Camp Canyonwood - Nick Lives


Attention Campers! 📢

We have just launched our first-ever video devlog series, where once a month we'll be updating the community on the development of Camp Canyonwood! We're excited to showcase exactly what we're working on each month, as well as giving a genuine, warts-and-all peek at our development process. Check out our first video here and consider subscribing if you want to stay updated! ːwinter2019surprisedyulː
OrbusVR: Reborn - smelgren
Today’s patch is officially live, which means the 3-year anniversary scavenger hunt is officially underway. Visit the anniversary NPC next to the bulletin board near the Player House in-game to pick up the first quest. Complete the scavenger hunt to earn a Penguin Transmog set, perfect for enjoying the last month of winter in-game.



We will also be giving away a 3-year anniversary cake (Player House furniture) and cape. Visit the Rewards NPC near the Critter Capture shop to pick up both items.

We also look forward to seeing you all at our in-game event tomorrow evening. Several members of the Dev team will be hanging in/around the Highsteppe Tavern between 6-7 PM CST tomorrow night (Wednesday, February 3rd).

Looking Back
It’s been a big year of growth at OrbusVR. Our community progressively grew over the course of the year.

In last year’s anniversary post we shared some stats generated in the first two years of the game. We pulled those same stats for the past year, and were impressed to see just how much the community has been playing this last year.

December 2017 - December 2019

33,659,242 – Monsters killed
8,580,046 – Total pounds of fish caught
2,035,557 – Lootbags collected
136,695 – Potions brewed
98,854 – Characters made all-time
69,850 – Dungeons completed
51,549 – Dragon races completed
95 years 6 months 8 days 6 hrs – Total number of hours played

December 2017 - December 2020

65,140,766 – Monsters killed
13,876,228 – Total pounds of fish caught
8,493,628 – Lootbags collected
185,240 – Potions brewed
274,113 – Characters made all-time
284,130 – Dungeons completed
140,463 – Dragon races completed
173 years 0 months 24 days 19 hours – Total number of hours played

In just the past year, the community killed almost 2x as many monsters as in the first two years combined; made almost 3x as many characters; collected more than 4x as much loot and ran 4x as many dungeons. You all have been busy! And we couldn’t be happier about it.

As VR becomes more mainstream, we look forward to seeing even more players join the community!

Quality of Life Improvements

The following quality of life improvements are also now live:

A new, safer way to delete characters to help reduce chances of any accidental character deletions. Now when you select “Delete” on the character menu, you will have to press and hold the Confirm button. Your controller should vibrate as you wait for the red dial to fill up, at which point your character will officially be deleted.



A new lock button for your inventory. With this new feature you can prevent accidental deletions when you’re cleaning out your inventory. Simply select the item in your inventory and select the “Lock” button below. You can still equip locked items, but in order to break them down and remove them from your inventory, you will need to first unlock them.

A check for new Fellowship members. Now when inviting members to join your fellowship, the game will perform a check to ensure they aren't already a member of another Fellowship.
Age of Empires II: Definitive Edition - Evangelos

With another year behind us, we’re hosting a party to celebrate all the adventures that lie ahead—and you’re all invited! Come join us in Age of Empires II: Definitive Edition as we celebrate (albeit a bit late) the start of a new year (and new update) to the game!

We’ve prepared a bunch of new, celebration-themed goodies for you to unlock and enjoy over the next few weeks, so don’t miss the 2021 NEW YEAR CELEBRATION EVENT!
  • Unlock three new Celebratory Profile Icons!
  • Unlock a new Age Up Celebration with Fireworks and Cheering!
  • Unlock a New Year Celebration Scene for your Town Center!
  • Unlock Fireworks for your Research Complete and Building Upgrades!

New Rewards!
Starting TODAY through FEBRUARY 8, complete the in-game tasks within the time limit to unlock all the New Year celebration goodies! The first challenge unlocks a new profile icon and is required to save all of your unlocks:
🎯 Sign into Xbox Live. 🏆 Unlocks the Serjeant with Balloon-Sword profile icon. 💾 *Required* if you want to save any rewards unlocked during the event!
Each of the following challenges must be unlocked in order and on separate days:
🔒 Win a Standard or MP game playing as one of the following civs: Spanish, Ethiopians, Japanese or Incas. 🧱 [Mod] Unlocks the New Year Celebration Scene for the Town Center. 🔒 Create 21 Hand Cannoneers in any one game. 🏆 Unlocks the Flemish Militia Cheers profile icon. 🔒 Advance to Castle Age from Dark Age within 21 minutes. 🧱 [Mod] Unlocks the Age Up Fireworks and Cheering Celebration. 🔒 Create 21 Cannon Galleons or Elite Cannon Galleons in any one game. 🏆 Unlocks the Coustillier Firework profile icon. 🔒 Cumulatively construct 21 Bombard Towers in any games. 🧱 [Mod] Unlocks the Fireworks replacement for Research Complete and Building Upgrades.


Keep It All!
Remember: if you sign in to Xbox Live during the event, you’ll get to keep all of the mods and profile icons you’ve achieved! Sign in, earn your rewards, and enjoy the 2021 New Year Celebration event!

—The Age of Empires Team


Event Wallpapers


:savedisk: 1920x1080 || 1920x1200 || 2560X1080
Anord - gg
Dev plays through the demo while showing its features. Talks about what's to come.
Come ask your questions and give your feedback while watching Dev play Anord.
Euclyca - Team Syukino


Wishlist today!
Thibalryn - 'CoolJosh3k' on Youtube
A huge thank you for everyone who bought Thibalryn while it was on sale.

For everyone who previously own Thibalryn or those who puchase any "support the developer" DLC, your in game player ball will be turned to gold in recognition.

Feb 2, 2021
Rico-Jump - Chriz
- Level 1_9 now provides more information on the path to take
- Changed controls in the options menu are now saved and do not reset after game exit
- It is now possible to assign the mouse wheel in the controls option menu
- Single player levels now show a "Next Level"-button upon completing a level
- The prompt opening when trying to run the Map Editor can now be closed
Feb 2, 2021
Gladiator Manager - Mythrix
Thanks again to the community for all the great feedback. UI has been a major and repeating concern so it's been my priority. You will have seen generally larger fonts throughout the game in the last couple of days and today is a bit re-working of the battle screen.

UI

  • The battle report and cards are now both much bigger.
  • Battle report now displays a lot more information saving on scrolling or missing important events.
  • The fighter cards can now be seen much more easily, doing more justice to my amazing artist's work on the portraits, and the attributes / armour etc. details are much easier to read.
  • (I'm aware that there remain a few areas with smaller fonts, and I will look to get to them in due course.)


Bug Fixes

  • Fixed a bug that prevented the game from recording and saving the new salary of a fighter on the player’s team whose contract had been renewed.
  • Fixed formatting on extension button to show salary costs of extension.
  • Fixed a bug that prevented player fighter contracts from dropping by a week in “rest weeks” after they had been picked to fight in the previous battle.
  • Fixed a bug causing enemy fighter contracts to expire before time on occasion.
  • Fixed a bug causing autosaves to lose fighter stats
  • Fixed a bug that prevented options screen from displaying changes to several drop downs after they had been altered.
  • Fixed a bug to do with the contract extension button. If anyone accidentally pressed it multiple times (my bad) and ended up with an overextended fighter, let me know and I’m happy to fix your save.


Minor rebalance: easter egg fighter chance reduced yet further due to too many appearing. There is now about a 29% chance of finding an easter egg if you keep the barracks half empty, in any given season. They may not be obvious, and can appear as young fighters miles off a high potential, or maybe even grizzly veterans on the decline! :)
Feb 2, 2021
Lost Caves - ADScomics
Hey everyone!

Tonight at 9pm EST, I'll be on the SML Podcast live on Twitch! I'll be talking with Joe Camnet and others about Lost Caves while I'm there. Be sure not to miss it!

https://www.twitch.tv/thesmlpodcast

Racket: Nx - boof
Patch 2.0.10 notes:
* Bug fix: February Challenge continues after music ends (leaderboards will be fixed separately)
* Bug fix - We probably fixed the "Game ends after one shot" bug in Versus, please let us know if it's still happening after this update.
* Bug fix - "Best bug by Jackkline"
* Bug fix - Ball get's stuck in portal entrance
* Tweak - Removed the invisible collider between the players in the Multiplayer Arena
...