amazing designs in the Super Stripes Paint Jobs Pack have been expanded and are now applicable on owned trailers! And believe it or not, there was a small social media experiment behind the choice of the two paint jobs that were picked for this upgrade.
Back in November 2020, we wrote short and seemingly insignificant posts on our Euro Truck Simulator 2 and SCS Software Facebook pages, where we called upon our community to cast votes on which DLC designs you liked the most. Today we are happy to share with you that the two most popular designs are getting an upgrade so that everyone can match these designs on both trucks and trailers!
Your engagement and activity on our social media channels really do matter! We can't wait to see all the beautiful matching combinations on your vehicles. This may be a good opportunity for some VTCs to redesign their virtual corporate identity!
Changelog:
Visual: New Visual Lighting System
Map: Germany Reskin New French Cities (Vive La France ! DLC)
Vehicle Two new paint jobs (from the Super Stripes Paint Jobs Pack) for owned trailers
So enjoy all the new additions, but please remember: It's only an experimental open beta, not a stable public version - so you may encounter bugs, instability, kinks, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to move there faster, we'll appreciate all of your feedback on our forum and your bug reports in this section.If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on Euro Truck Simulator 2 → Properties → Betas tab → public_beta → 1.40. No password required.[/u][/u]
The headliner of this patch is our implementation of the weather system! We want to bring more vitality to the world of Pentum and weather is one way to do that. We plan to have Blizzards, Sandstorms and Earthquakes in next patch, with Solar Flares and Meteor Strikes in for now.
Gameplay Weather Anomalies – These weather effects whip across the surface of Pentum with short warning! Meteor Strikes cause damage on impact and Solar Flares cause damage to any units not under a facility shield. Meteor Strikes can occur on any map and Solar Flares can only occur on Desert, Rocky and Volcano biomes.
UI Weather Anomalies – Hostile weather can be detected 30 seconds before it hits, and warnings will flash both across the screen and in the game log. The game log will also give further warnings 20 and 10 seconds before impact, as well as the expected length of the weather once it hits.
Fixed Some graphical issues with Sabotage Issues with Parry not having a cooldown on client, and Sat View not showing projectiles after Parrying An issue Last Hope’s cooldown timer not being accurate Multiple minor issues with the Scramble ability An issue with Cluster Bombs being named by it’s old, obsolete name at Level 1 An issue with Targeting Beacon that forced enemy (!) units to fire if in range of the ability An issue with Prophet’s Eye Level 3 not working at all
A holiday dedicated to Valentine's Day begins in the world of the Sphere! While the event lasts, you can complete tasks from the master of ceremonies, collect fragments of the golden heart and get a special festive stallion, a temporary buff that can be upgraded up to five times, and many other nice gifts.
Quests are available for all characters of level 10 and above, and you can get them at Cinderkreg or Hellsong Tavern. Additional fragments can be obtained for killing monsters close to your level.
A premium account increases the initial chance of getting a fragment by 50%.
The days are short and wet at this time in our part of the world. And with the current virus situation there isn't much we can do outside unfortunately. This got us wondering, what will people do in their off-time on Mars? Eventually, going for a walk outside or taking a rover for a weekend off might become a possibility. But at the start, the first explorers will stay mostly indoors and might have a lot of free time on their hands. I would totally play games and read books to kill time! Or better, make more games! What would you do?
A family enjoying their time off on Mars.
Improved planet UI
As we’re not on Mars (yet), we took this time to make some progress on Terraformers! Our artists and designers have been working tirelessly to enhance different aspects of the game. We now have pretty animated menus and loading screens, but that is barely the tip of the iceberg.
Miguel worked on improving and animating the UI of the game pretty much everywhere. A big part of which has been the elements on the planet such as the city marker, the leader icons and the points of interest. He also worked on all the different popups and screens to harmonise the UI.
Ludovic has been continuing his work on the plains city we presented in the last devlog. He is making the different artwork states depend on the size of the city and it’s looking pretty good so far.
Tiago on his side has been making event artworks at an accelerated pace. Some of which you might have seen on twitter or discord.
Updated planet UI with exploration points-of-interest.
Exploration and building iterations
More progress and iterations have been made on the game design by Jasper. Notably we changed a bit how the buildings worked to be more like cards that you play once, rather than technologies you unlock and can do as much as you want. This promotes a more dynamic gameplay as you have to adapt with what you have at each moment.
Another element which required a fair bit of work has been the event system which brings a popup depending on random events or on discoveries made while exploring. We upgraded the event system so that decisions require some pre-conditions before you can take them. In this way, for example, if you discover an underground cave full of giant crystals with an “engineer” leader, a new option will unlock to fully mine-out the resource. But if your explorer is a “politician”, then you can instead make it a protected area and build a resort & visit center.
The cave event.
Implementation and optimization
As for Alexis and Seb, we made good progress as well, working on multiple aspects simultaneously. On one side we implemented a lot of the new shiny UI and some animations on which Miguel has been working.
We also made progress on some new game design features which Jasper wanted to test in our prototypes, such as the new building system and the new events choices. We also progressed on other implementation tasks as well as an Earth-trade system which lets you trade resources you don’t need for ones that you’re missing.
And finally we took some time to do some backlog tasks as well as some background optimisation to keep the game running smoothly.
The earth trade system.
And that concludes that intense start of the year. We still have a lot to churn through and there are some exciting things to watchout for next month. One of which is the arrival of 3 rockets to Mars! Cool pictures are to be expected.
Exilecast, from https://www.meusjogos.pt/and Indiecorner, will be playing Pecaminosa's demo today, and interviewing our Game Designer, between 9h00 and 10h00 PM (UTC-0).
The team will be hanging around in chat. So give us our feedback. Oh... And we're open to the interrogation, detective.
About the Game
Pecaminosa is a Pixel Noir Game where you play as John Souza, a former police detective, caught in a web of lies and femme fatales, on a journey for redemption. Cliché? Just like we want it!
About the Game
Pecaminosa is a Pixel Noir Game where you play as John Souza, a former police detective, caught in a web of lies and femme fatales, on a journey for redemption. Cliché? Just like we want it!
The Winter update for Roboquest is now live on Steam. Watch JAYRAW from the Roboquest community play and see for yourself the updates including new levels Haven-City, new weapons and tons of gameplay changes.
This stream is a replay and broadcasted in French,
Rustler: Demo is a narrative introduction to the full version of Rustler. It's a short, standalone game with its own beginning and end. Play as a poor peasant and climb up the ranks of the feudal hierarchy.
Main features:
Get a glimpse of the absurd story;
Train yourself in combat to prepare for fighting in the full game;
Forget all your history knowledge and dive into times that never existed;