Borneo: A Jungle Nightmare - Federico Fantastico Studio
Hello everyone, Fantastico Studio here!
Today we present two beautiful fan art sent to us by Liam, from Australia!
Also, we remind you that there are only a few days left until the contest deadline: don't miss the chance to win a print of the game signed by Ruggero Deodato himself!
See you next Saturday with the new Devlog!
Get ready for a cannibalistic summer π
Borneo: A Jungle Nightmare. Coming Summer 2021 on Steam
"The future stretches before us." β Ulrach Branthan
Update v1.8.6 welcomes the new year with major improvements to the daily Challenges: β Complete a different goal each day to earn a Challenge reward crate when the time runs out. Each Challenge has 3 tiers of completion, the higher you reach, the better the crate! β You can now choose which faction you wish to get cards for, and all the cards in the Challenge crate will be from that faction. β The list of challenges has been revised to focus on those that can be completed over several matches. You will no longer need very long matches or supportive opponents to complete them. β The thresholds required to complete some of the challenges have been revised down.
This update also brings a number of other improvements: β Add support for Chinese, Japanese and Korean characters. β Enable a special New Year offer, offering 1000 coins with any of the starter decks for the Astartes Legions in the game. β If a lodge leader leaves a lodge, the leadership will now automatically pass on the next most veteran lodge member. β In deck editing, enable the +/- buttons to add or remove the warlord. β Fix a bug in the interaction between Hydra Dominatus and Deathshroud. β Other minor bug fixes.
Since I first started posting Townscaper gifs on Twitter over a year ago, the great Martin Kvale (who made the sound for Bad North) has been bugging me to let him make some sounds for Townscaper too. I finally made the obviously good choice to let him. He did not disappoint on Bad North, and he did not disappoint here. All the plops and blips are now 80% more professional and 120% more pleasant.
I also fixed some visual bugs introduced with an optimization in the last update, where some specific block configurations would break and create big holes in the mesh. There might still be more of these lurking, so please do report if you come across them.
Apparently, under some rare conditions, the game can produce broken save files. That's sad, and I don't know how to fix it. But those save files also broke the whole game, which I do know how to fix. So that's fixed now. This should fix some terrible loading bugs or crashes some of you have been having.
As this year begins, I am transitioning from 50% parental leave to 100% parental leave. I look forward to spending loads of time with my daughter, but obviously it will mean even less time to work on Townscaper.
For me, 2020 was great. Sadly, I have been informed that for some of you 2020 was not so great. I would therefore like to wish you all a very good 2021.
As per request, I've added a smaller scenario in which you control a single brigade rather than an entire division.
The map revolves around taking a single redoubt. It otherwise operates mostly the same way, except that reserve brigades are no longer available. Additionally, it is no longer possible to use the Aerodrome on the Redoubt map, as it is the responsibility of the Division commander. Air sorties are automated and cannot be disabled.
Certain windows can now be resized as well. Any popup that appears on the main battle map can now be made smaller or larger by clicking and dragging the right and/or bottom of the window. They can be restored to default size by clicking the button on the top left.
Bugfixes/Changes:
Redoubt map now exists, allowing control of a single brigade.
Added weapon trails for swords and axes. Each weapon has a default weapon trail, but can have a special trail style, depending if a weapon has element damage.
Interface
A couple of interface tweaks for the new Minimap, and Quest panel.
Congratulations to everyone who took part, i can't believe its been a year already! But we made it to the end and saw some fantastic racing! prizes for the overall race league winners 1st - 500k 2nd - 300k 3rd - 150k 4th - 75k 5th - 50k
Overall Leaderboard (Top 20) 1st - Prendon β 185 pts 2Nd - Kestrels β 176 pts 3rd -Lopaiko β 166pts 4th- Spartaboss β 147 pts 5th - LukeKing12 β 102 pts 6th - im a poor man β 63pts 7th Sandd 59 pts 8th - Aroma β 55 pts 9th - MEEP?! 51 pts 10th - Galantis β 48 pts 11th - iloveyoujustkidd β 42pts 12th - Century Fox! - 40pts 13th - Guayalava β 38 pts 14th - DragaoGameplay β 37pts 15th - AJ Baryza β 36pts 16th - Sistine β 34pts 17th - -JZ - β 32 pts 17th β Cubi Pencil β 32 pts 18th - Elleira β 31 pts 18th - Agente Freitas β 31 pts 19th - kikileur β 29 pts 20th -HamsterHero β 27pts 20th - Tyndale β 27 pts For monthly results please visit the individual event results pages! January - Fetus Farm Raceway February - Valentine Raceway March - Tabletop Raceway April - Fetus Isles Raceway May - Pirate Island Raceway June - Food Mania Raceway July - Summer Vacation Raceway August - Aztec Raceway September - Super Amicorum Raceway October - Haunted Mansion Raceway November - Fetus Downhill Mountain Raceway December - Ice World Raceway
The Cubic Castles Race League 2020 (OFFICIAL EVENT)
Welcome to the first official cubic castles racing league! Due to recent changes to the racing rules i have decided it is fair enough to bring this in as an official ongoing event. Each month a new racing event will be announced, players will have a whole month to compete for the fastest times! Prizes will be awarded each month for the quickest times and the times will be added to the ongoing leaderboards available to view on this forum post. At the end of the year the top positions will win prizes!
Rules
-Any players found using alt accounts to attempt to win multiple prizes will have all accounts banned from that months event, continuing to do so will have the player banned from the entire event. - all times will be submitted to the finish bumper within the realm when your lap is complete - Any players found cheating or attempting to cheat will be disqualified for the month - Any time 2 seconds more than the next fastest time due to lag will not count.In some instances this margin will differ. For example if there is a time of 52.07 seconds but every other time is 53 seconds you could assume that a player hasn't managed to beat the next 20 people by a whole second and rule it as a lag time. As there is no fix for lagging at this time players are advised to stop the lap if experiencing a large amount of lag and waiting till it has subsided to continue. Not only does your lag time not count but the bumper will prevent you from setting a true time because you can't beat your "lag time" which will stop you from competing in the event. - If a player does set a lag time submitting a screenshot of a "proper time" to me via DM on the forums will be accepted as long as it shows both the time and a time stamp using /time in game. Players who are deemed to have a lag time will be disqualified from the month if no screenshot is submitted by the end of the months race, this will be done on an honesty system you will not be prompted to submit a screenshot you will be expected to "own up" to your own lag times. - The top 20 times per month will all be awarded points for the overall leaderboard. - 1st - 20pts 2nd - 19pts and so on down to 20th place. - If two players receive the same time they will be given equal points - Not a rule but important! Make sure to use a wand to hit the go bumper while in your car for faster times!
I am sorry that the last race of the year was spoiled somewhat by this bug that made setting scores a little harder than usual. But overall i think the race league has been a lot of fun. For those of you confused about the final results i have used the rule about posting lag time to determine the scores and removing any that have been effected by the glitch. (I also mentioned this in someones thread that brought up the issue) In relation to this many of you did submit screenshots and videos of your real times to me as also stated in the rules so thank you for that! Anyone who did not resubmit a time of course does not feature on the leader board.
Craft The Mapcrafter:Gathering Magic Words - kuro Game Studio
Thank you for downloading the DEMO version. I'm very encouraged by the number of downloads and plays.
[Add] Add new emotion skills. -"γγ€γ"occurs at a chance when a companion is disabled. Increases attack power, magic attack, and MP consumption by 1.5 times. -"γγγγΉ"A probability will occur if you receive recovery from a companion while your HP is low. Increases the effectiveness of recovery skills. When an emotion skills occurs, there is a chance of getting an emotion word of the same name.
[Fixed] -"θγγγγ³γγ£γγ" uses an invalid skill.
[Balance Adjustment] -TP efficiency of "ι«ιηͺγ"(normal dagger skill) lowered. -Adjusted the effects of emotional skills. -To make the attribute fog occur on the fifth multiple of an attribute attack.
[Improvement] -Display the names of emotional skills. -Added a special icon for Emotional Skills (to indicate when the effect is still active)