It's been a long time since release of The Light Sword Team games. Big Journey to Home has a decade of history, Spectrubes was created as an experiment, ported to Xbox One, and grew into big project Spectrubes Infinity with Steam Workshop support. I remember times of development and releases with great warmth, it was awesome! Thanks to everyone for bringing these games into the world and having you play them (though not as often as I'd like)! Thank you all those who helped with development and supported me! Thank you for your votes on Steam Greenlight when they were so important to release of games on Steam platform!
As you know, Apple recently introduced their computers with own processor. I was greatly inspired by this and decided to port games to this wonderful platform. So, new updates are already coming out! Of course, apart from just porting I did some more innovations. Original Spectrubes game remained unchanged and hasn't been ported, but I made a little surprise for the owners of this game too!
Now directly to the Big Journey to Home update.
The game now supports Apple Silicon processors on macOS and ARM processors on Linux! Unfortunately, there may be problems because other libraries were not recompiled. Hopefully, the game will run stably overall.
Next, I finally implemented function to skip any room in the single player game. All you have to do is press F4 while playing the game. Of course, you can't do this without consequences. Skipping adds 2500 moves, and if you choose to skip more than 2 rooms per level, you won't be able to post a highscore and get achievements during it. Try the new feature (just try not to abuse it :P)!
I've also optimized saves within a single room. They work faster because they are now written to RAM instead of hard drive. Especially this is noticeable on computers with HDDs and with not powerful smartphones.
The game has been added a few small things and some bugs have been fixed. I want to mention separately the removal of BJtH Updater. In the regular version update through the game has been removed, because the game is updated rarely, and mainly update is going through store launchers.
Overall, not bad update came out, I think. As usual, a list of all changes is listed at the very end. By the way, version for Xbox One, Linux ARM and update for Android in Amazon App Store may be delayed for a few days.
Thanks to everyone who is still playing games from The Light Sword Team! I may surprise you with something new soon, stay tuned! ;)
Full changelog:
Added support for Apple Silicon processors
Added support for Linux on ARM machines (Raspberry Pi and similar)
Added ability to skip rooms in single player mode
Running game on Steam for Linux was fixed
Discord status was fixed and improved
Updating via BJtH Updater was removed
Save system within a room was optimized
Christmas snow was added, it goes in main menu from December 15 to January 15 if effects are enabled
Team logo was updated
Game engine was updated
Icons in versions for macOS, iOS and Android was updated
Moderation of levels in BJtH-Online was removed
Chat in cooperative mode was moved to F3 button
Message boxes was fixed in version for macOS
Processing of non-standard aspect ratios on smartphones was fixed
HUD was fixed when touch mode is on
Bug with end of game result screen was fixed
Bug with opening registration in version for iOS and Android was fixed
Bug with inability to change hero in side story in version for Android was fixed
Possible issues with rooms with special effects was fixed
Main menu interface was fixed when touch mode is on
Experimental fix for mag reload bug. Let us know if it worked for you! (Temporarily introduces a visual bug where gripped objects may be offset from your hand.)
Main game has been updated with the following features :
- New battle map : Somalia - New enemies outfits - New enemies audio & voices - Radio only activated by left or right hand depending on hand config - Radio only activated if hand empty - Dead bodies deactivation improved to prevent piles of corpses - HK G36 added in assault categorie (unlocked) - Enemies will also use some G36 - New slide feature : is you press both triggers when climbing, you'll slide down along the surface. usefull for ladders & for chopper rope because i'll be adding fall damage soon - Russia infiltration finished with secondary objective : hacking a computer in the house before killing the target. The hack mechanic is top notch. There's an exemple in lobby - New M249 sound - Enemies precision decreased a bit - Toogle grip possible for tablet - Increase throwing range for grenades - Toggle grip bugs corrected - Night vision partial illumination bug with new outfits corrected - Add bolt catch/release for AR15 type weapons & handguns. To release the bolt, press the same button as firing mode - Increase a bit flashlight cone - Remove muzzle flash when suppressed - Scope shadow when not active - Correction on Guyana vegetation to better see enemies - Tablet can be grabbed with one hand - Night vision switch on/off without removing hand - Switch cinematic cam raycheck - Momentary addon Laser/Flashlight. if second hand is grabbing the weapon, maintain second hand trigger pressed to momentary activate the addon - NPC Head not animated issue corrected - Better NPC Ragdoll Physics on Explosion death. (throw a grenade in lobby to see it ) - ITF Soldiers will spawn on the closest spawnpoint of their Group - Healing/Grenade refill constant order bug corrected - Guyana Pathfinding under house stair issue corrected - Decrease Night vision NPC illumination - Huge work on AI & Pathfinding - Head can't go through walls anymore - XP farming issue corrected - Taiwan battle occlusion flicker corrected - Menu laser warping corrected - Removed total nb of npc option in menu - Foregrip added on AR15 , SIG MPX & AAC HoneyBadger - Increased recoil for AK47 & AK12 - Npcs can't fire through walls improved
Things have been busy as the most pressing roadmap items were being tackled. Enjoy this new update which includes many fixes, but also some exciting additions such as enemy breaching, the new impact grenade, and more! Check it out now on the default branch.
Features
- Added the new impact grenade! This is the perfect sidekick for swiftly busting through barricades and interior walls - Reworked the barricades and added door barricades! Barricades are much more polished and sync properly over the network - Enemies now breach through barricaded doors! Thing twice before you activate the objective...
Fixes
- Reworked how destruction is handled over network - Fixed issue with enemies grouping up and meleeing - Updated truck rotation to be level so that the play area is never tilted - Increased door frame height - Updated hand poses on grenades to feel more natural - Balanced grenade launcher and impact grenade destruction to keep exterior walls intact, making smaller killholes - Fixed issue with the SteamVR overlay pausing the game and causing sync problems - Fixed issue with alt-tab causing sync problems
Want to get more engaged with the Crunch Element community? You are more than welcome over at the Crunch Element Discord Server. See you there!
The Echoes of the Atlas expansion introduces Passive Skill Trees for each Atlas region. Unlock them by fighting bosses in The Proving Ground in order to augment the content you encounter and rewards you receive while exploring your Atlas. In this news post we've gathered Atlas Passive Trees for your reference.
It's been a long time since release of The Light Sword Team games. Big Journey to Home has a decade of history, Spectrubes was created as an experiment, ported to Xbox One, and grew into big project Spectrubes Infinity with Steam Workshop support. I remember times of development and releases with great warmth, it was awesome! Thanks to everyone for bringing these games into the world and having you play them (though not as often as I'd like)! Thank you all those who helped with development and supported me! Thank you for your votes on Steam Greenlight when they were so important to release of games on Steam platform!
As you know, Apple recently introduced their computers with own processor. I was greatly inspired by this and decided to port games to this wonderful platform. So, new updates are already coming out! Of course, apart from just porting I did some more innovations. Original Spectrubes game remained unchanged and hasn't been ported, but I made a little surprise for the owners of this game too!
Now directly to the Spectrubes Infinity update.
1. Support for Apple Silicon processors The game now supports Apple Silicon processors on macOS! Hopefully, the game will run stably overall.
2. Discord support The game now supports Discord. Now your friends can see what level you are in or maybe you create your own level at all! For technical reasons, functionality works only on Windows and macOS.
3. Bug fix in classic design The game has no critical issues now, so only one bug with the classic design has been fixed. In the original Spectrubes game, a line of text was displayed in bottom of the main menu, but in Infinity it was disappeared somewhere. Now it's back where it was.
Thanks to everyone who still plays games from The Light Sword Team! I might have something new to show soon, stay tuned! ;)
Full list of changes:
Added support for Apple Silicon processors
Support for Discord status was added
Bug in classic design with main menu display was fixed
We are getting close to the full game release - we decided to put some fixes to the Prologue we've done in the meantime :)
Game version: Prologue 0.91h
- Possibility of grabbing full box removed - Possibility of climbing down under elevator in mines fixed - Fixed bug with water consumption in the report - Added possiblity of loading game from chosen day, when you are forced to reload (by arrest or death) - Fixed spoiled food in a dryier - Fixed not being able to dry blueberries sometimes - You can sell dear meat and boar meat to hunterss - Fixed bug with items overlaping in mining trolley - Added a separate ambient effect sounds for house (sounds of rain are different depending on if the camera is inside or outside) - You can store more water in fuel barrels - Some items weight tweaks - Fixed wrong calculation of prices the same day you unlocked art of negotation 2 - Trading tweaks and balancing - Can't place items in the silo anymore - Some overall performance optimizations - Shaders corrected for some items - Cooking takes less time for most items - Materials and money can now stuck up to 999 - Fix bug with Esc button reseting shortcuts blocks (for example during fight) - Added skill books icons - Satellite visual bug fixed - Improved sound mechanics, item/ground material recognition system which contains new sound effects for: walking (different surface has different sound), picking up and pleacing items (different sound for each material), fixed ambients, more than 100 news sounds in the game - Added block mechanic to fighting system (left control) - Other small bug fixes, tweaks and balancing changes - New attack cursor and selected enemy indicator - Added tutorial tip about trust level in trading - Added a safe quantity of item at home in a tooltip and a level of suspicion (low/medium/high), it's shown by a glasses color - Added an instruction to the report - Added rusty workbench - Minor shader improvements - New effects and audio fixes - A lot of small fixes
Wanna know more? Join our Discord for a more of a community experience:
Setting beta branch changes lives along with additional fixes. Thanks for those filing bugs using the bug form, a big help.
Build 1.0.41:
-Further fixes on track extension/reduction process. -Level 2 maps do not erroneously prevent building on adjacent cells when facing SE. -Fixed track extension dialogue freezing errors and track extension crashes. -Do not add duplicate build goals if sequential scenarios required same item (should also prevent occasional -1 optional goals score) -Can now abort previously finished stations on network, with confirmation dialogue warning of save loss. (prevent being trapped if level completed at 1% rep and you wish to return later and cannot max stars) -Added confirmation dialogue to exit with no save actions on network and singles. -Corrected draw errors on footbridge -Corrected draw issues with spills and footprints sometimes not visible -commuters do not glitch at double speed (vibrating people effect fixed) -When returning to station having gained a higher tech level, level at which next bonds earned correctly set (do not get rare bug where many bonds are earned in a row) -call train and alighting meter on train platform pop up aligned on vertical and horizontal
It's been a long time since release of The Light Sword Team games. Big Journey to Home has a decade of history, Spectrubes was created as an experiment, ported to Xbox One, and grew into big project Spectrubes Infinity with Steam Workshop support. I remember times of development and releases with great warmth, it was awesome! Thanks to everyone for bringing these games into the world and having you play them (though not as often as I'd like)! Thank you all those who helped with development and supported me! Thank you for your votes on Steam Greenlight when they were so important to release of games on Steam platform!
As you know, Apple recently introduced their computers with own processor. I was greatly inspired by this and decided to port games to this wonderful platform. So, new updates are already coming out! Of course, apart from just porting I did some more innovations. Original Spectrubes game remained unchanged and hasn't been ported, but I made a little surprise for the owners of this game too!
Now directly to the Spectrubes update.
Basically, I just made ports of this game to game consoles of the PlayStation family! Unfortunately, not exactly official, but they work well. And, alas, I didn't figure out the save system, so you can't save game. But to compensate, you can choose every 10 levels right away. Try playing it if you have a modified PS3, PS4 or PS Vita!
Thanks to everyone who is still playing games from The Light Sword Team! I might surprise you with something new soon, stay tuned! ;)