We bring you another small update to make running of your criminal empire a little bit easier! In this update you will find some small bugfixes along with a Windowed Fullscreen graphics option!
As always, here is a big thank you to all members of our crime syndicate, who let us know what to fix and improve in our Steam Forums. You help us make the game better for everyone. Cheers! ❤️
Update 1.0.5.1086 - Changelog
Fixed
Scrollable items in crew selection
Unit stats layout in crew selection
Soft lock in crew selection
Hit with weapon description shows what weapons is in use
EVERY backer, starting with CAD 2 pledge, will get priority access to a special demo of our game. And that's not everything!
We start with only CAD 2 pledge and the rewards for you grow as your donation increases.
Some rewards:
:TOsteeringwheel: Special thanks in-game credits :TOsteeringwheel: Special title on our official Discord server :TOsteeringwheel: Access to Yacht Mechanic Simulator 2021: First Contract ahead of its release on Steam :TOsteeringwheel: Priority access to a Steam demo of the game (until February 10, and then it will be visible publicly on Steam) :TOsteeringwheel: A bundle of Kickstarter-exclusive wallpapers :TOsteeringwheel: An extra, Kickstarter-exclusive steering wheel :TOsteeringwheel: Your chosen name will appear in missions for all players :TOsteeringwheel: A poster of your design that all players will see in their shipyard :TOsteeringwheel: Your designed elements added to the game for all players to use :TOsteeringwheel: Design and name your own yacht
And obviously, a Steam key (or keys!) to a full version of the game as soon as it’s released.
We've been awfully quiet these past few weeks, but not without good reason: we have some big things in store for Azure Domain! We've been working hard to integrate feedback with our game systems, as well as introduce some fun new things for players to get their hands on. Let's start with the simplest changes and work our way up.
First off, there have been a TON of tweaks to the energy system. Planes now regenerate energy MUCH faster, and weapons and planes both have shorter windows to begin regenerating energy. This means that players can be more aggressive and have less downtime on attacking enemy units. In addition, weapons now tax your plane's power plant, reducing the amount of energy your plane regenerates per second. The sum of all weapons in your fire group will determine how much strain your plane takes when regenerating. This also means that if your plane runs out of energy, it could take longer to get back to max maneuverability and speed, so be careful!
Another big change is that enemies now have weaknesses and resistances to certain damage types. One enemy may be weak to explosion damage and resist bullets, while another may not handle laser damage particularly well but shrug off explosions. There is now a damage indicator system to show which enemies are weak/resistant to what damage type to reflect this change. When you shoot an enemy, a colored flash will show to indicate how effective the damage was; red flashes indicate resistance, blue flashes show weakness, and neutral damage is indicated by yellow flashes.
Finally, we have a new demo mission in the works for the playtest. This mission will test your mettle against bizarre and enigmatic new enemies. It is not known what they are, and where exactly they came from, but it is certain that these new enemies are not at all human. Be on your guard pilots!
Well, that about wraps up this announcement. Stay tuned for more information in the coming weeks!
Fixed Scrollable items in crew selection Unit stats layout in crew selection Soft lock in crew selection Hit with weapon description shows what weapons is in use
Added Windowed fullscreen
Changed Heat reduction from negative value to positive
С радостью представляем вам систему рейтинговых дуэлей! Занимайте высшие ранги в рейтинговой таблице и получайте еженедельные награды!
Для просмотра своего рейтинга вызовите меню "Система" и найдите новую кнопку Рейтинг дуэлей. В открывшемся окне вы увидите свой рейтинг этой и прошлой недели, а также информацию о рейтинге каждого класса.
Вы можете участвовать в 20 дуэлях с 20 противниками в день. Минимальный уровень персонажа для участия в рейтинговых дуэлях — 65. Время перезарядки между дуэлями составляет 30 минут. С одним уникальным персонажем можно сразиться один раз в неделю. Рейтинг сбрасывается в 4 утра каждого понедельника. Награды начисляются на склад Эллоры.
30 призовых мест разделены на пять рангов со своей наградой: ранг 30-17 — Набор элиты дуэли. Содержит Талисман PvP I (1 шт.) и Монета Стигии (40 шт.); ранг 16-4 — Набор мастера дуэли. Содержит Талисман PvP II (1 шт.) и Монета Стигии (80 шт.); ранг 3 — Набор призера дуэли. Содержит Содержит Талисман PvP III (1 шт.) и Монета Стигии (120 шт.), Непревзойденное ожерелье (1 шт.); ранг 2— Набор вице-чемпиона дуэли. Содержит Содержит Талисман PvP IV (1 шт.) и Монета Стигии (240 шт.), Багровое ожерелье (1 шт.); ранг 1— Набор чемпиона дуэли. Содержит Содержит Талисман PvP V (1 шт.) и Монета Стигии (360 шт.), Кровавое ожерелье (1 шт.).
A fan of heavy hitters and front-line gameplay? Check out the Warrior class in ZCREW, an action packed, co-op, top-down Zombie shooter with MOBA inspired mechanics!
We want to know where you would like to see ZCrew go next!
If you've been playing and have some ideas and feedback, this is the time to help us refine the game into something great. We'd love to hear from you!
-What do you like the most about ZCrew? What is the most frustrating part? -How do you feel about the environments, creatures, and overall theme? Is it immersive enough or is there something lacking? -What's your favorite role? Least favorite? Any ideas for new abilities or roles that you would like to see in the future? -Anything else you would like to see implemented in the future?
Feel free to leave any feedback in the comments. Thanks for playing and, as always, Happy Hunting!
We've made a huge progress since the Demo - it was quite a difficult period for us: Big optimization update, new characters, vehicle details, sounds, animation improvements are just a few things from our finished tasklist! There were like 5 waves of testing, 300+ fixes, plenty hours of hard work but eventually we are ready to share our world with You!
To all the guys, who helped with the beta testing : You are awesome - Thank You!! You've pointed out very crutial issues and found bugs that were hard to reproduce... As always we are happy to fulfill player's requests and implement Your cool ideas :)
We really hope that you'll like the game and be able to feel the mood that we've created!
Unfortunately, I also have some sad news... In December, our friend and the game main voice actor - Kamil "Kona" Black died due to Covid (the voice of commissioner Andrieyev) :( :( I promised him (posthumously) that we'll do our best to commemorate him by making a great game in which he'll stay forever...
Please keep your fingers crossed for the latest corrections and inform your friends about the game.