CountryBalls Heroes - Neleron
Hello everyone,

It's time to show the results of the community survey.
Thank you for helping us choose what countryballs we should add.
We are very pleased that more than 390 people who supported us on Kickstarter have been involved in the process of creating the game.

Results:

Popularity-based voices multiplied by "Vote Power"

Countryball Unit 1
Japonia ( Winner ), UK, Poland, Canada, Czech Republic

Countryball Unit 2
Vatican City ( Winner ), Poland, USA, Germany, Russia

Countryball Hero 1
Hungary (Winner), USA, Poland, Germany, UK

Countryball Hero 2
North Korea (Winner), UK, Canada, Australia, Poland

And what would it look like if we took into account only the number of votes:

Voices based on popularity:

Countryball Unit 1
Poland ( Winner ), Japan, Germany, Canada, Czech Republic

Countryball Unit 2
Germany ( Winner ), Poland, Japan, Vatican City, Japan, USA

Countryball Hero 1
Poland ( Winner ), Vatican City, Germany, UK, Hungary

Countryball Hero 2
UK ( Winner ), Germany, Poland, Canada, North Korea

Additionally:

We decided to add Poland with the right colors, in the form of a separate faction.

We appreciate your support and believe that even though Poland has lost... Poland won!
Due to the structure of the whole game, it is not possible to do it in the form of "reskin" therefore Poland with normal colors will be treated as a completely new nation. I hope you will be pleased with this solution.



Progress Update

We are constantly working on it, we have already implemented more than 80% of your feedback.
When we finish the entire list, we will add it to the build on Steam.
In the plans, we have to give x2 updates before we enter the beta phase.


Communication
As usual, we invite you to follow us on our other communication channels, where you will find much more information.
Discord:
https://discord.gg/PGx7xGF
Like us on Facebook
https://www.facebook.com/gaming/CountryBallsHeroes
Subscribe on Youtube:
https://www.youtube.com/channel/UCWATigrkk0dfec9GrI1FANw

This also helps us a lot😊

That's all folks.
Cheers


Jan 13, 2021
Mason: Building Bricks - Telegmatic
New content:
  • 5 road bricks have been added to the modernity collection.
Jan 13, 2021
Stars End - Dev Konstantin
Hey Everyone,

We got very exciting three weeks ahead! Having completed several major projects that were in the works for months, we are ready to finally take Stars End to the Alpha milestone later this month. Here`s a preview of the upcoming updates.

Update 51 - Fixes & Space vehicle updates
This week we are releasing major update 51 - that includes few dozen fixes to various issues that were still plaguing Stars End, as well as a major rewrite of the space vehicles. You will be able to do horizontal lift of and landings now, with auto-pilot options for both take off and landing.


Update 52 - New Characters
Next week with our 52nd update we are finally releasing the brand new characters. These would be used both for the player character, and all the NPCs. Here`s a small preview (note it`s a low quality editor screen)



Update 53 - Prologue Sequence
As we continue with our 53rd update - we will be revealing new intro sequence taking place on the Titan Generation Ship, with player waking up from stasis onboard of this capital ship, interacting with NPCs, getting some backstory and making his way down to the Beta Prairie planet in the landing capsule.

Update 54 - Alpha Milestone
And finally with the 54th update - tying up some loose ends, adding more visual improvements and completing work on making other planets more playable - we`ll finally reach the Alpha milestone.

Road to the Beta Milestone
From that point on for rest of the year we`ll be working on adding a lot of additional content and features, having the base foundation of the game more or less complete, and hopefully reach be beta milestone towards end of the year.

Thanks for your continuous support, and we can`t wait to share all these exciting updates with you!
Jan 13, 2021
Kilta - myTrueSound
The December update got delayed because of technical and health reasons and we apologize for that. This patch mainly introduces new features that enable item reforging and adds positional effects to the deployment phase.

NEW FEATURES
  • Added positional effects to battles that offer certain types of buffs and debuffs depending on how the party is laid out on the grid.
  • Added a feature called Blacksmith, which enables item reforging. The players are now able to reforge 3 items into a new item.

CHANGES
  • Improved the dialogue system.
  • Shortened the amount of time needed to trigger mouseover events in the deployment phase. I.e. when opening detailed unit information by hovering over units with the cursor.

BALANCE
  • Added a feature where units are now more likely to target enemies on the same file.

BUG FIXES
  • Fixed a bug where Elin's tooltip would go out of bounds.
  • Fixed other miscellaneous bugs.
Ghost on the Shore - Ken Q
We’re now a team of eight and rolling like never before. Always ready to tackle a new challenge together! We like to think it’s because we all put a bit of ourselves in the game - from the community manager to the CEO.

The stories don’t end with us. Our friends and families become a part of the team too. They often deliver the handwritings for letters, journals and notes within the scene. And you’ll find many drawings created by the children of our crew members. We love watching our little artists create something that can live on within our game. In a way developing Ghost on the Shore is a family business and combines the stories of us all.



Our community is very much part of it too. They have contributed to the game in so many ways! If you’d like to be part of this, we’d love to meet you. Please join our Discord to learn more about our events.

Thank you for reading!
TheKristi
SWORD ART ONLINE Alicization Lycoris - Beru
Dear Sword Art Online fans,

Thank you for playing SWORD ART ONLINE Alicization Lycoris.

The latest patch “Ver 1.21” has been released to fix major / minor bugs. Please see below for details.

Ancient Apostles: The Reaper of the Woods

Main Quest
✔️ Fixed the issue where the player was unable to talk to the scouts in order to proceed the event.

Online Multiplayer
✔️ Fixed the issue where the loading would not end while playing the quest “Reaper Reborn” under certain occasions in online multiplayer mode.

Thank you again for your continued support, patience, and feedback.
Klotzen! Panzer Battles - blitz
Hi everyone,
I thought of sharing some of the graphical updates we've been working on, but first some background.

The last development period was spent mostly working on behind-the-scenes items.

Adding/updating game systems, streamlining gameplay, AI, resolving bugs and the similar. Major problem with this is that there isn't much I can show in terms of progress.

Good thing is, we also did some GUI updates, and brought all the menus in the shape where I feel comfortable sharing them. Still some ironing left to do, but this is enough for you to get a feeling of how the game will look like.
I hope you'll like them, but either way, I would love to hear what you think.









Can't Drive This - The Captain
Hey everybody,

we hope you made it through the holidays and the new year well!
We're getting close to finishing up, and are marching full team ahead towards the full release of Can't Drive This. As such, we prepared a new update for you of course, with Build #6050491.

As of today, you can finally earn your bragging rights in our brand new shiny Leaderboard!



What good is a high score, if it's not for the world to see?
From now on, all 2-Player online Yardage matches are automatically added to the leaderboard. So find yourself a builder or a driver, and get your names up on that wall!

The leaderboard is located in the main menu.


As usual, here's a fine selection of bugfixes:
  • Fixes an issue where the game sometimes crashed when not connected to the internet
  • Fixes a bug where the tutorials wouldn't play any sound
  • Adds additional missing credits
  • Fixes a bug where UI would disappear off-screen
  • Minor wording changes
  • Fixes an issue where Graphics Settings were missing sometimes
  • Reduces the number of tricks needed to unlock an item
  • Fixes a bug where controller vibration would sometimes not work

Let us know what you think!

Cheers
Jan 13, 2021
Waiting For The Raven - Musclebird
Changes



  • Fixed SSOF Expedition dialogues so the player will never be stuck due to lack of resources or any other reason…

  • Recruiting agent quest will now tick the objective if the player had already recruited one employee…

  • The options menu will no longer look blurry…

  • Added an option to toggle fullscreen / windowed.

  • Quest information could be viewed in full screen by pressing the “?” button next to the quest description…

  • Information about Ceasars Cypher in the book has been corrected.

  • A Bug which did not allow the player to ditch corpses in the sea or bury them in the forest has been fixed.

  • Fixed an issue with the pirate ship event which allowed the player to defend the ship only if all of it’s 6 guards are in it.

  • Fixed an issue with the final duel and a dialogue description which did not fit the player’s decision...


Project Existence Testing Environment - Olof - Arctic Theory
Hey everyone!

I wanted to give you guys a little insight into what we are planning and how we’re going to do things in the coming weeks.

Last year, we were focused on the breadth of features, mechanics and technology. With Project Existence, we could implement things very quickly and run tests, while focusing on mechanics working correctly, without having a fully realized gameplay loop or a lot of content.

The next few weeks (and months), we want to focus on the depth of the features we are working on next. We have two major features in the works that we want to have fully fleshed out and realized before we move on to the next thing, and this is what you’ll be seeing slowly coming together in Project Existence.

In order to do this effectively, we are removing the manufacturing system from the prototype. Since the features we are working on will introduce some drastic changes to how players interact with the world and its systems, we agreed that keeping manufacturing in would just end up being a distraction for the team.

If we were to keep the factory system in as it is, it would mean we’d be spending a ton more time making sure the new features work with the old systems, fixing bugs and balancing to tie everything together. By putting manufacturing on the shelf, we can fully focus on development of the new features, and spend the time making them even better instead of constantly chasing after bugs.

This doesn’t mean manufacturing is gone forever.

Manufacturing and automation was always a part of the core pillars for our game, so when we feel the time is right, we’ll be going back into those systems and optimizing them to fit the rest, and make it even better.

We just released an update introducing some camera and control changes! With this update, we also switched to a different technology for our databases, so the world has been reset - meaning your bases and inventory is starting from zero. Manufacturing has also been removed, for the reason I mentioned earlier.

We’ll still be updating Project Existence quite regularly, implementing new things and testing out features - and we really appreciate those of you who are interested in trying these out and giving us feedback.

If you want to know more and stay updated on what we're working on, make sure you join us on Discord!
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