Motor Strike: Racing Rampage - Jay Artyom
About the game
A demented shooting racing game in which you can play alone or with your friends in the 4-split screen mode, or with up to 8 crazy racers in the online mode.




About the EA
During Early Access you’ll have access to a full racing game. Choose one of the 14 different vehicles, 7 heavy weapons and a lot of skills and be ready to defeat your enemies in more than 20 different tracks.


Motor Strike: Racing Rampage is being released in Early Access and it will remain like that for 6 months. The final version will include a new battle arena mode, challenge mode and a campaign mode as well as more weapons and cars and tracks.



Features (During EA)
  • More than 20 tracks in six types of circuits!
  • 14 insane vehicles with unique style and skills.
  • Your race, your rules, many different game modes, and race directives!
  • 7 different artillery weapons to combat your friends and enemies.
  • New gameplay mechanics like the Strike Back or the Rolling Strike!
  • Local Mode with split screen and online up to 8 players
  • Note: Multiplayer is intended as a tool to mainly play with friends

Early Access Short-term Roadmap:
  • Check and finish the Tutorials (They are outdated)
  • Improve and correct the localization for the already supported languages (English, German, French, Italian, Spanish and Portuguese)
  • Improve input management: Rebinding for controllers and Keyboard
  • Audio improvements and gameplay balance
  • Activate Dexterities progression
  • General bug fixing and performance optimization

Early access Mid-term Roadmap:
  • Campaign Mode
  • Challenge Mode
  • Battle Mode
  • Better game balance and AI
  • New Cars
  • New Scenes
  • Steam additional features
  • New weapons
  • More...



Session: Skate Sim - crea-ture Studios


Sup HOMIES, we’ve got a lot to cover, like a hell of a lot so let’s cut the crap and straight to the chase with absolutely zero bollocks!

Gameplay

Physics & Core
We’ve completely revamped the skateboarding physics and core which improves the whole skating experience in Session to another dimension. The game now feels and plays like never before. But don’t take our word for it, you’ll have to try it to really feel the difference. What does this mean?
Everything now feels, reacts and plays differently with the new physics system.
It has a massive impact on how the board reacts under your feet and you’ll feel it from the first time you start pushing.

Let's get to it!!!

Tricks

Not only have all tricks been completely remastered, but poweslides, turning manuals and grinds, everything is now fully fueled by our physics engine. To comply with our vision of creating the most complete and authentic skateboarding experience, we also increased the bag of tricks by over 40 New unique Tricks and stance modes making endless possibilities even more… endless!

  • Shuvits

  • Darkslides

  • Primos

  • Caspers

[/list]
  • Primo flips

[/list]

Looking forward to what you guys will do with this new bag of tricks!

Manual Rotation
You guys been vocal about this specific feature so we decided to implement a new spins/rotations mode: Manual. No wind up is needed before popping. You can now pop your trick and control your spin/rotation in the air with complete control.



Grinds
Every element of the grind detection system and grind mechanics have been completely reworked.
There are no splines in Session, if you find something and make sense to grind/slide, it will! You can grind all rails, edges and ledges
A new feature has been added called momentum pop letting you grind and lip in and out at a more responsive level.

Grind Alignment

We’ve now made it possible for you to change your grind alignment.
If you need help or want no assists locking into grinds go to Grind Settings and tweak your Grind Alignment. The more you increase it the more it will align you in the right direction on a grind.

Bails and slams
Finally, you are not as fragile as a feather anymore! With the new physics collision detection, we implemented the bail and slam feature, making the whole skating experience much more pleasant. The player doesn't fall into ragdoll anymore and give up on his life when hitting anything in the environment at 0.1 km/h.

Camera
Your filmer finally has a new filter and lenses: VX1000, Fisheye (4:3) and Fisheye Wide lens and a shiny new camera mounted light. So now skating at night is more illuminated and you can get that 90’s vibes with the new VX1000, fisheye combo for your visual pleasure everyone fell in love with.



You can now also Invert your off-board X and Y camera movement up is up, down is up it’s your shout.

New Characters
We’ve added 3 new customizable characters, Jesse Lacroix (aka JL Nightmare) and the one and only

DAEWON SONG!


Customization

Now your set-up matters! From boards, wheels and truck size, how you set up your board now has an impact on your overall experience in the game.

Trucks

Depending on how loose, tight or wide you like your trucks. All of the above will have an impact on your grinds so choose carefully. You might want to slip on a pair of riser pads to help you against one of the skateboarders arch-enemies… Wheel bite.

You can now adjust your truck tightness and wheel bite settings in Gameplay Setting > Board Setting.

Wear & Tear

It might be purely aesthetic but everyone takes pride in a well scratched board! Skate too much and you’ll scratch off that slick graphic and have to get a fresh board from the shop or grab one from your apartment.

New items & brands

We’re super stoked and proud to welcome a healthy bunch of new brands to the game as well as more items to the customization
Here’s a list of the new brands now in Session
Shout out to:

  • Fallen
  • Limited Run
  • eS
  • SML wheels
  • Boardy Cake wheels
  • Satari Wheels
  • Heroin
  • No Comply
  • Roger
  • Schlaudie

Quests (missions?, Sessions? tasks?......)
When loading up the game for the first time you’ll find all your clothing items, boards and DIY items missing, this is not a bug, it’s by design!

You’ll have to find Donovan and Ribsman NPC’s in multiple areas to help you get all your stuff back using our new experimental quest session system.
This new system will give you objectives to complete in a skate session. At the end of the session, you will be given rewards e.g cash, DIY items, clothes, shoes or boards to buy from the shop.
Find the NPC’s throughout the session universe to help you from here.
Once you’re on a session, you can check the objectives in your “skaters log”

Skateshop
The No Comply Skateshop is finally open for business where you can buy customization and DIY items with the cash you make from quests and challenges!

Skater Log
Your skater log is where you’ll now find ongoing
Session quests (missions? tasks?)
Any ongoing session objectives you have to do in the session will be found here.
Your daily, weekly and historical challenges are now lurking in this section

Stats

This is where all your statics will be like:
Longest grind and manual distance
Number of flips, grind and manuals
And many more statics

Challenges
With the skateshop now open you’ll need more challenges and we’ve added new daily and historical challenges throughout all maps for you to complete and get some cash to buy new items. More to come… Obviously.

Advance Settings menu
Don’t like your push speed, flip speed or grind friction? Now you can change all of those plus many, many more features in the Advanced Settings menu.
So now you can personalize your session experience to your ideal play style.



Pause>Settings>Gameplay>Advance Settings Menu (or Hold down Start button for 1sec)

New Radio Station


We're really excited to introduce a new Reggae/dub Radio station called Red Robin Records.
Everyone enjoy a nice Reggae/dub vibe to skate! (well at least mah does!)
To access different radio stations, press and hold down the right thumbstick then up/down on the D-Pad.
BIG UP!

Art

Environment

All areas NYC, LES skatepark, Crea-ture park and of course pyramid Ledges have all undergone a facelift, improving lighting, textures, skate-ability and optimization throughout the whole session universe.
The new physics system has a huge impact on the environment such as low kerbs and cracks in the ground, you’ll now have to trick over them.

Pyramid Ledges

We’ve extended the Pyramid Ledges, by adding two new blocks, the Veterans Plaza and the upper terrace area representing more than 3x the original size! In this extended Pyramid Ledge area, you’ll find new ledges, stairs, handrails, gaps and manny pads to skate, it’s every skater’s ideal terrain for a good time.





LOVE GNAR PARK

No skateboarding sim inspired by 90’s skateboarding is complete without the mecca of east coast 90’s skateboarding…. LOVE PARK! And its surrounding Philadelphia area including Muni and City Hall.
We’re happy to present you our new growing city hub: Philadelphia is your brand new city hub playground for you guys to skate, including Love park, which in the Session universe is known as “GNAR Park” here you’ll find the ledges, the rails, popped up tiles and most importantly the fountain gap to huck yourself down.
Surrounding GNAR Park you’ll find Muni plaza and City Hall to cause havoc in and shred!





Extra fluff
A new map, an extended map and updating the environment isn’t all we’ve got for you in the art department. Here’s what else we’ve added:

New Pickable objects
Collision pass in New York Map
Optimization pass in New York Map
Optimization pass in the Skateshop
Art and Optimization pass in Philadelphia map
Gameplay and art Pass in Pyramid ledges
Added wind FX to clothing
Added new moveable objects in the environment

Fixes
We’ve fixed some issues with other elements of the game:
  • Game of S.K.A.T.E
  • The replay editor has had a bit of work, and should hopefully crash less often than before but the replay editor will be one of our main focuses for the next update.
  • The apartment now has a new camera angle and flow
  • Session marker bug
  • Fixed challenges
  • Floating feet in manual board mode
  • Manuals near grindable edges won’t lock you into a grind
  • Transit system fixed between NYC, Pyramid ledges and LES park
  • Goofy rotation names
  • Among other behind the scene bugs

Known issues
  • Flips of manuals react late (like late flips) making trick out more difficult/impossible off certain height.
  • Trucks physics can explode causing a bail or weird issues.
  • Board slides can hook on certain thin handrails.
  • Placing marker without the board in hand refuses to register. Pressing Y to respawn the board will let you place your marker.
  • Switching camera lens while in replay mode can create in-game camera offset. getting on/off board fixes the issue.
  • Tutorial flow is a bit broken. You can skip by going to the pause menu and select Skip Tutorial

We told you we had a lot to cover and there it is in a nutshell. The 0.0.0.6 update in it’s full glory. Keep digging and exploring because there was so much done in the past month we couldn't cover EVERY little details we crafted for your own (and ours) pleasure!


From here at creā-ture studios, we want to thank everyone for the ongoing support, love and feedback, you are the reason we are better and then some! Don’t forget to join us on our Discord server http://discord.gg/session Share your clips, feedback and more!
keep shredding, stay rad!

Peace
The creā-ture Team.

[ā]
Jan 28, 2021
Realms of Eternity - VRKemono
Changes

  1. Remodeled Kyodo Dojo.
  2. Fixed bow hand grab orientation.
  3. Various fixes and improvements

Jan 28, 2021
Snowtopia: Ski Resort Builder - Goblinz Studio
Fixes:
- Fix a bug that disconnects buildings that were connected when removing one a them, if the game has previously been loaded from a save
- Fix a number of issues causing very poor pathfinding performances in some situations
- Fix issues causing skiers to get stuck on ski runs
- Fix errors happening when loading a saved game
- Pause the skiers animation when the game is paused
- Fix a saving error that causes lift appearing as always 100% repaired
- Fix the display of autosave files
- Fix the display of reputation stats
Strategic Mind: Spectre of Communism - KateMels
While the Churchill was the heaviest tank deployed by the British, it began as an infantry tank design. Sluggish, heavily armored and only lightly armed, it was not unlike the WWI-era British tanks, and so quickly proved to be obsolete when facing the modernized German army.

Extensive modifications began, and while visually the versions differed very little, internally the late models barely resembled the initial design. At 25 kph, it was still a slow tank, so its main merits were the armor (up to 150 mm in the later models) and the 6-pounder turret.

Churchill II

Churchill II, armed with a 2-pounder, was overall relegated to the second line.

Churchill III

Churchill III was a major step up. A 6-pounder gun made it capable of not only surviving enemy tanks, but taking them out as well.

Churchill IV

Then, Churchill IV fixed the problems of the predecessor, and became the most widely-deployed model in the series.

In the game

At 5 hexes per turn, the Churchill is even slower than the Soviet KV, but its armor can take a beating. It can effectively combat most of the vehicles, unless facing another heavy tank.

Support us by adding Strategic Mind: Fight for Freedom to your wishlist:

https://store.steampowered.com/app/1381850/Strategic_Mind_Fight_for_Freedom/
With best regards
Starni Games team
Strategic Mind: Blitzkrieg - KateMels
While the Churchill was the heaviest tank deployed by the British, it began as an infantry tank design. Sluggish, heavily armored and only lightly armed, it was not unlike the WWI-era British tanks, and so quickly proved to be obsolete when facing the modernized German army.

Extensive modifications began, and while visually the versions differed very little, internally the late models barely resembled the initial design. At 25 kph, it was still a slow tank, so its main merits were the armor (up to 150 mm in the later models) and the 6-pounder turret.

Churchill II

Churchill II, armed with a 2-pounder, was overall relegated to the second line.

Churchill III

Churchill III was a major step up. A 6-pounder gun made it capable of not only surviving enemy tanks, but taking them out as well.

Churchill IV

Then, Churchill IV fixed the problems of the predecessor, and became the most widely-deployed model in the series.

In the game

At 5 hexes per turn, the Churchill is even slower than the Soviet KV, but its armor can take a beating. It can effectively combat most of the vehicles, unless facing another heavy tank.

Support us by adding Strategic Mind: Fight for Freedom to your wishlist:

https://store.steampowered.com/app/1381850/Strategic_Mind_Fight_for_Freedom/
With best regards
Starni Games team
Panzer Strategy - KateMels
While the Churchill was the heaviest tank deployed by the British, it began as an infantry tank design. Sluggish, heavily armored and only lightly armed, it was not unlike the WWI-era British tanks, and so quickly proved to be obsolete when facing the modernized German army.

Extensive modifications began, and while visually the versions differed very little, internally the late models barely resembled the initial design. At 25 kph, it was still a slow tank, so its main merits were the armor (up to 150 mm in the later models) and the 6-pounder turret.

Churchill II

Churchill II, armed with a 2-pounder, was overall relegated to the second line.

Churchill III

Churchill III was a major step up. A 6-pounder gun made it capable of not only surviving enemy tanks, but taking them out as well.

Churchill IV

Then, Churchill IV fixed the problems of the predecessor, and became the most widely-deployed model in the series.

In the game

At 5 hexes per turn, the Churchill is even slower than the Soviet KV, but its armor can take a beating. It can effectively combat most of the vehicles, unless facing another heavy tank.

Support us by adding Strategic Mind: Fight for Freedom to your wishlist:

https://store.steampowered.com/app/1381850/Strategic_Mind_Fight_for_Freedom/
With best regards
Starni Games team
Strategic Mind: Fight for Freedom - KateMels
While the Churchill was the heaviest tank deployed by the British, it began as an infantry tank design. Sluggish, heavily armored and only lightly armed, it was not unlike the WWI-era British tanks, and so quickly proved to be obsolete when facing the modernized German army.

Extensive modifications began, and while visually the versions differed very little, internally the late models barely resembled the initial design. At 25 kph, it was still a slow tank, so its main merits were the armor (up to 150 mm in the later models) and the 6-pounder turret.

Churchill II

Churchill II, armed with a 2-pounder, was overall relegated to the second line.

Churchill III

Churchill III was a major step up. A 6-pounder gun made it capable of not only surviving enemy tanks, but taking them out as well.

Churchill IV

Then, Churchill IV fixed the problems of the predecessor, and became the most widely-deployed model in the series.

In the game

At 5 hexes per turn, the Churchill is even slower than the Soviet KV, but its armor can take a beating. It can effectively combat most of the vehicles, unless facing another heavy tank.

Support us by adding Strategic Mind: Fight for Freedom to your wishlist:

https://store.steampowered.com/app/1381850/Strategic_Mind_Fight_for_Freedom/
With best regards
Starni Games team


Strategic Mind: The Pacific - KateMels
While the Churchill was the heaviest tank deployed by the British, it began as an infantry tank design. Sluggish, heavily armored and only lightly armed, it was not unlike the WWI-era British tanks, and so quickly proved to be obsolete when facing the modernized German army.

Extensive modifications began, and while visually the versions differed very little, internally the late models barely resembled the initial design. At 25 kph, it was still a slow tank, so its main merits were the armor (up to 150 mm in the later models) and the 6-pounder turret.

Churchill II

Churchill II, armed with a 2-pounder, was overall relegated to the second line.

Churchill III

Churchill III was a major step up. A 6-pounder gun made it capable of not only surviving enemy tanks, but taking them out as well.

Churchill IV

Then, Churchill IV fixed the problems of the predecessor, and became the most widely-deployed model in the series.

In the game

At 5 hexes per turn, the Churchill is even slower than the Soviet KV, but its armor can take a beating. It can effectively combat most of the vehicles, unless facing another heavy tank.

Support us by adding Strategic Mind: Fight for Freedom to your wishlist:

https://store.steampowered.com/app/1381850/Strategic_Mind_Fight_for_Freedom/
With best regards
Starni Games team
Jan 28, 2021
Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator - RedPandaViking
New (updates for the New map)
- Updated dispatch now has multiplayer support
- Dispatch supports multiple calls at the same time across departments
- CAD update to join/leave missions now in active calls tab
- Calls now end after timeout if no players are responding
- New Dumpster Fire callouts for Fire Department [ID 2001]
- New garbage dumpster models around the city
- Bus stop models around the city
- Power Off button now appears on every screen on the in-vehicle computer
- Mission complete UI pop-up now shows when the call is cleared, but does not issue any points. Points are now given for player actions in missions only
- Another suspect registration point added at the back entrance of the Police Station
- Added info icons on vehicle HUD for computer input [Left Shift] and extra lights input




Fixes
- Random fire callouts could previously spawn with no fire (New map)
- Shop owner's walk animation fixed when items are returned
- Time is takes to extinguish fires is now faster (New map)
- Fire Tanker truck's rooftop lightbar scale increased
- Fire Ladder truck's doors do not disappear in the distance anymore
- Christmas hat removed :'(

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