It's time to show the results of the community survey. Thank you for helping us choose what countryballs we should add. We are very pleased that more than 390 people who supported us on Kickstarter have been involved in the process of creating the game.
Results:
Popularity-based voices multiplied by "Vote Power"
Countryball Hero 2 UK ( Winner ), Germany, Poland, Canada, North Korea
Additionally:
We decided to add Poland with the right colors, in the form of a separate faction.
We appreciate your support and believe that even though Poland has lost... Poland won! Due to the structure of the whole game, it is not possible to do it in the form of "reskin" therefore Poland with normal colors will be treated as a completely new nation. I hope you will be pleased with this solution.
Progress Update
We are constantly working on it, we have already implemented more than 80% of your feedback. When we finish the entire list, we will add it to the build on Steam. In the plans, we have to give x2 updates before we enter the beta phase.
We got very exciting three weeks ahead! Having completed several major projects that were in the works for months, we are ready to finally take Stars End to the Alpha milestone later this month. Here`s a preview of the upcoming updates.
Update 51 - Fixes & Space vehicle updates
This week we are releasing major update 51 - that includes few dozen fixes to various issues that were still plaguing Stars End, as well as a major rewrite of the space vehicles. You will be able to do horizontal lift of and landings now, with auto-pilot options for both take off and landing.
Update 52 - New Characters
Next week with our 52nd update we are finally releasing the brand new characters. These would be used both for the player character, and all the NPCs. Here`s a small preview (note it`s a low quality editor screen)
Update 53 - Prologue Sequence
As we continue with our 53rd update - we will be revealing new intro sequence taking place on the Titan Generation Ship, with player waking up from stasis onboard of this capital ship, interacting with NPCs, getting some backstory and making his way down to the Beta Prairie planet in the landing capsule.
Update 54 - Alpha Milestone
And finally with the 54th update - tying up some loose ends, adding more visual improvements and completing work on making other planets more playable - we`ll finally reach the Alpha milestone.
Road to the Beta Milestone
From that point on for rest of the year we`ll be working on adding a lot of additional content and features, having the base foundation of the game more or less complete, and hopefully reach be beta milestone towards end of the year.
Thanks for your continuous support, and we can`t wait to share all these exciting updates with you!
The December update got delayed because of technical and health reasons and we apologize for that. This patch mainly introduces new features that enable item reforging and adds positional effects to the deployment phase.
NEW FEATURES
Added positional effects to battles that offer certain types of buffs and debuffs depending on how the party is laid out on the grid.
Added a feature called Blacksmith, which enables item reforging. The players are now able to reforge 3 items into a new item.
CHANGES
Improved the dialogue system.
Shortened the amount of time needed to trigger mouseover events in the deployment phase. I.e. when opening detailed unit information by hovering over units with the cursor.
BALANCE
Added a feature where units are now more likely to target enemies on the same file.
BUG FIXES
Fixed a bug where Elin's tooltip would go out of bounds.
Weâre now a team of eight and rolling like never before. Always ready to tackle a new challenge together! We like to think itâs because we all put a bit of ourselves in the game - from the community manager to the CEO.
The stories donât end with us. Our friends and families become a part of the team too. They often deliver the handwritings for letters, journals and notes within the scene. And youâll find many drawings created by the children of our crew members. We love watching our little artists create something that can live on within our game. In a way developing Ghost on the Shore is a family business and combines the stories of us all.
Our community is very much part of it too. They have contributed to the game in so many ways! If youâd like to be part of this, weâd love to meet you. Please join our Discord to learn more about our events.
Thank you for playing SWORD ART ONLINE Alicization Lycoris.
The latest patch âVer 1.21â has been released to fix major / minor bugs. Please see below for details.
Ancient Apostles: The Reaper of the Woods
Main Quest âď¸ Fixed the issue where the player was unable to talk to the scouts in order to proceed the event.
Online Multiplayer âď¸ Fixed the issue where the loading would not end while playing the quest âReaper Rebornâ under certain occasions in online multiplayer mode.
Thank you again for your continued support, patience, and feedback.
Hi everyone, I thought of sharing some of the graphical updates we've been working on, but first some background.
The last development period was spent mostly working on behind-the-scenes items.
Adding/updating game systems, streamlining gameplay, AI, resolving bugs and the similar. Major problem with this is that there isn't much I can show in terms of progress.
Good thing is, we also did some GUI updates, and brought all the menus in the shape where I feel comfortable sharing them. Still some ironing left to do, but this is enough for you to get a feeling of how the game will look like. I hope you'll like them, but either way, I would love to hear what you think.
we hope you made it through the holidays and the new year well! We're getting close to finishing up, and are marching full team ahead towards the full release of Can't Drive This. As such, we prepared a new update for you of course, with Build #6050491.
As of today, you can finally earn your bragging rights in our brand new shiny Leaderboard!
What good is a high score, if it's not for the world to see? From now on, all 2-Player online Yardage matches are automatically added to the leaderboard. So find yourself a builder or a driver, and get your names up on that wall!
The leaderboard is located in the main menu.
As usual, here's a fine selection of bugfixes:
Fixes an issue where the game sometimes crashed when not connected to the internet
Fixes a bug where the tutorials wouldn't play any sound
Adds additional missing credits
Fixes a bug where UI would disappear off-screen
Minor wording changes
Fixes an issue where Graphics Settings were missing sometimes
Reduces the number of tricks needed to unlock an item
Fixes a bug where controller vibration would sometimes not work
Project Existence Testing Environment - Olof - Arctic Theory
Hey everyone!
I wanted to give you guys a little insight into what we are planning and how weâre going to do things in the coming weeks.
Last year, we were focused on the breadth of features, mechanics and technology. With Project Existence, we could implement things very quickly and run tests, while focusing on mechanics working correctly, without having a fully realized gameplay loop or a lot of content.
The next few weeks (and months), we want to focus on the depth of the features we are working on next. We have two major features in the works that we want to have fully fleshed out and realized before we move on to the next thing, and this is what youâll be seeing slowly coming together in Project Existence.
In order to do this effectively, we are removing the manufacturing system from the prototype. Since the features we are working on will introduce some drastic changes to how players interact with the world and its systems, we agreed that keeping manufacturing in would just end up being a distraction for the team.
If we were to keep the factory system in as it is, it would mean weâd be spending a ton more time making sure the new features work with the old systems, fixing bugs and balancing to tie everything together. By putting manufacturing on the shelf, we can fully focus on development of the new features, and spend the time making them even better instead of constantly chasing after bugs.
This doesnât mean manufacturing is gone forever.
Manufacturing and automation was always a part of the core pillars for our game, so when we feel the time is right, weâll be going back into those systems and optimizing them to fit the rest, and make it even better.
We just released an update introducing some camera and control changes! With this update, we also switched to a different technology for our databases, so the world has been reset - meaning your bases and inventory is starting from zero. Manufacturing has also been removed, for the reason I mentioned earlier.
Weâll still be updating Project Existence quite regularly, implementing new things and testing out features - and we really appreciate those of you who are interested in trying these out and giving us feedback.
If you want to know more and stay updated on what we're working on, make sure you join us on Discord!