The release of this version was delayed very much(this has never happened before). The gameplay is generally ready, all that remains is to solve the issues with music licenses, improve the translation, and work with the main menu. In order not to upset you, I posted the first screenshots of the gameplay from the Planet Nag, I hope You will like them. v1.0 will be released, it's only a matter of time. The game will be released from early access for sure! But there are such delays on the way. Thank you to everyone who understands and waits for v1. 0!
Our first patch! I am dedicated to improving and supporting Nectar of the Gods post release to make it the best game it can be! Patch v1.0.1 addresses some Day 1 issues players had with Nectar.
UI Changes
Updated Bug Compendium menu language to better inform what each bug's special abilities are
Added clarification to Controls menu to address confusion around using the mouse to select bugs on bug selectionradial menu
Balance Changes
Buffed multiplier of Wolf Spider speed up bark and Wolf Spider base speed
Buffed Yellowjacket speed
Buffed Ladybug speed
Bug Fixes
Fixed collision box on Soda Stream that was causing it to collide with bugs not on row/column it was passing through
Thanks so much community! See ya'll next patch. Happy slurping
A map generator with rivers and fewer hills has appeared. The global map gui has also been updated, and various map elements now show a hint when you hover over them. You can rename and delete marks on the map. You can also hide individual categories of map elements.
Machine and Recipe Levels
Machines, depending on the material, have a power limit. Some recipes may not be available for the first machine. For example, the electrolysis of clay requires electolyzer made of stainless steel.
Research tree
Instead of a list of researches, there were categories of researches containing trees. Now it is possible to block some individual recipes of the machine by research. This opens up advanced pyrolysis plant recipes or nuclear reactions
Developed nuclear reactors
The reactor now has its own heat capacity. The less heated the reactor is, the less heat it can give off.
Updated water
Other changes
Better drills
Aluminum tier is back
Research can now open individual recipes
Nuclear researches
Chemical researches
Quantum computer
Redesign the computer interface
Computers choose the type of research themselves
Significantly improved performance of conveyors and wires
Wires and conveyors are updated at a greater distance and displayed more correctly
Significantly improved flywheel performance
Lots of new hints
Search for research on the selected subject or recipe
More convenient control of objects
Lots of bug fixes
Lots of new recipes
If you want to report a bug, suggest a game change, or ask a question -- join us on Discord
- Fixed an issue where peasant stay on one place after loading instead of going to eat - Fixed a crash caused by moving a craft building while someone crafting on it - Fixed a rare crash caused by some events
Snoggletog is over, but that doesn't mean there isn't stuff to do! • Check out the 8 brand new Runestone Dragon Tactics levels! • Another addition is the Hidden World Stable! See your dragons Glow! • Also you asked and we listened, classic armor is back in the store in addition with some new colors!
It’s been a minute! Happy new year, everybody. I hope this one is going better for you than the last one. After a brief hiatus to recharge and celebrate the holidays, we’re back on with some updates. A lot of work has gone into assets for the new “ice world” that will become the setting for Act 2. In addition, the leaderboard server is now live. I’m new to running a game server so please bear with me as I work out the bugs – please let me know if you run into any issues!
New and updated:
- Polished up nice looking icy asteroids - Added ice asteroids near icy cave walls - Added sound effect for bullet impacts on ice walls - New theme-based dust particles for icy blue cave walls - Added dust poof when player explodes on a wall - New ice blue wall theme - Added scanlines to the ghost shader - Show random astronaut dialog when no dialog has been connected in the level editor - Improved laser animation so that the player can better see when lasers are about to turn on - Added username prompt on gameover screen - Improved the look of the 3D planet hologram in the level chooser - Added basic sound effect when reactor and player beam out at the end of the level - Added "how to play" tips to letterbox at level transitions
Fixes:
- Fixed leaderboard configuration - Fixed dust poofs when the player dies - Fixed rounding error in time - Fixed letterbox flashing on before it fades in - Fixed game losing focus and pausing when using PrtSc for screenshots
+ Viewing an sng/tb final hand replay will no longer award players with "phantom" prizes + The final hand in a tournament replay will now properly play the "chip mountain" sequence + Added a potential fix to DM crashes (Sorry about this -- we're keeping a close eye on this one!) + Featured store items will now be tagged as "UNLIMITED" when there is no purchase limit + Clicking an external link.hd.io url should now take you to its intended content even if your game is already running + Removed a possible crash condition when viewing another player's tables after clicking "JOIN" + "It's Cosmic" achievement made visible (this is more-or-less a fun test. Look for more in the future!)
Last week’s match with Jackson and Byron was so epic, we’re bringing Jackson back for a re-clash of the titans! This weekend he will be facing off against Ars Victor founder and creator Mike Bott. Two veteran strategic minds will meet on the battlefield again, and once more with live commentary! Ars Victor creator and developer Steve DeBaun will be breaking down the action, explaining the game, and providing analysis of the brilliant ploys and counter-attacks we’re bound to see this weekend.
Check out the match this Saturday, January 30th at 11AM PST. Join the chat from our Store Page and talk with the developers while we play. We’ll be there to answer all your questions about the game. See you on the battlefield Commander!
If you'd like to catch up on the Developer Stream series, including last week’s epic battle between two Ars Victor all-timers, all of our previous broadcasts are available on our YouTube channel:
Do you think you have what it takes to be a successful commander? We’re looking for fresh recruits right now to take the battlefield! The game is in the early alpha stages and we need you to help us playtest the latest builds emerging from our developers cave. Play the most up-to-date versions of the game with the hottest features while also helping us stay on track for a spring Early Access release! First, join our Discord server and then follow the directions here to get started. See you on the battlefield, Commander!
Project Wasteland: The Mythiclands - whitefencegames
Summary: You now slide off cliffs and some bosses are now harder to defeat!
Notes: Demented ghoul no longer blinds itself and should stay on target now. Set war demon projectiles to homing increased dragon movement speed Make a new faster hard to dodge projectile for the dragon. Set projectiles to not collide Slowed down staff animation Reduced magic attack ranges(To give melee users the ability to close the gap) Re-align blindness effect