a real-time stock purchase system has been developed. Players can purchase stocks at any time and the stocks will refresh in real time.
made a small game: dyeing lamb
bug
fixed the collision of China Travel Map
the interface may not disappear when the building card uses large houses
Single production, no testers, if there is a bug, contact me in time!!!! Looking forward to your feedback, I will revise it in time! Can add official QQ group: 1060671582
3) Happy Hour eventWhen you stay at server at this time, you will get rewards) - 18:30 Chaos Max(30EA) - 19:30 3nd Gacha Ticket (1EA) - 20:30 One day Bonus Pack
4) Theme park - 2021-01-15 ~ 2021-01-17 12:00 ~ 19:59(8Hours)
The server will be down for maintenance on January 14th around 12am PST (8am GMT and 11am MSK). The maintenance will last for about two and half an hour. We will send you 30 coupons as the compensation afterwards.
What’s New
1. New Content - Added a new 5-star dark mage, Dee Dum, and a 5-star dark warrior, Oubrecht
a. Dee Dum Gruesome warlock, Dee Dum, has no qualms about eating his victims. The blood of his enemies is an elixir to this dark magician, strengthening his malevolent powers, lending a demonic edge to his sorcery.
Dee Dum can do both melee and range damage. He can buff himself and defuff the enemies.
b. Oubrecht King of Winstantine. He fought for immortality in his later years. When he heard that Dolan had an orb that could immortify his soul, he started a war against Dolan. Eventually, he was cursed for taking the elixir from a sas who was a second incarnation of the hell being.
Oubrecht can add shield for himself and restore health. He can also taunt enemies and deal dark damage at them.
Both of the new mercenaries can be recruited from the event pool using Carnival Crests (and this is the only way to get them for now). Other ways to get them will be available after the event pool ends.
- New Oubrecht pack and Dee Dum Pack are available in the Shop now. (Each can only be purchased once.)
- New costumes added. Arbitrary Warlord-Kara, Sacred Harmony-Kassandra, and Imperial Warden-Afra.
2. Function Optimization - Optimized the dialogue review function. It can now be closed correctly during boss fights.
- Optimized the display of the 7-day goals. The finished ones with rewards to get will be shown on the top of the page.
- Optimized the effect when there are tasks to be finished and when you receive rewards of them. They are easier to collect now.
- Optimized the Resource page in Diamond Shop. It can now recommend items for players.
3. Bug Fixed - Fixed the description mistakes of tasks in Endless Clicks.
If you have any thought or question about the game, please join us on discord to let us know. https://discord.gg/yqnWAgm
Hello there, here is a big update and fresh roadmap. I've made lots of changes according to your feedback, so now I need your respond to direct the future development.
The list of changes:
Egypt faction with its own units, heroes, standard and AI features.
Missions 9 and 10. Mission 10 opens Act 3.
Lots of visual content in Egypt style.
5 new music tracks (1 track is for mission 9 and 4 other tracks are for the east maps theme).
Dead face for units (also female face and egypt face).
Difficulty levels. Now there are two: normal and easy. If you choose easy one and beat the mission, you'll be able to play next missions in the campaign, but you won't unlock the map for custom battles. Difficulty levels now affect campaign badges and comletely replace extra gold system which was not good enough.
Special flags. This is an improvement of the flag on the cart in Mission 3. You can't hire units on the special flags while you have at least one regular flag. This thing adds strategy difference. These flags are used in the new missions and marked with a red star on the map.
Damage of catapults was balanced. Direct shot damage was reduced, AOE damage now cannot be less than a certain value.
Missions 4, 5, 8 was little rebalanced. Also all the missions now have easy versions.
AI was improved.
Catapults targeting logic bug, missiles sound bug and some other issues were fixed.
Extra Gold system was removed. It was replaced with difficulty levels.
Menus Help option (F2) was removed. Now you can't switch it off.
Map list was added to custom battles lobby.
Roadmap
I plan to add new missions. In Act 3 there are one more mission in Egypt and two in Asia Minor. Act 4 will include one battle in Africa, one battle in Spain and the final battle. Missions 12 and 13 will include new faction - Persia. Also I hope to add some additional maps for custom battles. I plan to provide full controller support, new hire interface with units description and other languages support. And of course I want to add Multiplayer mode!
The order of these things is not exact and may be changed, and of course I will still react to your comments and reviews. Thank you very much for your feedback, and I want to see more to be sure I move in a right way.
Here's a quick update to showcase how the new African Campaign is progressing. I've made some great progress and I'm really keen on the direction it's going. Have a look at the city below and let me know what you think.
New Maps
The new campaign will feature a range of areas across African. You'll play across vast deserts, build amongst mountain-ranges and along the northern coast. I've changed up the visual style and I hope you guys like it.
Regional Building Variants
Being so far away from Italy, your Roman styled buildings have undergone a transformation. While they are still distinctly Roman, they've taken on a new color pallet and decorated with a range of African centric flora.
Here's an example of how the Artist Studio looks now.
All of the original buildings will use these region specific designs when playing in the African Campaign. When you're playing in Sandbox Mode, the visual style of the buildings will be determined by the map itself. All of this is still under development.
Achievements, Stats & More
With the new campaign comes a range of new scenarios and associated achievements. You'll still be able to unlock most of the old achievements in this new scenario since they are tied to buildings and resource generation (and you'll be able to build all of your old buildings in this new area)
New Buildings
Now that all the existing buildings have been adjusted, work on the new building chain has begun, I hope to have some new buildings to showcase over the next few weeks!
Like usual I'm keen to hear your feedback and thoughts, feel free to create topics on the community board and i'll get back to you.
This is the largest Auro patch since 2.0 back in 2016! You're gonna wanna check this one out!
Beta Monsters and Beta Spells are only available in Custom Matches, so be sure to turn them on in the Custom Game Screen, if you’d like to try them out.
New Achievements
Creature Changes Adjusted: Water squids are now called Krakens. Adjusted: Brutes will also bounce anyone bumped into them back in the direction they came from. Adjusted: Charles will now bump Auro backwards, whenever Auro bumps them. Adjusted: When Charles bumps Auro he will follow, even if there are Flames, or Floe. Adjusted: Charles will also bump anyone bumped into him back where they came from. Adjusted: Brutes, Charles, Flat Slimes, Krakens, & Yetis can now be selected as targets for the Dash spell, allowing you to bounce, or bump off of them. Adjusted: Foxy will now display a targeting reticle on nearby tiles she could attack this turn. Bugfix: Slimes now wait until they finish moving before turning flat. Bugfix: Slimes are now heavy when frozen. Bugfix: Troggles no longer cause a crash if they charge over a Cursed Kid. Bugfix: Troggles now Bounce if they charge over a Flat Slime. Bugfix: Troggles no longer kill anything they’re pushed into when in their Charging state. Bugfix: Krakens are now vulnerable to Smokey Flavoured bounces. Adjusted: Immovable creatures that walk over Flat Slimes, will now kill the slime.
New Status Effect Static charge: Three strikes and you’ll be overloaded and struck by lightning at the end of the turn. Use an attack to discharge this effect, knocking creatures backwards an extra tile. If you're overloaded, your bumps will stack push when they discharge.
Auro Extended Universe - Beta Spells Static Swap: Change places with an adjacent monster, and both gain 1 static charge. You can use this ability twice before it expires.
Flip. Charge into an adjacent creature and flip them over your head. Leave Votices on both departed tiles.
Ultimate - Summon The Kraken. Summon a Kraken on a tile destroying it and bouncing everyone adjacent away. Anything on the targeted tile is devoured.
Auro Extended Universe - Beta Monsters New Creature type Elemental Motes - Elemental Motes fly slowly towards Auro before exploding with a unique elemental effect. Auro can bump them to push them away before their elemental explosion occurs. When an Elemental Mote spawns in it brings with it an elemental effect that it leaves that tile.
New Creatures Gusty Mote (Silver+): Bounces everyone adjacent away. Spawns on a Vortex.
Icey Mote (Gold+): Freezes everyone adjacent, and Freezes all adjacent tiles. Spawns on a permanently Frozen tile
Flaming Mote (Platinum+): Applies Smokey Flavour to everyone adjacent, and destroys its tile. Spawns on a Flame.
Zappy Mote (Platinum+): Applies 2 Static Charges to everyone adjacent.
Zappy Bat (Platinum+): On bite, these bats apply 1 Static Charge to Auro, and teleports to a random tile 3 tiles away from Auro.
Flaming Lich (Gold+): Similar to other Liches, but applies Smokey Flavour to Auro based. Also leaves behind Flames, instead of vortices when bumped.
Zappy Lich (Platinum+): This liches attack applies 1 Static Charge to Auro. But it can use this ability whenever Auro casts a spell in its range, provided its ability isn’t on cooldown.
Gusty Lich (Platinum+): Similar to other Liches, but bounces Auro based on their relative position/direction, leaving a Vortex on Auro’s old tile.
Enraged Yeti (Platinum+): Spell Immune and Immovable creature that will deal 1 damage, Freeze you, and throw you over its head if it gets in range. It will Freeze and throw any creature bumped into it over its head as well. If you manage to burn, or drown it, it gets faster and angrier.
Cursed Vargas & Cursey Bat (GrandMaster+): A seemingly normal bat that if defeated will transform into a Cursed Vargas. Cursed Vargas has a dash-suplex combo, so keep your distance, or lure him to dangerous terrain.
Devilish Trickster (GrandMaster+): Like other Tricksters they can swap places with you, but Devilish Tricksters swap with you when you try to cast a spell. Your spell still occurs, but now you might be the target. Unbumpable - Devilish Tricksters can always swap places with you even if you ever try to bump them.
[Defunct] Furry Yeti: Spell Immune and Immovable creature that will deal 1 damage, freeze you, and throw you over its head if it gets in range. It will freeze and throw any creature bumped into it over its head as well. If you manage to burn, or drown it, it gets faster, but loses its defenses.
Custom Game Mode In addition to choosing what rank you’d like to play, custom games can now include any of the new beta creatures and beta spells you’ve seen in these patch notes. Choose between Zappy & Cursed Bats, Between Furry and Enraged Yetis, and select the elemental type of the Motes & Liches you’ll encounter.
You can also customise your spell loadout with each slot selected individually.
Adjusted: If Beta Monsters are selected, the creature turn order changes from Freeze -> Bounce -> Bump -> Damaging Bump -> Regular -> Troggle -> Fire Mote ->Trickster To Bump -> Bounce -> Freeze -> Damaging Bump -> Regular -> Troggle -> Fire Mote -> Trickster Adjusted: If Beta Monsters are selected, the score goal for Platinum is reduced by 10.
UI Updates Updated: New and adjusted descriptions of many creatures in help mode. New: While in help mode, it will now display which tiles a Monster can attack when you mouse over it. New: The camera is now better at following Auro when he’s pushed around. Updated: Some creatures now have additional effects on their abilities.
We plan to perform a regular maintenance("MA") to update new content as in following. Please note that you're unable to play the game while MA.
Server Downtime - January 13 @ 9PM - 00AM (3h) (Pacific Time, In-game Time) - January 14 @ 7AM - 10AM (3h) (Central European Time) - January 14 @ 1PM - 4PM (3h) (Philippines Time)
*The end time is subject to change depending on the situation. *You can enter #time in the game to check the current in-game time.
[EDIT] Maintenance is over at 10:20 PM (Pacific time).
Patch Note
1. NEW FASHION ITEM - 12 items for the female teen body type - 13 items for the male teen body type - 8 items for the female kid body type - 8 items for the male kid body type - 8 items for the female idol body type - 9 items for the male idol body type
2. NEW MUSIC - Give It All Back by Mallz, Deron Alek & Cartel by CARTEL ( Difficulty 4,6 ) - In Tune (J. Glaze Remix) by KELLEE MAIZE ( Difficulty 4,7 ) - Julian Rhine - The Journey of Julian Rhine - 13 Feel Like I Do by JULIAN RHINE ( Difficulty 4,6 ) - OutsidersWWI - Who is that by OUTSIDERS WWI ( Difficulty 5,9 ) - Love by LILLY WOLF ( Difficulty 3,5 )