Rock, Paper, Shotgun - contact@rockpapershotgun.com (Ed Thorn)

An image from the demake. It shows a hunter looking at a beast.

The chairs we’ve sat on for five years have begun crumbling to dust in the Bloodborne PC port waiting room, but developer Lilith Walther may have something to tide us over. She’s working on a demake of From Software’s gothic romp that gives the game a chunky PS1 feel.

(more…)

Rock, Paper, Shotgun
Yarnham, but make it chunky
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Imogen Beckhelling)

Hellblade developers Ninja Theory have released a new dev diary showing off some tech they’re using to create the setting for their upcoming horror game, Project: Mara. It’s all set in one location that the devs have meticulously recreated by taking 3D scans of a big modern real-world apartment. It’s impressive stuff – they’ve even made procedurally-generated dust to make it look that much more realistic.

(more…)

Rock, Paper, Shotgun
"We're attempting to do lots of things we've never attempted to do before"
Jan 19, 2021
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Brendan Caldwell)

Ian Hitman, AKA Agent 47, the bald, blue-eyed protagonist of Hitman 3

You know what you’re getting into. The empathy-void assassin of the Hitman trilogy is an anti-Santa who only has a “naughty” list and never a “nice” one. He visits the rich and powerful once every couple of years, to shove lumps of coal down their throat because they’ve been selling AK-47s to babies.

Here he is again in the final instalment of the most recent righteous murder trilogy. Hold Hitman 3 in your hands and you might remark it feels “a bit light”, with the suspicious eyes of someone whose favourite cereal seems to have fewer flakes in the box every time they buy it. But what’s inside still has that crunch and flavour you like, so it’s hard to grumble when you’re stuffing your face. Mmmmm, Emetic Poison Bran.

(more…)

Jan 19, 2021
Rock, Paper, Shotgun
"The name's Seven... Forty Seven"
Eternity's Child Demo - contact@rockpapershotgun.com (Nate Crowley)

Nicolas Cage, beheld by a genuinely frightening animatronic ostrich

It’s a common, fun thought experiment to imagine how you might go about explaining a television or a phone to a medieval peasant. The prospect is challenging, but feels ultimately achievable through the fundamental commonality of the human experience. The thought of explaining “the pending release of a Nicolas Cage film that is legally distinct from the PC game Five Nights At Freddy’s, but which is also 100% an adaptation of said game”, however, makes me want to burst into tears. There are just so many layers of pop culture context accreted in that concept, so much information that is meaningless without a full understanding of the rest, that I just can’t think where to begin.

But you know what? Let’s try. You be the peasant: I’m going to give this my best shot.

(more…)

Rock, Paper, Shotgun
Despite all his rage, he is still just Nicolas Cage
Rock, Paper, Shotgun
New year, old games
Rock, Paper, Shotgun
Jam a mouth on your knees
...