Jan 26, 2021
Community Announcements - GamesHub.su
A game about a postman in depression. You must show that a human is better than a robot. Can you?
Jan 26, 2021
Pandoria - Steem独游-潘多利亚
new: [/]
  • circuit system enables players to create the second time in the game
  • dig the ground. Click the pick in the item bar and then click the open space to dig
  • mow. Click sickle in the item bar and then click grass to mow
  • furnace, used to refine ore and get metal. Right click to start
  • well, get water, right-click to start
  • extractor, to convert some materials into another substance, right-click the mouse to start the operation
  • add German, Russian, Korean, English, Spanish, Italian, French and other localized languages
ːsteamthumbsupː
update: [/]
  • equipment system, enchant entry instead of strengthen + 15
  • the monster appearance mechanism is temporarily unified to appear when digging
  • temporarily removed the ground brush mechanism
GranAge - W2B
Hello.
This is the GranAge Team.

Here is the update schedule on January 27th.
For more information, please refer to [Patch note v0127_4].

[Update schedule]
  • KST: 1/27 (Wed) 12:00 ~ 15:00 (3 hours)
  • PST: 1/26 (Tue) 19:00 ~ 22:00 (3 hours)

[Patch note v0127_4]
1. The difficulty level of the Shadow Citadel Death Dungeon has been significantly lowered.

2. The calculation formula of the hit / avoidance probability has been changed.
Character’s base accuracy rate changed from 70% to 90%

[existing]
A: Target evasion rate%
B: Attacker accuracy% + target avoidance% + 1% per level difference

  • Evasion Chance: (A / B) %

[change]
A: Target evasion rate%
B: Attacker accuracy%

  • Hit Chance: (B-A) %

3. Assassin 40 Level Equipment set effect has been changed [Attack Speed → Skill Damage].


4. In order to avoid confusion caused by the random stats shown as examples in the dress item preview, the phrase [Options are randomly determined at the time of purchase.] has been added.

5. The Auction House fee has been reduced from 20% to 10%.

6. Highlander's [Steel Cry] skill has been modified to give a buff to all team members.

7. Improved the stats of the 1st level weapon item given after creating the character.

8. We have improved combat fighting.
  • More opening hours have been added [2, 8, 14, 20 → 2, 6, 8, 14, 18, 20].
  • 3:3 [Battle Match] has been added during rotation matches.
9. Fixed the issue that the equipment grade border was not displayed in dungeons, in inventory, etc.

10. When linking an item in the chat window, it has been improved so that it can be displayed in color according to the grade.

11. Changed the item on the Ananshi to be transparent.

12. Fixed a problem where the game crashes when making a box or recipe using an item with a trading ban.

13. The achievement reward for clearing 50, 100, 200 times of Subjugation Battle has been changed from [Key of Loki] to [Chain Arts Booster].

14. Corrected a problem in which the descriptions for each class were displayed incorrectly in item descriptions in Thornwood Dungeon.

15. Improvements have been made so that the trading ban is removed from the [Intermediate Elixir] item received as a play reward.

16. When sending mail to another character within the account, the trading ban has been removed.

17. The [Death Coin] item that can be obtained when clearing the death dungeon is changed to a binding item.

18. The dice function has been added.
  • If you enter "/dice" in the chat window, the dice results from 0 to 99 are randomly output.

19. New content [Territory War] has been added.
  • You can apply through the Territory war icon at the top right.
  • You can apply from level 21.
  • Teams are randomly assigned, and the team with the opponent's flag's HP set to 0 or with more HP gauge at the end wins.
  • Team Red moves to Ellein Territory, and Team Blue moves to Esther Territory to attack the opponent's flag.
  • PVP between users is also possible, and if you die, you will be moved to the forgotten island for 20 seconds.
  • Opening hours: 7 / 10 / 19 / 22 o’clock (20 minutes)
  • Reward: Freiya Coin (KO Victory-4 Coins / Victory-3 Coins / Loss-2 Coins / KO Loss-1 Coin)

※ The usage of Freiya Coin will be updated later.

Thank you.

Ancestors Legacy - PJ
Car Mechanic Simulator 2018 - Lukas_PlayWay


Check out the brand-new trailer of the game and read about improvements and enhancements of the VR version. 👇

In the Car Mechanic Simulator VR, we've added a number of mechanical improvements to the game such as the ability to manually operate tools, certain machines, and jacks to help us work on the car more efficiently. Most of the car parts have physical properties and once unscrewed we can take them in our hands just like in the real world. 🥽

The assembly and disassembly of parts have never been so accurate and fun! The sense of immersion is enhanced by being able to interact with over 300 elements in the game world, such as computers, phones, boxes, barrels, bottles, and much more. CMS VR also puts a number of maps and a race track at the player's disposal where we can test the cars we have repaired. 🚗

Fully interactive and functional locations such as a junkyard, airport, barn, multi-level garage, movie set, and car showroom give almost unlimited spaces and possibilities. CMS VR provides the player with many innovative features - hands in VR have never been so accurate and intuitive. Also, just like in the original version of the game, expect over 10+ professional tools, 40+ detailed cars, and 1000+ different parts! ⚙

Check out the brand-new trailer and add the game to your wishlist right now! ✅

https://store.steampowered.com/app/1088770/Car_Mechanic_Simulator_VR

Stay tuned for more info and for the launch of the game on Steam very soon! ❤
Live the Life - One Man Behind


I am pleased to announce that new languages are now available in the game, namely German and Spanish (Latin American). Thanks to Julia Rathjen, Manuel Solaberrieta and Pinar Kuvvetli for this incredible opportunity.

Also in this update:
  • Fixed the bug with the no recovery of Hunger when you take a meal;
  • The cost of all food products is reduced by 50-80%.

Also feel free to inform the misinterpretations in the translations.

Best Regards,
Niki
The 3rd Building 三教 - zhchsjy
大家好,我是《三教》的开发者,很开心能和大家分享《三教》开发过程的各种有意思的事情。

目前《三教》正在由我一人有条不紊地开发中,进度约为70%,预计的上线时间为2021年第二三季度。

不久前我得到了在腾讯光子工作室群实习的机会,我的游戏也得到了腾讯互娱的各类大佬的指导,从中学到了很多适合独立开发者的新技术。

众所周知在很多3D写实风格的恐怖游戏中都有复杂的人物动画。为了剧情中的人物塑造,大型公司会使用成本高昂的动捕和面捕。而作为一位非专业美术出身的独立开发者,既无法使用专业动捕设备也不能将大量开发时间花在手动制作动画上,这个问题困扰了我很久。对一款偏剧情向的恐怖游戏来说,没有这方面的技术就需要在设计上进行规避还要达到差不多的讲好剧情的效果。

现在,经过几个月的探索研究和测试,只要一部手机就能进行简易动捕和面捕的制作。通过镜头对真人录制后再使用算法就能使游戏角色与真人进行同步。虽然效果还远远达不到专业设备制作,但也能够基本传达人物的表情语言。




在剧情设定中,主角是大学生。那么就会有这类题材必不可少的“谈恋爱”戏份。在开始的剧情中,恐怖的事情还没有发生,就有一段很温馨的“虐狗戏”。我还专门制作了一段在国产恐怖游戏中比较少见的第一人称的“吻戏”。只要在玩的时候不去想“女朋友”亲你的背后其实是一个汉子,就还能好好入戏哈。“女朋友”的脸蛋越好看,相信在变成女鬼时玩起来就会越震撼。(开发中的展示不代表最终效果)



正式进入剧情后,玩家大部分的时间都会在封闭的室内的环境了解主角的记忆,解谜,与鬼怪斗智斗勇。得到了试玩版的反馈后,我又将场景的恐怖度稍微升级了下。





上面两张截图相信玩过试玩版的都能看出来是哪个场景。
既然是校园题材,和学校有关的场景也不会少。教室,实验室,办公室等。有些场景看起来很“崭新”而有些场景看起来很“破旧”,这也是和剧情设定相关的。








玩家要躲避的鬼不止试玩版中的一种,除了这篇文章刚发的和试玩版的还有一种更加恐怖的形态。越到后面的地形越复杂,躲避鬼的难度也会越大。比如鬼的数量会增加;地图中存在陷阱玩家一不小心触发会引起鬼的注意;还会有永远知道主角位置一直追着主角的鬼,这意味着玩家在潜行解密时不能在同一个位置呆的太久……





游戏中还会有比较诡异的“超现实”的场景。




针对试玩版的问题,我也做了一些修正,比如物品识别范围略小,背包等问题。
后面的剧情中,不是所有的关键物品都能塞入背包,比如正点燃的蜡烛,笨重的阀门等,玩家只能随手携带,这样会降低玩家的速度和遮挡部分视线。不过紧急情况还可以将其暂时放下或扔出,安全时再捡回来。
文章中所有的图片都是的开发中的实机截图,肯定不会代表最终效果。图片里的场景我会继续优化,而且还有一部分正在开发无法展示的场景。
Sir Stretchalot - The Wenches in the Well - Apple Tart Games
Hi everyone!

We just want to give a quick status update on episode 2 of Sir Stretchalot and just Apple Tart Games in general.

HOW DID EPISODE 1 GO?

We launched the first episode with no real following or marketing at all. We had 3 or so twitter followers and the game had under 50 Steam wishlists at the time.

We had never done anything to do with Hentai at all before, having only worked on normal, mainstream games. We didn't know what we were doing, if we'd done it right, and we had no clue if the first episode would be a success or not.

So we released the first episode and . . . it did really well!

We've sold just shy of 2.4k copies, and hardly anyone has refunded it which is nice. Within a day of release, a couple hundred people had wishlisted, and more keep adding it all the time. As of right now, 3.6k people have the first episode on their Steam wishlist. Our twitter following has only grown by 50 or so, but it's better than the 3 we had, and we haven't been active enough on their yet anyway.

So, the first episode did way better than we expected, all things considered.

We just want to say a massive THANK YOU to everyone who took a chance on our little game, and if you left a review, thanks for those as well. Money so we can keep making this stuff is obviously very good, but so is the motivation - and laughs - that comes from reading those reviews, 92% of which have been positive!

We wanted to wait a few weeks and see what sort of reception episode 1 of Sir Stretchalot received before we sunk time into episode 2. The first episode has now made enough that we feel confident going ahead with more games like this.

NOW FOR SOME BAD NEWS:

There's only 2 of us on the team, and the artist has decided to leave and pursue other things. There's enough profits for me to hire a new artist, which is what I'll be doing. I'm in talks with some incredibly talented artists already, and will decide on someone very soon. A close friend of mine will be coming on to help out in other areas as well.

For the art, I'm looking at to hire someone who uses a more styilized, cartoony style which I think will suit the pixel art and types of stories that I want to tell in Sir Stretchalot, so be prepared for a bit of a change of art from episode 2 onward. Later on, if things are going well and the profits are there to do so, I'll probably even make a separate version of episode 1 with re-done CG and bust artwork so it's all cohesive.

WHERE IS EPISODE 2, YOU ASK?

A for an ETA on episode 2, there isn't one yet. Sorry. With us waiting to see how things went + now having to find a new artist, I can't give a time-frame. That said, once things get rolling, it will get done very quick. The first episode really took less than a week or two once we sorted out a heap of stuff. A lot is already figured out now, which means they'll be so much quicker to create. I'm hoping to eventually be able to release 2-3 new episodes of a series per month.

Another thing: I read and save every single bit of feedback that you guys have given us about episode 1 on the forums and in your reviews. I hope to address everything - slightly too short, not enough character busts, too simple combat, and more - in future episodes. I played it really safe with episode 1, but I'll strive to keep making them more entertaining. I know I can do better next time around.

DISCORD AND PATREON

Also, there's no Apple Tart Games discord or Patreon set up as yet, but we plan to do that soon. I love the social side of game development, so chatting on discord with you guys would be great. With Patreon, I won't be setting that up until I'm absolutely sure we can deliver enough stuff to make it worthwhile. Maybe initially it will be just more for small tips for any one who wants to help support us a bit more. There'll be art sketches, and I'm also thinking we can have Patreon's names in the credits. Heck, maybe we can let you guys help name NPCs and stuff like that. Later on, maybe we could provide early releases and special episodes there as well. I'd also like to be able to have people vote on different things for upcoming episodes as well!

AND STUFF

A quick thing about the structure of Sir Stretchalot: it costs $100 USD to release a game on Steam, which they give back if you make over $1000. We thought we might just have to release new episodes as DLC to avoid this $100 fee each time. See, we weren't sure if it even would make $1000. As you can see from the numbers above, we did, so we'll likely release new eps as full games unless people really hate that.

It would be nice to have all the eps of a season under one game in your library, but then, for us it means we'll get no real exposure for each new episode on Steam. Only you guys that have episode 1 will really see the new eps as they're released and it'll make it hard for us to gain more of a following on Steam.

I think that's it for now. Sorry for really long write-up, heh. I'm a writer and I like to write, I guess + I'm also freaking excited about all this! Knowing I can make this thing actually work now thanks to you guys really makes me want to bring all these crazy ideas in my head to life!

Thanks again to everyone who bought episode 1 of Sir Stretchalot. I hope you'll be back for the next one, and many more afterwards!


Cheers!

- The Apple Tart Games team
MU Legend - idlezeal


Greetings, Legends!

We would like to inform everyone that the scheduled server maintenance is over and servers are now up and running.

[Changelog]
- Added country region data for Line POD platform
- Routine server maintenance

You can join the official Discord channel and discuss with the moderators about the game. (https://discord.gg/6JJU7RA)

We thank you for your never ending support for MU Legend, see you all inside the game!

Best Regards,
MU Legend Global Team
Granado Espada - GE_imcGAMES
Hello, imcGAMES here.

We would like to announce the details of the maintenance scheduled for January 27, 2021. Make sure to check below for the schedule and patch notes.


MAINTENANCE PERIOD

- [SGT] 13:00 to 17:00 (January 27, 2021)
- [EST] 00:00 to 04:00 (January 27, 2021)
- [CET] 06:00 to 10:00 (January 27, 2021)


Visit here to view the full patch note.
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