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CODE : friday980
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FINAL FANTASY XIV Online - squareenixvystenya


A new year fast approaches, and once more the Twelve convene to decide who amongst them will oversee the coming year. Such divine matters mean little in the Far East, however, and a delegate from those distant lands has come to Eorzea in the hopes of sharing their celebratory customs. Alas, their plans to mark the new year appear to have gone awry, and the Ushi Bugyo seeks assistance to steer their celebration back onto its proper course.

Event Duration

From Thursday, December 31, 2020 at 7:00 a.m. (PST) / 15:00 (GMT)
to Monday, January 18, 2021 at 6:59 a.m. (PST) / 14:59 (GMT)

How to Participate

Begin the quest “Steering Clear of Trouble” by speaking to Ushi Bugyo in Limsa Lominsa, Upper Decks (X:11.5 Y:13.9)

*Players must be level 15 and above to start the quest.



Click here to visit the special site.
Dec 31, 2020
Lost Region - Delraid


Hello to all who survived this by all means "greatest" year.

First, a quick recap of what is going on.

New craft system

It is already working, all that is left is to finish some polishing. Once all is polished we will implement the exp gain system to unlock all of the craft recipes.

New sound engine

Next year we are moving to the new sound engine, new ambient tracks are coming as well, along with new sound in all areas, walking, shooting, crafting.

New craft items

Here are some of the assets that are already in the game for you to check out.


Last but not least

We, as a development team, wish you a Happy New Year, and we are hoping you will spend your holidays with maximum fun. Thanks to all the supporters and players who gave us feedback, it is allowing us to make things better. Hope we will see you next year. Cheers.
Dec 31, 2020
The Dark: Survival RPG - entropicjoey
*v6.4
* Fixed bug that prevented crafting when all ingredients
are in inventory, but the first slot found with a required
ingredient is lower than required amount to craft
* Fixed Some UI buttons
* Fixed equipment tabs button images
* Fixed swimming into the void
* Changed ToolTips

Thanks every one for your support and bug reports!!! for any questions or concerns please ask away, at either discord, email, or in community hub!!
Dec 31, 2020
EarthX - Denis
Hey,

In July, I released the Mars Update (0.3.1), and then 2 months ago the Boca Chica Update (0.3.2); Today I'm releasing the Dust Update (0.3.2.5), which is a follow-up medium improvement update to both mentioned earlier updates.

Too many updates haha

I want to wish you a happy new year, let's make it better than 2020 :) In early 2021 I will post a new roadmap about my plans for EarthX. Spoiler: it won't be boring.

Denis.. just stop talking and show us the Dust Update.

Ok ok ok I will, but quick info: I added EarthX to localizor, you can help translate EarthX to your languages there (and also fix current ones (even English yes))
Thanks for the help in advance: https://www.localizor.com/earthx

What's new?
New Features



Sandstorms
They will be able to destroy your buildings and they will disappear after you manage to terraform Mars to 70%. When you use nuclear bombs to terraform Mars, expect more sandstorms. Nukes can terraform Mars relatively fast, but...

LinkLink on Mars
Can terraform Mars slower, without more sandstorms. You will be able to launch Martian LinkLinks with a Heavy rocket or with Spaceships. LinkLinks not only terraform Mars but also protect your buildings from sandstorms by informing them about their position.

Mars Farm Field Building
After you terraform Mars, you will be able to build it.



Refuel on Mars
Getting Spaceships back to Earth will take a little longer now, as your Spaceships will need to refuel first.

Exchange/Convert Spaceships to Materials on Mars
If you don't want to wait for refuel, and you need some Materials, you can convert landed Spaceships to Materials.



Wind Turbine Building
In case you need more electricity, you can build a wind turbine on Mars.

Battery Pack Building
Electricity needs to be stored somewhere tho... that's why I copied the idea from a well-known (not) auto-maker and added the battery pack building.



Static Fire Rework
I improved the static fire idea from 0.3.2; You will be able to start a static directly from Launch Setup Window (Refurbishment too) and you will be able to build a Static Fire Tripod building, which will allow you to static fire more rockets at the same time.



Big Milestones
To make EarthX more interesting to play, you will be able to set up your own predictions/timelines in the Milestone Tab (Company Window). Be Elon Musk haha

Game End Screen
In classic mode, you will be able to access a game end screen, where you can see total launches, total score, years, achieved milestones, etc.

Vehicle Setup Panel Improvements
When you construct a rocket, it will save and load. I also removed unnecessary modules from the system and UI, which drastically improves the performance. Each vehicle will now require only 1 factory, and the build queue will be dynamic.

For launching, I moved the payloads list to a tooltip and added info about the landing zone, secondary vehicle (spacecraft).



Spaceship All-Orbit Upgrade
To make Cargo Spaceships even more OP, I added this little upgrade, which allows you to take payloads to LEO, MEO, and GEO at the same time (in one flight).

Multi-Window Camera System
I reworked the original idea of Action Camera and added support for multiple windows, which means that you can watch pretty much everything at the same time (Capsule Docking/Landing, Static Firing, Prototyping). You will be able to turn them off when they appear, or in the settings menu.



Sorting
This is such a simple to add quality of life feature. You will be able to sort payloads (in Payloads Tab and in Launch Setup Window), as well as the unavailable vehicles in Vehicle Window (for example you don't need to see your 15 Spaceships flying towards Mars for a full year in the list).

Additionally, you will be able to automatically fill the fairing by only clicking one button in Launch Setup Window.

Nuke Improvements
When you send nukes to Mars, they won't explode imminently, but they will store themselves and you will be able to detonate them when you wish (with a button). Nuking Mars with 100 nukes at the same time... what could possibly go wrong?

Reworked Translation System
Each language now has only 1 K/V (key/value) JSON file and is managed by localizor website. Thanks in advance for the help with translations and corrections!

Improvements
  • Prototypes in the tech tree
  • First landing zone not required on Mars
  • F1/F2/F3... shortcuts to open windows
  • Add background slides to screen blur
  • Show time left on Giga Factory Production panels
  • When you hold "Shift", the player confirmation will not appear and the answer will be "yes"
  • New Mega Launch Pad model
  • Show vehicle Extras even if the vehicle is not unlocked
  • Allow Gigafactory to produce endless units
  • Show building tracker while it's under construction
  • Refresh launchpad list when Droneship arrives
  • Move QuickSettings to Settings (and save them in save file)
  • Move settings file to MyDocuments
  • Add "Constructing..." when clicking "Build" prototype
  • Display droneship icon next to a launch pad selectable panel
  • Mars building production improvements
  • Remove 1-second break between tutorial sequence
  • Droneship prices decrease rather than increase
  • Change first Droneship price to 21 370 000
  • Add pin option to all windows
  • Water/Fuel/Electricity production plants will only store as many resources as they can produce
  • Allow cinematic camera on focus
  • Prototype prices decrease rather than increase
  • Close all windows only during the first Mars transition
  • CRS and Roadster payloads can now explode
  • Static fire should also test rocket engines
  • Expandable Rockets will have more payload space than reusable
  • Allow hiding projects
  • Add text "You're testing X now" next to the "Test" button
  • Add info about orbits for each vehicle
  • LinkLink requirement now shows how many LinkLinks needs to be still launched
  • New Main Menu music by SPATE
  • Each prototype iteration builds faster
  • Add a notification after a failed static fire/prototype
  • Remove save delete confirmation if save is marked as game over
  • Change "Spaceship Vacuum Engine" to "Vacuum Engine"
  • Employees should affect the production speed
  • Make prototype build times shorter
  • Remove skill points from Mars buildings
  • Increase CRS/CCP missions
  • Upgrades affect vehicle build time
  • Show LZ cam when the rocket is landing on LZ
  • Improve webcast views
  • Add "EarthX Lag Goes BRRR" when the camera lags
  • Add a setting to automatically launch rocket
  • Add action camera to capsule landing
  • Add action camera view to ISS docking
  • Add `none` text to projects list when nothing is unlocked
  • Disable launch panel teleporting to top at manual landing
  • Add elapsed time to Discord Presence
  • Add `none` text to vehicle list when nothing is built
  • Add dot when Fundraiser is available
  • Add warning before playing sandbox
  • Droneship landing requirement is too strict
  • Add quick notification when payload gets produced
  • Improve task display
  • Remove webcasts from Superheavy
  • Block Building Setup Window for some buildings
  • Decrease Martians amount from x100 to x50
  • Show more info on vehicle selecting panels
  • Add more config settings to the settings file
  • After the spaceship takes something to Mars Orbit, it should "Travel to Mars" and land on it after a mission
  • Make some Mars buildings more expensive
  • Replace landing zone build phases
  • Add build timer to droneship construction
  • Improve landing zone color palette
  • Detect player's language on the first run
  • Change CCP to Crew
  • Nukes production is now faster
  • Improve payloads sorting
  • Add build timer to prototype construction
  • Vehicle list in Launch Setup Window now refreshes
  • Remove Webcast Upgrade from Superheavy
  • Display rockets without static fire in Launch Setup (and allow to static fire them from this window)
  • Remove "Launch X Large Rockets" from Fairing Catching Upgrade
  • Lower Superheavy Space Engine tests needed by 50%
  • CRS/CCP missions optional in Sandbox
  • Disable welcome message when the tutorial is disabled
  • Show Tutorial Window if `Tutorial?` is checked
  • Infinity sign instead of sandbox
  • Game will now not save after reaching game over
  • Improve Greenhouse building performance
  • Disable Mars Transition on Sandbox
  • Tesla build speed cheat should also affect droneship build time
  • Remove default Mars Materials
  • Action Camera text is white, should be black or more visible
  • Improve description of CEO achievements on Steam
  • Add Japanese font support
  • Remove Hungarian
  • Add Italian

Uff... time for...

Bugfixes
  • BUG: Missing Prologue EP Mission
  • BUG: Missing Cat Mission
  • BUG: Missing Technician Mission
  • BUG: Missing Flatearther Mission
  • BUG: Mars resources double after save load
  • BUG: Camera sometimes moves when you use side mouse buttons to speed up the time
  • BUG: Upgraded upgrades still show the latest tasks
  • BUG: Vehicle list goes to project list when no vehicle is selected
  • BUG: Mega LaunchPad panels stay after save reload
  • BUG: Prototype building does not stop after save reload
  • BUG: Contracts were always 1 year ahead
  • BUG: Player confirmation would stay after game over puts you to Main Menu
  • BUG: Infinite OnDroneship bug still exists
  • BUG: Launch button is active when you select rocket and payload, but not spacecraft
  • BUG: Some achievements are not working
  • BUG: LinkLink +- buttons do click with `space`
  • BUG: Pausing game while having side-window menu open closed the window
  • BUG: Hangar sliders do not refresh sometimes
  • BUG: Webcast camera & terraform UI are overlapping
  • BUG: CEO achievements are broken (IDs)
  • BUG: When the player paused the game with the auto-pause setting on, closing a window would stop the pause
  • BUG: Tooltips didn't reset their pivot rotation
  • BUG: You can see droneship in Spaceship launch webcast
  • BUG: ISS Docked Vehicle panel is not rounded to 5px
  • BUG: Camera/Build Sensitivity settings didn't load properly after editing the default value
  • BUG: Launch Pads/Tankers overlapped header text in Launch Setup window
  • BUG: You could hear testing engine while being on Mars
  • BUG: You can enter build mode while being on rocket focus
  • BUG: The text next to the UI Scale slider didn't display decimal numbers
  • BUG: +- button icons sometimes do not appear on Giga Factory Production panels (Full HD)
  • BUG: Control buttons on setup panel aren't rounded
  • BUG: Building rotation would not save if you rotated it to right
  • BUG: Tutorial sequences sometimes played twice
  • BUG: Background music sometimes changed in the middle of playing
  • BUG: Camera shaking when in pause mode
  • BUG: No lights on McGregor stuff
  • BUG: Windows pinning/close buttons aren't rounded
  • BUG: Launch Setup Scrollbar isn't rounded
Dec 31, 2020
The Button Witch - DDreamsGames
Hello,
Version 1.02 includes:

- "Broken Vase” achievement trigger fix
- Finding the cellar candle already lit on: doesn't happen anymore
- Minor bug fixes and some better hints

Thank you for playing!
Dec 31, 2020
Anime Studio Tycoon - True Seria
Hello, Happy new year!
1.5 is available now I fixed bugs mostly related in build system in this version.
16bit vs Reality - 16bvsr


First of all we would like to thank everyone who helped us create our first game "16bit vs Reality". Also great thanks to everyone who wishlisted the game already. Opening a Steam page for a game is a huge step for a tiny freshly-made studio with no previous experience, so seeing so many of you already showing such interest made us really really happy.
Unfortunately this year was (and still is for a couple more hours) full of challenges for all of us. So following the latest internet trend of the year we decided to spend some more time testing the game for bugs and performance issues and postpone the game’s release date from December 2020 to Q1 2021. But don't worry, the game is not going anywhere and we will present it to you as soon as possible. Right now our brave testers sacrifice their New Year celebration time to make this possible, so let's all cheer for them.

Thank you for your support,
Merry Christmas and Happy New Year to everyone
and we’ll see you in 2021!

Dec 31, 2020
General Practitioner - Bruni Multimedia
GENERAL PRACTITIONER 1.12.1 RELEASE

Thank you for your support on this game!

General Bug Fixing

GENERAL:
  • Fixed an issue which caused the "I fell from the stairs!" achievement to be impossible to achieve
  • Fixed an issue which caused the "Two's a couple..." achievement to be impossible to achieve
  • Fixed an issue which caused the "NCPD" achievement to be impossible to achieve
  • Fixed an issue which caused the "Choking" achievement to be impossible to achieve
  • Fixed an issue which caused the "Like the old times" achievement to be impossible to achieve
  • Fixed an issue in Bridget's exam which caused an inconsistency in dialogues if her trust was exactly 18
  • Fixed an issue which caused Monique to dress up again after undressing in her first exam
  • Kiko's tatoo conversation will now correctly play during her exam, if conditions are met
  • Dr. Kaplan's trust level lost too many points if you asked her to take care of the urine exam during Mark's visit. This has been fixed.
  • Fixed an issue during "Stay Fit" chapter which uncorrectly made Erika's conversation to change according to your results achieved as far.
  • During the "Joy Festival" chapter Erika phoned you and asked if you were a couple. If you answered no you were still a couple anyway. This has been fixed. Erika, deal with it!
  • Erika becomes your girlfriend just by kissing her. This no longer happens, you're not fourteen!
  • Fixed a rare issue which caused one of the available questions to become hidden in new examinations after Serena, Chloe, Julie, Aria, Madalyn and Lacey's ones.
  • Fixed inconsistent dialogues during Jaden's exam
  • Fixed an issue which caused Stephany's illness hint not to appear
  • Fixed an issue which caused the "Girlfriends" stat to count wrong
  • Fixed an issue with Chloe's appearance throughout her exam
  • Fixed some inconsistencies with Bob's conversations during the "Living Together" Chapter
  • Lacey's husband will no longer talk while he's not in the room during Lacey's 2nd exam (at last!)
  • Fixed Beatrix's last name as Dorsey instead of Tate in her dialogue box
  • Fixed Beatrix's last name as Dorsey instead of Darrell in conversations
  • Fixed an issue with urinalysis test being marked as done if no equipment was available
  • Fixed an issue in Morgan's exam that made it impossible to performa proper psychological evaluation, thus rendering the exam unbeatable
  • Fixed an issue with Daisy's relationship level wrongfully marked after Kathlyn's
Dec 31, 2020
LiftoffÂŽ: FPV Drone Racing - LuGus Studios


https://www.youtube.com/watch?v=euCd8GAVxZQ

We can all agree that 2020 was challenging, and though nothing can fix what was broken this year, we do hope that Liftoff made it just a little bit better for you all. The Liftoff team stays committed to making Liftoff bigger and better each year and by that we mean not just the software, but also the community that surrounds it.  

The community

The Liftoff community has grown by over 60 000 virtual pilots this year. On several occasions in 2020, we set a new record number of players, something we are extremely grateful for. Not only have we enjoyed flying among you on the race track, we have been impressed by the massive amount of super creative track creations, community stories and videos. The sweet celebration video linked above, made by BlueCheese, is a fantastic example of that. For the Liftoff team, the community highlight of the year is definitely the weekly official Liftoff stream A Song of Pitch & Throttle, by our extremely talented and dedicated host Abdul! We love the content, the chats and the community interaction it brings! 

The game(s)

What can we say? 5 years in and yet 2020 has proven to be one of our biggest years so far! Not only did we release a Liftoff game on PlayStation4 and Xbox One (a massive milestone for the team), but we've also continued to make Liftoff on PC the absolute best FPV simulator it can be.  Here's an updated development timeline. 


Highlights of the year are surely the release of the Russian Woodpecker​, getting Zoroe's art in the game, the updated The Green, but most of all our massive 1.3.0 milestone update that brought a significant engine upgrade, improved performance, fewer loading screens, our much beloved Liftoff Physics 4.0 and much more. We've managed to evolve Liftoff to the next level, ready for the coming decade. After 5 years and over 130 updates, you'd think we are done, but it feels like we've only just started! 


What will 2021 bring?

If you have followed us for a while, you know we don't set year long development goals. We prefer a flexible approach that allows us to work with community feedback and suggestions, and focus on what's important "now" rather than what we planned upfront. That being said, we have never been more committed to Liftoff as we are now and some of our near term goals includes new game modes, further revamps of existing environments (Hangar C03 is next), new content and so much more.  Additionally, 2021 will see the release of a new spinoff sim called Liftoff: Micro Drones, of which we will reveal more in the weeks to come.


We are excited for Liftoff in 2021 and we hope you are too!  Happy New Year! :D
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