- Go behind the wheel of the DeLorean time machine and help Marty and Doc fix the space-time continuum as they travel through the many eras of Hill Valley on the Back to the Future™ Pinball table. - Take down the terrifying great white shark threatening Amity Island or turn the tides in several thrilling game modes on the Jaws™ Pinball table. - Help E.T. and his friend Elliott contact E.T.’s spacecraft and return to the stars on the E.T. the Extra-Terrestrial™ table. - Leaderboards, score tracking, exciting social features, and more!
Live through amazing pinball actions on Williams originals like Junk Yard™, The Getaway High Speed II™, or Medieval Madness™ in two exciting ways -- as arcade-perfect simulations in their original form or as remastered videogame experiences enhanced with updated graphics, animated toys, and a host of new features.!
◎Red Cola Adjustment Nerf. The first normal shot is now a little slower. The cost of the main skill is now 4.
Slight buff Strength increased slightly.
Sub Skill Slightly faster generation. Slightly shorter gap. Pizza now has a higher bullet collection rate. When guarded, the opponent will knock back slightly.
Slight buff to Blue Cola The gap after the second normal shot has been shortened slightly.
Coffee: Slightly buffed. The gap after the second normal shot has been shortened slightly.
💻System💻
Added dash gauge specifications.
As you continue to use dashes, the color of the gauge will change, and as it turns red, the time until reuse will increase. To recover the reuse time, you must dash in the direction of your opponent or swing your first normal attack.
-DLC Additional Information-
POP STREET skins are here!
The drinks have been transformed in pop street fashion! Let's grab the victory in a stylish way!
These skins can be purchased as DLC or DP.
In Vol. 1, the skins for Red Cola, Blue Cola, Water and Coffee are released. (Osui-chan and Coffee skins will be added soon).
The Full Metal Armor skin set is also now available for purchase. (*Gold ver is not available.).
Publisher Chorus Worldwide Games and developer Gamechuck are thrilled to announce their fast-paced, genre-defying homage to the arcade action of old, Speed Limit, will be arriving the week commencing February 15 2021, on PlayStation 4 [playable on PS5] (16/02), Steam [including a digital artbook and soundtrack] (17/02), Nintendo Switch (18/02), and Xbox One & Xbox Series X|S (19/02) priced at USD $9.99 / €9.99 / £7.99 / JPY ¥900. To celebrate the launch date announcement, check out the latest action-packed trailer below.
A daily train commute gone wrong: Speed Limit is a one-take, non-stop arcade experience that never slows down. No cuts, no lapses in the chaos, Speed Limit is an old-school action extravaganza boiled down to its core elements: Hard. Fast. Addictive.
Additionally, thanks to gameplay that transports players to a different genre and perspective every couple of stages, not only does Speed Limit keep you on your toes, but it also promises an experience that showcases the very best of retro gaming. From running and gunning inside a commuter train, through tearing up the streets in a convertible, all the way to a speed-of-sound breaking fighter jet, as the speed intensifies, so does the challenge. Speed Limit is fast, varied, and unforgiving. From the moment you start to the moment you die, you are in control. And it'll take all your skill to survive.
A must-play for retro gamers:
A thrilling genre-switching rollercoaster that will test the limits of your reflexes
Gameplay that seamlessly transitions between six different retro genres
Unlockable endless mode
Test yourself against the clock in time trial mode
High-energy synthwave soundtrack
No tweening, no skeletons: All graphics are hand-drawn frame-by-frame
Pyrkon is one of the most anticipated fantasy events in Poland. Last year, due to the pandemic, it went full-online as lectures and presentations on various topics.
We talked about the origins and the design of Gamedec and if it is hard to transfer the ideas from books to a virtual environment, and how to do it properly.
Our Creative Director, Marcin Rybiński, and writer Marcin Sergiusz Przybyłek invite you to watch the video below. Let us know if you want to see more 😎
The video is in Polish, but we've added English subtitles for your convenience.
If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek), or chat with enthusiasts like you - join our Discord channel.
Recently, we released a regular update to Zelter, bringing it up to version 0.4.08. If you have not received this update automatically, please make sure to manually start the update now as we have fixed a bunch of bugs, with a special focus on the ones that prevented you from continuing the game properly.
Before going to the list of updates and fixes, we would like to thank you all for your reports and messages, your continued diligence in reporting bugs and issues has helped to shape this update.
0.4.08 Patch Notes
Save and load system stabilization
For a long time, we have been engaged in fixing the most important problem in the game, the problem with saves. Since we are community-driven developers, we tried to solve this problem as soon as possible, as promised. And with this patch, we hope that nothing can prevent you from fully enjoying the game of Zelter!
IMPORTANT: Data migration will proceed for several minutes upon update. On the first launch after an update, the game may appear frozen for a few minutes.
UI system base improvement
The issues that caused serious errors were comprehensively identified, and the UI system base that caused this was improved
Bug fixes
Fixed a bug when 'Unstable Explosives' item didn't deal damage to bosses
And with that, we conclude this update. Once again, we would like to thank you all for reporting the issues and encourage you to continue doing so as it is with your help that we will be able to make this game reach its full potential.
For more on Zelter, follow the game on social media on the following channels.
We're so excited for The Big Adventure Event! And even more excited to spend some time with you, talking about the game, our development process and our plans for this year! Join us for a Livestream!
When: January 23rd, 11 am Pacific / 7 pm GMT Where: on Steam – #theBAE event page or our store page!