Jan 26, 2021
Aquarist - ☁itsy

Ladies and gentlemen!

We invite you to a unique show!
AQUARIST DEVSTREAM!

The game is still in development, so watch carefully and send us your ideas!

If you like the game, add it to your Steam Wishlist to show support:

https://store.steampowered.com/app/1430760/Aquarist/

And join our Freemind Family!

https://discord.gg/YkSv5MKv3p
One More Dungeon 2 - StatelySnail
The first gameplay trailer of our game is now available! We've also uploaded new screenshots.

Warhammer: Vermintide 2 - [Fatshark] Hedge
Hotfix 4.1.1
  • Fixed a crash that happened when a peer started a mission vote while a shop popup was open.
  • Reverted experience refactoring for prestige levels
  • It's once again possible to cancel host migration.


Heroes!

Welcome to Patch 4.1! This updates comes with a slew of fixes and a couple of tweaks.

Critically it also includes additional telemetry capture so we can identify where and how lobbies are being affected by the networking changes that came with the last major update.

For some players, there will have been no notable effect as a result of those networking changes.

However, we do appreciate that for some players, often from more isolated regions (in terms of distance to Steam servers), as well as players who play together from within the same household, there have been some notable degredations in networking quality, and our hope is to learn more from the telemetry included in this update so we can look to negate it where possible, or at least minimise the impact of the changes.
  • Fixed the Grail Knight talent "Virtue of Knightly Temper" not giving temporary health when using "Lady's Wrath" when triggering an insta kill.
  • Fixed the Piston Power buff sticking around after swapping out the talent in the Keep.
  • Fixed a visual bug where it didn't look like player got all experience they should.
  • Fixed a visual bug where it looks like you gain extra levels quicker than you actually do.
  • Fixed the "Have at thee Varlet!" challenge not being able to be progressed without owning the Grail Knight DLC.
  • Fixed a glitch on the first frame of the Crossbow 'on-wield reload' animation.
  • Fixed an animation bug for the Repeating Handgun when reloading while firing the first quick shot.
  • Fixed an interaction between Bardin's Ale and Speed Potion's that could cause attack speed to be increased indefinitely.
  • Fixed crash on first startup for some players.
  • Fixed crash when client gets disconnected while being affected by a buff that grants invisibility.
  • Fixed Outcast Engineer's 'cranking talents' not being removed while swapping talents of the same row.
  • Fixed Grail Knight bots sometimes getting stuck in an ability stance when he tries to use it while players are disengaging from enemies.
  • Fixed some situations where the bullet trails from Outcast Engineer would originate from a fixed position in an environment and not from the player.
  • Fixed the fire rate of the Crank Gun ramping up if you quickly released the fire button on first shot and hold again.
  • Fixed the Masterwork Pistol triggering reload animations when picking up ammo.
  • Fixed the reload animation not playing if a ranged weapon is wielded with an empty clip.
  • Fixed the required number of headshots needed for Outcast Engineer's "Targeting Array" challenge. Previously this was 5 but is now 20 as intended.
  • Made Sienna's Abandon talent not be affected by damage reduction.
  • Fixed various miscellaneous crashes.
  • Dark Omens: Fixed a spot where Bardin could space programme his way out of the map.
  • Dark Omens: Fixed an issue where players could spawn behind a point of no return.
  • Dark Omens: We've added a failsafe so additional standard bearers will spawn if existing ones are killed before planting their banners, until the requisite number of banners has been destroyed.
  • Garden of Morr: Fixed a placement issue with a few enemy spawners.
  • Garden of Morr: Fixed a spot where bots had a tendency to yeet themselves off the map.
  • Garden of Morr: Fixed an out of bounds exploit.
  • Garden of Morr: Fixed so that Grandmother Zingler's Bones is interactable in situations where it wasn't previously.
  • Old Haunts: Fixed a softlock if you killed the Chaos Warrior prior to him opening the gate in the Gargoyle room. If this happens, the gates will open automatically after a short time.
  • Old Haunts: Fixed a spot at the church where enemy pathing was squiffy.
  • Old Haunts: Fixed a spot where bots could get stuck.
  • War Camp: Added more spawners for hordes to spawn from.
  • War Camp: Fixed a spot that bots would not traverse.
  • War Camp: Fixed a spot that enemies would not navigate correctly.
  • War Camp: Fixed a spot where players could get stuck.
  • War Camp: Fixed a tent with no collision.
  • War Camp: Fixed an out of bounds exploit.
  • War Camp: Fixed some AI pathing issues.
Distant Worlds 2 - RobertaM
Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2.

https://store.steampowered.com/app/1531540/Distant_Worlds_2/

Major Improvements and changes from Distant Worlds: Universe:

- 64-bit multi-threaded 3D-based Engine and completely new architecture and code base removes previous memory limitations and performance bottlenecks, allowing large galaxies and better performance overall as well as excellent compatibility with modern hardware and operating systems.

- A vast, immersive and dramatic galactic environment rendered in 3D with ships, stations, weapon effects and animations all a major step forward from the classic 2D Distant Worlds.

- A fully scalable and re-designed User Interface, fully integrated with the map view to allow the player easy access to relevant information and much better awareness of all the activities going on in and around their systems.

- Improved AI both for AI opponents and player AI assistance and advisors

- Seven playable factions at release, each with a full 3D ship and station set as well as full animated character art: Humans, Ackdarians, Mortalen, Zenox, Boskara, Teekans and Haakonish. These were chosen from the original factions to cover a wide variety of playstyles, especially when combined with the available Government choices: Democracy, Feudalism, Republic, Monarchy, Mercantile Guild, Military Dictatorship, Technocracy, Hive Mind.

- Improved Diplomacy, including many possible first contact outcomes and more options for trade and treaties as well as tracking of diplomatic reputation by empire.

- Expanded Resource system with resources varying in rarity and luxury resources offering other bonuses beyond just colony development. Resources are also somewhat less abundant and require more effort to extract. The more rare Construction resources allow you to unlock the best technologies and components. Additionally, with access to enough of the right luxury resources, significant benefits can be gained including pushing colony development well past 100%. Resource stock levels can be automated or controlled in full at each planet at station.

- More fine-grained exploration, including sensors that in the early game can’t fully cover the width of a system. Ships may be visible but not identifiable. Unexplored systems in sensor range may show how many planets are there but require actual exploration to determine type and resources. Specific locations can now contain both what can be seen on the surface level as well as other hidden ruins or bonuses that will only be found with additional exploration (though improved scanners and better survey teams, or ongoing mining or colonization).

- Galactic nebula clouds form difficult barriers, giving natural 'geography' to the galaxy. Ships navigate around these by default because hyperjump movement inside nebula clouds is much slower and other damaging effects can occur. Hyperdrives now also have a maximum jump range for a single jump. This means traveling to distant locations often involves “star-hopping” through multiple star systems rather than just following a straight-line route. This creates additional challenges and choke-points in the galaxy.

- Expanded influence over state funding choices, allowing prioritization of maintenance and reserved income as well as bonus funding.

- More options for automation, now down to the ship role level. For example, Construction ships can be set to Full Automatic control, to Auto-Build Mining Stations or Auto-Build Research Stations or Auto-Salvage, etc. Exploration ships can Auto-Explore, Auto-Scout or Auto-Spy on Enemy systems. In addition, at the Policy level you can now choose whether your Advisors Suggest and Execute (they’ll act on the suggestion unless you tell them you disagree) or just Suggest (no action will be taken unless you explicitly agree).

- A more detailed damage model for space combat. Components can now be partially damaged but not destroyed, weapons can have bleed-through damage against both shields and armor, shields can have resistance allowing flat damage reduction as well as a chance based on the shield type to allow some damage through. Ion weapons now have specific damage against different component types, intercept weapons (point defense) now have different ratings against multiple target types and can engage seeking weapons, fighters and bombers and even direct-fire or full-length beams if they have that capability.

- Research by default is both blind (only see the next projects that link to the ones you have already researched) and has probability-based pre-requisite and fall-back paths (alternate paths to unlock projects) which means that each time you play, the Research tree can vary and the paths many not be the same. This can also be changed in the setup options to allow for full visibility and fixed paths for more predictability.

- Research bonuses now not only speed up research in a particular area, but also are required to unlock key technology threshholds to progress further in the research tree. You can gain these bonuses from research locations built at important scientific locations. For example, progressing to Fast Jump Hyperdrives now requires a 20% minimum research bonus in Hyperdrives. Research projects may also now require an initial investment of credits or resources prior to initiation.

- Ship and Base Construction will now only commence once all required resources are available. This prevents incomplete construction waiting for resources to be delivered.

- Population policies can now be set for each species at each colony.

- Independent colonies now often have unique bonuses and otherwise non-playable species and will engage in diplomacy with you for trade and possibly to join your empire. Alternately, they can be conquered and assimilated by force, but no longer will just sending a colony ship be enough to bring them to your side.

- Fleets and Armies can now have defined templates and ships within a fleet will act according to their roles in fleet engagements, with some ships attempting to form an outer perimeter while close escorts stay with the capital ships focused towards the center. Fleets now also have more tactical settings and options to help fine-tune their control and automation.

- The interface is now designed to work alongside the galaxy map. Only the ship design and research screens are full-screen. You will find that when you have a part of the interface open, let’s say a list of ships, the objects in that list will be highlighted on the map and hovering or clicking on an item in the list will “ping” the map at its location or give it an extra highlight. This makes it quick and easy to get a sense of where everything is and what it’s doing.

- Full 3D Ship Design with ship hulls that unlock up to a certain size and have a variety of component bays. Components can be placed within a matching bay and external bays, such as for weapons, are fully visible on the model when a component is placed there. Typically it is difficult to fill all slots for a particular hull, allowing for specialization choices within the maximum design size available. Ships hulls now also have a separate hull and armor rating, which can absorb some of the damage that gets past armor and shields but whic may not hit a component. Compared to Distant Worlds 1, ships are generally more durable and require more effort to destroy.

- New weapon firing and hit effects, including particle effects, to bring your custom-designed ships and 3D space battles to life!

- A new Message system with full message filtering settings as well as a complete message log and the usual alert and pop-out messages depending on the importance of the event.

- New Map Overlays for Resource Flows, Migration Flows, Tourism Flows, Location Badges (which summarize most of what you want to know about a system or planetary location at a glance) and Diplomatic Relations.

- A new Storyline which calls back to the original Distant Worlds, but with new previously unseen threats in each era of the game and more for each faction to find and explore about the lore of the Ancient era of the galaxy and the specific role of their ancestors as that history unfolded, leading to the cataclysm that destroyed the Ancient era, brought on the Age of Shadows and eventually the current era, where planetary civilizations are venturing back to the stars again.
KurtzPel - KOG_Pie
EDIT: Due to technical issues, the maintenance has been extended by 1 more hour. We apologize for the inconvenience.

Attention, Chasers!

Please check the weekly maintenance schedule below.

The following patch note pertains to contents that will be updated during the (UTC+0) January 27th,2021 Weekly Maintenance.
Maintenance will happen during the following times:


(*Above time periods are subject to change. In case of schedule change, we will update this announcement.)

PVP Season 7
Your Season 7 Rank will depend on your rank from Season 6.
All ranks will go down by 3.
The highest rank you can get from the reset is B1 and the lowest is D1.
However, all E ranks will be reset to E1.


Karma Balance
• General
- Barrier will start decreasing at 3 min instead of 6 min
- All Slayer Karma's idle endurance is increased from 100% to 400% (Skill endurance remains unchanged)
- Magic Stone stat HP Increase will now apply only up to 6000 in PVP (Players who already have this HP increase stat will be able to change the HP stat to a different stat of their choice) (Another announcement will follow)
https://steamcommunity.com/games/844870/announcements/detail/3014565822045535972

• Sword Taliah
- Spinning Rising Slash - Endurance decreased by 27%, damage decreased by 20% and break damage decreased by 45%

• Dance of Wind
- LMB RMB RMB Attack - 2nd arrow's break damage decreased by 50% and 3rd arrow's fully charged break damage decreased by 50%
- Salvo Arrow - Mana cost for each arrow decreased by 50% (15/10/10/10/10)
- Binding Arrow - Damage increased by 20% and break damage decreased by 10%
- Raining Arrows - Duration decreased by 60%, damage increase over time effect increased by 165%, and break damage increase over time effect increased by 150%
- Siege Mode - Break damage decreased by 57%

• Diabolic Witch
- Mana Ray - Mana cost required to get to 3rd charge is decreased by 30%
- Fireball - Will start casting as soon as the skill is activated and casting time decreased from 2 sec. to 1 sec. Also, canceling the cast will no longer consume mana
- Meteor - Damage increased by 35%
- RMB Hold Lightning - Damage increased by 50%
- Aerial RMB Hold Meditation - Initial usage stamina cost increased by 20%

• Blazing Fist
- Great Retaliation - Endurance decreased by 40%, break damage decreased by 29%
- RMB during Dash - Endurance will no longer increase
- Ultimate Heat - Stun duration increased from 1.5 sec. to 1.8 sec.

• Sacred Guardian
- RMB Charge - 2nd & 3rd Charge movement speed decreased by 15%, endurance increase during charge decreased by 25%
- RMB Attack - 1st hit attack activation has been slowed by 0.1 sec. and 1st hit attack's attack radius has been decreased by 10%

• Lightning Fang
- Command Attack - Damage decreased by 10%
- Flame Strike - Endurance decreased by 33%
- Thunder Wolf - Damage and Break decreased by 20%
- Demon Blade Unleashed - Attack range decreased by 30%, endurance will no longer increase
- Tomb of Blades - Damage decreased by 10%

Improvement
• Leveling EXP
- Required EXP to level up from Lv.7 - 28 has been decreased.
- PVE 3rd Region will now award more EXP

• Weapon Icon Change
- All weapon icon's shape will change from hexagon to square shape

Bug Fix
• Fixed the bug with Blink Kunai not working properly
• Fixed the bug with Chaos Energy accessory effect not disappearing when using Dual Soul's Demon Mode skill
• Fixed the visual bug with Resurrection UI not disappearing when the matchmaking UI pops up
• Fixed the bug where Sword Taliah Aether & Dance of Wind Aether were acquired from PVP under certain conditions
Digimon Masters Online - Levine_Kan
[Update]
#01. [New Area Added – Digimon Tamers Part.2 Update]

Areas have been added to start the story after Digimon Tamers' Shinjuku area.
[Contents]

- New Area Information
1. Tamers Part.2 Area- Quest start information
① Partner Digimon Lv. Must over 99
② Complete the Main Quest of [Culumon] at Shinjuku Western area(Night)
③ Tamers are able to receive the Quest of [Status Report] from NPC PawnChessmon W at Shinjuku Western area(Night)
④ After receive the quest [Status Report], move to Dats Center
⑤ The quest [Status Report] can be completed by talking to <Dats Captin> Richard Sampson at Dats Center.
⑥ Tamers are able to receive [To Digital World - 1] from < Dats Captin >Richard Sampson by completing [Status Report]
⑦ After receive the quest [To Digital World - 1], move to Shinjuku Western area (Night).
⑧ Main quests related to the 2nd story of Digimon Tamers are available from NPC <DAT Agent> PawnChessmonW, which can be directly met in the moved Shinjuku West (Night) area. Tamers Part.2 Area Information


2. Tamers Part. 2 Area
① Progress by exchanging rewards with [Dats Mission Report] items through daily quests
② With the acquired [Dats Mission Report] item, major rewards are available from D- Terminal NPC PawnChessmon B
③ Using the material item that can be obtained by dropping, etc., it is possible to make a reward from the D-Terminal NPC PawnChessmon B.


#02. New Digimon Added: Fanglongmon (Shin)


Fanglongmon (Shin) has joined to the Digital World.

[Contents]

1. Evolution Tree


2. Jogress : Fanglongmon(Shin)
- Rank : SSS
- Evolution Lv.: 70
- Basic Attribute : Da
- Element Attribute : Earth
- Family: VB, ME, DR

3. Ability Information


4. Skill Information


5. Condition to obtaining Fanglongmon(Shin)
- Fanglongmon (Shin) is the evolution form of Fanglongmon.

 Basic Condition

 Open the Fanglongmon’s Evolution slot of Xuanwumon, Zhuqiaomon, Baihumon, Qinglongmon
 Tamers are able to obtain the Essence of Tech: Nanomon through quest.

 [Fanglongmon(Shin)] Evolution Method

 Tamer Lv. Must be over 100
 Partner Digimon Type – Fanglongmon
 Purchase the [Appraisal from Nanomon : Fanglongmon(Shin)] from NPC Culumon at Dats Center
 Receive the sub quest of [A call from Nanomon] from NPC Culumon at Dats Center


 Tamers are able to obtain 4 of [Essence of Tech : Nanomon] when complete the quest [The Truth].
 Tamers are able to craft the 4 Holy Beast’s Fanglongmon(Shin) Evolution Slot open item from <Item Craft>Nanomon.

◎ <Item Craft> Nanomon’s Fanglongmon(Shin) item Craft Recipe



 Reward added that can be obtained with a certain probability in Dungeon related to 4 Holy Beasts

◎ Additional Reward Information


[New Tamer Update – Digimon Tamers : Ryo, Jeri

2 Digimon Tamers, Ryo, Jeri have joined into the Digital World.

[Contents]

- Tamer Introduction

1. New Tamer : Ryo

◎ Tamer Comment
“Not only is the versatile Digimon King and Digimon card game, but also the ability as a tamer is outstanding.”

● Tamer [Ryo] Skill Information


2. New Tamer: Jeri

◎ Tamer Comment
“A girl who is very cheerful and active in school, using finger puppets to play games. He seems to be indifferent to Digimon, but in fact, he is very interested in Digimon.”


● Tamer [Jeri] Skill Information


[Event]
#01. [Keep the Digital World Safe!!]
Period: After maintenance of 26th Jan 2021 ~ before maintenance of 9th Feb 2021

[Contents]

- Quest NPC : NPC < Who protect the digital world >Guilmon at Dats Center
- Process
- Tamers are able to receive Daily quest of [Please Protect the Digital World] from Guilmon

- [Please Protect the Digital World] Daily Quest Information

※ All Item from event is character bound.


#02. [Revenge for Leomon!]
Period: After maintenance of 26th Jan 2021 ~ before maintenance of 9th Feb 2021

[Contents]
- Quest NPC : NPC < Angered >Takato at Dats Center
- Process
- Tamers are able to receive Daily quest of [Revenge for Leomon!] from Takato


- [Revenge for Leomon!] Daily Quest Information

※ All Item from event is character bound.



[Promotion]

Items will be rewarded based on the ACCUMULATED amount of purchased Crown.
Rewards will be sent to the Cash Warehouse after the 2021-02-03 (Tue) maintenance.

※ The Items sent as rewards [Event] will not be Tradeable.
※ Reward will vary based on the ACCUMULATED amount of purchased Crown.
※ Once you receive the corresponding reward based on your purchase history, you will not be able to cancel the purchase during the event period.


#01. Fanglongmon Package [3 Types] Limited Sale

[Period] After the maintenance of 2021. 01. 26. (Tue) ~ before the maintenance of 2021. 02. 09. (Tue)

- Fanglongmon Holy Descent Package [Sale: [1 ea] ▶ 297C]
[Contents]
- Xuanwumon Digiegg [Lv.4-5] 1 ea
- Zhuqiaomon Digiegg [Lv.4-5] 1 ea
- Baihumon Digiegg [Lv.4-5] 1 ea
- Qinglongmon Digiegg [Lv.4-5] 1 ea
- Hatch Backup Disk[Lv.5] 4 ea
- Beast Mid Class DATA 13 ea
- Aquatic Mid Class DATA 13 ea
- Bird Mid Class DATA 13 ea
- Dragon Mid Class DATA 13 ea
- Beast Low Class DATA 52 ea
- Aquatic Low Class DATA 52 ea
- Bird Low Class DATA 52 ea
- Dragon Low Class DATA 52 ea

[Bonus Item]
Fortune Cookie 5 ea

- Fanglongmon Descent Package [Sale: [1 ea] ▶ 198C]
[Contents]
- Reinforced Mercenary DigiEgg-Xuanwumon 1 ea
- Reinforced Mercenary DigiEgg-Zhuqiaomon 1 ea
- Reinforced Mercenary DigiEgg-Baihumon 1 ea
- Reinforced Mercenary DigiEgg-Qinglongmon 1 ea
- Hatch Backup Disk[Lv.4] 4 ea
- Beast Mid Class DATA 13 ea
- Aquatic Mid Class DATA 13 ea
- Bird Mid Class DATA 13 ea
- Dragon Mid Class DATA 13 ea
- Beast Low Class DATA 52 ea
- Aquatic Low Class DATA 52 ea
- Bird Low Class DATA 52 ea
- Dragon Low Class DATA 52 ea

[Bonus Item]
Fortune Cookie 3 ea


- Fanglongmon Transcendence Package [Sale: [1 ea] ▶ 139C]
[Contents]
- Raremon DigiEgg [Lv.4-5] 2 ea
- Mid Class Aquatic Transcendence ConvertChip 2 ea
- Mid Class Bird Transcendence ConvertChip 2 ea
- Mid Class Beast Transcendence ConvertChip 2 ea
- Mid Class Dragon Transcendence ConvertChip 2 ea

[Bonus Item]
Fortune Cookie 3 ea


#02. Season 3 Tamer Package [2 Types] Sale

[Period] After the Maintenance of 2021. 01. 26. (Tue) ~

- [Digimon Tamers] Ryo Package [Sale: [1 ea] ▶ 69C]
[Contents]
- Exchange Tamer [Ryo] 1 ea
- Reinforced Mercenary DigiEgg (Cash)-Monodramon 1 ea
- Super Amplification Booster +1000% 3 ea

- [Digimon Tamers] Jeri Package [Sale: [1 ea] ▶ 69C]
[Contents]
- Exchange Tamer [Jeri] 1 ea
- Reinforced Mercenary DigiEgg (Cash)-Elecmon 1 ea
- Super Amplification Booster +1000% 3 ea

#03. Skill Memory Cube [3 Types] Limited Sale

[Period] After the maintenance of 2021. 01. 26. (Tue) ~ before the maintenance of 2021. 02. 09. (Tue)

- Skill Memory Cube [Vaccine]
[Sale: [1 ea] ▶ 24C]
[Sale: [5 ea] ▶ 120C]
[Sale: [10 ea] ▶ 240C]

- Skill Memory Cube [Virus]
[Sale: [1 ea] ▶ 24C]
[Sale: [5 ea] ▶ 120C]
[Sale: [10 ea] ▶ 240C]

- Skill Memory Cube [Data]
[Sale: [1 ea] ▶ 24C]
[Sale: [5 ea] ▶ 120C]
[Sale: [10 ea] ▶ 240C]


#04. The Source of Sin Limited Sale

[Period] After the maintenance of 2021. 01. 26. (Tue) ~ before the maintenance of 2021. 02. 09. (Tue)

Limited sale for Extra Evolution form for Ogudomon [The Source of Sin].

- The Source of Sin [Sale: [1 ea] ▶ 99C]


#05. The Saddle of incarnate Limited Sale

[Period] After the maintenance of 2021. 01. 26. (Tue) ~ before the maintenance of 2021. 02. 09. (Tue)

The Item for Ogudomon’s Riding Mode Expansion Item [The Saddle of incarnate] Limited Sale.

- The Saddle of incarnate [Sale: [1 ea] ▶ 48C]


#06. Ogudomon Package [2 Types] Limited Sale

[Period] After the maintenance of 2021. 01. 26. (Tue) ~ before the maintenance of 2021. 02. 09. (Tue)

- Ogudomon Descent Package [Sale: [1 ea] 786C ▶ 549C]
[Contents]
- The Source of Sin(Ogudomon Extra Evolution Item) 7 ea
- The Saddle of incarnate(Ogudomon Riding Item) 1 ea
- Energy Aura Box [30 Days] 1 ea
- [Bonus Item]
Fortune Cookie 10 ea

- Ogudomon Start Package [Sale: [1 ea] 542C ▶ 397C]
[Contents]
- Reinforced Mercenary DigiEgg-(Cash) – Lucemon 1 ea
- Reinforced Mercenary DigiEgg-(Cash) – Impmon 1 ea
- Reinforced Mercenary DigiEgg-(Cash) – Tsukaimon 1 ea
- Reinforced Mercenary DigiEgg-(Cash) – Salamon(Lilithmon) 1 ea
- Reinforced Mercenary DigiEgg-(Cash) – Syakomon 1 ea
- Reinforced Mercenary DigiEgg-(Cash) – Tsukaimon(Barbamon) 1 ea
- Reinforced Mercenary DigiEgg-(Cash) – Psychemon 1 ea
- Newbie’s Yellow Soccer Uniform Box [30 Days] 1 ea
- Super Amplification Booster +1000% 10 ea
- [Bonus Item]
Fortune Cookie 7 ea


#07. Extra Evolution Form Package [2 Types] Limited Sale

[Period] After the maintenance of 2021. 01. 26. (Tue) ~ before the maintenance of 2021. 02. 09. (Tue)

- Apocalymon Descent Package [Sale: [1 ea] ▶ 198C]
[Contents]
- Soul under the Sea 1 ea
- Soul of the Jungle 1 ea
- Soul of Steel 1 ea
- Soul in the Shadows 1 ea
- Call of Doom 1 ea
- Energy Patch Box [30 Days] 1 ea
[Bonus Item]
Fortune Cookie 3 ea

- - Armagemon Descent Package [Sale: [1 ea] ▶ 149C]
[Contents]
- Autotomy Program 5 ea
- Path of Devastator 1 ea
- Energy Patch Box [30 Days] 1 ea
- [Bonus Item]
Fortune Cookie 2 ea


#08. - Fruit of Chaos Limited Sale

[Period] After the maintenance of 2021. 01. 26. (Tue) ~ before the maintenance of 2021. 02. 09. (Tue)

- Fruit of Chaos [Sale: [1 ea] ▶ 29C]
[Sale: [5 ea] ▶ 130C]
[Sale: [10 ea+1 ea] ▶ 232C]


#09. Zero to Hero Package Ver.3 – [4 Types] Limited Sale

[Period] After the maintenance of 2021. 01. 26. (Tue) ~ before the maintenance of 2021. 02. 09. (Tue)

[Zero to Hero Package] [7 Types] which included with [Reinforced Digiclone Package] Limited Sale.

◎ [Reinforced Digiclone Package] Contents


- Zero to Hero V-mon [Veedramon] Package
[Sale: [1 ea] ▶ 198 C]
[Contents]
- V-mon[V-dramon] DigiEgg [Lv.4~5] 1 ea
- Reinforced Digiclone Package 1 ea
- Hatch Backup Disk[Lv.5] 1 ea
- Dragon Mid Class DATA 10 ea
- Dragon Low Class DATA 40 ea
[Bonus Item]
Fortune Cookie 3 ea


- Zero to Hero Hackmon Package
[Sale: [1 ea] ▶ 198 C]
[Contents]
- Hackmon Digiegg [Lv.4-5] 1 ea
- Reinforced Digiclone Package 1 ea
- Hatch Backup Disk[Lv.5] 1 ea
- Dragon Mid Class DATA 10 ea
- Dragon Low Class DATA 40 ea
[Bonus Item]
Fortune Cookie 3 ea


- Zero to Hero Guilmon Package
[Sale: [1 ea] ▶ 198 C]
[Contents]
- Guilmon Digiegg [Lv.4-5] 1 ea
- Reinforced Digiclone Package 1 ea
- Hatch Backup Disk[Lv.5] 1 ea
- Dragon Mid Class DATA 10 ea
- Dragon Low Class DATA 40 ea
[Bonus Item]
Fortune Cookie 3 ea


- Zero to Hero Lucemon Package
[Sale: [1 ea] ▶ 198 C]
[Contents]
- Lucemon DigiEgg [Lv.4~5] 1 ea
- Reinforced Digiclone Package 1 ea
- Hatch Backup Disk[Lv.5] 1 ea
- Devil Mid Class DATA 10 ea
- Devil Low Class DATA 40 ea
[Bonus Item]
Fortune Cookie 3 ea



◎ Game correction and supplements

- NPC Gallantmon X Model which appears at Alphamon Ouryuken (Awaken) Changed
- Fixed the buff that the monster's de-buff was not applied when using 20 buffs
- Security Upgrade
- Stabilized the game server, channel
- Game DB cleanup and backup


Thank you
Runes of Magic - [CM] Celes


Greetings, Heroes of Taborea!

We’re opening the gates to a brand-new event zone! Between January 26th and February 4th, 2021, all players from level 75 can take on the challenges of Dasein’s Labyrinth!

Who and How?

The portal can be found near the bridge in Varanas. The entry fee can be paid in gold or items, but note that each time you enter on the same day, the fee will increase. The price is reset again every night around 2 AM.

After paying, you’ll be transported to the starting area where you can choose either to take on the labyrinth or enter the boss zone.

The Labyrinth

Inside the labyrinth, you have 3 minutes in which to find as many treasure chests as you can. The chests come in two different ‘flavors’: purple chests contain more valuable items than the red chests, but the former can only be opened using keys you find in the red chests. You’ll also come across traps which either slow you down or speed you up.

Dasein Boss Battle

You’ll need every ounce of your strength and cunning against Dasein. Only a fool would dare face her alone – you wouldn’t stand a chance!

Have fun with the event!
Eternal Return - GM_Goddess
Hello there my lovely little test subjects. Aesop here with your favorite weekly post: Patch Notes.

Today’s 0.24.3 update is a small update with some balance adjustments.

This update will go live from 6 PM to 9 PM (PST). Servers will be down for approximately 3 hours.

Character

Nadine
  • [Bug Fix] Wild & Clairvoyant(P) now accurately displays locations of animals as indicated on the minimap.

Lenox

Lenox’s weapon skill and AoE skill damage was slightly too strong for squad skirmishes.

  • Damage dealt in squad mode 100% → 94%

Rozzi

You can now play Rozzi in Ranked Matches.

  • Base attack speed 0.605 → 0.615
  • Damage dealt in Duo mode 100% → 97%
  • Damage dealt in Squad mode 100% → 94%

Li Dailin
We’ve removed the cast time for movement skills to make it a bit clearer and smoother when playing

  • Attack Power per level 1.9 -> 2.2
  • Spirited Kick(Q)
    • First use cast time 0.13s -> Instant
    • Second cast can no longer go over walls - can only go over walls on the third kick now.

Magnus

  • Broken Bullet(Q)
    • Cooldown 18/16/14/12/10s → 18/15.5/13/10.5/8s
  • Heavy Strike(E)
    • Cooldown 12/11/10/9/8s → 12/11.5/11/10.5/10s
  • Bike From Hell(R)
    • [Bug Fix] Bike no longer “spins out” or flies to target after being CC’d.

Sissela

  • [Bug Fix] Free At Last(R) now appropriately deals damage in proportion to lost HP.

Silvia

  • [Bug Fix] Wheelie(Bike E) no longer follows enemies that use the hyperloop or a movement skill.

Emma

Her late game strength was a bit too oppressive, so we’re tuning down her late game but allowing her to be more aggressive in the early and mid-game.

  • Dove Dealer(Q)
    • Movement speed reduction from landing both cards 30% → 40%
  • Bunnymorph(E)
    • Movement speed reduction 0.6 → 0.7
  • Change★(R)
    • Recharge time 18/15/12s → 18/16.5/15s
  • Change★(R)
    • Dove damage 150/200/250 -> 175/200/225
  • Change★(R)
    • Hat damage 200/250/300 -> 225/250/275

Yuki
We’ve removed the cast time for movement skills to make it a bit clearer and smoother when playing.
  • Cast time of Dashing Gentleman (E) 0.13s → instant. Dash/Arrival animation was extended, so the overall skill time remains the same.

Isol

Camouflage (E) was giving Isol a bit too much safety in the late game.

  • Camouflage(E)
    • SP cost 110 → 110/115/120/125/130

Zahir

  • Eye of Azrael(P) now properly displays corpses in the current area.

Jackie

We’d like it if Jackies would consider some other skill builds!

  • Hack & Slash(Q)
    • 2nd Slash Damage 30/50/70/90/110 → 30/55/80/105/130
  • Leaping Strike(E)
    • Movement speed reduction when hitting a bleeding enemy 2.5s → 3.0s

Hart

Flanger (E) is now easier to use, but still allows for counterplay from enemies.

  • Evolved Flanger(E) Skill Amplification Duration: 4s -> 4.5s
  • Flanger(E) allowed time between casts: 3s → 3.8s

Hyejin

Removed some of Hyejin’s mobility in the early game.

  • Charm of the Nomad(E)
    • Cooldown 12s -> 19/17/15/13/11s

Weapon

  • We’re trying to adjust a handful of weapons that were on both ends of the scale of our balance outlook - either too strong or too weak, and help promote more build diversity. We don’t really want there to be situations where one build or one item is grossly overused in comparison.

Pistol

  • Devil's Marksman: Skill amplification 40 → 42

Glove

  • Frost Petal Hand: Attack Power 27 → 30
  • Divine Fist: Attack Power 50 → 53

Guitar

  • Teen Spirit: Attack Speed 30% → 35%

Dagger

  • Carnwennan: Attack Power 41 → 44 / HP Regen 1.5 → 1.2
  • Vibroblade: Attack Speed 35% → 40%

Assault Rifle

  • Overheat stack reduction time if auto attacks unused: 4s → 6s

Rapier

  • Durendal Mk2: Critical Strike Damage 25% → 30%

Hammer

  • Evening Star: Attack Power 150 → 145
  • Magic Stick: Attack Power 65 → 60

Bat

  • Spy Umbrella: Recipe Change - Umbrella + Poison → Umbrella + Ash

Crossbow

  • Heavy Crossbow: Attack Power 72 → 69

Dual Swords

  • Dioscuri: Attack Power 43 → 46
  • Lloigor & Zahr: Attack Speed 20% → 15%

Shuriken

  • Cards of Tyranny: Critical Strike Chance 20% → 25%
  • Flechette: Movement speed 0.2 → 0.25

Two-handed Sword

  • Excalibur: Max HP 400 → 360 / Attack Speed +10%
  • Hovud: Critical Strike Chance 20% → 25%

Sniper Rifle

  • Sniper(D): Time from aiming until firing 1s → 0.7s
  • Skill amplification per Sniper Mastery level 2% → 2.3%
  • Polaris: Attack Power 135 → 130

Spear

  • Dragon Guandao: Attack Power 110 → 115

Whip

  • Grappling Whip (D): Cooldown 30/20s → 40/30s

Throw

  • Ruthenium Marble: Skill Amplification 22% → 26%
  • Incendiary Bomb: Attack Power 75 -> 70 / Cooldown Reduction +8%
  • David's Sling: Attack Power 75 -> 71
  • Grenade of Antioch: Extra Normal Attack Damage 80 → 85

Bow

  • Twinbow: Attack Speed 50% → 55%
  • Golden-Ratio Bow: Cooldown Reduction: +10%

Armor
Same as weapons. Adjustments of armor pieces that were over performing or underperforming.
  • Queen of Hearts: Defense 45 → 37
  • Auto-arms: HP Regen 1.5 → 1
  • Tactical OPS Helmet: Attack Speed 20% -> 23%
  • Helm of Banneret: Defense 24 -> 28
  • Revenge of Goujian: Attack Power 10 → 13
  • Laced Quiver: Attack Power 10 → 13

Food

Some foods weren’t healing much in relation to the difficulty it takes to obtain them.

  • French Fries: HP Recovery 600 → 700
  • Zen Vitality: HP Recovery 850 → 900

Wild Animals

Leather is in demand, especially with a new pistol character on the island. We’re gonna make it a bit easier to get.
  • Chance to get leather from hunting a chicken 50 → 60%, chance to get meat 50 → 40%

Bug Fixes
  • Bushes now behave normally and hide characters properly.
  • Targeting Skills such as Magnus’ Heavy Strike (E), Shoichi’s Bottom Line (W), etc, now work properly when being aimed at enemies and no longer cancel when characters go out of range after starting the skill.



Jan 26, 2021
Community Announcements - GamesHub.su
A game about a postman in depression. You must show that a human is better than a robot. Can you?
Jan 26, 2021
Pandoria - Steem独游-潘多利亚
new: [/]
  • circuit system enables players to create the second time in the game
  • dig the ground. Click the pick in the item bar and then click the open space to dig
  • mow. Click sickle in the item bar and then click grass to mow
  • furnace, used to refine ore and get metal. Right click to start
  • well, get water, right-click to start
  • extractor, to convert some materials into another substance, right-click the mouse to start the operation
  • add German, Russian, Korean, English, Spanish, Italian, French and other localized languages
ːsteamthumbsupː
update: [/]
  • equipment system, enchant entry instead of strengthen + 15
  • the monster appearance mechanism is temporarily unified to appear when digging
  • temporarily removed the ground brush mechanism
...