It was added to the invulnerability mechanics when taking a hit, receives feedback from both you and other people close to our development team who tested the game and asked for this mechanic. Fixed some bugs, improved translation, tutorial on the first platform. Nerf na Gladia (she took 4 hearts in her base combo, now takes 3). You can now change the direction of the strokes between strokes.
Are you ready for a tropical island retreat? Then open the Tropical Random Box and pick up some items ready for your holiday paradise! Amongst other items, you could pick up the Tropical Costume Set or Tropical Costume Wings with powerful combat effects.
The Tropical Costume Wings offer the following effect:
On attack there is a 10% chance of increasing your equipped fairy’s element by 40
The Tropical Hat has the following effect:
Increases your health by 600 and your light resistance by 3
The Tropical Costume offers the following effect:
Increases your attack power by 5% and your water resistance by 3
While wearing the complete Tropical Costume Set, you benefit from the following effects:
When you die, the amount of champion level experience you lose is reduced by 55%
Movement speed +1
With the Winged Guarantee, you can also collect the Tropical Costume Wings absolutely free in the NosMall. The item becomes available as soon as you purchase at least 50 Tropical Random Boxes. The item will be delivered to you unpacked.
Open the random box and you’ll receive 1 of these fantastic surprises:
We've release a new official patch for Strategic Command WWII: World at War. Check out the changelog for v1.09.00
GAME ENGINE CHANGES - Fixed a NEW UNITS screen error that kept the OK button appearing as disabled even though it is enabled and clickable (sschnar1). - Fixed an error where Armoured trains did not automatically provoke counter artillery fire that were in defensive range (Will952). - Fixed some localization issues for Multiplayer games that were not translating properly between players in different languages (EarlyDoors). - Fixed a resource supply/strength calculation error that did not see Minor controlled Primary/Industrial resources drop in strength when cut by rail to a Major Primary/Industrial supply source (mdsmall). - Fixed a PBEM++ tournament game 'Save' and 'Quit' error that would end in a CTD. - Fixed an isse that did not properly indicate that an artillery is no longer able to move or attack after an upgrade or reinforcement (Tanaka). - Fixed an error in 'objective' based scenarios/campaigns where the wrong hex control was assigned for occupied but then liberated hexes. - Fixed a naval combat error that did not properly have naval units demoralizing other naval units whenever applicable (Gilber). - Fixed an AI purchase animation error that had it CTD when purchasing and replacing destroyed Carrier units (Ason). - Fixed a bottom edge of the map scrolling and display glitch that would sometimes show units in the wrong positions (Chernobyl, OldCrowBalthazor). - Fixed an HQ attachment range helper highlight that did not always match up with the actual attachment range (Pocus). - Fixed an Engineers/Paratroops error that kept them in Fortification/Prepare mode after being forced to retreat (ElvisJJonesRambo). - Improved an AI HQ position vulnerability issue (Joseph). - Improved GRAPHS screen readability with a relative max value between all nations per category (mdsmall).
EDITOR CHANGES - Fixed an editing Weather zones error that did not keep data separate for each season (Elessar2).
All Campaigns - The French, German and Spanish language versions of the POP UP and DECISION scripts have been improved. - Reduced the attack values for naval units carrying out shore bombardment against aircraft from 1 to zero (canuckgamer). - HQs can now upgrade AA to level 3 (Will952). - Removed the ability for China to research Heavy Bombers as they cannot build any Strategic Bombers (taffjones). - Changed the CONDITION_POSITION settings for DE 106 on moving the British capital to Australia or Canada, so that now it just requires an Axis unit to be present in the UK to fire (rarothl). - Added a CONDITION_POSITION for DE 250 French liberation helper so that it will now only provide a liberated France with extra MPPs if there are no Axis units within 3 hexes of Paris (Mithrilotter). - Dummy Decision 162 that controls the UK convoy to Murmansk now requires all land hexes on the road between Murmansk and Volkhov, plus the town of Vologda to be in Allied hands to fire. - Axis AI Unit script added for a Japanese Kamikaze unit to arrive in Japan (Mithrilotter). - Increased the chance of Germany investing in Ground Attack Weapons in 1939-41 and Japan investing in Anti-Submarine Warfare in 1942 (Mithrilotter).
1939 Campaigns - Alternative deployment locations added for the Unit script #NAME= DE 806 - Indochina Expedition Army UNIT (angriff). - While Italy is neutral, the US will now mobilize 5-7% towards the Axis if there are 2 Allied Amphibious units within 12 hexes of Syracuse Port, or 7 or more Allied naval units within 12 hexes of Syracuse Port. - If Iraq has a pro-Axis leaning then the presence of 1-2 Axis units within 7 hexes of the Suez Canal (122,68) will have a 50% chance per turn of swinging Iraq 25-35% towards the Axis (Mithrilotter). - Amended the Japanese AI to exclude several positions from OFFENSIVE planning deep in China and along the Indian border until the AI is in a better supply position to do so (Mithrilotter).
1939 Race to Victory Campaign - Victory Conditions amended; please see the last page of the Strategy Guide for details.
1941 Rostov Campaign - Fixed a VICTORY script error that did not properly recognize German or USSR victories by the correct end date (petedalby).
Strategy Guides - changed Beirut to Damascus in the section regarding Turkey mobilizing (jjdenver). - Changed the CONDITION_POSITION settings for DE 106 on moving the British capital to Australia or Canada, so that now it just requires an Axis unit to be present in the UK to fire (rarothl).
Note: - Mobilization_2 script for Italy added so they now have a 33% chance per turn of swinging 15-25% towards the Axis if there are 2 Allied Amphibious Transports within 20 hexes of Syracuse Port, or if they have 7 or more naval units within 12 hexes of Syracuse (details correction from the original change made in v1.07.00).
10 whole minutes of new content! Access it via Title > Scene Select > Act 3 Extra. It's just like the regular Act 3 but Varya and Trofimov have fake accents. I think that's the only difference. Yep. mfw i cant marry lubov's daughter because im a jobless leech on society
Improved means by which unused memory is released between scenes
Improvements around fade up behavior and timing on scene load
If a scene is completed in full, Continue button won't appear on title menu (so you don't press it and then just go straight to the final line in the scene)
Fixed some stray textbox and subtitle errors.
Rebalanced music volume in Act 3.
Various animation tweaks across the board.
Fixed a bug where if you hit skip precisely during the glitch sound effect in act 4, the SFX would keep playing into the next line.
Fixed bug where sometimes if continuing into the middle of a scene from Title, certain characters would be deactivated.
Some additional optimization.
Save thumbnail is now also captured when quitting to title menu and when session ends unexpectedly within a story scene.
Fixed some flickering related to volumetric light effect in Act 4.
Made some conspicuously non-shadowcasting lights in Act 4 cast shadows when shining on stuff right in front of the camera. Boots AND shadows?? ive outdone myself this time
By the way, if you have a support request, please tell me via Dogpit Discord, I don't check the Steam forums much, and while my DMs are open on Twitter, Twitter keeps putting messages from non-mutuals into some other inbox and not notifying me? So I miss things?? So fastest way to get my attention to fix your problem is via Discord. Thanx!
CosmicBreak Universal - CosmicBreak Universal Official
CBUNI will undergo maintenance today, Monday, January 25, 2021, from 18:00 (JST). It is scheduled to end after 1 hour, at 19:00.
Balance Adjustments
The following adjustments have been made to Draw Gun, Chain Draw Gun, Draw Gun AMJ, Winberrl AM, and A.L.E. Winberrl AM. - Range: 300 -> 200
Squidol Girl Alpha BD2 - Range: 275 -> 250
The following adjustments have been made to Persecius AM2, as the shield's hitbox was small, making it difficult to block attacks. -Increased the size of the shield's hitbox.
The following parts have been modified so that they can no longer be combo'd with other weapons due to an issue in which the movement distance from a combo would be extended by chaining the combo with other weapon attacks, resulting in a greater than intended movement distance. - Throwing Lios GOLD - Throwing Dracken GOLD - Throwing Icy GOLD - Throwing Daruma R. - Throwing Daruma Y. - Throwing Daruma G. These changes have also been applied to other "Throwing" weapons.
Bug Fixes
Fixed an issue in Union Wars that prevented players from acquiring the Last Attacker award.
Fixed an issue that caused the game to crash with an error when joining a party during a quest.
Fixed an issue in which robots equipped with the "Moving Burst" cartridge were able to ignore the cooldown time by firing everything at once with certain weapons selected. In addition to this fix, the performance of the following parts will be changed. Armada LG@ - Power: 21 -> 14 - Cooldown time has been removed. Fairys AM2: - Power: 9 -> 6 - Number of projectiles: 270 -> 420 - Cooldown time has been removed.
Fixed an issue in which Izuna Kamui Alpha AM3 did not perform attacks as intended. As a result, the following adjustments will be made. - Attacks will now penetrate enemies.
Fixed an issue in which the caster would be unable to move after hitting a target with a lightning strike when using Gloom Rod's "THUNDER BROOM" attack. The following adjustment has been made as a result. - The lightning strike's element has been changed to Beam type.
Fixed an issue in which the NPC "Ouka" did not have the correct parts configuration for the CHAOS Battle "Gouten Returns!"
Other
The number of rooms in Union Wars has been changed. - Union Wars (15vs15): 10 rooms - Union Wars (30vs30) : 3 rooms - Union Wars (Union Battle) : 2 rooms - Union Wars (Rank 11 and below) : 2 rooms - Union Wars (Rank 11 and below) (30vs30) : 1 room
The number of rooms for Event Battles has been changed. - Chaos Battle : 2 rooms
*During the maintenance, players will be unable to access the game. *Please note that the maintenance's end time is subject to change.
Your connection to Oceania is pretty good and you wish you could rent a private server there?
Now it's your time. Oceania has a private server option enabled and can get rented out now! This way we wanna make sure, that almost everyone will be able to play and enjoy the game with the lowest latency possible.
If you are from this region and having problems while playing, please let us know!
Fixed bounce back teleportation of a prone champion through a linked portal trap.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. CRSED is constantly improving and specific fixes may be implemented without the client being updated.