Happy February, everyone! We're celebrating Cultist Simulator coming out on the Nintendo Switch by releasing a bunch of new Points Shop collectibles. We might add more in future if you like 'em. For now, here're the new recruits!
New animated avatars...
...new animated profile frames (one of which took nearly 300 hand-animated frames, because I am a derp)...
We've also released a shiny new trailer! 😱 It focuses on the Switch, but it works for all Cultist. It's also a totally different approach to our very gameplay-focused trailers before. And, it doesn't say the phrase 'PENETRATE THE HOUSE' and get itself banned on Facebook. Watch on our YouTube, and enjoy being talked to by our very first voice actor who totally sounds like a wizard.
SKELETON SONGS IS BACK
We've started Skeleton Songs season two, this time actually about GAMES! In episode one, Alexis and I talk genre: what it means, how useful it is, and how this relates to games like Cultist Simulator and Cyberpunk 2077. You can listen on Spotify, Apple Podcasts, Google Podcasts, YouTube or basically anywhere you listen to podcasts normally. Enjoy!
RUSSIAN TRANSLATION
Due to what can only be described as an omnishambles, the latest Russian localisation for Cultist Simulator is a bit of a mess. It looks like the translations got mixed up somehow so they're all in the wrong place - leaving things like 'Funds' translated as 'Старый штаб' - which means 'Old Headquarters'. What?! We're working with our localisation team to get an updated translation up ASAP.
Anyway. We're featuring a fun library each day over on Facebook, Twitter and Instagram, in honour of National Library Lovers' Month and BOOK OF HOURS, so come choose your fave if you like. Wish us luck with the Switch, and hope you're hanging in there. <3
Good news! our website is up and you can subscribe to the newsletter of Plot of the Druid here => https://plotofthedruid.com & know when Kickstarter campaign is ready!
Bug fixes: - Captain upgrades not saving in post warp summary - Rescue captains not appearing in roster
1/21/21 - fixed buying issues for conquest and MP when no campaign has been started - fixed selling ships in Multiplayer issue - fixed upgrade chip not being able to be picked up in the tutorial
Together with developer Team ADOM we announced today that our “modern-meets-classic” rogue-like dungeon crawler Ultimate ADOM - Caverns of Chaos will enter Early Access on February 18th, 2021 for Windows PC, Mac, and Linux via ye olde Steam platform.
Ultimate ADOM: Caverns of Chaos blends a traditional roguelike formula — think procedurally generated levels, monsters, and items — with modern trappings, providing a challenging, addictive experience that encourages experimentation and replayability.
Ultimate ADOM: Caverns of Chaos returns players to the world of Ancardia, currently enjoying a rather suspicious lull in cataclysmic events. Unfortunately, something is ‘a stirrin below, and it’s up to you to head down into the darkness and see what sort of evil is brewing. Luckily for you, there is an endless combination of spells, weapons, and abilities to get you through the dungeon safely... perhaps not the first time, or the second time, but definitely at some point.
Bringing together the past and the present, Ultimate ADOM: Caverns of Chaos contains all the hallmarks of the genre but with contemporary stylings and additions for current hardware, like a modern user-interface and support for controllers. Players can also choose between a slick new graphic mode and the more classic ASCII look, on top of the ability to toggle between 3D and top-down view.
Check out the Ultimate ADOM - Caverns of Chaos trailer:
Just One More Run: Thanks to a staggering combination of procedurally generated levels and plenty of items, monsters, spells, classes, genders, and races, the old adage “Only one more and I’ll go to bed” has never been more true
Crafting and... Grafting?: Crafting is useful, but why waste all those severed limbs lying around? Grafting allows players to put these previously useless hunks of meat to use by attaching them to their own body, which really opens things up for a (multiple) hands-on approach
More spells than a Hogwarts Spellbook: With a whopping 100+ spells to utilize spread across multiple specializations, dungeon-delvers have a deep well of thaumaturgic therapy to draw from and use against their foes. Possess your enemies, summon a support demon, or stick with the classics and simply blast those pesky monsters in the face with a fireball.
Different Skills for Different Situations: With more branches than an 18th-century nobleman’s family tree, the 80+ skills — and secret, hidden, mystery skills — ensure more than enough build variety and experimentation for even the most discerning roguelike veteran.
Developed by Team ADOM and published by Assemble Entertainment, Ultimate ADOM - Caverns of Chaos will launch on Windows PC, Mac, and Linux via Steam Early Access on February 18, 2021.
Hi constructors! Crunching Koalas - the creator of the Mousecraft has an announcement to make.
We're publishing a very wholesome game for the whole family about building wacky constructions in space (as a team of space monkeys). So if you're hungry for building more stuff. Check out the Bonkies:
Version 5.00 update Added in-game trophies Added STEAM achievement system Add the opening picture of the clearance Fix the wrong connection of the trophy in the game Fixed the problem of no response when selecting part of the game Fixed the error display problem when the phone enters 5sd