Jan 18, 2021
Tales Of Glory - unityraptor
TOG has been updated with the following feature :

-- A whole piece of Campaign AI rewrote to prevent locking in battles
- Cinematic cam (like the one i did in TOG2) . Press C to enable when spec cam is active
- New haptic design for slicing / stabing moves
- dual sword grab issue corrected
- additional haptics for second hand grip and hand sliding on weapon shaft
- Game launchable through VD Games tab
- Gaze locomotion corrected
- Full vegetation on spectator screen for all maps with GPU rendered vegetation (Beach, Forest,, Woodcamp, Village 4/5, etc)
- Corrected Warlord not fighting
- NPC outfit randomization working again

Cheers,

Jay
Jan 18, 2021
SURV1V3 - Curs0
Hi survivors!

First of all, do you like the game's new cover and logo?
Approaching the final release we'll progressively update all game's assets 😎



The graphic redesign of Santa Carla is almost complete: this time we totally reworked the Monster Joe site, the dinner, the quarantine center and the two gas stations. Enhancing graphics we're also working on performances, removing many bottlenecks.

Big update for Survival mode too: new airdrop events will randomly drop around the city giving you new challenges and new rare weapons to collect!

Enjoy!😉

PS: while downloading the new update, please spend 5 minutes of your time to leave a review!
This is a 2 guys project... It can really help us! 🙏

Santa Carla graphics enhancement
Enjoy the news: 😍

- Monster Joe site's exterior has been reworked, looking more abandoned, being illuminated with new lights and boosting GPU performances







- the diner: overall textures enhancements, added garbage and debris to give the right feeling







- gas stations have been completely replaced, looking more polished and refined and enhancing overall illumination





- quarantine zone has been reworked as well, changing barracks' doors, enhancing laboratory interiors, adding garbage and new lights





Santa Carla is almost complete, in the coming release we'll rework the military base, the construction site and the sewers center.

Hope you like it, let us know! 😋

Survival mode
"You got yourself a fucking gift on your way! Go to the point marked on the map... NOW!
I don't have much fuel, so move your ass! I ain't throwing shit if I see any fucking zombies below, so you better wipe them out!"
(Jeremy Standford, infection day 410)

Survival Airdrop is coming!!! 💣
Enjoy the new random event, adding more challenges for you and your friends. Run where Jeremy tells you and defend the area until he manages to parachute a supply crate containing new special weapons!







We also added a small explanation for survival mode new joiners: Jeremy will introduce the basic logic and give you some tips to get the best out of this mode!

From this version, the zeds will be more resilient, move faster and have improved hearing and sight at night, so pay attention out there! To help you we're adding a digital clock to your forearm tablet. 😎

Last but not least, we've removed the xp point cap so you can fight for the top of the leaderboard 🤬
(the level cap is still in place)

Better zombies!
Zombies are now smoother and more responsive and the attack detection system has been reworked so they will cause damage only when performing an attack action. 💀

New options!
We added some new options:
- audio "below normal" setting for gunshot sound volume,
- new 'floor offset' options to adjust floor height manually (body section)
- for the sack of clarity moving the playing position option from the movement section to the body section of the game options menu 🧐

bHaptics TactSuit
Last but not least, we're adding early support for bHaptics TactSuit.
Thanks to CharlieLima and bHaptics guys for their support!



Enjoy!

New features & tweaks:
- graphics: new logo and new cover
- Santa Carla map: monster joe site redo
- Santa Carla map: dinner redo
- Santa Carla map: quarantine center redo
- Santa Carla map: gas station redo
- survival mode: airdrop events
- survival mode: Jeremy will introduce basic logics for first-time players
- survival mode: zeds will be more resistant, will move faster, will have improved hearing and sight at night
- survival mode: forearm tablet shows the current time of day
- survival: removing xp points cap (level cap is still in place)
- zombies: attack logic redo (zeds will cause damage only when performing an attack move)
- zombies: smoother and more responsive turn animations
- zombies: reducing footsteps sound's volume attenuation at distance and raising volume by 50%
- options: audio "below normal" setting for gunshot sound volume
- options: new 'floor offset' options to adjust floor height manually
- options: for the sack of clarity moving the playing position option from the movement section to the body section of the game options menu
- graphics: doors won't obscure player vision while opening/closing
- graphics: full-screen configuration won't reset anymore to windowed mode when starting game or loading a new map (to resize game window press 'M')
- hospital map: performance enhancement
- how to survive mission: adding longbow explanation
- tablet: adding story mission number in the mission selection menu
- core: bHaptics vest support (early support)

Fixed bugs:
- graphics: zeds arms (still) going through doors
- graphics: weapon slide animation animate at a low frame rate when manually moved
- graphics: hand shouldn't change to pointing pose when overlapping a hidden object (eg. tablet in the backpack)
- graphics: flickering arms on specific poses
- graphics: holo with magnifier scope shows 2 dots when the mag is lined with holo
- arrows: using the trigger to close a backpack containing arrows will grab an unusable arrow
- communications: walkie talkie is not visible when attached to hips (from the options menu)
- nowhere map: fixing some graphical glitches
- hospital map: moveable objects falling to lower floors
- prologue mission: pistols shouldn't be outlined if a player already holstered one of them before
- tablet: survival mission selection shows an empty map name

To get in touch with us, just drop a line on the discussions forum or join our discord channel.
As usual, feedback is always welcome!
Jan 18, 2021
Wall Ninja - SLIDDES
Hi,
MrSliddes here.

Wall Ninja v2.1.0 makes the game a bit easier to play. You can now have the option to show a stamina bar (or circle to be more precise) to show how long you can hold on the wall until you fall off. This can be toggled off for those that want more of a challenge.
The learning curve of the game has been lowered instead of the 90 degree slope it used to be. Area's are now more "fall proof".

The update list:
+ Player now has a circular stamina bar when gripping a wall, showing how much time is left until he falls off
+ Gave painter pete an extra scentence
+ Made Sewers easier
+ Made Bamboo Wilderness easier
+ Made Castle Gates easier
+ Made Blossom Tree easier
+ Made Castle Roof easier
+ Added directional signs over the place for the people that forgot that the only direction is up
+ Updated some sprites
+ Toggle for stamina bar to hide it
+ Reduced game file size from 1.2 GB to 300 MB (somebody found out how to correctly compress audio files)
+ Added test support for Xbox One Controller, this will be upgraded to full controller support in a future update
+ Being inside Castle now lowers wind volume
+ Removed some bugs

If you find any bugs that I forgot to remove please let me know via the community discussion board.

Happy wall jumping!
Ultimate Racing 2D - Applimazing
*Hard tyre improved, making it more competitive with the soft tyre on low tyre wear settings.
Jan 18, 2021
Great Paintings VR - Hubert
- Pictures in the introduction scene are changed
- Light changes on the ground
- Different frames for the paintings
- More paintings
Empire IDLE - KadragonGames
I know its too early to do such a thing. But I didnt like its reception, most of my fans didnt play this game for long enough as well. So in order to not make anyone "waste" theyr time I am removing this game from the store.

If you like any of my games please support them It will keep me making games!
I will also remove or remake or improve those games with negative reviews!

Neutral reviews isnt good enough for me

thanks!
Uphold The Realm - AlkalineDevelopment
I have received a ton of great feedback so far and I would like to thank everyone who took their time to do so!

One of the most common suggestions I have received thus far is that there should be damage multipliers to the various aspects of shooting arrows. Both to add another layer of skill and to prevent some of the more spammy shots that are possible from close range. By popular demand, I have added my first attempt at these mechanics to the game. Details can be found below.

Bow Mulitplers (Additive percentages)
  • Consecutive Shot Multiplier - The more accurate your shots the higher damage you do! The current breakdown is the following -> 0-6 shots is regular damage. 7-18 shots provides a 10% damage boost. 19+ shots provide a 25% damage boost.
  • Bow Draw Distance Multiplier - To prevent spamming shots there is now arrow damage scaling based on how much you draw your bow before firing.
    The current breakdown is the following ->
    100%-75% is regular damage.
    74%-60% lowers damage by 20%.
    59%-40% lowers damage by 35%.
    39% or less lowers damage by 52%.

  • Arrow Distance Multiplier - A long-range shot will provide a 20% damage boost. A very close range shot will lower damage by 20%
New Features
  • Added an optional Consecutive Shot and Bow Draw Distance display to the player's Arrow Hand/Bow Hand. You can find these in the settings menu. You can toggle both of these on and off and switch which hand it's shown on. By default, only the consecutive shot counter is shown on the Bow Hand.
  • Added a slider to adjust the max draw distance of the bow. This is experimental.
Changes
  • Redesigned the Settings Menu.
  • Slightly reworked the Monster movement code. This might help arrow hitbox detection.
Bug Fixes
  • Fixed an issue where you could teleport while holding the bow even if you had Smooth Locomotion turned on.
  • Map timer now properly resets after failing a level if you try again right after.
  • Fixed the incorrect alignment of the arrow hand when drawing back the bow.
  • Fixed an issue where the Wave Info Popup could should negative health after you died.
  • Fixed an issue with the modding tools not properly setting the latest version of the config.

Check out the included modding tools for full game customization!
Jan 18, 2021
Desktop+ - elvissteinjr
This is an update for the beta branch of Desktop+.

New:
  • Added notification/tray icon allowing easier access of the UI desktop mode and quitting Desktop+
  • Added option to reset all settings to default values (Misc -> Troubleshooting)
  • Added additional rename button to the overlay management popup

Changed:
  • It is now additionally checked if the HMD is tracking before deciding to show a VR notification on first launch
  • The dashboard overlay is now opened automatically on first launch
  • "Ignore WMR Virtual Desktops" now takes the source adapter into account instead of just ignoring the last 3 desktops

Fixed:
  • Fixed not reacting to display arrangement changes when there's no active Desktop Duplication overlay
  • Fixed trying to adapt cropping rectangle on display arrangement change for non-Desktop Duplication overlays
  • Fixed Performance Monitor still listing trackers after they had disconnected
Remothered: Broken Porcelain - Modus Games
Patch 1.5.0.1 is now available for Remothered: Broken Porcelain. Fixes include:
  • Resolved an instance where Porcelain could become stuck in his idle animation during a boss encounter. Fixed a very specific situation where Jennifer could become permanently stuck repeating the same animation over and over.
  • Improved the animations when Stalkers grab the player.
  • Added achievement translations for when your Steam client is in a non-english language.
  • Made it easier for [REDACTED] to kill [REDACTED].
  • Enhanced the vault animation to make it smoother.
  • Fixed a handful of typos.
  • Did some more volume adjustments.
Mythgard - Rhino_Leo
Our next developer update will be on Thursday, January 21st where we will be discussing the upcoming expansion, The Winter War!

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