This is a small update with some minor content inclusions and mostly fixes and quality of life improvements.
Here are the patchnotes!
Patchnotes for 1.4.7
✓ - New Kozita cooking recipes. ✓ - Happy New Years Mail ✓ - New Stone chests that can be crafted early game and a larger version that can be traded with Pamela. ✓ - The game now displays your steam avatar in the main menu if it successfully connects to steam. ✓ - The game now saves a per-world backup besides the regular backups it already saved before. ✓ - Dragon Fruit Seed bundle and Pineapple Seed Bundle stack to 10 ✓ - Dragons now eat Dragon Fruit sometimes besides requesting cuddles. ✓ - Ester now tells players how many easter eggs are left. ✓ - Fixed an edge case that could result in losing items when using the auto-deposit feature ✓ - Dragon Statues now make noise like the chests do. ✓ - Game Audio and music has been updated. ✓ - If you hold down the select button with the gamepad over an item you can now move it like you were clicking it with the mouse. ✓ - Stopped using the "Graphics Jobs System" as it seems to cause random crashes for some people. ✓ - Implement Simplified Chinese as one of the languages. If you would like to help translate the game to your own language please join us on https://www.localizor.com/garden-paws ✓ - The game now detects corrupted saves and attempts to load previous saves for you if that happens. ✓ - The game now detects if you have mac saves in the old mac saves folder and offers to move them to the new place for you. ✓ - The customers should now stutter less going to the shop table ✓ - Quests now show accept/ not accept options again. ✓ - More performance optimization improvements. ✓ - Fixed an issue in the Cooking Station that prevented it from displaying the grid view. ✓ - Fixed an issue with sprinklers sometimes not watering the plants correctly ✓ - Fixed an issue with abandoning quests. ✓ - Fixed an issue that prevented using shops with the gamepad. ✓ - Fixed an issue that happened when picking up bulletin board quests in multiplayer. ✓ - Fixed an issue that happened when you took the dragon out of the pet slot while flying it. ✓ - Fixed an issue with the bunny treat not showing up after you read the mail from poppy.
Hi everyone! This has been quite a cold winter where I come from so, to celebrate the end of the year, I’ve decided to talk to you about the snowy map in The Alien Cube! In the game there are different environments such as forests, dungeons, buildings and much more. Arthur, the protagonist, not only will have to investigate and escape from dangerous threats, but also survive extreme weather conditions.
There will be snowy areas where Arthur will have to survive the cold. While exploring impervious places and walking through blizzards, the player must be careful not to freeze and find some shelter, or a way to warm up.
Gaming will continue in 2021 where it left off! 💥 May the new year bring health, peace and happiness to you and your loved ones! ☃️ As the #Sabotaj team, we are much ready for this year! Stay tuned, you will have many surprises in 2021. 😎
It's been an exciting year, starting with version 0.18 and the addition of local area effects and citizen representatives. Since then, roughly 200 new buildings and objects to build have been added. A tonne of tweaks and fixes have been added and bugs have been squished. A lot of work still remains, but progress has been steady. First thing to roll out in the new year (Jan 11th) is the new UI. This is a complete overhaul from main menu to in game UI and means better compatibility with different aspect ratios. It also means screen space is used in a more effective way and makes visibility better. Here's a WIP image (a lot of icons are being remade/overhauled too, so some are not finished)
With that, I'd like to end this year's work on the game by wishing all players of the game (eh.. what the heck, everyone else too!!! ːsteamhappyː) a happy new year!
Morigesh is the first combat mage coming to Fault and as such is designed to get closer to her targets than typical mages, deal good sustained damage while also having a method of prolonging her survival. While Morigesh lacks the range of other mages with both of her main abilities being close to ranged basic attack range, she does gain utility, damage and sustain with her E ability and consistent and reliable damage with her RMB, Q and Ultimate. Morigesh is not the most mechanically demanding hero, but does require smart positioning, trading and decision making in order to shine. The longer Morigesh is able to stay within range of a target and stack Poison on her target from her passive, the more damage and potential survivability she gets. Morigesh is vulnerable when she can be kept at range or when she is controlled and burst down. Kit Overview
Can now aim at allies more easily and can cast at targets closer to her. A rework of her aiming will come in the future to improve this even further.
Balance
General
A review of lock-on abilities was performed with the addition of Morigesh and tweaks were made across the board. Since we want to emphasize good mechanical skill through requiring players to properly aim their abilities while also respecting the chess-like, tactical decision making of MOBAs, longer range lock-on abilities now require players to essentially click directly on their targets for the lock-on to work. These lock-ons now require roughly 75-80% more accurate aiming.
Recommended Builds
Sentry Ward added to recommended builds.
Radiant Pulse added to Support role.
Aspects
Rook
Physical and Energy Armour gained per stack reduced from 12 to 6.
Titan
Out of Combat Shield timer Increased from 10 to 12 seconds.
Heroes
Boris
Rocket Slam (R): Lock-on has been tuned to require more precise aiming.
Lt Belica
Neural Disruptor (R): Lock-on has been tuned to require more precise aiming.
Countess
Shadow Slip (Q): Lock-on has been tuned to require more precise aiming.
Dekker
Ion Bot (E):
Added a 0.5 second minimum recast timer to the ability
Ion Fence (R):
Now allows projectiles to pass through the cage.
Gadget
Gadget has been in a really good spot since release. Her artillery nature is coming through her gameplay, although her Disruptor Drone is proving to be too much of a nuisance. Since we want to keep her insistent barrage of spells as a core feature of Gadget, increasing the mana cost on her RMB will help make the use of the ability more thoughtful.
Disruptor Drone (RMB):
Mana cost increased from 45/50/55/60/65 to 50/60/70/80/90.
Khaimera
Ambush (RMB):
Lock-on has been tuned to require more precise aiming.
Riktor
Empalement (R):
Angle increased from 30 to 35 degrees.
Sevarog
Colossal Blow (R):
Angle is now correct and is 130 instead of 180 degrees.
Hi, dear players! 2020 is coming to its end. It was very illustrative for Metro Simulator 2020, because we made a colossal job to make the game better despite the fact that our team is small.
You and your trust in the path of development we selected helped us to develop the game further and not abandon things we already began. Let's remember the largest changes to Metro Simulator of 2020:
1. Expansion of Solntsevskaya and Big Koltsevaya Lines to their real sizes: 8 new stations and Sonltsevo Depot in 1:1 scale. We can clearly say that the map became at lease 2 times larger!
2. AI-driven trains and passenger mode. It was one of the most difficult systems we ever made, but we succeeded!
3. Oka optimization. We continued to work on technical side of the game to make sure that it runs well even on quite weak PCs. Even if you don't see the visual difference, the performance is better.
4. Two DLCs with liveries for train.
5. Routing system.
6. Bogies behavior became a lot more realistic.
7. A lot of bug fixes and slight improvements.
The game does not stand still and it is actively developed. Of course it's not that quick (developing games even with modern tools is a very hard thing), but the main thing is that sooner or later, our plans come to life.
Now we're on the final stage of making changes in traffic light system, and it's going to be the first update in 2021. And after that... After that we have a plenty of plans which we will talk about later.
The plans for 2021 are ambitious, we have to do a lot, and we're ready for it!
Metro Simulator 2020 team congratulates you with coming New 2021 Year!