This release includes the new Invite Messages feature for everyone, as well as Photo Messages for VRChat Plus supporters!
Invite messaging is a new feature where you can send a message along when you invite your friend to your instance, when you request an invite from your friend, or when responding to to an invite or request from someone else!
Sending an invitation to the party? Send along a "let's get this started!" message to get them moving! Asking to be let in? Scribble a little "may i come in please and thank you" on the back of your request.
If you've got VRChat Plus, you can send a photo with your message!
Friends need a bit of a motivator to come to the dance floor? Send them a selfie with the DJ! Found an amazing new place to chill? Ship off an aesthetic preview. Busy making an avatar, and your friend's inviting you to hang? Let them know you've still got meshes to merge. Get creative!
If you don't have VRChat Plus, you can pick it up while using the Steam version of VRChat - just click on the "VRC+" button in the top-left of your main menu, or the banner on the top of your quick menu.
We are really happy to be part of this new Steam Festival and to make our demo available, so everyone can give it a try! If you prefer to watch it, we thought of you too and recorded a walkthrough video of the demo.
If you need a small reminder, Don’t Forget Me is a new breed of puzzle game. Dive into the memories of your patients, use your own observations to unwrap their minds and uncover a dark conspiracy set to claim dominion over humanity.
You can follow us on Twitter and on Discord! Fran and Bernard are waiting for you!
Event Information In this livestream you can join the developers of Sphere - Flying Cities while they are playing the game. Feel free to ask questions, gain insights and have a good time!
About Sphere - Flying Cities In our game you're in charge of a spectacular project. You control the first city equipped with an anti-gravity device! Manage your flying city, take care of your people, explore the sphere and survive!
About us The team behind the game consists of four people. Our small team is very much looking forward to share our game with players from around the world!
We are inviting everyone to install the demo and play the game!
Be sure to mark your calendars for the Blocksplode Live Stream on Wednesday 3rd Feb at 14:00 US central (8 pm GMT).
We will show off some awesome gameplay, highlight key game features, and answer your questions about Blocksplode! We’re excited to know what you think, what you plan to do, and what amazing stuff you guys are looking forward to in the game!
Oh, and the FREE demo is still available on Steam so be sure to give Blocksplode a try for FREE while you can!
I have received user feedback that PS4 and PS5 controllers cause issues with the joypad assignment routine. The issue is being investigated and there is a hotfix in the works. If the tests work as expected, an update will be soon released on the main branch to tackle this bug.
Yo there ghoulie firends! celery emblem just steal the show!!! hook up your favorite beer, and join us this Friday! Discover with the creators the sequelto baobabs mausoleum ...gameplay with the jazzo, live concept art, live concerts and other many surprises!
Big news: Sam & Max Save the World version 1.0.4 is now live on Steam. See the patch notes below for a list of fixes.
Even bigger news: All six of the original Sam & Max Season One episodes are now available as free DLC for Sam & Max Save the World customers! If you’re curious to see where Telltale’s Sam & Max games got their start or nostalgic for the version you played back in the day, now you can—low resolution, compressed audio, the works.
After you download the DLC, the next time you start Sam & Max Save the World you’ll see a launcher like this. The Bonus Features button will take you to a selection of video extras that accompanied the episodes’ original launch and were included on the special edition DVD that Telltale made available to Sam & Max Season One customers back in 2007. (For now it's just a YouTube page but an entire website is in progress.)
Pick the episode you want and hold on tight little buddy, because you’re going back in time!
Look at me, Sam! I’m episodic!
In 2004, a sequel to the LucasArts adventure game Sam & Max Hit the Road was cancelled mid-development. Several people who worked on that game left LucasArts to form Telltale Games with the revolutionary idea of releasing games episodically, like a TV show.
When the Sam & Max game rights reverted to series creator Steve Purcell in 2005, he licensed the characters to Telltale. The young studio put the concept of episodic gaming to the test with Sam & Max Season One, six episodes that released approximately once a month between October 2006 and April 2007. Back then, digital distribution was in its infancy. Initially the episodes were only available for streaming on GameTap (a “Netflix for games” type service owned by Turner Broadcasting) and for purchase from Telltale’s website. (They later came to Steam in June 2007.) Graphics and audio were highly compressed to keep download sizes low, and the games were designed to work on low-end computers to appeal to a mainstream audience.
What's this? Are we dead?
To avoid cluttering up the Steam store, we do not plan to sell the original Sam & Max Season One separately. Moving forward, this DLC is the way to get the Season One episodes on Steam. GOG also offers a free version of Season One to Sam & Max Save the World customers as a downloadable "Extra."
Due to insurmountable technical hurdles, these versions will not be updated and we can’t provide tech support. (Difficulty fixing bugs in the old game engine is a main reason we remastered Sam & Max Save the World in the first place!) We’re making them available for historical preservation purposes only. That said, if you’re having trouble running the old episodes, check our troubleshooting guide, where we've collected everything we know about some common problems and suggest workarounds.
Patch notes for today’s Sam & Max Save The World update (version 1.0.4):
Game-wide:
Fixed Max behavior sometimes running during cutscenes. We thought this was fixed in the previous patch, but it turns out it was two separate bugs. Max is hard to pin down!
Fixed Max sometimes staying attached to Sam after they collide with each other
Fixed the back wall of Sam & Max's office being hidden in some cutscenes
Fixed a bug causing characters to occasionally blink into their walk forward animations when they're just changing position in a cinematic sequence
Fixed Bosco's bathroom terror level lights not changing and sounds not playing in later episodes
Fixed Bluster Blaster duct tape material in later episodes
Disabled save game button during closing credits
Episode 1:
Fixed driving "pull over" sequence sometimes running when no vehicle is being tailed
Fixed French translation of Brady "organ" joke
Episode 2:
Fixed Peepers' cue cards floating in mid air after he sings for the first time
Disabled Specs dialog choices about Whizzer’s birthday after Whizzer is gone
Episode 3:
Fixed Leonard pop when using an item on him after you've beaten him at poker
Fixed Leonard's arms clipping into table when talking to him after you've beaten him at poker
Episode 4:
Restored camera cuts and acting in street newspaper chores
Restored original Max timing in store "watching and judging" chore
Fixed incorrect texture when firing missile at Bosco’s
Fixed DeSoto logo and missing flags on TVs in the War Room
Episode 5:
Fixed Max clipping with the desk when entering the VR Office
Disabled line skipping during COPS song
Fixed Bank VR lock disappearing when it was still there
Fixed Sam awkwardly sliding off screen when trying to talk to Sybil while she's wearing googles
Episode 6:
Fixed Bug voice line in Moon Retreat. Sometimes you fix a Bug bug.
Removed water cooler from office and added water stain, since Mr. Spatula is on the moon now
Fixed shadow lingering on camera once DeSoto is off screen when exiting street
Fixed TV camera light blinking after taping has ended in opening cutscene to match original animation
Fixed satellite disappearing from view when interacting with it
Fixed Sam standing up on wheel or in saw box when using gastrokinesis or spoon bend items on him
Thanks to Laserschwert for use of his Max to the Future image!