Jan 15, 2021
Furry Shakespeare: Dashing Dinosaurs & Sexy Centaurs - Duck Whitman
- ART: Title changed
No Umbrellas Allowed - HCGS_Seon-geun
In this update, we focused on balancing the economy of the game. The prices of items customers bring to the shop, how quickly the items can be sold, and loan interest rates have all been adjusted. All in all, we wanted you to feel more challenge keeping the books even. Also, we wanted the mid-game financials to be more dynamic. We will keep a close eye on how this update affects gameplay, and will further fine-tune these elements in coming updates.

- Release Notes

New Features

✨ More content have been added to each endings!



✨ New Items!



Improvements

🎨 Overall balancing of game economy.

❗ Fixed some cases where game gets softlocked.

🎨 Events and text have been improved.

🐛 Fixed cases where the store reputation cards did not affect price haggles properly.

🐛 Fixed cases where some customers had their mouth dissapear.

🐛 Fixed a case where more NPC spawned in day 1 than intended.

🐛 Fixed cases where hiding correct cards in private (hidden) card slots resulted in negatively affecting "Appraised by Darcy's" reputation.

🐛 Fixed some omitted cards in items. Will continue to look for more such cases.

🐛 Added scroll to the diary section at the end of day page.

Known Issues
⚠️ Checking cases where appraised value of item is not applied correctly during haggle.

⚠️ Calculator can't receive inputs higher than current store balance when it should.

⚠️ Looking into cases where save files are shown as damaged or missing in save select page.
Jan 15, 2021
Billion Beat - Dronami
Behold, the new Story Beatz feature! Visit the Lie-Berry screen in Story Mode to learn your opponents' backstories. Every time you punch an enemy, it types out one word of their story. Learn what drives your opponents by repeatedly fisting them in the face!

The following bugs have also been fixed:
  • Fixed an issue where changing options in Story Mode would make the music go apeshit.
  • Fixed an issue in which the player could get stuck in a Yes/No menu.
  • Fixed Lawker Room so that it points to the correct left/right fist.
  • Lawker Room no longer requires an additional load when visiting it for the first time in a session.
  • Controller analog input was way too sensitive. Now it's more reasonable.
Saving Grace - Thomas09
1.0.8 Adds so much more inclusivitity and I will add more languages in coming updates!

All dialogue within Saving Grace Has had a complete overhaul with the added support for localization.
Allowing users to change language on the fly whenever they choose!

Localization
The languages translated by a human are:
-English
-French
-Polish
-Russian

The other languages have been AI-Generated. If you would like to help the Localization efforts for Saving Grace, Please Contact me Via The discord pinned in the Community Hub, Twitter or my official support email!

Demon Textures
Along with Localization. Saving Grace has had yet another graphical overhaul. These changes include:
-Plethora of Updated and randomly assigned textures for the demons! To spice up the visuals yet again!

The original texture for the demons was not very good. And now I feel the new textures are leagues above the old. I hope you guys feel the same way!

Visuals
With this update, there has been an increase in atmosphere. Hell now has hellish fog littering the atmosphere so that the players feel like they are more in hell. Along with some creepy ambient music that will make your hairs stand on end!

Thank you so much for all the people who have purchased Saving Grace! You are making this so fantastic!

And I hope this update adds move inclusivity world wide! So everyone can enjoy Saving Grace!

Don't See your language in the supported list? Please Contact me! I would love to add your language to Saving Grace!

-Thomas09 Games.
AI War 2 - x-4000 (Chris McElligott Park)
New beta build! https://wiki.arcengames.com/index.php?title=AI_War_2:Multiplayer_Alpha_And_Beta#Beta_2.716_The_Great_Balance_Curve

You need to use the current_beta branch on Steam to play this one. This one has a TON of balance changes, mostly in the favor of players. Hopefully we have not made things too easy, but we can dial up enemies as-needed.

The overarching goal of this new balance is to make it so that most of your ships get stronger, faster, at lower mark levels, and then get diminishing returns at higher mark levels. Enemy ships largely still get stronger in a roughly linear fashion. This keeps the progressive linear challenge of enemies, while giving you the freedom to invest more widely in techs than you could before.

Frigates also got a number of really major buffs, and should be a lot more viable. Units like turrets, minefields, station-keepers, and other planetary defenses now start with much larger ship caps and then only grow in power -- not ship cap -- as they mark up. No more paucity of turret coverage in the early game, or touring back around your planets to place turrets every time you mark up.

There are a lot of quality of life improvements in general, mostly aimed at informing you better on tech upgrades, and also for purposes of making for a wider variety of playstyles. More balance tuning is expected soon (based on feedback, mainly), but we also have a number of other exciting QoL additions and game-flow improvements planned. This version already makes you a bit less at the mercy of the RNG at high levels of play, but we're going to be doing even more in that area very soon.
Jan 15, 2021
Tower Unite - Caboose700


Hello once again, everyone!

To keep up the tradition of Year in Review posts, we wanted to compile an overview of everything we accomplished at PixelTail Games in 2020.

2020 was a long year for all of us, and we’re very grateful for all of the support everyone has given us throughout it. We wish you all the best in 2021, and we will continue work on getting Tower Unite polished, finished, and out of early access.

The post itself is very long, but it includes a timeline, a section for comparison pictures, and a bulleted list of major updates and the 676 bug fixes throughout 2020.

Checkout the 2020 Year in Review Here!

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

We're also active on Twitter!
https://twitter.com/PixelTailGames

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Jan 15, 2021
Fault: Elder Orb - Ryan Red
Patch goes live at 10:30 pm EST

Content


Greystone
  • Full SFX Overhaul.


Narbash
  • Full SFX Overhaul

Bug Fixes

General
  • Gold bounties on hero kills now grant the intended amount of gold. Previously, the gold bounty increased too much for players on kill streaks.
  • Fixed an issue causing cleave damage to aggro towers and minions.
  • Fixed an issue causing Passives to be affected by Cooldown Reduction.
  • Fixed an issue causing Lock-on abilities to not aggro minions.
  • Fixed an issue causing melee minions to ignore the core.
  • Fixed multiple tooltip calculation errors for Heroes.
  • Fixed Learn Tab description errors.

Items


Aergia’s Cataphract
  • Fixed aura from having 5% attack speed reduction when it should have had 10%.

Aspects

Hunter
  • Fixed an issue causing heroes to get health on minion kills, even if Hunter was not equipped.

Heroes

Ranged basic attack projectiles were increased in a previous patch but did not take effect for certain heroes. Basic attack projectiles now move at the proper speed and are now 30% faster on the following heroes: Twinblast, Sparrow, Muriel, Murdock, Lt Belica, Gideon.


Boris

Maul (RMB):
  • Now correctly applies on-hit effects.


Countess
Shadow Slip (Q):
  • Fixed an issue causing Countess to turn invisible when killed while using Shadow Slip.


Lt. Belica

Void Drone (P):
  • Fixed an issue causing Void drone not dealing damage to enemies with a spell bubble.


Morigesh

  • Morigesh's dark heart skin doesn't have a blue face anymore.
  • Fixed an issue causing Rogues bonus damage to apply on every Basic Attack.

Balance

Towers

We have noticed difficulties in sieging turrets into specific team compositions, to alleviate this issue we will be adding a small time period after minions die under turret for players to continue sieging turrets before their backdoor protection comes back up.

  • There is now a 3 second delay for when structure backdoor armour protections are enabled after minions are no longer within a structure’s radius.

Experience

Increasing this radius to slightly more than double ranged basic attack range will now help to disable ranged characters from freely farming the wave while also zoning away their enemies from lane experience.

  • Experience radius increased from 2000 to 2800 units.

Jungle

Increasing the health pools of jungle camps to slightly reduce the time it takes to clear jungle camps. With the BAT increases, basic attack based Heroes should clear around the same speed while AOE clears should be a bit slower.

Jungle Minion
  • Health increased from 600 to 660.

Red & Blue Buffs
  • Health increased from 1800 to 1980.

Items


Baleful Armour

Transitioning some of the gold value out of Armour and into Health while keeping the Effective Health gained from the item the same should still keep Bale Arm strong, but a bit less oppressive into heavy Physical Damage users.

  • Physical Armour reduced from 60 to 45.
  • Health increased from 400 to 475.
  • Force Shield component replaced with Green Thumb.


Devourer’s Blade

Currently ADC’s lack critical strike chance build paths and are mostly stuck into heavy Physical Power based builds. Trying a change to Devourer’s Blade that will give carries another option when itemizing into critical strike chance should make the build path feel stronger overall while lowering the confirmed damage off of the item slightly.

  • Now has 25% critical strike chance.
  • Physical Power reduced from 70 to 55.
  • Gold cost increased from 3200 to 3400.
  • New component of Targeting Adjuster.


Aergia’s Cataphract

Aergia’s seems to be a bit too weak currently and is being underutilized. Slightly increasing the size of the aura and having the item stack faster and more effectively to make it a more appealing option into heavy Physical Damage and basic attack based team compositions.

  • Reduced max stacks from 10 to 5
  • Increased duration from 2 to 3 seconds.
  • Increased attack speed reduction per stack from 1% to 3%.
  • Aura radius increased from 500 to 650.


Unyielding Mantle

Reducing the duration will require slightly more skillful use of such an impactful active ability and promote more healthy gameplay.

  • Invulnerable duration reduced from 2 to 1.5 seconds.


Fist of the Titan
  • Reduced percent max health physical damage from 2% to 1.5%.

Aspects

Hunter

Now that Hunter is not being granted to all players, increasing the health per last hit and attack speed should bring its equivalent gold value more in line with other Red aspects.

  • Last hit healing increased from 8 to 12
  • Attack speed increased from 20% to 25%

King

Given the amount of kills and assists that are occurring from those who take King, a small decrease in the bonus gold should bring it in-line with other aspects and help promote a more healthy economy.

  • Bonus gold on kills and assists reduced from 25% to 20%

Heroes

In order to help improve the gameplay feel of Fault and make movement and combat more responsive and dynamic, the combat movement penalties are being reduced in efficacy, basic attack cooldowns are being reduced and other under-the-hood movement related changes have been made. Moving, changing direction, using basic attacks and general combat should all feel more fluid, responsive and immediate. While basic attack cooldowns are being reduced, attack speed gained per hero level for all heroes is being reduced so that at the end game, level 18 LMB damage output and basic attack cooldowns remain the same as they currently are.

  • Ranged basic attack movement speed penalty reduced from 25% to 22.5%.
  • Backpedaling movement speed penalty reduced from 20% to 15%.
  • Maximum and minimum movement speed penalties for ranged basic attacks and both melee basic attack hits and misses reduced by about 20%.


Countess
Slash (LMB):
  • Basic Attack Time reduced from 1.2 to 1.05
  • Attack speed per hero level reduced from 2.8 to 1.3.


Lt Belica

Burst Assault (LMB):
  • BAT reduced from 1.3 to 1.15.
  • Attack speed per hero level reduced from 2 to 0.6.
Neural Disruptor (R):
  • Percent Damage Increase per percent of missing mana increased from 1% to 1.5%.
  • Will now reach 100% bonus damage when the target is missing two thirds of their mana.


Boris

Feral Claw (LMB):
  • BAT reduced from 1.35 to 1.15.
  • Attack speed per hero level changed from 3 to 1.25.
Rocket Slam (R):
  • Execute threshold increased from 10/15/20% to 15/20/25%.


Dekker

Ion Blast (LMB):
  • BAT reduced from 1.3 to 1.15
  • Attack Speed per hero level reduced from 2.5 to 1.
Ion Bomb (Q):
  • Maximum range increased from 2500 to 3500.
Ion Bot (E):
  • Radius increased from 390 to 420.
  • Cooldown changed from 12 seconds at all levels to 12/11.5/11/10.5/10.
Ion Boosters (RMB):
  • Movement speed radius increased from 900 to 1100.


Gadget

The reduction in seek speed for her RMB and the cooldown increase should result in the ability being less oppressive given it will also proc her passive less often, while the damage and scaling decrease should make it less valuable and incentivize the upgrading and use of her Q ability at the same time.

Electron Blast (LMB):
  • BAT reduced from 1.3 to 1.15.
  • Attack speed per hero level from 2 to 0.4.
Electron Gate (E):
  • Movement speed boost and slow reduced from 30/35/40/45/50 to 20/24/28/32/36%.
Disruptor Drone (RMB):
  • Bot seek speed reduced from 200 to 100.
  • Base damage per tick reduced from 15/25/35/45/55 to 12/20/28/36/44 (total damage reduced from 105/175/245/315/385 to 84/140/196/252/308).
  • Energy power scaling per tick reduced from 15% to 7.5%.
  • Cooldown increased from 12/11.5/11/10.5/10 to 12 seconds at all levels.


Gideon
Void Blast (LMB):
  • BAT reduced from 1.3 to 1.15.
  • Attack speed per hero level reduced from 2 to 0.6.


Greystone

Greystone’s ultimate was proving to be a bit too reliable and the mana that it returned was a bit too useful for Greystone’s sustained presence and mobility. Increasing the RMB cooldown to match other mobility abilities will help focus Greystone and emphasize good decision making.

Slash (LMB):
  • BAT reduced from 1.2 to 1.1.
  • Attack speed per hero level reduced from 3 to 2.05.
Assault the Gates (RMB):
  • Cooldown increased from 14/13/12/11/10 to 16/15/14/13/12.
Heroic Rebirth (R):
  • Cooldown increased from 180/130/80 to 240/180/120.
  • Percent base mana gained when resurrected reduced from 50/60/70% to 15/20/25%.


GRIMexe
FIRE.exe(LMB):
  • BAT reduced from 1.3 to 1.05.
  • Attack speed per hero level reduced from 3 to 1.5.
BLAST.exe (Q):
  • Acceleron Blast physical power scaling increased from 30% to 60%.
MODE.exe (E):
  • Electron Mode additional basic attack range increased from 130/195/260/325/390 to 200/250/300/350/400.
DEFLECT.exe (RMB):
  • Cooldown reduced from 24/21/18/15/12 to 20/18/16/14/12.
DISCHARGE.exe (R):
  • Now scales with x% Physical Power.


Grux

Grux’s base damage was proving a bit too much even when itemized with no damage. Reducing his base damage while reducing his charge range should incentivize him into a more Bruiser role that was intended for him all along.

Club (LMB):
  • BAT reduced from 1.3 to 1.15.
  • Attack speed per hero level reduced from 3 to 1.6.
Seismic Pull (Q):
  • Max range channel time reduced from 1 to 0.8
  • Max damage channel time reduced from 2 to 1.6 seconds.
Okeros Charge (E):
  • Range reduced from 1200 to 900
  • Base damage reduced from 60/100/140/180/220 to 50/85/120/155/190
Cleave (RMB):
  • Base damage reduced from 35/40/45/50/55 to 25/30/35/40/45


Kallari

Base damages across the board have been reduced and scalings increased to incentivize Kallari to build more damage oriented items. Her mobility cooldowns have also been increased to require more thoughtful use of her abilities. Her damage output potential has increased with these changes but now requires the items to unlock this potential.

Slash (LMB):
  • BAT reduced from 1.2 to 1.05.
  • Attack speed per hero level reduced from 3 to 1.6.
Shadow Veil (Q):
  • On-hit damage over time reduced from 110/120/130/140/150 to 80/90/100/110/120% Basic Attack Damage.
Shadow Strike (E):
  • Cooldown increased from 12 at all levels to 16/15/14/13/12 seconds.
  • Physical power scaling increased from 80 to 90%.
Assassin’s Dagger (RMB):
  • Damage reduced from 75/105/135/165/195 to 55/85/115/145/175 damage.
Assassin’s Execution (R):
  • Base damage reduced from 150/200/250 to 100/150/200.
  • Scaling increased from 80 to 110%.
Assassin’s Tactics (P):
  • Double jump cooldown increased from 14/13/12/11/10 to 20/19/18/17/16.
  • Double jump height reduced slightly.
  • Predation percent bonus ability damage reduced from 10/12.5/15/17.5/20 to 5/7.5/10/12.5/15%.
  • Evisceration bonus basic attack damage changed from 5/7.5/10/12.5/15 to 7.5% of physical power.


Khaimera

Hack (LMB):
  • BAT reduced from 1.2 to 1.1.
  • Attack speed per hero level reduced from 3 to 2.


Kwang

Slice (LMB):
  • BAT reduced from 1.2 to 1.1
  • Attack speed per hero level reduced from 2.5 to 1.5.


Morigesh

Morigesh has proven to be more of a burst mage than desired and the following changes should shift some of her power away from her main abilities and over to her passive. Her Swarm has been tweaked to help become more of a staple of her kit, while her passive has been made to refresh from basic attacks and abilities. All of these changes should result in Morigesh being able to do the same or more damage output as before but simply over a longer duration of time, emphasizing and bringing out her combat mage identity.

Shiv (LMB):
  • BAT reduced from 1.3 to 1.1.
  • Attack speed per hero level reduced from 2 to 0.6.
Pestilence (Q)
  • Damage lowered from 60/100/140/180/220 to 55/90/125/160/195
  • Bonus damage on Marked targets reduced from 25% to 20%.
Swarm (E)
  • Cooldown reduced from 18/17/16/15/14 to 16/15/14/13/12
  • Damage reduced from 80/110/140/170/200 to 75/100/125/150/175.
  • Health per Stack reduced from 5 to 4 and Healing Energy Power scaling increased from 3 to 5%.
Mark (RMB)
  • Damage reduced from 60/95/130/165/200 to 55/85/115/145/175
  • Range decreased from 1450 to 1350.
  • Cast time increased from 0.22 to 0.3 seconds.
Festering Toxins (P)
  • Total base damage reduced from 9-45 to 6-30.
  • Total energy power scaling increased from 6% to 15%.
  • Basic Attacks and Abilities now refresh the duration.


Murdock

(LMB)
  • BAT reduced from 1.3 to 1.1.
  • Attack speed per hero level reduced from 2.5 to 0.85.
  • Buckshot (Q)
  • Physical Power scaling reduced from 120% to 100%.


Muriel

(LMB)
  • BAT reduced from 1.3 to 1.15.
  • Attack speed per hero level reduced from 2 to 0.45.
  • Consecrated Ground (E)
  • Shield increased from 50/70/90/110/130 to 60/80/100/120/140.
Reversal of Fortune (R)
  • Knockup radius increased from 600 to 650.
  • Knockup reduced slightly.


Narbash

Mallet Strike (LMB):
  • BAT reduced from 1.5 to 1.2.
  • Attack speed per hero level reduced from 2.5 to 0.5.
March (Q)
  • Radius increased from 1300 to 1450.
  • Movement speed increased from 25/30/35/40/45 to 35/40/45/50/55%.
  • Mana cost reduced from 80 to 65.
Crash Bang Boom! (R):
  • Channel can now be cancelled by the player..


Riktor

Shock Whip (LMB):
  • BAT reduced from 1.2 to 1.1.
  • Attack speed per hero level reduced from 1.5 to 0.55.
Electro Whip (Q):
  • Damage reduced from 70/115/160/205/250 to 65/110/155/200/245.
Chain Pull (RMB):
  • Cooldown decreased from 20/19.5/19/18.5/18 to 20/19/18/17/16.
  • Mana cost increased from 70 at all levels to 70/75/80/85/90.


Sevarog

Sevarog was always intended to be a flex pick between jungle and offlane, so increasing the amount of passive stacks Sevarog receives from Jungle Buffs, Hero, Raptor and Prime Helix kills now helps Sevarog scale in the jungle like he does in the offlane. Reducing the range of his Phantom Rush slightly and increasing the cooldown will help Sevarog be a bit more vulnerable in the early game and require more awareness from players before he scales into the mid and late game.

Colossal Strike (LMB):
  • BAT reduced from 1.4 to 1.2.
  • Attack speed per hero level reduced from 2 to 0.35.
Phantom Rush (RMB):
  • Cooldown increased from 16/15/14/13/12 to 18/16.5/15/13.5/12.
  • Range per Passive tier reduced from 900/975/1050/1125/1200 to 800/900/1000/1100/1200.
Reaper’s Gain (P):
  • Stacks from Jungle Buffs increased from 1 to 4.
  • Stacks per Hero, Raptor and Orb Prime kills increased from 3 to 8.


Sparrow

Sparrow has received a slight rework to most of her abilities. Her Mark of Precision was proving to be underwhelming, so an attack speed steroid was added to the ability and the number of attacks to reach maximum stacks from a marked target was increased. Her passive is now a buff to herself, granting bonus basic attack damage on consecutive hits against any enemy hero. Her ultimate now grants additional attack range and physical power, while her Q now has a slight slow to help tie all her abilities together.

Arrow Shot (LMB):
  • BAT reduced from 1.2 to 1.
  • Attack speed per hero level reduced from 3.8 to 1.8.
Hail of Arrows (Q):
  • Now slows units within its radius by 15/18/21/24/27%.
Mark of Precision (E):
  • Now also grants 20/25/30/35/40% attack speed for 3 seconds.
  • Passive stacks on empowered basic attack reduced from 1/2/3/4/5 to 3.
  • Bonus Passive stacks from basic attacks on marked target reduced from 4 to 1.
Inner Fire (R):
  • Now also grants 270 additional Basic Attack Range and bonus Physical Power equal to 15% of Physical Power for the duration.
Relentless (P):
  • She now gains percent bonus Basic Attack Damage on consecutive Basic Attacks against any enemy hero instead of bonus Basic Attack Damage on a singular enemy hero.


Steel

Fist Bash (LMB):
  • BAT reduced from 1.2 to 1.15.
  • Attack speed per hero level reduced from 3 to 2.
Forceshield (E):
  • Max lifetime reduced from 4/5/6/7/8 to 3.5/4/4.5/5/5.5 seconds
.Shield Slam (R):
  • Total knockup and stun time reduced from 1.6/2.1/2.6 to 2 seconds at all ranks.


Twinblast

Twinblast’s Rapid Fire didn’t have the impact and feel-good potential that it could, while his ultimate was proving a bit too volatile in late game considering on-hit effects are being triggered at full effect on both projectiles. Power has been shifted from his ultimate to his RMB, making both abilities more healthy and good feeling overall.

Pistol Shot (LMB):
  • BAT reduced from 1 to 0.9.
  • Attack speed per hero level reduced from 1.5 to 0.55.
Rocket Dash (E):
  • Now grants Ghosting while dashing.
Rapid Fire (RMB):
  • Attack speed increased from 10/12.5/15/17.5/20% to 20/30/40/50/60%.
  • Attack speed per passive stack decreased from 3% to 2%.
  • Duration changed from 4 seconds all levels to 3/3.5/4/4.5/5.
Ventilate (R):
  • Percent Basic Attack Damage for side projectile reduced from 30/40/50% to 15/25/35%.
Bless Unleashed - [CM] Rosso
We will be undergoing maintenance to improve service quality.
Please refer to the details below, and we apologize for the inconvenience.


■ Server Maintenance
- Regions: NA, EU, ASIA region
- Schedule: Jan 16th, 2021 03:30 - 05:00 (UTC)
- Details: Fixed bottleneck issue in a certain quest / Server stability

※ Notes
- Connections to the game will be terminated as soon as maintenance begins, and players will not be able to connect to the game during maintenance.
- Maintenance may change, be extended or end early according to the situation.

Thank you.
Jan 15, 2021
TurnTack - cold_9317
Good morning.
This is Jipang2Games.

We have officially released it.

Thank you to all the early users who have provided a lot of feedback and help.





I think you will be able to play the game without as much bugs as possible, but it can't be without bugs at all.

Even after the official release, we will continue to monitor bugs to fix and make the game fun for users.


Thank you.
football girl - BlueSky
football girl free for a limited time
...