Wow has it already been over a year since we launched Robobunnies in Early Access?! Crazy. Probably should give everyone an update.. When we first launched into Early Access we were hoping for feedback we could action on but didn't receive very much at all.. After a few months of user testing at expos, we saw some issues that we wanted to fix up before fully releasing the game. We've been busy with a bunch of other projects which slowed down updates to this game quite a bit, but finally had some time recently make some big updates..
And now we're ready!! (Well, almost..) We have a bit left to polish up, but are hoping to do our full launch sometime in February! ːsteamhappyː
Amazing Cultivation Simulator originally started Early Access on Jan 11, 2019. It’s almost two years from then, all we want to say is thank you! Now let’s check the 2nd anniversary update content. Please keep in mind that a special sale will begin on Jan 11, 2021 along with the update. During the period you could buy the game with 10% discount.
New Buildings ·Added four new flooring styles [Deep in the Bamboo forest] Added bamboo wall, bamboo door, bamboo roof. The style will automatically change if using bamboo.
New Equipment: Mantle ·Added four normal mantles: Fire Mantle, Cloud Mantle, Dark Mantle, Light Mantle. They can be made on the sewing table. ·Added several special mantles such as Sky Fire Extinct, Freeze Cloud Blizzard, Dark Body's Shadow. Some of them can be gained by winning the Kunlun Fair, opening new year's goods and some of them can be made on the sewing table after slaughtering the ancient beasts.
New equipment: Spirit Contract ·Added 12 different spirit contracts After equipped with a spirit contract, one can gain a huge amount of adventure speed. Besides, characters will gain extra properties if they reach higher states. After reaching the golden core state, they will gain extra Max Qi. After the Primordial state, they will gain different special abilities for different contracts, as below: Rabbit: Extra Adventure Speed. Chicken: Extra Perception. Wolf: Extra Artifact Mastery. Snake: Extra Spell. Boar: Extra Constitution. Bear: Extra Constitution, extra Artifact Mastery. Frog: Extra Qi Sense. Turtle: Extra Protect. Cat: Extra Artisanry. Bull: Extra Constitution, extra Alchemy. Tiger: Extra Battle, extra Artifact Mastery. [Deep in the Bamboo forest]Panda: Extra Luck.
·Added 2 special spirit contracts There are 2 different special spirit contracts: Lushu and Fei contract. They can only be bought from auctions. These contracts cannot benefit for battles but can enable characters to use Lushu and Fei's original miracle to call rain or dispel clouds.· ·Sixteen Supreme Laws: Seal Contract It can be cast to an unconscious monster in a lower state than you can seal it into a spirit contract. The higher the monster state is, the higher the contract effect will be.
·Added a new setting: Spirit Fly(beside mindful dresser). After it is ticked, this character will always ride on the contract while moving.
We hope everyone enjoyed the festive Holiday event and that you are all off to a wonderful start to the New Year! We would like to thank you for your continuing support and love from last year and are looking forward to more fun in 2021!
The patch will go live tonight at 12 am Pacific Time (Jan. 8th). Servers will be taken down to adjust the changes.
Event Changes:
- Closing all Christmas Events
** Players will still be able to exchange Christmas Token at their Christmas Goblin Trading Center. ** Players will still be able to challenge Snow Devil if they have “Snow Devil Dolls,” however, the boss will no longer drop Christmas Tokens.
Server Transfer Changes
-Enabling the server transfer of following servers:
Run into bugs? Help us squash them by reporting any bugs or issues here: {LINK REMOVED}http://bit.ly/2YMJQ3x
Please follow our Twitter, Facebook, Instagram, and Official Website for further news and updates for PixARK on Steam, PS4, Xbox One X and Nintendo Switch.
Titanic: The Experience - Interactive Gaming Studios
Hello Everyone,
We have another large update that we have just uploaded to Steam! This update consists of both additions and changes in seperate sections.
Additions:
We have just added Titanic's D-deck as another interior option for you to explore! We removed the Turkish Bath's as the quality compared to all of these other interior options was not the same.
Other changes:
-We added more walking sounds so it doesn't sound as repetitive
-We decreased the sound of the menu on startup
-We added more lights to the Titanic
-We fixed where the Titanic would loop each time it sank
Remember to leave a review if you are enjoying the game! It would be greatly appreciated!
- better rendering pipeline, which improves performance and increases capabilities - improved visuals and lighting throughout the game with post processing - One excessively large level (Ancient Ruins, Old King's Castle, and the Hidden Tomb) was split into 2 separate levels and significantly redesigned for significant performance increases. It was too big as one giant level, took up too much memory, and I don't have the resources to manage that properly yet. - Improved level and environmental design in most open areas with new procedural instancing features and higher quality props - New save point pillar located in cathedral road at an abandoned hut. This should help provide some relief while exploring this massive open forest area - Enemies and items may have moved it the redesigned areas, but the same items plus more available find in the world. - Save file integrity should remain with this update, but please contact me with any issues. Players who have progressed far enough in the previously mentioned areas on a saved game may notice duplicates of spawn locations listed in their fast travel menu. This can be ignored and should not happen in new game.
Additional Changes and Notes:
- another round of sound effects balancing and fixes. more to come in the near future - home screen theme music changed to a better quality soundtrack - background music added to the sanctuary to give a more tranquil but melancholy feeling - more tool tips added to the loading screen, and they can be iterated through by pressing A (xbox controller layout) on a gamepad or space on the keyboard - when in game and choosing and item to equip in the inventory screen, all items that don't match the chosen slot's equipment type are now greyed out in the inventory contents panel (this actually made it into the last update and I think I forgot to mention it, so it's been live for awhile now) - weapons that are equipped but you do not have the proper stats to wield them now show a red 'X' over their icon/slot in the equipment panel of the inventory menu. Check item info for stat requirements. Wielding a weapon without the proper stats results in very slow animation speeds, significantly decreased damage outputs, and spells won't be cast. - Cutscenes can be skipped by either pressing Escape on the keyboard, or pressing B (xbox controller layout) on a gamepad to enable a notification sign "Skip" to appear on screen. Press the same button again before the sign disappears to skip the cutscene. This has been in the live version for quite some time, but I noticed several content creators didn't know they could do this. It is currently a tool tip on the loading screen, but due to the amount of tooltips and the random nature of their appearance, it wasn't showing up often enough for players to see it.
Coming in the next few weeks: - AI improvements to help avoid erratic behaviors and better decision making in combat - More audio balance fixes and sfx replacements as needed - a short break for me: my brain hurts and needs it... unless significant bugs are reported and need addressed ASAP
Thank you for the continued support! Current and old players may feel like they are playing a totally different world with the new designs and performance improvements. I look forward to new players experiencing what I've created and for all to provide me with feedback on how I can make it better going forward!
As always, feel free to engage with me on the Community Hub via Steam or hop into the discord server if you have any questions, concerns, bug reports and suggestions.
Don't forget to leave a review if you've had a chance to play the game!
Mystic Hammer development moves on even post-launch with free updates coming soon. Here is a peek of what I'm working on. It's a rough draft, but here is the idea:
Hammer Skills (Talents) - When you level up, you gain skill points to put in your hammer. The base level of each ability has 10 points. Each point will increase Direct dmg, DoT, healing, or HoT depending on what kind of skill it is. The fun happens when you max out at 10 points. You will unlock the skill's "Mastery".
Masteries is where it will get interesting. Tired of casting poison multiple times on the board? Be a master of poisons and inflict all 5 stacks of poison at once! Tired of your super tanky high-level paladins getting healed for a static amount? Healing mastery will convert HP healed to % of Max HP healed. This means higher level tower runs so you can start scaling!
Look for this update soon(ish)! Enjoy the game and thanks so much for the feedback. Tell your friends!
Hello again adventurers! To celebrate the post-launch development of Mystic Hammer (which will be a free patch in the future with hammer skill specializations), I am discounting Mystic Hammer by 40%! You can finally slay massive amounts of enemies for the price of an iced coffee!
Marblers around the world....After months of Pre-Season testing The MSLA (Marbles on Stream Laps Association) is Officially Here!!
The First ever MSLA Marble 500 will kick off the Inaugural Season of the Marbles on Stream Laps Association on Friday January 8th, 2021 at 3pm ET with the MSLA Commissioner: Enderzworld (https://www.twitch.tv/enderzworld)
We will be racing 500 laps around The Paperclip where the victor will win a custom 3D printed trophy (shipped anywhere in the world) and the Top 3 will win the new MSLA Marble that is exclusive to MSLA races only.
Alongside the winners of each MSLA race, We will also be awarding prizes to the top Team at the end of each season, For more information about teams Join the Official MSLA HQ Discord
Lucifer has received the attention of many players before the release. Let's take a look at the latest version of his skill description, the final version is still subject to the in-game version.
Lucifer is the incarnation of evil. Allies close to him will become furious, and enemies close to him will become extremely weak.
Lucifer
Faction: Dark Career: Support Rating: SSS
Exclusive: Energy Drained: When the Sword of Justice hits the enemy, it will also absorb 10%/14%/20% of the target's attack power, and the absorbed attack power will be added to Lucifer for 5s (Max 80%/120%/160% of Lucifer's attack power)
Rage Skill: The sword of justice is dropped in the front area, dealing 500%/700%/1000% damage. At the same time, the justice state is added to the enemy for 3s. During the judgment state, the damage received by the enemy is increased by 30%, and the rage cannot be restored. Within 3s after the end of the justice, resistance will be generated and the enemy cannot be affected by the justice effect again (the effect of the inability to restore HP cannot be applied to enemies with a higher star rating than Lucifer)
Talent 1: Increases attack by 30%/42%/60%. Enemies within 1000 range reduce 100%/140%/200% HP of Lucifer's attack power per second, and when Lucifer is on the field, enemies cannot restore HP (the effect of the inability to restore HP cannot be applied to enemies with a higher star rating than Lucifer)
Talent 2: Increases HP by 30%/42%/60%. The highest power ranged ally and Lucifer gain the dimensional transition ability. When being hit by melee enemies, they gain short-term invincibility, and move to another place through the dimensional transition, dealing 150%/210%/300% damage to enemies around the starting point and the target point, and stun enemies for 1/1.4/2s (CD: 7s)
Talent 3: Increase the power of fallen angels to all allies. Ally will have an extra 80%/120%/160% of Lucifer's attack power when attacking. (When Lucifer's attack changes, the power of fallen angels on allies will also change. After Lucifer dies, fallen angels will also expire)