Function World Gym - DocScott
Update: Function now has an improved layout AND integrated internet radio stations! Flip on the tunes and rock out as you explore an ever-expanding library of mini-games, timed workouts and open gym setups. More content coming soon, thanks for helping make Function a huge success!
Action Taimanin - lilith-*****
Greetings Commanders,

Surprise Campaign starts from January 27th, 2021, 00:00 (UTC)!

For more details, please check below.

January 27th, 2021 (Wed)
+25% EXP from all stages

January 28th, 2021 (Thu)
+25% Gold from all stages

January 29th, 2021 (Fri)
Gold expenses -25% when upgrading supporters
Gold expenses -25% when upgrading weapons

January 30th, 2021 (Sat)
AP consumption -50% on all stages

January 31st, 2021 (Sun)
AP consumption -50% on all stages


Stay tuned for more!
Spacelords - lpalomov
Wow, we REALLY HAPPY we received quite a bunch of screenshots both via Social Media and email! YOU ARE AMAZING, guys! 💙

Without further ado, here are the WINNERS OF THE DANCE FIGHT REVOLUTION Special Weekend!!


10# waddupitsalex



9# GeneralGorime_08



8# ELDELBAR



7# Squash



6# MADELAIN



5# XxFeredicoxX



4# x_KittyNikki



3# Galletas_05



2# Mystyx_Sama



And for the ORIGINALITY of the capture, 1#001BigBoss


CONGRATULATIONS TO ALL THE WINNERS!!
We will soon contact you to handle your AMAZING REWARDS!! 😊


From MSE we want to THANK everybody for participating and see you on the Broken Planet! 🤩
Jan 26, 2021
Razerwire:Nanowars - Sgt.H
I did let Razerwire rest for quite a while, didn't we? You guys liked it and played it for now almost three years (HOLY CRAP!), and it's quite some times that we play with the idea that Razerwire needs some more love.
And this is the first step! First of all, I now updated the game to the latest unity build, making sure that it's using the most recent drivers and technology.
Then I fixed some usability issues with the menus, mouse cursor and saves. And now...well, what comes next I can't spoil yet, but I am fairly sure that you will appreciate it!
Until then, if any problem, please don't hesitate to write in the forum, the Wire is back!

v1.2.0
  • Ported the game to the latest unity build and fixed related issues
  • Locked cursor on screen for multidisplay setups
  • Improved navigation of the upgrades menu for mouse and pad
  • Stabilized usage of settings menu (for both pad and mouse)
  • Fixed a minor bug that restored a deleted saved if not overwritten right away
Darkest Hour: Europe '44-'45 - dirtybirdy
Hello, everyone!

We hope you're having a great 2021 so far. As our first release this year, we're excited to present you the new and updated BAR, a range of beautiful new M1 Carbines, and some other goodies.

Weapons

Browning Automatic Rifle M1918A2

In this update BAR received a complete rework and it never been looking sexier! Its characteristics were updated as well, making it more controllable and a joy to shoot.

Fun fact: the bipod on the new BAR uses procedural animation and swings around with your movements.



M1, M1A1, and M1/T17 Carbines

The trusty Carbine comes in 3 variants, including a converted selective-fire version (T17). Just like BAR, this rifle was reworked from the ground up, and takes the spot as one the most well crafted weapons we got in the game.

The models for BAR and the Carbine were designed by our community member and a talented 3D artist eksha.



Volkssturmgewehr 1-5

This German ersatz semi-automatic assault rifle was developed in late 1944 as dwindling materiel and manpower put pressure on wartime industries to make cheaper and more primitive weaponry. It might not be the prettiest "gewehr" on the field, but it might just save your life!



Miscellaneous
  • New Kongsberg Colten M/1914 pistol available for German troops.
  • Sweeping changes to all weapon gun sight pictures to improve feel and consistency.
  • All scoped (Textured and 3D) were updated to have proper magnification and field-of-viev.
  • Reduced spread on all rifles.

Interface

To help with spatial awareness inside tanks, the HUD received a nifty little feature which shows player’s cone of vision. This feature should be especially helpful when looking through periscopes, but can be disabled in the setting if you wish so.



Vehicles

The vehicle roster got updated with new camos for the King Tiger and the Hanomag. Our newest team member Matty provided us with these lovely winter paints.

Panzerkampfwagen Tiger Ausf. B Camos







Sd.Kfz. 251 Whitewash Camo



Maps

Armored Voronezh Clash
Author: Bäckis

This is a new Armored Server map for players who love rolling though never-ending, flat grasslands, inhaling gas fumes mixed with a refreshing breeze of Ukrainian steppes.



Other map changes

Wanne Advance
  • Added new farm near the final objective.
  • Added south-facing windows to Manor and the nearby garage.
  • Added snowy variants of the King Tiger and the Sd.Kfz. 251 Half-track.
  • Added new M1/T17 carbine to Allied Corporal role.
  • Hetzer now unlocks when Woods objective is captured.
  • Implemented experimental ticket progression: Axis now start with 350 tickets and gain significantly more by capturing objectives, up to a maximum of 800 tickets for all objectives captured.

Radar Advance
  • Scaled down the downed glider to a sensible size.

Minor fixes and adjustments
  • Valko Advance
  • Kriegstadt Advance
  • Konigsplatz Push
  • Fallen Heroes Clash
  • Armored Studzianki Clash
  • Armored Bautzen Clash

Bug fixes
  • Fixed the bug with Panzer IV F1 shells flying on wacky trajectories.
  • Fixed the bug where pre-placed HQs would prevent players from building new HQs nearby after their destruction.

See you on the battlefield,
Darklight Games
Ancient Abyss - allocfree
OK, we present you these fixes

  1. Control Mapper is ready for release
  2. A piggy dummy waits for your trial in the safe house
  3. An arrow is pointing to the boss if he is not in the screen
  4. The loading avatar leaves a print for every foot step

Hope you enjoy it!
Jan 26, 2021
theHunter Classic - Pucu

📷 AVATAR PHOTO CONTEST 📷

In this week's photo contest, you have the chance to recreate one of theHunter Classic characters: General Major Petersen.

Head to the Forum for more info about the contest and a unique chance to win 500 em$! 💵💵💵

Go to the Forum and check the contest's details



Also, you can watch this simple video-guide by content creator HooCairs to learn how to customize your avatar and take screenshots for the contest:

Jan 26, 2021
Parkitect - Sebioff
Version 1.7q:
  • added highlight for colliding objects when not being able to build something due to location being already occupied
  • added option to Effects Controller to only trigger effects by day or at night
  • fixed guest hats could sometimes briefly be in odd positions
  • fixed a case where rain protection would not be properly updated after building roofs
  • multiplayer: fixed a desync that could happen when guests are queueing for a long time
  • multiplayer: fixed a desync that could happen after building roofs



Version 1.7p2:
  • fixed an error that could appear when hovering a path in decoration visualization mode
  • fixed being able to build paths through objects

Version 1.7p:
  • fixed an error that could appear after deleting objects

Version 1.7o:
  • fixed some objects missing in decoration score calculations
  • fixed a case where multiple trains could be used on multi-lap powered coasters
  • multiplayer: fixed a desync that could happen when building through trees
KARDS - The WW2 Card Game - Thomas


Hello KARDS Community!

It’s a new year, but some things stay the same! Sorta…

Last year, we introduced a monthly AMA and we loved having this fixed window to hear from the community. We are happy to announce that we will be doubling down on this space and continuing with a monthly communication broadcast, now affectionately known as the monthly Bunker Chat!

The difference from last year, is that we will be changing the format between broadcasts depending on what is going on with Kards at any given time.

The first monthly Bunker Chat will take place on the 29th of January at 16:00 UTC, live on www.twitch.tv/kardsccg!

In this broadcast, we will give a presentation on some of the upcoming changes to Kards followed by a live Q&A in Twitch chat!

So make sure you tune in and ask your questions about the upcoming changes in chat! We look forward to seeing you for the first bunker chat of 2021!

Good luck on the battlefield!
RaceRoom Racing Experience - [S3] J-F
Update details:
Download size = 1.2 GB
Client version = 0.9.2.23
Client BuildID = 6138034
Dedi version = 71.0.1244
Dedi BuildID = 6140042



Changelog:
  • game.raceroom.com is now switched to https
  • Pitlane speed limit tolerance has been adjusted when the limiter is enabled.
  • Slowdown penalty multiplier from repeated cuts is now properly displayed on the HUD notification
  • Tweaks to slowdown penalty logic where the player’s best valid lap in the session is now used as reference to estimate the time gained and the time being given up. If no valid lap exists yet, we then use the AI’s predicted speed just like before.
    It means the time the player gives up will be more accurately calculated and that the best place to give that time back is no longer in turns, which should improve safety as well. A good tip is also to avoid slowing down near pitlane entrances and exits as slowdown penalties are frozen while in pitlane.
  • Prevented enabling pit limiter or engine ignition during an AI-controlled rolling start.
  • Fixed the default set of driving assists being selected at first game launch.
  • Fixed an issue where player could sometime get stuck when leaving a server early (i.e. before results were made official)
  • Fixed dedicated server results having wrong final positions for players suffering early disconnects
  • Fixed dedicated server UI issues with certain long track names as well as lap and duration selector that could sometimes reset the race length value.
  • Fixed dedicated server that could sometimes get stuck if no player finished the race
  • Fixed the flickering of contact shadows (under the cars) for VR and Triple Screen rendering.
  • Fixed some issues with spectator mode on servers with rolling start races and lap-based races
  • Fixed issues with rolling starts when Assisted Braking was enabled.
  • Fixed some gearbox grind noises that could sometimes be heard during an AI-controlled rolling start
  • Physics - Audi R8 LMS GT3 EVO - Adjusted idle revs to prevent occasional stalling
  • Physics - BMW M4 GT4 - Increased rear suspension travel by 10mm, dampers tuned for better handling over bumps
  • Physics - BOP - BMW M6 GT3 - slight reduction of torque
  • Physics - Callaway Corvette C7 GT3 R - Improved engine cooling
  • Physics - Fabcar 935 - Fixed some issues with the differential where the preload could be set very high.
  • Physics - GT2’s - Improved automated gearbox behaviour
  • Physics - P1 and P2’s - Added default gearbox ratios for Daytona, some AI behaviour tweaks.
  • Physics - Porsche 964 Carrera Cup - Improved standing start performance through a clutch adjustment
  • Physics - Volkswagen Scirocco - Adjusted the rear tyres wear rate.
  • Physics - WTCC - Added adjustable engine braking
  • Physics - WTCR - Improvements to the initial grip of fresh tyres and help reduce the tyre pressure increase over longer stints. Optimum grip is now reached at 80 Celcius. Default tyre pressures were adjusted to match.
  • Tracks - Dubai - Fixed harsh cut detections, moved the leaderboard spawn location closer to the racing line.
  • Tracks - Hockenheim - Moved the leaderboard spawn location further back
  • Tracks - Imola - Moved the pitlane entry gate entrance
  • Tracks - Portimao - Fixed harsh cut detections
  • Tracks - Scandinavian Raceway (Anderstorp) - AI behaviour tweaks to South layout
  • Tracks - Sepang - Fixed harsh cut detections (note: Sepang North layout appears to crash on load, this is being investigated)
  • Tracks - Suzuka - Fixed west layout pitlane that triggered invalid laps.
...