It's been a great year for the BattleStick 2 community, a year of the release of BS2, highlighting vast differences compared to BattleStick.
BattleStick 2 was created with the intention of modernizing 2D graphics by upgrading to Phaser 3, learning from some technical and marketing mistakes, and of course adding more features. It took about 9 months of development till the Closed Beta Testing release on 24th April 2020, and the final revised Steam release on 24th September 2020.
While still being a relatively small community and not growing at an accelerated rate, the game is steadily growing, showing no major signs of slowing down.
We acknowledge our mistakes in areas such as balancing items and performance issues, but together we managed to resolve many of them thanks to your dedicated feedback!
Our efforts are focused on the usual of adding new items, fixing bugs, balancing issues, and making the game grow. We will be publishing gameplay videos on the BS1 and BS2 YouTube channels soon.
[CHANGELOG] V2.1.0 — NEW YEAR'S EVE PATCH
- Added new headgear : New Year's Hat
- Reworked Daggers : increased damage inflicted from 125 to 145
The staff of BattleStick 2 wish you prosperity throughout the coming year of 2021. Thank you for your support in keeping the game going on!
You know, Elteria Adventures went through a lot of changes in 2020. Ranging from purely cosmetic to mechanical, up to and including the game’s story, these changes were all made in order to make the game as fun and enjoyable as possible. And of course, the Elteria Adventures team plans to continue this tendency in 2021, in order to bring you even better experiences on the floating islands of Elteria.
In fact, we’re already working on something huge in order to bring Elteria Adventures even closer to our vision, and hope to bring you the first look into it very, very soon.
We’re extremely thankful to all of you for helping us turn our dreams into reality, and hope that you will continue to support us in the following year and onwards!
Once again, Happy New Year to you, and be sure to have fun and happy Holidays!
Craft The Mapcrafter:Gathering Magic Words - kuro Game Studio
Thank you for downloading the DEMO version.
Improved performance for laptops with onboard graphics chips. Comfortable battle effects.
The details are as follows. We hope you will continue to enjoy the game. We look forward to working with you in 2021.
[Add] -Battle BGM randomization option -Post-results conversation event+1 -Set letter sound effects for each character -Added emotional skills "Anger Echo", "Fear Echo", and "Brave Echo".
[Improvement] -Improved performance (if fps was 20-30 before, it may improve to 40-50+) -Improved cut-in effects. -If the decision button is pressed immediately after fleeing, the battle will not occur due to a hit decision. -Removed the cooldown turn from the "応急処置" skill. -Improved the "歯車の街" map effects. -Changed the specifications of the "Attribute Ground" skill. -Effects no longer linger after the battle. -Prevented the use of attribute skills by carrying over a battle -The map effect will be initialized after using the Attribute Field Skill. Fear and Echo effect for "デコイガード". Anger Echo effect on "ヴァルキュリア".
[Fixed] In the "心音の森", the message "強敵の出現" occurs in a specific map. When accepting a "公正な取引", a double judgment will be made. The damage of ”雷鳴の一振り” was incorrectly determined.
Dinosaur Fossil Hunter: Prologue is now live! This update brings some big changes. The biggest one is the key binding system, interactive cursor as well as the additional autosave point in the garage.
Update IV Changelog
List of improvements:
added key bindings
added an interactive cursor to improve field work with tools
inversion of the Y camera axis for the car
improved car camera control
improved gameplay optimization
improved environment look and post-processing
improved terrain textures
improved sky and clouds
improved swimming
improved some sounds
improved dust material on the fossil
improved and rebaked occlusion
Bug fixes:
fixed “Scrap it” achievement bug
fixed toy assembly bug
fixed bug at bus scene
fixed disappearing cursor
fixed museum exposition bugs
fixed restoring removed objects after loading
fixed bugs with gameplay controls tips
fixed doubled resolutions in the game settings
fixed blackscreen while getting out of the car and resetting at the same time
Warning: introducing these changes forced us to delete previous game saves. As the Prologue story is linear we hope it won't be a big problem for you. This is a necessary step to introduce key bindings, new save system and to make the whole game better. We apologize for this inconvenience and thank you for your understanding.
Below you can take a look at some of the improvements:
Interactive cursor (animation):
Improved terrain textures:
If you would like to talk about the game with other players and developers, don't hesitate to join our Discord!
Happy new year for all of you guys! We have been making small fixes as you report bugs but aside from +fixing the game we decided to make a new update for free, it will be a new scene from the NG+ room, this new scene will be up in about 10 days from now on, we hope you have a good 2021 or at least better than 2020
Book of Beasts — The Collectible Card Game CCG - Gbanga (Millform)
Greetings summoners! We are excited to share what we are working on for our next releases of Book of Beasts. During the last weeks we have carefully collected your valuable feedback and have worked on concepts for the next features in Book of Beasts, which we will release over the course of the upcoming months of 2021.
Avatars
As a first step in customising your player experience you will be able to choose from a first set of summoner portraits that will become your avatar in battle. Of course this is just the beginning and we will add more summoners along our journey together. Introducing more characters will allow us to tell more about the world of Book of Beasts and its stories.
World Map
Talking about the world of Book of Beasts: we’re especially excited to start uncovering the land in which Book of Beasts takes place. In the game, it will be possible to battle new AI summoners and unlock them so you can choose their portrait as your own avatar.
Leaderboards
A leaderboard to compare your experience with other summoners has been an early request. While we are collecting all wins in the background already, we have been working on a concept to show how you are doing in the game.
And of course we are working on many more improvements to make Book of Beasts a delight! Let us know on our Discord channel if you want to share your experience and discuss these and other features with us!
See you in the arena, summoners!
… and before we forget: here is a code to get a Spell Card: deepdive