The day we’ve all been waiting for has finally arrived - Iron Conflict is now LIVE on Steam! Players are now able to enter the game and play. In addition, we’d like to invite you to join our Discord server: https://discord.gg/XuXPU8w. Discord is where we’ll be collecting feedback and bug reports, so be sure to check it out!
Iron Conflict costs $14.99, with an additional launch week discount of 10%. Players who purchase the game will receive several bonuses, which you can see in the picture below:
We’d also like to remind you that players who reached one of the following unit tiers during the Playtest will receive additional Gold if they buy the game when it is released into Early Access.
Here is the reward chart:
Playtest Unit Tier - Reward for EA Release
Tier 5 Unit - 1000 Gold Tier 6 Unit - 1500 Gold Tier 7 Unit - 2500 Gold Tier 8 Unit - 3500 Gold
Iron Conflict is a multiplayer real-time strategy and tactics game featuring hundreds of units spanning from the end of World War II through the modern era. Players create formations of three units each and team up with their friends, using their tactical skills and teamwork to defeat the enemy.
In addition to the 10v10 Encounter mode, the Early Access version also includes a Resource War mode and many other gameplay improvements. In the near future, a new map will be added as well as additional units through multiple free updates. Stay tuned on the official Steam page and Discord server for the latest news.
Developed by the domestic team Dalaran Studio and issued by Kuyou Games, the Roguelike deck building game "Endless Voyage" is available on Steam today at 14:00! with a limited-time surprise of 10% OFF for the first week!
Endless Voyage" had appeared in sonkwo π and WePlay, and received great enthusiasm for trial play; it was nominated for indiePlay Best Design Award during the period. With the support of players, the game finally opens for sale! In addition to the Steam platform, it is simultaneously available in the following communities and stores for purchasing the game KEY and enjoying the fun of grouping and playing cards.
Pure DBG core construction experience
The Endless Voyage, with its carefully designed pure DBG experience, allows players to be familiar with a single set while being able to freely combine other sets and even explore more diverse ways to play, allowing them to be immersed in the strategy and fun of building. There is also a small trick on the text of the cards, which allows players to discover the powerful power of a single card only when they are familiar with the set. Outside of the cards, the game only retains the treasure forging system to avoid too many elements that interfere with the purity of the build.
More than 12 kinds of sets waiting to be explored
Currently, there are at least 12 different sets of individual characters waiting to be explored. We had developed and designed more than 1000 cards, and through the live experience of the development team, we finally selected more than 70 cards, which shows great playability. The game is also equipped with a simple recommendation algorithm to help get the cards you need faster and enjoy the joy of growing your sets.
Unique NPC characteristics
Each NPC has its own characteristics, and players need to choose monsters carefully and try different strategies for different monsters. In the early stages, you may encounter monsters with strong restraint attributes, which could kill you if you are not careful! But after surviving the growth period of the card library and moving onto the later stages of the set, you only need to maximize the power of the set to play a fast combo, straight to the end.
Roguelike everywhere
The game has Roguelike elements everywhere: random treasures, random events, random NPCs, so that players have a different experience every time they play. During the game will also meet the mysterious, randomly joined gamers online! They would help to add health points and damage to help the female captain reach the end of the voyage.
In addition to the discount on the game itself in the first week, we also bring you a variety of perks! Prizes will be offered including featured postcards, the heroine mouse pad, a $5 Steam recharge card, "Endless Voyage" KEY ...... and the much-anticipated PS5! Now go to the following platform to participate in the activities to have the opportunity to get the exquisite gifts.
Now go to the following platform to participate in the activities to have the opportunity to get the exquisite gifts.
Subscribe to the Kuyou Games public account, join the official player group(874417263), and be the first one to get the information about " Endless Voyage " activities.
Winter Events are here! Feel the Winter breeze with the Wind Fury Hunt Event! Defeat the Wind Fury Monster and which randomly drops a Wind Fury Box. There are also Maiden Ghosts spawns that randomly drops some Winter Gift Box!
Defeat the Wind Fury Monster:
Wind Fury Monster will spawn randomly every day at 4:00, 8:00, 12:00, 16:00, 20:00, and 24:00 server time at the Proving Grounds
A message will appear on all maps notifying that Wind Fury spawned. Make sure to check the center of the map to find the Wind Fury.
Wind Fury will attack as soon as player are near it (aggro).
Wind Fury is considered a Boss monster so be prepared for a tough battle.
Wind Fury will disappear 2 hour after it’s appearance.
A Wind Fury will have a chance to drop once it’s defeated (but does not drop every time) the Boss is defeated.
The Wind Fury Box will have the chance to drop the following items:
Black Feather
Golden Feather
Silver Bar
Herbal Medicine Box
Ultimate Cloak
Fahrenheit Jade
Sword Spirit (Pet)
Defeat the Maiden Ghost
Several Maiden Ghosts will spawn once every day at 18:00 server time in Yanggok Valley
A message will appear on Yanggok Valley notifying that Maiden ghost have spawned at random location in the Yanggook Valley Map.
Maiden Ghost will attack as soon as player are near it (aggro).
Maiden Ghost will disappear 2 hour after it’s appearance.
Maiden Ghost will have a chance to drop Winter Gift Box once it’s defeated (but does not drop every time) a Maiden Ghost is defeated.
The Winter Gift Box will have the chance to drop the following items:
Fortune Pouch
Tin Metal (3%)
Sage Stone (6%)
Truss Metal (9%)
CP Lucky Ticket
Bunny Costume(EV) (ND) (Timed)
Bunny Costume(EV) (RS) (Timed)
Bunny Costume(EV) (GT) (Timed)
Notes:
All Bunny Costume (EV) Items will be discarded upon event end.
Activity Log - added new UI element that queues up recent in game activities. Upgrade names and item names are now displayed in the activity log when picked up, to better accommodate new players, to increase clarity, and to make for a generally cleaner UI.
This update contains a gameplay change for disconnected players in competitive and wingman modes - fixes and optimizations to Ancient, Cache, Engage, and Guard - and other miscellaneous changes.
[] - When a player disconnects or is kicked in classic competitive and wingman modes, they will no longer be replaced by a bot. If the entire other team leaves, one bot will be left on the other team, idling in spawn. - Fixed bots not navigating properly in Warmup arenas.
[VIEW MODELS] - Reduced size of SWAT sleeves matching all existing models.
[] - Fixed a crash in Windows dedicated server when "version" command is issued. - Pings no longer move when walked over by characters, and will no longer highlight weapons in competitive matches. - Adjusted Retakes clip areas in Mirage and Train
[] - Accounts that completed government identity verification have been upgraded to CS:GO Prime Account Status for Steam China.
[] Ancient - Further optimizations - Fixed some clipping bugs
Cache -Fixed a pixel-gap in the Cargo containers in T-Spawn (Thanks to the perceptive individual that reported it to 3kliksphilip!) -Fixed Cargo containers not having their proper colors. -Fixed bomb explosions being visible above the A site. (Thanks markman2575!)
Engage - Removed several boost spots - Added stairs in the garage for better rotation flow - Breakable glass ceiling around A-site and Mid. Smokes and flashes can now be used on A-site - Removed "office" area on mid - Added ladder on A upper CT side - Both entrances of the hut are now wider for better player traffic flow between A-site and Mid - Lowered A upper and bridge to make entire bombsite more readable - Removed several awkward angles on A-site - Removed excessive areas on A-site - Removed clutter on A-site - Better FPS around the whole map
Guard - Widened inner part of connector - Reduced size of restaurant corner - Adjusted tarp positions on truck to eliminate some angles - Lowered half-wall at stairs - Adjusted timings by pushing CT spawns back a bit - Shifted crates next to tower further towards pit - Enhanced visibility for various long range angles - Removed electric box next to bikes - Reduced amount of breakable glass at shop - Blocked angle from CT boost to pit - Increased size of ladder hole - Added location names - Fixed players being able to see into the tower area when boosted at dumpster (u/ReVoLTimE) - Fixed some Z-fighting and intersecting geo (Thanks Joaokaka1998) - Fixed various visible nodraw textures (Thanks Joaokaka1998, Fnugz, u/TheSpudd, u/ReVoLTimE) - Fixed various bomb stuck spots (Thanks Joaokaka1998) - Fixed player stuck spot on street (Kerluck) - Clipping adjustments throughout the map (Thanks Joaokaka1998, u/ReVoLTimE, Kerluck) - Minor visual adjustments and enhancements
It's been a week since New Year's and I still feel like celebrating. What should I do? ...How about go buy something?!
Our newest gacha is the 2021 Grab Bag edition featuring all kinds of chinese-inspired outfits. The dresses are super cute and the hairstyles are out of this world!
We've also included the dresses we've featured in New Year's gachas over the past two years! There are kimonos, regular clothes, and some exotic ones too!
In this update we took extra care to try and preserve everyones Save Data while modifying the save system, so heres hoping (1). Alot of the bugs should be fixed with the saving and loading of data and (2). No data should be corrupted in the process.
Changes:
Added preventative to stop the possability of the tutorial UI overlapping if you complete a task ahead of time.
Added the Battery Drill in the Pawn Shop for $650.
Extended eWaste Drop time.
Extended the eWaste Destroy timer also.
Added Early Access Title to the Menu and Pause Menu.
Removed Item Dropper from Main Menu and Moved Ingot Dropper to it's place (Raises FPS a bit).
Added Mouse Sensitivity Slider to the Controls Settings.
Fixes:
Fixed PlusBox 2000's Med Transformer Disassemble time.
Fixed Buggy Ground Mesh, Objects should have less chance of falling though the map now.
Optimized Save and Load Further, while also preserving old data funtions to allow for old data to still be loaded correctly.
Fixed Gas Remaining Saving Issue.
Fixed Gas Refill Button not Displaying after Loading Game.
Fixed Objects possibly going flying after adding them to the Pawn Shop Sale Box.
Fixed Player Leveling System Saving Data - Now Player Levels and XP should Save and Load Correctly.