Robert Macfarlane does not write about video games. Not despite, but because of this, I didn't truly understand why Eric Chahi's puzzley exploration of nature, Paper Beast, initially launched as a VR exclusive until I read Macfarlane's book Underland: A Deep Time Journey. In order to explain how and why this happened, I'll need to begin by introducing you to this man and his truly remarkable, unforgettable work.
Not satisfied with being a fellow in English at Emmanuel College, Macfarlane is also an author, scriptwriter, and - in the true sense of the word - adventurer. His books are primarily concerned with the planet on which we live, and the complicated relationship that we have with it. Underland, as the title suggests, zeroes in on the world below ground that the majority of us will never see; although after reading this book, I feel as though I'm one of the lucky few who gets to experience it a little at least.
Underland is a remarkable thing. Macfarlane's writing has a luxurious texture which melts in the imagination, and coats the mind's eye with vivid imagery. This man has sat me at the bank of a river deep underground; he has held my hand as we navigated alien dunes of jet-black sand hundreds of feet below the human world; we have panicked together as we squeeze through tiny Underland gaps that were never meant to admit a human body; he has given me tours of man-made structures far below sea level designed to contain the most lethal side-effects of our species.
Apex Legends' eighth season, Mayhem, is now mere days away from its Tuesday, 2nd February launch, and developer Respawn is continuing to feverishly crank the hype handle in anticipation, this time delivering a full run-down of the abilities employed by new hero Fuse.
Walter "Fuse" Fitzroy, a former mercenary and a "true connoisseur of explosives", is the 16th hero to join Apex Legends' ever-growing line-up, and, following on from his initial unveiling earlier this month, has now been given the full reveal treatment in a new video.
Fuse, who can rain-down destruction from an "exceptional range", comes equipped with the passive Grenadier ability. This enables him to stack one more grenade per inventory slot than any other hero, and throw them "farther, faster, and more accurately" using his mechanical arm.
Ubisoft is throwing open the doors to Roller Champions - its free-to-play team-based skater - next month, with a European-exclusive closed beta for players on Xbox One, PS4, and PC.
Roller Champions, if you're unfamiliar, is Ubisoft's stab at creating the kind of raucous, knockabout sports mash-up that's made Rocket League such a perennial favourite, and it plays something like a fast-paced hybrid of competitive roller-skating, hockey, and football.
Each game see two teams of three players hurtling around a track in an attempt to wrestle the ball from one another. When the ball is finally in a team's possession, they need to complete at least one lap before pelting it into the goal. Additional points can be earned by holding onto the ball for multiple laps before taking a successful shot.
Following last week's news of a slight delay for Flight Simulator's third World Update - which is set to give the UK and Ireland a very welcome makeover - developer Asobo has narrowed down its launch window to the second week of February.
Flight Simulator's incoming third World Update continues the impressive work seen in previous overhauls for the United States and Japan, and will, as previously announced, include new aerials, improved elevation data, new landing challenges, new points of interest, five new hand-crafted airports, and five brand-new photogrammetry cities.
Building on those earlier details in its latest development blog, Asobo has now confirmed World Update 3's new airports as Barra, Land's End, Liverpool, Manchester-Barton, and Out Skerries, while the cities getting the photogrammetry treatment will be Birmingham, Bristol, Cambridge, Oxford, and London - the latter of which gets an airing in the screens below.
What a week for video game news! Join Eurogamer news editor Tom Phillips, reporter Emma Kent and me as we discuss Microsoft's dramatic U-turn on its controversial Xbox Live Gold subscription price-hike, PlayStation 5 scalpers... again, Cyberpunk 2077 Keanu Reeves sex mods, confirmation of Dragon Age 4's location, and rumblings of a new Knights of the Old Republic game.
There's more! This week we saw disgruntled Control fans call on Sony to issue refunds for the game's Ultimate Edition, which launches on PlayStation 5 the same day it's made free on PlayStation Plus. The question is, will Sony listen?
Hot on the heels of an inventory update to significantly increase the stash limit, Fallout 76 is due to get another update - and a couple of really significant improvements to SPECIAL attributes and CAMPs.
The first of these is a change to how SPECIAL attributes work, introducing a way for players to quickly and easily reset their build. The blog post explains that once a player has reached level 25, they will be able to access SPECIAL Loadouts which allow you to reboot all of your SPECIAL points for free. All you'll need to do is head to your CAMP, where you can create and switch between custom loadouts. Here's what that looks like:
But perhaps even more significantly, the next update will introduce a way for players to create and save multiple CAMPs. Previously, players could only have one CAMP, meaning they'd have to scrap it and rebuild if they wanted to try something new. Going forwards, Fallout 76 will allow you to build multiple different CAMPs "each with its own location, build budget, custom name, and even a unique map icon". You can still only have one active CAMP at a time, but it adds some flexibility and opens up new creative options for players. In theory, it should also solve the age-old problem of joining a server only to find someone else's CAMP in the location of your own (the dreaded "CAMP cannot be placed" notification). Simply pick one of your CAMPs with a different location, and you're good to go.
The latest dances in Fortnite are not just those popularised by Tiktok teens. No, there's something for us old folk as well.
Dust off your history books and look up "Gangnam Style", a popular dance from 2012. This is now available in Fortnite too.
Gangnam Style was surprise-released last night on Fortnite's item shop, and within minutes I saw it being used by numerous people in the game's lobbies. Including by me.
I really want to like King Arthur: A Knight's Tale, but I find the experience of playing the Steam Early Access release so trudging as to almost be a chore. It's a shame, because there's promise in a lot of the features, and I'm very much on board with the idea of being Mordred, who's usually the villain, chasing down Arthur, who's usually the hero. We're all brought back from the dead - magical stuff: don't ask - and because of it, everything is cast in a graveyard hue, all grey and misty, moody and murky. But what it forgets along the way, or what it doesn't have yet - because I have to remind myself this is early access and there's plenty of time for things to change - is life.
It lacks energy, that kind of snappiness and charisma the best turn-based games have. Games like XCOM, games like Divinity: Original Sin 2, which, given King Arthur has RPG exploration and dialogue, seems an apt comparison. And it suffers all over because of it.
When you're in the RPG layer, wandering around environments, it's slow. And it feels empty, devoid of life in the surroundings, devoid of music or companion banter, devoid, really, of anything much to do. You can loot a body, loot a chest, maybe do a very simple sidequest for a very wooden NPC, but that's it. All there really is to do is fight.
Destiny 2 will be making changes to certain weapon stats ahead of crossplay support later this year.
In the game's weekly update, at present the Recoil stat on several weapon types is reduced by 40 per cent when using mouse and keyboard compared to a controller, leading to players "able to largely ignore the stability weapon stat", Bungie has said.
This has created "unintended discrepancies in weapon performance between controllers and mouse and keyboard", and so the difference in recoil will be halved - to around a 20 per cent reduction - across several weapon types, including auto, scout and pulse rifles, submachine guns, machine guns and hand cannons.
Life is Strange creator Dontnod has secured new funding to self-publish future games, sparking speculation it is no longer aligned with Square Enix, the publisher which oversees the Life is Strange franchise.
Yesterday, Dontnod announced a €30m (£26.5m) financing deal with Chinese tech giant Tencent for "new self-published intellectual properties" - a plan first mentioned to GamesIndustry.biz in an interview last November.
Dontnod has worked with various publishers in the past, including Focus Home Interactive for Vampyr and Xbox for Tell Me Why, though it ultimately self-published its most recent game Twin Mirror after an initial publishing deal with Bandai Namco was dropped.