Jan 28, 2021
Ring of Pain - Fluto
Features
  • Input Mapping + Keyboard Support
    There are two types of keyboard/mouse support:
    • Mouse + Keyboard (Default)
      This allows you to play the game normally with the mouse, with buttons on the keyboard acting as shortcuts to common actions. e.g. Use Spellbook or Pass Left
    • Keyboard
      This allows you to use the keyboard as a controller. The UI will change accordingly as if you are using a controller and will allow you to use controller specific modes such as Inspect and Observe. Additionally controller prompts will appear mapped to the keys you have mapped.
    You can now remap key bindings, please note that there are some conditions:
    • Mouse + Keyboard
      You can map shortcuts to keyboard or mice buttons (excluding LMB and ESC)
    • Keyboard
      You can map controller actions to the keyboard (excluding ESC)
    • Controller
      You can map a limited set of actions to the controller (excluding D-Pad, Left-Stick, Right-Stick, Start)
      Controller maps are saved to the type of controller, this is because you can map buttons to the DualShock 4's touch pad for example

  • Updated the game mode selection UI to be split into two parts: Light Item and Difficulty
  • Added a new Light Item - Lantern of the Ox
  • Added a setting to have creatures to be displayed in full when hovered
    This setting is enabled by default. This feature is also available for Observe mode when using a controller
  • Added a setting for displaying creatures stats when hovering over the Inspect icon with a mouse
  • Added a setting for Fast Mode - This will speed up the game in various places such as passing and cards moving around
    Have fun speedrunners
  • Added a setting to have the Shadow room appear darker
  • Added a setting for Exit Cards to have a confirmation before entering

Bug Fixes
  • Hermit's Pockets items will be inverted with the Inverted Candle
  • Grabby Hands will now automatically pick up items that spawn in front
  • Fixed a bug where right clicking a creature quickly would cause visual issues
  • Projection correctly updates after casting or cancelling spells
  • Fixed typo in Rapier's Simplified Chinese translation

Improvements
  • Item Cards now display their Archetype if they have one
  • Freeze, Ensnare and Transform are now projected onto creatures
  • Items on the game over screen display how many times they were equipped

Balance
  • Channelling Kilt doubles healing effect from potions


To access the Beta:
  1. Right click Ring of Pain in your Steam library, select Properties.
  2. Select the BETAS tab and choose the Beta you want to install.
Jan 28, 2021
过关攒将 - 27437676
新增主公"马腾"
「良驹」:(主公技)使我方阵营装备坐骑时出杀伤害+200、物防+100。
「献马」:(1)出牌阶段,可将手牌中的装备牌放置到3距内目标装备区,若装备区已经有牌则替换之,然后获得1牌(2)回合摸牌中点数不超过11黑色牌将置为【战马】。
「芳烈」:(1)可将伤害来源移动1格,每个目标单回合限1次(2)出牌阶段可弃1牌选择3距内目标,使其对自己造成200伤害,回合限2次。
「践踏」:可将任意坐骑牌当【火牛阵】打出,该次【火牛阵】造成伤害+600、生效距离+2、需打出3牌才能抵消、无法被【兵不厌诈】,回合限2次。
「踏平」:出牌阶段,令全军(非建筑)获得〈猛攻(3)〉〈坚壁(1)〉,全军本回合出杀伤害+250、机动+2,3回合冷却。
「西域」:(1)在大雪、寒域中出杀伤害+440,物防+220,回合开始恢复500兵力(2)使用后下回合将出现寒域,4回合冷却。

新增关卡Boss"紧那罗塔",将在70关首次出现:
本场战斗会有『天师』来帮助我方消灭对面召唤的『虚灵』,『天师』的「灵符」可让对面『虚灵』的伤害免疫失效,千万不要让对面『虚灵』的数量多起来否则「灵击」伤害会因为数量递增。

新增关卡"紧急救援",将在46关首次出现:
敌军已经攻入城内,庆幸我方村落并未被击破,请在敌军击退村落前将其消灭。注意:第二股敌军将4轮出现,最好在其出现前攻入城内。

新增4级兵:
神盾精锐:(1)兵力上限+10%,谋防+50,物防+250,其他友军物防+75(不叠加)(2)没有防具时视为装备【八卦阵】(3)获得「援护」(当范围3内友军被出杀时,可代替他被出杀,回合限3次。)(已获得)

新增武器牌【七星刀】,20关后加入牌库:
无视目标75%的物防(2)对相邻目标出杀伤害+100。

新增天气"烈日":
移动消耗+1,火焰增加[燃烧100]。

功能优化:
1.优化出战界面,一屏能显示更多的武将。
2.增加在出战界面中使用"太平要术"、"屠苏"、"关卡重置符"、"杜康"、"密令"的功能。
3.历史排名加入了赛季界面。
4.兵种获得界面增加使用该兵种按钮。
5.城防界面加入了物资的使用按钮。
6.使用"关卡重置符"时增加确认提示。

平衡性调整
1.城池驻守武将数目+1(修复使用六合阵后出战超出武将上限)。
2.沙摩柯在蜀国也视为本国。
3.挑战难度中敌方武将库100关后加入"马腾",200关后加入"孙策",300关后加入"童渊"。
4.调整攻城的概率逻辑,等级越低越容易被攻打。
5.魏延「刺杀」调整:出牌阶段可将1手牌放回牌顶端,那么出杀伤害+400(原300)且无视目标防具,直到出杀伤害造成伤害或回合结束,回合限1次。
6.庞统、郭嘉 增加人脉:兵力上限+240、阵亡后全军计谋伤害+120。
7.辅助型武将基础升级中加入了计谋距离+1。
8.「背水」调整:下次出杀伤害增加1050(原800)。
9."屠苏"调整:将随着关卡数提升每次消耗的数量,同时"热血"状态的加成效果也随着关卡数提升。
10.「冲阵」调整:(1)若能造成伤害则不受到位移限制触发(2)超出距离每点造成250(原200)伤害。
11.「凤魄」调整:当出杀生效目标仅有1个时,会在出杀距离内随机增加1敌方目标,若生效该次出杀伤害按170%(原140%)计算。
12.「驯马」增加效果:坐骑离开装备区时得1牌,若为【的卢】则3牌。
13.典韦「突围」调整:可弃1手牌出杀伤害+600(原+400)然后伤害后发动:你移动到目标,目标移动至你选择位置。
14.典韦「挥戟」调整:伤害按120(原100)%,回合限2次。
15.「飞刃」:出牌阶段,可弃掉当前武器对5距内目标造成伤害,伤害值等你对该目标造成出杀伤害的50%再附加450(原250)。
16.皇陵触发突破时,有概率直接突破2级。
17."千里救主"出战武将调整为4(原5),新增一个医官由我方控制。
18."撤离村民"调整部分地形,过关后必定触发一个增加仁德的事件。
19."雷雨"新增效果:连续3天将会出现"洪涝"。
20."瘟疫"调整:回合开始时触发[瘟疫100](原50)。
21."寒域"新增效果:[燃烧]伤害减半。
22."大雪"调整:机动减半、手牌上限减半。
23."国殇"调整:全场角色的恢复率减少75(原50)%。
24.赛季排名做出调整,提升部分名次的奖励。
25."巾帼"调整:(弓类)(1)出杀距离+1,有相邻敌军时不能出杀(新增),兵力上限-30(原25)%(2)出杀异性时在结算前,对方必须选择:自己弃1张手牌或者你摸1张牌(3)对异性目标出杀伤害+100。
26."冲城车"调整:(器械类)(1)范围2内敌方建筑类或建筑地形内目标物防-150(原100)(不叠加)(2)对相邻建筑或建筑地形内目标出杀伤害+200(3)移动消耗+1,回合开始+300护甲。
27."冲城精锐"调整:(器械类)(1)范围2内敌方建筑类或建筑地形内目标物防-300(原200)(2)对相邻建筑或建筑地形内目标出杀伤害+400(3)移动消耗+1,回合开始+400护甲,物防+150。
28."神盾营"调整:(1)物防+100,其他友军物防+25(新增,去掉护甲)(不叠加)(2)没有防具时,视为装备【八卦阵】(3)获得「援护」(当范围2内友军被出杀时,可代替他被出杀,回合限2次。)
29.诸葛亮「石阵」增加效果:若出牌为黑色A牌,则全地图随机召唤12个石阵(5回合冷却),更换石阵的原画。
30.许褚「贯石」调整:若强制命中则伤害+400(原250)。
31.许褚「虎痴」调整:【强杀】对目标和自己伤害+250(原200)。
32.主公吕布「无前」调整:(主公技)使我方阵营武力+250(原200),计谋伤害-100。
33.司马懿「阴谋」调整:黑色计谋牌造成伤害+255(原150)。
34.「五虎」增加升级项:回合第1次生效时,其他有「五虎」的友军也得1牌。
35.孙策「利甲」调整:出杀伤害增加当前护甲值的65%(原50%),造成伤害后扣除15%护甲。
36.「卸甲」调整:出牌阶段,可弃掉1手牌对4距内有护甲至多2目标使用,目标损失700护甲(原900),你增加目标损失数量的护甲(新增效果),回合限1次。

bug修复
1.修复「流离」距离判断错误。
2.修复候补时太守会触发事件。
3.修复「马术」描述错误。
4.修复甘宁「捕捞」:在水面附近时无效。
5.修复张辽「突袭」:升级后挂机时使用还是会消耗手牌。
6.修复粮草兵、辎重营的加手牌上限为全军。
7.修复魏延「直捣」:错误提示距离不足。
觅长生 - CS233
更新:
1. 添加了新的天阶神通功法
分别为离火门的【泰阳功】【大吞焰术】和金虹剑派的【覆体印】
泰阳功:天阶中,回合开始时,手牌中每有一张火系灵气牌,获得【焰】*1/1/2/2/3
大吞焰术:天阶上,1火1同,消耗自身所有【焰】,每消耗一层恢复2点生命。
覆体印:天阶中,1同,【后继无力】弃置任意张金系灵气牌,每弃一张获得【减伤】*1/2/4/6/8

2. 添加了再探御剑门的后续剧情
添加了回到白帝楼后的剧情内容。


优化:
1. 优化了主线剑灵的触发方式
现在变成了炼气中期到大地图必定触发,再也不会错过了。
不过老档可能会出现重复触发的情况,忽视就好。
2. 优化了岫络谷裂隙不到500年时的文案描述
3. 优化了白帝楼的对话引导
4. 调整了李天关卡的难度


修复Bug:
1. 修复了龙隐洞中的妖兽掉落的还是老材料的bug
2. 修复了禾山颜老怪任务里敛息潜入点击后没有对话的bug
3. 修复了海上交易卡死的bug
4. 修复了不能修练/突破功法的提示消失的bug
5. 修复了筑基期岩鳄掉落2品混元材料的bug
6. 修复了感悟剩余时间超过需要领悟的时间卡死的bug
7. 修复了战斗胜利后敌方还会对玩家继续造成伤害的bug


碎碎念时间:
上次更新有神通功法是在什么时候了。
我愣是忘了公告里神通功法的格式应该怎么写了,翻了十几篇老公告才找到。
都怪番茄这周搞偷袭,不讲武德→ →
另外悄悄透露一下,下周理论上会更新人物立绘,画风的变动可能是非常很超级剧烈的大,这里还是先卖个关子(溜
——————————————————————————————————————————

游戏还在抢先体验阶段,如果发现Bug的话可以到群里找管理或者到贴吧发帖。
QQ群:
908385158(1群) (已满)
759875274(2群)
1045590922(3群)
百度贴吧:
觅长生吧
TROUBLESHOOTER: Abandoned Children - Dandylion


Hello everyone, this is the Troubleshooter development team.

The first month of 2021, how are you doing?

The development team is preparing for the next update thanks to your support.

There are lots of issues that the development team needs to solve. Due to this, the update will be delayed a little, so it will be carried out on Friday, February 5th at 11 p.m. ( GMT + 9 )

We will do our best to prepare an update that will satisfy the users of Troubleshooter.

Thank you.
CosmicBreak Universal - CosmicBreak Universal Official
CBUNI will undergo maintenance today, Friday, January 29, 2021, from 17:00 (JST).
It is scheduled to end after 1 hour, at 18:00.

Bug Fixes
-Fixed an issue in which the number of slots available for the following parts sold in the Shop were not the intended amount.
-Saggitary Maxis
-Cydron
-Cydron Knife

-Fixed an issue in which Kururu AM's parts could be destroyed.

Other
-The following stages of Event Battle "Chaos Battle" have been adjusted to make them easier to play.
-Chaos School Invasion
-Visitors From Afar

-Eased the coin requirements for the [Chaos] Coin Exchange.

In accordance with the above changes, the following items will be distributed when logging in after 12:00 AM on January 30, 2021 JST.
-Chaos Coins x 70
-Tune Up Set 10 x 3
-Cosmo Regret OMEGA x 50
-20,000 UC

鬼谷八荒 Tale of Immortal - jiml
【0.8.1016 版本更新内容】2021年1月29日上午更新
1.修复了使用五岳真形图堪舆出的隐藏的洞窟进入会卡死的问题。
2.修复了堪舆五岳真形图上标注的位置时可能会无法发现秘密地点的问题。
3.优化了使用五岳真形图的消耗显示。
4.优化了进入和离开危险区域时的提醒方式。

另外部分玩家反馈打开游戏闪退问题,
960M显卡的笔记本,如果打开游戏闪退,设备管理器禁用独显就能进游戏了~ 请大家试一下

今天晚点还会有一波更新,感谢大家的支持和体谅!



以下任意方式都可以联系到我们:
QQ群:1群787020480(已满);
2群818322494(已满);
3群907020817(已满);
4群933549840(已满);
5群1138175274(已满);
6群:240770433 (已满)
7群:836804329(已满)
8群:738900236(已满)
9群:915315206


线上BUG反馈文档鬼谷八荒BUG反馈表

微博@鬼谷八荒官方

Bilibili@鬼谷工作室

再次欢迎各位来到鬼谷八荒的世界,祝各位都能在游戏中一圆修仙梦!
King Oddball - Devenec
Fixed rendering issues on macOS Big Sur

The older macOS build can be found in macos_old branch.
Legioncraft - zhchsjy


《江湖余生》又名厨神诞生记,想要在江湖中的生存,大侠也离不开柴米油盐,每日餐饭那更是重中之重。

游戏中有丰富的菜品和丹药供你研究制作,小到包子、鸡蛋汤,大到佛跳墙、泰安鱼……古代别有风味、各具特色的食材妙品,都可以在这“江湖”里一锅煮出。

当然啦,如果你了解菜品,或者懂得一些厨艺,也可以自由尝试合成新的菜色,有些菜品的效果还蛮别出一格的噢。这江湖啊,不只刀光剑影,更有人间烟火。




除此之外,游戏还是一款深受老牌武侠小说影响的冒险游戏。

你将跟随失忆少年凌无厌,走进这快意恩仇的江湖。你可以习武、探索、制造...并遇见性情各异的江湖伙伴,而你的选择,将最终决定你和他们是敌是友。




大量贴近故事背景的支线内容、独具特色的回合制战斗系统、考验人品套路的武学秘籍……添加愿望单,2月25日,《江湖余生》带你领略不同的别样江湖。

  • 官方玩家交流群:741776814
Prison Simulator Prologue - Kai
Hello Guards,

You've been working very diligently these past few months, the inmates even tolerate you, but...

Can you handle the latest challenge that Prison Simulator: Prologue will throw at you? Can you get them all?

All right, enough with the serious motivational speech, time for Friday's news!

In Prison Simulator: Prologue you will be able to see some of the achievements that you are familiar with from the demo version. The decision to include them in the next part was based on the complexity of the gameplay in the prologue itself.

Which of the achievements will return, you will see for yourselves, in the meantime we will present to you the achievements that you don't know yet.

1.Not on my watch!



This achievement is one of the easiest and hardest at the same time. To get it, all you have to do (or as much as) is master rebellion. Simple right? Not one daredevil has tried to do it, but not one has fallen in the fight against the convicts.

2 - Diplomat



What's there to say. We solve problems with talk, not fists. So much for that. And if you don't like talking, there are only fists left, but this achievement won't be for you.

3 No guns allowed



This achievement is reserved for true professionals. The prison is on fire, the convicts are vandalizing everything they can, the guards are running scared... and in the middle of it all - YOU. The hero of the prison, the guard of all guards, who deals with such problems without reaching for a gun. Is it a dream or a reality?

4. The story begins



This achievement is for persistent players who complete Prison Simulator: Prologue. And that's it.

5. Finders keepers



Fortunately, our prison facility... Oops, it's not that easy!

6. Student



Remember those days when you went to school? Or do you still go to school? This achievement will make you feel like you're in a real... we're kidding.

Purchase the first skill to unlock this achievement. This skill will REALLY come in handy for you.

7. Rambo



I don't think we need to explain...


That's all we wanted to show you today.
Let us know in the comments which achievement you like best!


And if you've earned all of the achievements while playing the demo, join our Discord server where we look forward to seeing your screenshots!

[url][/url]

Cheers!
Prison Simulator - Kai
Hello Guards,

You've been working very diligently these past few months, the inmates even tolerate you, but...

Can you handle the latest challenge that Prison Simulator: Prologue will throw at you? Can you get them all?

All right, enough with the serious motivational speech, time for Friday's news!

In Prison Simulator: Prologue you will be able to see some of the achievements that you are familiar with from the demo version. The decision to include them in the next part was based on the complexity of the gameplay in the prologue itself.

Which of the achievements will return, you will see for yourselves, in the meantime we will present to you the achievements that you don't know yet.

1.Not on my watch!



This achievement is one of the easiest and hardest at the same time. To get it, all you have to do (or as much as) is master rebellion. Simple right? Not one daredevil has tried to do it, but not one has fallen in the fight against the convicts.

2 - Diplomat



What's there to say. We solve problems with talk, not fists. So much for that. And if you don't like talking, there are only fists left, but this achievement won't be for you.

3 No guns allowed



This achievement is reserved for true professionals. The prison is on fire, the convicts are vandalizing everything they can, the guards are running scared... and in the middle of it all - YOU. The hero of the prison, the guard of all guards, who deals with such problems without reaching for a gun. Is it a dream or a reality?

4. The story begins



This achievement is for persistent players who complete Prison Simulator: Prologue. And that's it.

5. Finders keepers



Fortunately, our prison facility... Oops, it's not that easy!

6. Student



Remember those days when you went to school? Or do you still go to school? This achievement will make you feel like you're in a real... we're kidding.

Purchase the first skill to unlock this achievement. This skill will REALLY come in handy for you.

7. Rambo



I don't think we need to explain...


That's all we wanted to show you today.
Let us know in the comments which achievement you like best!


And if you've earned all of the achievements while playing the demo, join our Discord server where we look forward to seeing your screenshots!

[url][/url]

Cheers!
...