In any case, we hope to cheer you up with good news: GCH 3.9 will bring support for RPG Maker MZ! We are pleased to show you this small snapshot:
As you can see, you can import all the RPG Maker MZ character generator parts (of base RPG Maker MZ and its Character Generator DLC). This is a manual operation you need to do, GCH 3.9 cannot ship RPG Maker MZ parts just yet. Don't worry though, the import is pretty straight-forward :) !
Beware, you will only be able to import RPG Maker MZ assets that are installed on your machine (so you need to own RPG Maker MZ). This, unfortunately, means that Debian / Ubuntu users won't benefit from RPG Maker MZ assets as it is not available on this platform.
When will it be released?
Like GCH 3.8, this update is a cooperative effort with people from Degica. Some RPG Maker MZ files need to be fixed before the release of GCH 3.9. You need to wait at most a few more weeks.
Is it a free upgrade?
GCH 3.9 is a regular GCH update. So yes, you will be able to upgrade from any GCH:PE version for free.
Other features
Along with RPG Maker MZ support, GCH 3.9 will mainly bring support for larger sprites with the ability to zoom out more (from 100% zoom to 5%). Other small bug fixes are also included.
Fixed an issue where yoke was missing when opening another gallery with yoke selected.
Some Japanese translations have been improved. Thank you to Tein for your help.
A number of small bugs have been fixed.
[UPDATED]
Steam streaming play test completed. You can play Last Evil using Steam Link application on mobile. Instead, there are restrictions below on mobile. - Can't control free camera in gallery. - Unable to zoom in/out in battle.
The achromatic texture of the Healer outfit has become brighter.
Added defeat scene bariation for Patrols. As a result, the number of galleries increased by two.
A new idle animation has been added to the succubus.
Last Evil now support mod! For more information, see the topic User Modding Support in a discussion.
[NOTICE]
Steam cloud does not work in offline mode! This is the constraint that Steam cloud has. Progress is saved in cloud only when running in online mode! Before formatting or changing the computer, you must run it online once or copy the file separately.
Scripting Backend has been changed from IL2CPP to Mono to support user mod. Also, since many source codes have been modified, additional problems may arise. Please inform me :)
I decided that this update is the last major update of this game. Because I think I've filled the volume of the game that I first thought.
Of course, I'll continue to do issue tracking after this. Sometimes I might make a new mode. But I'll spend most of my time developing a next game :)
This update mainly made some adjustments based on the current feedback from players. The specific contents are listed below
Equipped items no longer occupy the warehouse. Considering that the storage capacity problem has brought a bad experience to some players, sorry for the inconvenience. This setting may be adjusted or deleted in the future
Added the switch of auto-saving, now the auto-saving function before starting to explore a new area can be turned on or off freely.
After the hardcore mode is turned on, the legacy acquisition will multiply 125%
Slow down the lapse of time in normal difficulty, avoiding the rapid increase of the minimum danger level
Addition of initial drugs
Training time consuming shortened
Enlarge part of the small menu font
Fixed the bug that the command headquarters could not proceed dispatch mission.
Fixed the bug that French players cannot enter the game normally. If French players have entered the game before, please close the cloud save and delete the Save folder in the game Data folder. Then enter the game again.
Various balance and detail adjustments and other known bug fixes.
We will continue to pay attention to the feedback from players, and continue to update the game during Early Access period. The improvement will including the optimization and adjustment of each game system, the adjustment of the experience and numerical system under several difficulty options, bug fixes, etc. Thank you for your valuable suggestions and feedback. Looking forward to hearing from you.
Today the game is upgraded to version 0.05 I hope you will enjoy this new update! Read below to get all the details. WARNING !! This update makes your old saves obsolete. Sorry for the inconvenience.
-Changed: Modification of the player physics to limit as much as possible the collisions with objects in the world. -Added : The notions of hunger and thirst are implemented with the new game features that go with it. -Added : Harvestable vegetables appear in the map allowing you to eat, as well as at the merchants. -Added : In the inventory, the U key allows you to eat/drink from a gourd or a potion. -Added : Some rivers or water points are now drinkable and allow to fill the gourd. Other rivers are not. But if you swim in the sea or other water points, it will slowly rehydrate you. Beware there are non-drinkable water sources. Modification: the secondary attack of the two-handed sword has been modified. -Added : The hammer now has a secondary attack. Changed : The stamina management has been changed and fixed when using two-handed weapons. -Added: DOT Bleeding has been added. -Added: Drinking a health potion now removes the current DOT.
-Changed: The IU has been reworked to be more readable.
-Fixed: Synchronization of object settings for different languages is now fixed. -Fixed: Various bugs.
-Added : Steam cloud is now available.
-Added the "Alpha_Test" Zone in public for people who would like to access the latest updates before uploading them in the branch. Warning : this zone is available at your own risk.
-Pause menu improved (character freezes) -Added Main Menu feature (you can remove the UI and press 'Escape' to go back) -Added progress bar for the game (Settings menu -> bottom left button) -Level 21 end trigger fixed -Level 20 collider fixed (you can no longer jump out of the map) -Riding horizontal moving platforms properly (NOTE: vertical moving platforms not yet properly integrated) - Performance patches -Level 101 (cool)
-Thanks for reading! If there are any issues, just comment on this post!
Im sorry for the delay, i was supposed to have this ready a week ago, but my life is been a rollercoaster lately. I have so much things going on real life that i can't really sit and work in peace. I don't wanna bore you with the details but, i've spent over 50 hours this month only in transports ._.
But! yesterday i finally completed to move into my new house, and if everything goes allright ill be there for a while. So, witouth further, here is this month's update on Kinky Fight Club
So, What's new?
Ill just put the changelog below, it's short, i couldn't put more time into it this month, but a bigger update is coming soon!
Changelog Kinky FIght Club 1.04C
Added the 10th custom Local character slot!
Added the 10th custom Guest character slot!
Reduced the price of all character unlock slots from 500 to 350!
Fixed one typo in the character selection.
Added a new 5-stage Active-role starting Sex Movement: Prone Doggystyle 3!
Added a new 5-stage Foreplay Movement: Trap breast fondle!
Added a new guest character: Vic, the bard!
Fixed one story error in the first act.
January is being a very complicated month so far, i hope february comes a bit easier. Have a great week friends!
If some of you friends would like to support the game, take screenshots, or recommend this game to your friends, or on forums, exposure and visiblity helps, im trying to get enough money to hire someone to take care of the coding part in the new project so i can focus more on other things (like updates and content for this game)
Join streamer PapaXilion as he checks out the Rough Justice: '84 pre-alpha! Dutch, father of a wonderful baby boy & girl (also known as MiniMe™ and MiniMe™ 2). Dad-level streamer. Expect frequent dad jokes. Moderately terrible at gaming.
WHERE TO WATCH
Mosey on over to his channel on Thursday, January, 28th 2021 @ 9 P.M. CET to check it out!
WISHLIST
You can wishlist Rough Justice: *84 and show us some love and by doing so, keep up to date with our development process.
We're currently planning a number of AWESOME streams for ya'll! Make sure to follow us on social media, here or on Discord to ensure you don't miss 'em.
HIT US UP
Our discord server is alive! You can join the conversation and hang out with other fans on the discord server and talk directly to us regarding your thoughts and ideas about Rough Justice.
SUBREDDIT
Did ya know that we have a Rough Justice: '84 subreddit? Yeah, no- we do. We post recent gameplay clips, artwork so join it to stay in the know!
DO YOU EVEN MELEE?
Melee is a great new app that is currently in Alpha, that is specifically geared towards games and gamers. It is created by the wonderful people over at Imgur. Melee lets users subscribe to the games from which they love to get a feed of memes and gameplay clips. It’s an elegant way to prevent you from seeing jokes you don’t understand or feats of skill you don’t care about. You also can scroll through a popular post’s feed if you’re curious about unfamiliar games. Rough Justice: '84 as well as our other title, Cold Comfort are listed.
Currently, Melee is only available on iOS and Android, but they are planning on releasing a desktop version soon. If you would like to follow our development progress and check out some gameplay footage, simply download the Melee app, and search for Rough Justice: '84.
WRAP UP
So make sure to check out PapaXilion's stream on Thursday, January 28th @ 9 P.M. CET