Join us here on February 5th at 5pm GMT, where we will be live streaming Crooks Like Us with the community during the Steam Game Festival! Come take a look and join in if you like!
We'll also be doing ANOTHER live stream on Mon 8th Feb at 5pm GMT!
Play the Demo
Make sure to try out our demo as part of the Steam Festival with all the new features! Plus, we might even join in with some random online games here and there so look for Matt, Mal or James in-game and try to defeat us!
Crooks Like Us is a chaotic online multiplayer where you get to steal everything you see! Carry as many items as you can to your getaway van before time runs out - a higher stack gets you more points. Fight your way to 1st place as you use gadgets like anvils, ice, earthquakes and more to mess with other players!
[Fixes] - Fixed an optimization issue on Ruthless Colosseum. - Fixed an issue that caused the 3rd challenger not to appear in Ruthless Colosseum. - Fixed an issue that caused Glitsch to still appear in some scenes. - Fixed some abilities icons issue. - Fixed an issue that caused Antrum Caves entrance not to trigger in Barathrum Swamps. - Fixed an issue that caused Cherokee Mines entrance not to trigger in Umi Reef - Fixed an issue that caused Mushroom Gas to deals damages to Engineer. - Fixed an optimization issue in Ruthless Colosseum. - Fixed a weather issue in Umi Reef. - Fixed an issue that caused CapTen Map not to appear on every scene. - Attempted to fix RagDoll issues. - Fixed and Optimized MiniMap - Fixed some quest indicator issues. - FIxed Grenade UI issues.
[Changes] - Agility no longer ragdoll himself when falling from high. - Upgraded every transition scene sceneries. - Updated Antrum Caves HeavyWeight entrance in Brocelia Forest. - Updated Barathrum Entrace from Antrum Caves for HeavyWeight.
Shattered - Tale of the Forgotten King - Redlock Studio
Hello there, dear Wanderers!
As you know, we’re now less than a month away from Shattered’s full release. But we didn’t want to let you hanging until then with a 3 months old version of the game, so… This update is a big one. Such a big one, that we won’t tell you precisely what we fixed and added, because there is SO much. We’ll just let you discover the reworked areas, new NPCs, etc. etc... ♥
What we’re going to do though, is telling you what is still missing and the bugs we already know and are still working on. Let’s have a look:
• You now have access to everything in the game, EXCEPT for the last zone. That means the full release will still have surprises for you : the said last zone, endings, last Boss… • The Quick Access Inventory will be improved & fixed • We’ll add and/or balance certain craft recipes • There’s a bit of polishing left on combat gameplay and a few enemies/Bosses • We’ll do some level art polishing (collision issues etc), and some UI/FX/visual rendering improvement. • For more fun, we let a few occasional crashes the possibility to happen. (No, we’re sorry about that and are investigating the matter as you’re reading this)
Due to the amount of changes we made, you really have to start a new game, otherwise your save will probably end up completely corrupted.
This will also be the last update until the full release.
We hope you’ll enjoy, and as always, don’t hesitate to let us know what you think, here or on social media ♥
Hi everyone, I’m very happy to tell you that "Master Of Pottery" will open the online mode in the next update, which means you can go to the showrooms of Steam friends or global players through the online mode, and you can trade works to get online mode Money (which you can purchase materials and props unique to the online mode shop).
This update is expected to be released at the end of February, please stay tuned!
Hail, Mighty Lords! You may now download the latest version 2.10.20 of Warhammer: Chaos & Conquest! Please check out the patch notes below:
Ulthuan Changes
• Increased the number of Silver Leaf Nodes that spawn in Ulthuan. • To gather Silver Leaf, each unit of Silver Leaf now required 400k load. • Added new level 20, 25 and 30 Armies to Ulthuan. • The Elfs have reinforced their Citadels, the forces in them will now be more challenging to defeat. • Increased the number of Armies and Foes which spawn in Ulthuan. • The Invasion of Ulthuan event is very much a PvP focused event, as such players will no longer be able to shield within this region, as such teleporting home from the region however will flee and prevent enemy marches or warbands hitting you, there will however be a 1 hour cooldown placed upon you to stop you returning to Ulthuan. • Improved the new Alliance Quest panels and the Ulthuan challenge panel to allow players to see the contents of all Rewards which can be earnt within the zone, including the new Alliance Caches and Treasures of Eataine.
Gameplay Improvements
• Improved buy and use speed up functionality and added a tooltip for using speeds from the Inventory. • Increase the number of level 7 resources tiles that appear in any region over 180 days in age. • Level 8 resource tiles will now start appearing in all regions over 180 days in age. • A small amount of 9 resource tiles will now start appearing in all regions over 180 days in age. • Reworked the Boon of Slaanesh event to further increase the spawn rates based on the above 3 changes. • Reduced the percentage of permanent troops dying in Empire Cities (excluding Altdorf) from 40% to 30%. • Reduced the percentage of permanent troops dying when attacking enemy players from 60% to 50%. • The resources generated from the Slaughter Pens, Quarry, Blast Furnace and Lumber Mill have been increased by 50% on all levels. • Increased Warehouse capacity by 50% to align with the increase from resource structures. • Reduces the time it takes to heal all units in the Sawbones by 10%. • Reduces the resource cost to heal all units in the Sawbones by 30%
Events
• Legendary Warlord & Event • Added the Legendary Warlord ‘Throgg, King of Trolls’ to the game. • Added a new Map Event : Monstrous Royalty
Throgg, King of Trolls, has emerged from his mountain fastness to bring terror and destruction to the Empire!
• Added a new Infernal Challenge: Damage Undivided Foes • Added a new Warlord Challenge: Damage Undivided Foes
General
• Challenges which require you to defeat NPC armies, will no longer gain points from defeating units within Empire or Elven Cities. • Added teleport awaiting animation for cities on the world map while they are awaiting teleport. • Disabled march boost button when the target capacity is lower than the maximum march capacity, and display the correct max troop capacity when limited by the target. • Added loading screen when visiting Ulthuan and transitions from other regions. • Added reward chance info to Ulthuan rewards • Changed the behaviour to skip the march origin stage always, if only one city could be the origin. For example when reinforcing from a single outpost. • Added a button to view breakdown of units currently in the healing queue of the Sawbones. • Added “Buy with Alliance Coins” option to trial refresh panel in the daily trials window.
Bug Fixes
• Fixed a bug in the combat breakdown that prevented the defender results from appearing. • Fixed a bug where some Foe and Army descriptions would sometimes not load their descriptions when viewing their stats. • Fixed an issue where the reported message was not passed through when reporting a message to support. • Fixed a desync between the client and the server when teleporting with your own marches incoming but not originating at your Chaos Keep. • Fixed a bug where it would still treat you as part of the Region War if you relocated to a region without a Region War. • Fixed an issue where the client would desync when you visited your own region and attempted to relocate there while invading another Region. • Fixed an issue where cached Empire Cities would not be updated in the cache, which could cause some display issues. • Fixed an issue where Empire Cities that were ablaze would display "Shield Falls In:" instead of "Attackable In:". • Fixed a bug where some marches would not complete instantly when teleporting. • Fixed a bug where units would not get removed properly when switching origins resulting in increased units. • Alliance spoils will now only display in purchases when you have an alliance, because they can only be granted to an alliance. • Fixes some issues where challenge rank points + position with the leaderboard points could display incorrectly. • Item purchases are now correctly capped to the max value. • Fixed a translation issue with the alliance item inventory header.
- Added : Neutral country with white flag. This is for multiplayer maps, instead of using switzerland, you can just use the country called “neutral” which will be represented with a white flag. - Added : Medium and heavy coastal batteries.
- Change : Unit’s stats shown when hovering with your mouse now won’t be the base stats, but the current unit’s stats. Meaning that if a unit is at 50% health, it won’t be showing it’s full damage stats, which in my opinion could lead to confusion, or when using NATO counters, could be even more confusing and not help when looking at a glance. I think we care about the stats in their current state, more than what they originally were. - Change : Catapultable planes can now resupply above ships that have catapults. - Change : Coastal batteries now are now split in 3 categories (light, medium, heavy).
- Fix : Ratio for multiplayer had infinite decimals. ex: 0.333333. - Fix : Time played on the map not being properly synchronised on online games. - Fix : You could undo after stepping on mines. - Fix : You couldn’t use the arrows to move the camera in the map editor. - Fix : One bocage tile in winter had the old style. - Fix : Messages on turn 1 wouldn’t be synchronised on mobile in multiplayer chat. - Fix : With winter damage ON, when doing UNDO will now restore the HP you lost while moving and taking winter casualties.
I'm not dead ! Just took a break from social networks and programming for a bit, took some vacation :) I'm getting back to working on the game little by little, this is the first update, next one should be the ships revamp !
After being successfully reintroduced as a Free Battle map, Hidden City has returned to the Siege rotation. Just bring up the Battle screen in-game (press ‘J’) to join the matchmaking queue. You can then check out the guide below while waiting to join the fray.
Hidden City
History
There is some logic to the idea that if you give somewhere an unattractive name, no one will want to go there. However, there will always be a determined minority, with resources equal to their curiosity, who will try to seek it out. Hence why Hidden City quickly became a popular destination for conquering warbands, rather than the quiet backwater town its citizens hoped it would remain. Unfortunately, by the time an effort was made to rechristen the settlement, it was too late and the name had stuck. Only the occasional sandstorm is able to obscure the city these days.
Scouting Report
Hidden City maintains a low profile that should be easy to defend. Its wide battlements can accommodate large numbers of troops, all with unobscured views of the featureless terrain beyond and the uncomplicated layout within. Once the outer wall is breached, both sides should be able to reinforce and counterattack almost at will, promising intense battles with quick and decisive outcomes.
General Tips
The main gate is relatively well defended for a Siege map, so be prepared to switch your attention to the flanks at a moment’s notice. Taking or holding point A is a key objective for both sides, so broadening the front line may be necessary for the attackers.
The straight streets are surprisingly good terrain for all unit types, including cavalry. Just because you need to be direct in your attacks, doesn’t mean the defenders will play to the same script. Just when you think a control point is about to become yours is when it’s most likely to slip from your grasp. Remain mobile!
The attack is going to be focused on progressing from point A to B and then to C in a fairly direct route. The inner terrain will help such an advance, but equally, it allows the defenders to direct lightning-fast counterattacks. Both sides will need to harass the enemy with mobile units to maintain or suppress the main flow of the attack.
Movavi Video Suite 2020 Steam Edition - - Video Making Software - Edit, Convert, Capture Screen, and more - Movavi Software
Here are the new features in Movavi Video Suite 20.4:
Improved video capture design
Color picker for titles: choose the colors you like from a palette
Shadows and backgrounds for titles. Now you can make subtitles easier to read. Choose from the new built-in titles or apply backgrounds to basic titles to liven up text
New presets and upgraded settings for the Picture-in-Picture tool
A recording frame now changes manually
New cutting tools. When converting a file, now you can cut it and convert individual segments at the same time
Improved audio tools: the program can now predict audio file size
Snapshot saving: capture video screenshots while editing, and the program will save all your changes
HD preview will help you to work with the details in your videos
Captain Sabertooth and the Magic Diamond - CoolAlf
The fifth update for Captain Sabertooth and the Magic Diamond is now live!
This patch contains the following bug fixes:
Health resetting to 3 when travelling to a different island
Falling through the ground when freeing oneself from the flesh-eating flower
Ammo resetting to 0 after unlocking and travelling to new island
River run challenge resetting health to 3
If I die just as I go through a screen transition, I become permanently invulnerable (character blinking).
Becoming permanently invulnerable (character blinking) after transitioning between screens
Transitioning from Grasslands to Pier causing player to get stuck on black screen
Unable to avoid damage from swinging wood in the grasslands
We are working on further patch updates focusing on a few more reported bugs. We at Ravn Studio, Zordix Publishing and Rock Pocket Games are grateful for the support of our fantastic community.
If you have any issues to report feel free to contact our support directly by sending an email to support@zordixpublishing.com
Combat Arms: Reloaded Maintenance today will be extended for another 2 hours. We apologize for the inconveniences for the delay and thank you for your unwavering support for Combat Arms: Reloaded!