This patch brings important changes to the Rune System, as announced, but also to the Item Forge and some rework done on end-game dungeons.
While “cleaning” the portal monuments at the wine cellar, one of Oryx’s minions spilled a bottle of wine into the system that regulates the opening of the Sanctuary. He managed to clean it up before Oryx could see the mess, but the mechanism has never been the same since.
We updated the title, as promised. Also, there is a short teaser available now. See you soon with more screens, more gameplay, more updates and more everything.
I just noticed some translation errors, will fix them ASAP... and will reupload it on Steam when I get old. For some reason it takes dark ages to render this damn file.
This expansion takes players to the end of the Heian period, where the Genji and Heike clans competed ruthlessly. Experience the battle that acts as a prologue to how the story of Nioh 2 came to be!
A great monster hunt begins in the world of the Sphere! The Hunters Guild invites the most brave heroes to test their strength and get unprecedented artifacts and powerful elixirs!
While the event lasts, you will be able to find a guild representative in Cinderkreg and Olannor if you are fighting on the side of the human kingdom, or in Hellsong Tavern and Brionnfol if you represent the demonic army. By completing daily tasks, you can get coins of the hunters guild and spend them on buying special elixirs, the title "Hunter" (+ 2.5% damage to monsters and + 2% movement speed) or unique bracelets with new unusual properties. Bracelets are eternal, have three different slots for stones +2 colorless slots and give a chance, depending on the type of bracelet, to slow down your opponent or weaken his attack.
You can spend coins at the guild quartermaster located in the same cities, and additional coins can be obtained by killing monsters.
A premium account increases the chances of getting coins by 50%.
Just 3 days to go until the FINAL BETA of Drive Buy opens to the public! 💥🚗
What to expect?
Fast paced, delivery mayhem with lots of packages to deliver, rockets to fire, and coins to earn.
What are we looking for in the beta?
We want you to play our new maps, improved game modes, try out new languages and generally have fun! Oh, and it's also a chance for us to stress-test the servers with lots of players (so tell your friends, family, neighbours, that guy who works in the shop at the bottom of your road, and the postman too!)
How to get in on the action?
Simply set a reminder here on Steam, or sign up on www.drivebuygame.com to be alerted when it's time to play Drive Buy!
Welcome back, everyone! For our first entry in the now bi-weekly Pupdate, we've got a patch targeted towards improving the feedback given to the player throughout their time in Ephemeral Tale, and some balance changes meant to improve the standing of the companions!
Let's hop right in, shall we?
Ephemeral Tale 1.37.2 Changelog
Lowered the visual intensity of the lightning effects in the overworld
Fateshifter, Bound and Willbearer, the Imprisoned now have wider loot pools
Added an extra drop chance for El Cabones from El Caboney
Zombobber’s can now drop El Cabones
Added additional feedback to Jellies to better indicate their use
Swiftstrike now lowers the users ATK by 30% (was 25%)
Additionally, bows within the “double strike” archetype now lower the users attack an additional 5%
Shoddy Twine’s recoil now strikes the user for 8% (was 5%)
Bosses will now be tougher upon challenging them a second time (i.e., after you’ve beaten them for the first time)
Clarke’s MP growth has been adjusted, and is now faster to climb but caps out at 450MP (was 500)
Clarke’s DEF has been lowered overall, and now caps out at 175 (was 188)
Clarke’s M.DEF has been lowered overall, and now caps out at 275 (was 294)
Clarke’s Rejuvenation has had its cost adjusted, and now costs ~25% more to cast
Additionally, Rejuvenation’s Heal over Turn effect now heals for 10% every turn for 4 turns (was 20% for 3 turns)
Siegfried now takes 15% less physical damage overall
Siegfried’s DEF has been raised overall, and now caps out at 350 (was 280)
Siegfried’s HP has been raised overall, and now caps out at 1500 (was 1300)
Siegfried’s Rally now heals for 50% of the damage done (up from 30%)
Additionally, Rally now lasts 4 turns (was 3)
As you can see from the above patch notes, it's quite a landscape of changes! In the interest of transparency, I thought we might go over a few of these in particular to explain the reasoning behind the changes.
Added an extra drop chance for El Cabones from El Caboney
Zombobber’s can now drop El Cabones
Added additional feedback to Jellies to better indicate their use
These three changes have a very simple reason for being here: things weren't being messaged clearly enough! Finding the right balance between "reasonably hidden, but messaged well enough for players to discover" and "yup, it's just not a thing that exists" is surprisingly difficult! As time goes on, I lean more towards being more indicative of feedback to the player, and instead hiding parts of the puzzle, instead-- a good example would be Sabrina's quest. The recent changes to it added a secondary method for starting it, but also indicated only a cave; there are caves in almost every zone in the game! Thankfully, it's enough of a starter to get players in the right direction, so it works out. The above changes will hopefully allow for players to discover more of the games deeper secrets! The next patch will also have some changes to further help in this regard. Have anything in particular you want more feedback on? Let me know!
Swiftstrike now lowers the users ATK by 30% (was 25%)
Additionally, bows within the “double strike” archetype now lower the users attack an additional 5%
Shoddy Twine’s recoil now strikes the user for 8% (was 5%)
These changes are targeted specifically at weapons that hit multiple times, and are aimed to bring them more in line with other weapons. A 5% change is not a huge amount of change, but over several hits it can add up! My goal here is to keep these weapons feeling powerful and rewarding to use, while also hopefully allowing weapons that need more room to breath the ability to perform for you. Ideally, this will mean more overall flexibility in what you feel you're able to use moving forward.
Clarke’s MP growth has been adjusted, and is now faster to climb but caps out at 450MP (was 500)
Clarke’s DEF has been lowered overall, and now caps out at 175 (was 188)
Clarke’s M.DEF has been lowered overall, and now caps out at 275 (was 294)
Clarke’s Rejuvenation has had its cost adjusted, and now costs ~25% more to cast
Additionally, Rejuvenation’s Heal over Turn effect now heals for 10% every turn for 4 turns (was 20% for 3 turns)
Siegfried now takes 15% less physical damage overall
Siegfried’s DEF has been raised overall, and now caps out at 350 (was 280)
Siegfried’s HP has been raised overall, and now caps out at 1500 (was 1300)
Siegfried’s Rally now heals for 50% of the damage done (up from 30%)
Additionally, Rally now lasts 4 turns (was 3)
Whew! Some big changes to the companions this week, huh? Thanks to some recent feedback from you guys, I felt confident in tweaking the companions a bit this week to find a more perfect middle-ground for all of them, so they can aim for a slot in your party. Clarke was, in general, a bit too powerful once you had her-- she's a healer who could single-handedly invalidate large swathes of content. As such, she's had her more wild ability refined a bit, and her stats tweaked to ensure that you're working a tiny smidge harder to protect such a valuable asset. Siegfried, on the other hand, felt too vulnerable-- which is really bad for a tank-type character! As such, he's been made a bit beefier, and his Rally is now significantly stronger in order to allow for you to really just enjoy chunking through your foes.
That about covers this Pupdate, but if you think I missed something, or have any feedback please feel free to let me know! Until next time, stay safe and have fun!
Rento Fortune: Online Dice Board Game (大富翁) - Lan Games Ltd
Long time no see. The big waiting is almost over. This February Rento is getting deep.
Landing in subway station is going to teleport you to the new deep board that has new companies and lands. Make sure to prepare your new strategy and let your friends know.
Rento deep board will be Steam exclusive (other platforms including mobile will not have this board). Cheers