Bright, stylish, catchy — this is the artwork for the new February calendar. It is, of course, dedicated to the upcoming large-scale Crossout update. This month, unexpected guests will appear in the Wasteland — this is no longer a secret for anybody.
Who are these strangers? Why will they appear right now and what do they want from the inhabitants of the Valley? You will find out the answers to these questions very soon.
You can download February’s Crossout calendar from the project's official website in the “Wallpapers” section.
For more information on Crossout, follow these channels:
Reduced the delay between Camera flashes from 1.5s to 1s.
The Torch will now apply its first tick of damage & slowing effects when you activate it, rather than waiting for the next tick (0.25s). To counterbalance this, the initial slow & DPS applied have been reduced. Both of these values still get stronger the longer you have the Torch on for.
Removed the 15% damage reduction on Pistol bullets against Terrors.
Terrors will now take longer to speed up after being affected by Light items, providing more opportunities for players to slow them and then escape.
Increased the blood you gain on the final floor when downing an Innocent whilst in Terror Form from 150 to 200.
In order to provide more opportunities for the Infected to transform and wreak havoc at night, it now takes 3s to capture each tick of a Power Point (up from 2.5s). Furthermore, the amount of power you gain per tick has been adjusted to elongate the night period whilst there are a lot of players alive, and to speed it up significantly if there have been a lot of eliminations.
Increased the maximum number of Pistol bullets that you can carry to 45.
Made some adjustments to the connection process to the game in order to minimise the chance that players are unable to connect, causing the game to fail to start.
Fixed a bug that would cause players to occasionally reach a never-ending loading screen..
Improved the performance of the Lumberyard map.
All of the targets for the Target Practice objective have been adjusted to make it easier to hit all 3 without delay.
Updated the Pin Entry objective visuals in certain maps.
Added some extra objectives to the Forest to reduce the likelihood of receiving the same one back-to-back.
Added some new tasks for daily challenges, including completing the new objectives and collecting power from the power points.
Daily challenges will now auto-activate when they’re given out, provided you have slots available to do so.
Added a custom game option to allow Innocents to communicate at night.
Added a custom game option to disable perks.
Added a custom game option to disable selecting your infected partner and instead make it random.
Reset the ranked season. Due to the Perk Tree being added very recently, your points and perks won’t be reset until the end of the next season (scheduled for the 25th of February).
[FIXED] Occasionally the Forest map will turn dark after a player has been executed.
[FIXED] Players don’t always look like they’re facing the direction that they’re aiming in.
[FIXED] The Pistol doesn’t animate when you shoot, reload or draw it.
[FIXED] The on-hover Challenge information in the in-game ‘Q’ menu is hidden behind the minimap.
- Added Christmas season and summer slump (affects units sold). - You can now also view game concepts of addons, standalone addons etc. - Game concepts now show achieved gameplay, graphics, sound points etc. - New platform added: "Philops CD-X" - Added button to open or close all GameTabs - In the menu "Game Concepts" & "Game Reviews" you can now access the game review. - Game sizes now affect the game review. - "All Time Charts" & "Best Games of All Time" limited to 500 entries. - BALANCE: Exclusive games now affect platform market share more. - BUG: The engine billing menu incorrectly displayed the game name instead of the engine name. - BUG: MMOs distributed by a publisher were not removed from the market.
"May our futures fly beyond this battle." – Sanguinius, Primarch
Introducing draft events, a fresh new alternative to play Horus Heresy: Legions! In the constant flow of galactic warfare, nothing ever stays the same for long. Troops change, sides warp, plans switch and now, the game transforms too. Today, a new way to experience timed events arrives to Horus Heresy: Legions.
It's no event patch! We actually have the new lunar new year and valentine event coming next following week. But for now let's take a break and enjoy the new open world maps which has been revamped with new creeps and scaling difficulty. In fact, most creeps are a lot easier with much higher exp. This should allow players to level up their demons alone without anyone helps. Be warned though that the material has shifted with new materials, but the schema remain the same for this week only. (SO better finish all your on-going craft asap!)
As for the final real-world prize this week, we will be checking and announcing the winner on Monday. Please let us know if you like the new open world. :)
Patch Note v.701
- Revert open world back to default theme.
- Revamp all open world maps.
- Added new creep: Hell-o-Wisp to Purgatory Cave.
- All creeps in open world has been update with scaling difficulty and exp as followed: