Eurogamer

Ubisoft is throwing open the doors to Roller Champions - its free-to-play team-based skater - next month, with a European-exclusive closed beta for players on Xbox One, PS4, and PC.

Roller Champions, if you're unfamiliar, is Ubisoft's stab at creating the kind of raucous, knockabout sports mash-up that's made Rocket League such a perennial favourite, and it plays something like a fast-paced hybrid of competitive roller-skating, hockey, and football.

Each game see two teams of three players hurtling around a track in an attempt to wrestle the ball from one another. When the ball is finally in a team's possession, they need to complete at least one lap before pelting it into the goal. Additional points can be earned by holding onto the ball for multiple laps before taking a successful shot.

Read more

Eurogamer

Following last week's news of a slight delay for Flight Simulator's third World Update - which is set to give the UK and Ireland a very welcome makeover - developer Asobo has narrowed down its launch window to the second week of February.

Flight Simulator's incoming third World Update continues the impressive work seen in previous overhauls for the United States and Japan, and will, as previously announced, include new aerials, improved elevation data, new landing challenges, new points of interest, five new hand-crafted airports, and five brand-new photogrammetry cities.

Building on those earlier details in its latest development blog, Asobo has now confirmed World Update 3's new airports as Barra, Land's End, Liverpool, Manchester-Barton, and Out Skerries, while the cities getting the photogrammetry treatment will be Birmingham, Bristol, Cambridge, Oxford, and London - the latter of which gets an airing in the screens below.

Read more

Control Craft 2

What a week for video game news! Join Eurogamer news editor Tom Phillips, reporter Emma Kent and me as we discuss Microsoft's dramatic U-turn on its controversial Xbox Live Gold subscription price-hike, PlayStation 5 scalpers... again, Cyberpunk 2077 Keanu Reeves sex mods, confirmation of Dragon Age 4's location, and rumblings of a new Knights of the Old Republic game.

There's more! This week we saw disgruntled Control fans call on Sony to issue refunds for the game's Ultimate Edition, which launches on PlayStation 5 the same day it's made free on PlayStation Plus. The question is, will Sony listen?

Read more

Fallout 76: Appalachia Starter Bundle

Hot on the heels of an inventory update to significantly increase the stash limit, Fallout 76 is due to get another update - and a couple of really significant improvements to SPECIAL attributes and CAMPs.

The first of these is a change to how SPECIAL attributes work, introducing a way for players to quickly and easily reset their build. The blog post explains that once a player has reached level 25, they will be able to access SPECIAL Loadouts which allow you to reboot all of your SPECIAL points for free. All you'll need to do is head to your CAMP, where you can create and switch between custom loadouts. Here's what that looks like:

But perhaps even more significantly, the next update will introduce a way for players to create and save multiple CAMPs. Previously, players could only have one CAMP, meaning they'd have to scrap it and rebuild if they wanted to try something new. Going forwards, Fallout 76 will allow you to build multiple different CAMPs "each with its own location, build budget, custom name, and even a unique map icon". You can still only have one active CAMP at a time, but it adds some flexibility and opens up new creative options for players. In theory, it should also solve the age-old problem of joining a server only to find someone else's CAMP in the location of your own (the dreaded "CAMP cannot be placed" notification). Simply pick one of your CAMPs with a different location, and you're good to go.

Read more

Eurogamer

The latest dances in Fortnite are not just those popularised by Tiktok teens. No, there's something for us old folk as well.

Dust off your history books and look up "Gangnam Style", a popular dance from 2012. This is now available in Fortnite too.

Gangnam Style was surprise-released last night on Fortnite's item shop, and within minutes I saw it being used by numerous people in the game's lobbies. Including by me.

Read more

Eurogamer

I really want to like King Arthur: A Knight's Tale, but I find the experience of playing the Steam Early Access release so trudging as to almost be a chore. It's a shame, because there's promise in a lot of the features, and I'm very much on board with the idea of being Mordred, who's usually the villain, chasing down Arthur, who's usually the hero. We're all brought back from the dead - magical stuff: don't ask - and because of it, everything is cast in a graveyard hue, all grey and misty, moody and murky. But what it forgets along the way, or what it doesn't have yet - because I have to remind myself this is early access and there's plenty of time for things to change - is life.

It lacks energy, that kind of snappiness and charisma the best turn-based games have. Games like XCOM, games like Divinity: Original Sin 2, which, given King Arthur has RPG exploration and dialogue, seems an apt comparison. And it suffers all over because of it.

When you're in the RPG layer, wandering around environments, it's slow. And it feels empty, devoid of life in the surroundings, devoid of music or companion banter, devoid, really, of anything much to do. You can loot a body, loot a chest, maybe do a very simple sidequest for a very wooden NPC, but that's it. All there really is to do is fight.

Read more

Destiny 2

Destiny 2 will be making changes to certain weapon stats ahead of crossplay support later this year.

In the game's weekly update, at present the Recoil stat on several weapon types is reduced by 40 per cent when using mouse and keyboard compared to a controller, leading to players "able to largely ignore the stability weapon stat", Bungie has said.

This has created "unintended discrepancies in weapon performance between controllers and mouse and keyboard", and so the difference in recoil will be halved - to around a 20 per cent reduction - across several weapon types, including auto, scout and pulse rifles, submachine guns, machine guns and hand cannons.

Read more

Life is Strange - Episode 1

Life is Strange creator Dontnod has secured new funding to self-publish future games, sparking speculation it is no longer aligned with Square Enix, the publisher which oversees the Life is Strange franchise.

Yesterday, Dontnod announced a €30m (£26.5m) financing deal with Chinese tech giant Tencent for "new self-published intellectual properties" - a plan first mentioned to GamesIndustry.biz in an interview last November.

Dontnod has worked with various publishers in the past, including Focus Home Interactive for Vampyr and Xbox for Tell Me Why, though it ultimately self-published its most recent game Twin Mirror after an initial publishing deal with Bandai Namco was dropped.

Read more

Eurogamer

Hello! Welcome back to a new regular feature where we write a little bit about some of the games we've found ourselves playing over the last few weeks. This time: an R-Type off-shoot, a landlord game and a bit of Trials.

I got to interview a bit of a hero of mine in the early hours of Tuesday morning - Irem alumni and R-Type Final director Kazuma Kujo - and I kept myself up by partaking in some tangential research. There are so many gems in Irem's back catalogue, and a fair few of them I'm ashamed to admit I'd never even played before. Games like X Multiply, a glorious offshoot from R-Type that gets to the heart of why I love shooting games so very, very much.

There's a 2am eeriness to my favourites of the genre - the likes of Gradius and Darius - that's shared with great sci-fi cover art; a sort of vast melancholy that works as a counterpoint to the high energy thrills of playing the thing. X Multiply takes all that to an extreme. Giger-inspired levels are pretty much a prerequisite for shooting games of this era, but none of them are as squishy, as full of dank horror, as X Multiply's effort. As the opening level, it sets the tone for an enjoyably weird game.

Read more

Eurogamer

Lochlannarg's dungeon is nothing like a dungeon. It's not even a lair, really. Outside, by the gates, clear water falls from one bronze urn to another in a peaceful overspilling burble. It's practically inviting: a spa. Inside, rivers of jade flow through channels worn in dark grey stone, between little islands of swaying straw. Lochlannarg in person awaits at the top, inside a temple - I say in person, but they're a sort of earless stone cat-monster caught in the act of having a bath. Maybe it really is a spa? Anyway, the stone tub is lofted by zombies. Lochlannarg surprised me, the first time I met them, with lightning, which I was not remotely expecting, and which killed me.

This is a special game. I am horrible at it, and it, in turn, is horrible to me, and yet I keep pushing on, returning to Gods Will Fall again and again. What first seemed like a muddle of odd ideas has resolved itself into one of the most promising things to happen to roguelikes and Soulslikes in an absolute age. Lochlannarg has earned that lightning, if you ask me. And that bath. I am tempted to slice up some cucumber for them.

This is the story of eight friends who decide to kill a bunch of gods. A celtic gang up against a range of gaping monsters. The reason for this is pretty simple - the gods are depraved and wretched and awful. Skeleton spiders and cabbage-winged moths with bony spiked tails, horror creatures, each apparently uncertain whether to dress for a day spent as animal, vegetable or mineral, and each sat at the center of a shifting dungeon of grimness and death. The friends are procedurally scrambled each time you start afresh, and they're dropped on an island that is home to ten gods, all in need of an almighty shoeing. The island itself is beautiful in its windswept craggininess, rounded barrows and stone doorways, chilly beaches and tunnels of worked stone. The doors all give a hint of the ghastly creature that lies behind them.

Read more

...