The scheduled regular maintenance for January 27th has been completed. Thank you for your patience throughout. You may now enjoy the new season, Season 8!
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Attention Survivors,
A regular game maintenance is scheduled for this Wednesday and will be performed at 3:00 A.M. CET, January 27th, 2021. During this period, all servers will be unavailable, and we anticipate the maintenance to last for approximately 6 hours and 20 minutes, concluding at around 9:20 A.M. CET.
Time Frame
Wednesday, January 27th, 2021
SEA (UTC+7): 9:00 A.M. – 3:20 P.M.
CET: 3:00 A.M. – 9:20 A.M.
ET: 26th, 9:00 P.M. – 27th, 3:20 A.M.
PT: 26th, 6:00 P.M. – 27th, 12:20 A.M.
Note: Please note that the estimated length of time for each maintenance is subject to change without notification.
Maintenance Details
Server Upkeep
New Season: Season 8
Thank you for your understanding and support in advance.
1:Regarding changing the Screen Resolution or Full Screen & Borderless display settings
Please follow the steps listed below.
1.Launch the application and proceed to the title screen 2.Select “New Game” 3.After the Opening Event is finished, and you can freely control your character, press the Esc key 4.Select the Graphics Settings
※For all users that have already started the game, pressing the Esc key when in the field will also cause the same menu to appear.
In addition, future adjustments will be made in order to allow for this Steam version exclusive menu to be accessible from the title screen. We will post an update once these adjustments are complete.
UPDATE NOTES 1.6.30The Best Set Update! - Completely new feature: The Best Set! - Enter themed weekly competitions with your character, dressing up with the best possible items you have! - Vote for other players during the voting phase: every vote will also increase your own chances to win! - The player with the most votes wins every week - winning gems and a personal trophy! - 60fps mode for mobile devices! - 26 new tier items! - 4th star for crossbreed achievement!
Hello everyone, this is the Troubleshooter development team.
Through the user's report today, we confirmed that certain items can be sold at a higher price than the production cost.
It occurred when the players crafted a specific item with the material they bought at the store and then identified the item and sold it to the store again.
We applied an update to modify it at 4:30 p.m.(GMT+9) today.
This issue occurred due to the lower production cost in the process of lowering the quantity and grade of materials needed for item craft through the last update.
The development team sincerely apologizes that we did not check this in advance.
The price of selling items to the store, the price of purchasing materials from the store, and some of the materials needed to craft the items were modified to prevent this problem from occurring anymore.
For online mode only, if there is a players who intentionally exploited this issue to create a lot of goods, we will collect them for fairness.
However, unless it is intentionally exploited, there will be no forced collection.
Once again, we're sorry for causing trouble for your game play.
Calling on all artistic, fashionable people who would like to see their very own outfit design added to Vindictus! Vindictus is finally holding its very own Outfit Contest this year! Design your very own outfit now and win rewards! Never miss this chance and join now!
That’s right, welcome to a bit of a surprise! We wanted to look at all the good things that came out of Eugen’s workshop in 2020, and we realized we need a separate, dedicated DevBlog post to really do this justice.
Much like we did last year, we are going to highlight all the DLCs and bigger expansions we released for Steel Division 2 in 2020. No small feat in an otherwise challenging year for all, so let’s celebrate it together!
Our regular blog post schedule continues as usual, so expect a new Steel Division 2: Burning Baltics Versus article this Thursday.
In February, we released our first free DLC of the year: Reinforcement Pack #6. This DLC introduced the Auto Deployment mechanic, which greatly sped up deployment not only in our Army General campaigns but also during Skirmish matches.
What came before was just an appetizer. In March, we released the History Expansion: Steel Division 2: The Fate of Finland. This was the second of the three paid expansions we promised to deliver within one year of Steel Division 2’s launch.
Steel Division 2: The Fate of Finland features:
6 new Divisions, including unique Finnish formations. As the Axis, play with Panssaridivisioona, the Ryhmä Raappana, and the 122. Infanterie-Division. As the Allies receive access to the 126-y L. Gornostrelkovy Korpus, the Podv. Gruppa Vyborg, and the 358-ya Strelkovy Div.
1 new massive Army General campaign - Tali-Ihantala - as well as two new Historical Battles, The Last Battle and Fate of a Nation.
A host of new units, such as the BT-42 assault gun, the multi-turreted T-28 tank, the Finnish T-26E, the fast BT-7 and the state-of-the-art ISU-122S. Take to the skies with warplanes such as the Polikarpov I-153 biplane, the lend-lease P-40 Kittyhawk, the Italian-made Fiat G.50 or the Finnish-designed VL Myrsky.
2 new Aces: Eino “Illu” Juutilainen and his Me-109 G-2/R1 fighter, and Alexander Bilyukin with his lend-lease P-39N Aircobra.
We also released another free DLC in March: Reinforcement Pack #7. This DLC brought you the new Rules of Engagement mechanic, allowing you to fine tune the default behavior of units when executing certain types of orders.
April to June
In April, we brought you the Reinforcement Pack #8 re-introducing an often-requested points-based game mode from Steel Division: Normandy 44: Destruction.
Not only that, but we also rolled out several improvements to the Army General mode, including a new way to display a pawn’s strength, new unit pawn labels, and an improved Autoresolve panel.
A whole bunch of good stuff came in June, with our commemoration of the invasion of Normandy on June 6th including a brand-new DLC for Steel Division 2, Tribute to D-Day, featuring 6 original divisions from Steel Division: Normandy 44.
This DLC brings:
6 new divisions, including the Polish 1 Dywizja Pancerna, the U.S. 2nd Infantry Division, and the 6th British Airborne. For the Germans, you’ll get the 3. Fallschirmjäger-Division, the 12. SS-Panzerdivision “Hitlerjugend”, and the 17. SS-Panzergrenadier-Division “Götz von Berlichingen”.
A comeback of fan-favorite units such as the M18 Hellcat tank destroyer, Cromwell and Tetrarch tanks, “Beute” Firefly tank, Fallschirmjäger, U.S. Rangers, and more.
You’d think the summer would be quiet. Guess again! In August, we released the third and final of our originally announced History Expansions: Steel Division: Black Sunday.
Steel Division 2: Black Sunday features:
Experience the Jassy-Kichinev offensive into Axis Romania during World War 2 with 2 brand-new Army General strategic campaigns, each focussing on one of the massive pincers of this Soviet assault in August 1944.
6 new divisions, including the Romanian 1 Blindata “România Mare”, the 5 Cavalerie Motorizatâ, and the Division 4 Munte. As the Allies, play with the 7-y Mekh. Korpus, the 3-ya VDV Div. or the Morsk. Gruppa Bakhtina.
Over 150 new units, such as the TACAM T-60, the Resita AC 75mm AT gun, Vanatorul de Care R-35 tank destroyer, Italian license-built JRS-79B bombers and IAR-80M fighters, off-map MLRS rocket BKA riverboats, repurposed SU-76i tank destroyers, and T-80s tanks.
2 new Aces: the Romanian tank buster Lazar Munteanu and Konstantin Dmitrievich Denisov.
Update how your units look with over 15 new Camouflage Skins, from official French early war patterns for the R-35 or the Moscow 1942 air defense markings for a Spitfire Mk VB fighter.
We were not done yet! Moving towards the tail-end of 2020, we started to launch the first of our new Nemesis DLC. These smaller expansions feature a pair of new divisions, with new units, as voted on by you, the community. Each Nemesis DLC is the result of three voting rounds, with only the most popular DLC option to be released.
The first Nemesis DLC was decided on by us, and launched in October for free. Nemesis #1: Sandomierz Bridgehead featured the German 16. Panzerdivision and the Soviet 97-ya Gv. Strelk. Div. It also brings the new Königstiger (H) and Razveddozor unit, as well as 1 new Ace, Aleksander P. Oskin and 1 alternative Camouflage Skin for the 1 Königstiger (H).
And in November it was time for our first player-voted Nemesis DLC, Nemesis #2: Lvov Offensive. This mini expansion brought the German 20. Panzergrenadier-Division and the 10. Gv. Tank. Korpus, as well as 1 new Ace, Helmut Bruck. This Nemesis DLC and also features a variety of new units including Bef.Tiger (P), Elefant, Panzer V/IV, T-5 Pantera, Flakpanzer T-34(r), among others.
What happens next?
We are still mighty busy with lots of new things. 2021 is promising to blow 2020 out of the water - that’s for sure! What are we working on?
1 massive new Army General campaign set in the Baltics during Operation Doppelkopf, allowing you to take command of either the attacking Axis 3. Panzerarmee or the defending Allied 1st Baltic Front.
8 new Divisions, playable solo, coop, or in multiplayer, including 6 which took part during Doppelkopf and 2 divisions from Army Group North’s theater of operations.
120+ new units, including a variety of new models such as Aufklärungspanzer 38(t) recon tank, Ar 196 A-3 floatplane, Soviet MT-13 160mm super-heavy mortar and the BS-3 100mm heavy AT gun.
1 gigantic new 10v10 map, the largest map ever to be included in Steel Division 2.
2 new Nations: Lithuania (Axis) and Estonia (Allies) and 2 new Aces.
Don’t forget: Nemesis: Battle of Rimini is coming your way. The launch of this Nemesis DLC is on January 28th!
Until Thursday!
We are back again this Thursday with a regular post. Let us know what you think. If you want to reach out to us, do this through our Steam forums and Eugen forums, or check our (Facebook and Twitter). Looking for an online game? Visit the kick-ass Discord server or Reddit page.
Demo playthrough of LithoBreak with our Lead Developer, Moe.
WARNING: Moe holds a Masters in Mechanical Engineering. There is a very real danger of the stream incorporating engineering terms and concepts. VIEWER BEWARE!
LithoBreak is a story driven mining sim following the story of Eli, a self-made mad scientist striving to make the next big thing. The story is written by the talented Julie Ann Emery and developed in collaboration with Ph.D's.
Hello everyone. Here are the progress notes of week 3 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
Large non-mineable asteroid configurations have been tested and updated, non-mineable asteroids are now rarer and clusters are less dense
Solutions for invisible collisions with welds have been designed and tested
Auto-rotation feature for ship modules has been designed (Easy building mode)
Transponder support for developer created stations has been designed
Player looting system design is being worked on
General system for device storage access for more flexible manufacturing has been designed
Utility box device remote variant asset has been designed
User Interface
Improvements for Ship Safe Mode toggle UI design have been worked on
Station and Ship Manager UI designs have been worked on
Stations and Cities
Upper grid slots' walkway issues have been fixed
The rotations of the ships "Mite" and "Mara" have been corrected in Okim Industries' spaceship shop 1
New city sections are being worked on
City borders / barricades are being worked on
Code
Gameplay
Support for ship vouchers has been added
Unarmed melee animation syncing plus other small melee fixes and options have been made
Accidental deletion of non-empty station inventories has been prevented
More versatile effect support for damages has been added
Transponder feature for developer made stations has been added
Certain specific items within ships now have correct amounts of resources when bought
Auctions with certain specific resource containers now behave correctly
A fix has been made for players being locked to ships that are hidden by instancing
A fix has been made for autobolting only bolting bolts that are visible to the player
A fix has been made for not being able to fix repair job ships
User Interface
Company layout has been reworked
A fix has been made for players being able to promote other players to their own rank
Auction House UI no longer lists auctions when a category containing subcategories only is selected
In-game Designers
Beams are no longer unwelded when moving them with Move or Rotate tools
Beam welds are now included in created modules
Station parts that have been completely or partially built in-game can no longer be removed in the Station Designer
Resaving a station's blueprint in the Station Designer will now remove any parts not part of the station blueprint
Art
Animations and Emotes
Work on melee animations continued
Decalizer & painter tool rigs have been created
Downed animations have been worked on (3rd person)
Other
Base Drone model textures have been updated
Assets for Decalizer tool and Painter tool have been made, these help players insert decals and color their ships while in first person mode