Hey alpha testers! We've been moving slowly but surely. This update mainly has new scenery, audio previewing, along with some bug fixes and small changes. What do you think??
"Chemical Components" quest requirement has been lowered from 55000 to 24000 Blue Wildfires.
Bees and Worms base soul reward increased by 1.
The normal Coins from the Random Box event will now be affected by the gemstones spawn rate. This will make the coins event more relevant on the endgame.
Price of Master Quests decreased.
Bug Fixes
Upgrades' "Unlock" break with some languages fixes.
Rounding issues when using the Max option to buy stuff fixed.
Didn't post an update last week, as most of the work recently has gone into minor refinements and fixes for the UI. Although still heavily into UI work, I've tried to vary the work a bit by adding some new buildings and tweaking systems a bit.
New bridges! This is a more classical look - a golden gate bridge type. There's also a new bridge with a more futuristic look being added - but that one is not quite finished yet.
The econopedia is getting some updates, most recently I fixed the input/output panel. This one will be getting some additional features after the upcoming version.
I've been tweaking collider sizes for icons - previously the status icons would overlap the building category buttons a bit, which meant you could get incorrect inputs. This is now fixed, as is the fire and welfare safety icon blinking red even though conditions have been met.
Using shift + mouse wheel now switches buildings within the same category. This also meant I needed to move the building name to the small cost bar so that it's easy to keep track of what building you have selected currently.
The tutorials have also been tidied up a bit since some recent additions. There will be some more work put into these before the next tutorial (on tourism) gets added in.
We have news about our Game Lockdown Lewd UP! A new free DLC will arrive!
Bunnyhop has caught a cold. It’s up to you to help her out! Make a hot 'n healthy tea for your friend! A tea with puzzles! What will Bunnyhop do when she feels better again?
We have news about our Game Lockdown Lewd UP! A new free DLC will arrive!
Bunnyhop has caught a cold. It’s up to you to help her out! Make a hot 'n healthy tea for your friend! A tea with puzzles! What will Bunnyhop do when she feels better again?
Lockdown Lewd UP! ❤️ New Hope Edition - Team Tailnut
Heyho, you funky sexy lockdown lover!
Bunnyhop has caught a cold. It’s up to you to help her out! Make a hot 'n healthy tea for your friend! A tea with puzzles! What will Bunnyhop do when she feels better again?
Join us for the final broadcast of the Festival of Rail, live on the Steam Store. In today's lineup you can look forward to the finale of our Bakerloo Challenge as well as an exclusive German language section with videos from NordrheinTV, Think Fly New and developer Rivet Games.
Today's reward for watching is the Train Simulator 21 Emote Pack.
The Festival Of Rail sale ends tomorrow (25 January) and includes discounts on a range of Train Simulator 21 and Train Sim World 2 Add-Ons.
First let me say thank you all for your interest in my game! You're all great and I'm thrilled others have the opportunity to finally play something I have worked so hard on for so long. With that said it is time to address the elephant in the room.
PLEASE FEEL FREE TO CONTACT ME DIRECTLY WITH ANY ISSUES
A few issues have come up since launch. Let me first say I thoroughly tested the game from start to finish in the weeks before launch, and I had a team of beta testers helping me for months. Unfortunately issues will always arise at launch.
GETTING STUCK ON OBJECTS
Don't you just hate when you drop a bag of ice at home on the floor and then you can't seem to walk around it? Oh my gosh I hate when I do that! In all seriousness I have decided I'm going to remove the object pick up mechanic from the game which will solve this annoying little problem. In the meantime to avoid getting struck try not to drop objects on the ground in your walking path.
STUCK ON LOADING SCREEN OCTOBER 7th, 2016
This is a weird one for me, because I personally never experienced it in any of my play throughs, but apparently it is real and a problem. I will be dedicating my time to solving this mystery ASAP.
PERFORMANCE OPTIMIZATION
The games is a bit of a system hog due to the imminence amount of detailed objects in the game. I will be addressing this over time.
WHEN IS PART TWO COMING?
How should I know? Just kidding, but seriously I have no idea. These things take time and I need to focus on fixing what needs fixing with part one first and foremost. I do have an outline in the works for Part Two and will be working on it soon.