First I wish to say thank you to all, who support our team in 2015 and 2016 year. Unfortunately, we did not live up to expectations.
But now we porting a new version of the game on the new engine. Because we can't support the project on the old technological stack.
In the new engine, we can use a 3D camera and we want to know your opinion: with which art will the game look better? Our 2D art is pre-rendered from 3D models, so we can use 3D models now.
We will update and improve our 2D art and will save the position of the camera.
We will update and improve our 2D art and rotate the camera to an orthogonal effect.
We will change all art to 3D models and will save the position of the camera.
We will change all art to 3D models and rotate the camera to orthogonal effect.
This was a strange year, tough for me, but with an incredible support from you guys during the Kickstarter campaign. To thank you, I did an animation featuring Angela and a certain seagull (Oppaidius old school players should know it very well):
Special uncensored NSFW Jimmy-free version on Discord and Twitter!
Because it is Christmas, there is another present on Discord: special NSFW fanarts channel is now open to everyone, for 5 days!
About the new Oppaidius Desert Island! build, we plan to ship the 0.5 build before January.
This build is composed by:
Chapters 1+2+3 pretty much completed - with English text!
Chapter 4 pretty much completed - probably with English text!
Chapter 5 pretty much completed - and trust me, there is a lot of stuff happening in this chapter!
Monthly fanart for December is Twintelle from Arms:
For January, the monthly poll on Oppaidius Discord was won by Ginrei from Giant Robo!
As always, topless, nude and alternate versions of the fanarts could be unlocked on Patreon starting from 2€, but for Christmas everyone can access to the topless versions for free! Just join Oppaidius Discord!
Oppaidius Summer Trouble! is 50% OFF until January 5th, in occasion of Steam Winter Sales!
Thank you very much for your support, as always! And again, merry Chrismas and happy New Year, spend the holidays with your beloved ones!
Millions of Minions: An Underground Adventure - Mattabulous
First off, thank you so much for an awesome launch! It really is awesome being able to say we've finished a game! Anyways, we've received multiple reports of bugs over these past days, and we've been working our butts off to fix them!
SPEEDRUNNER HELP ADDITIONS
Millions of Minions seems to have a resurgence of speedrunners trying to beat the game in as quick a time as possible. A common problem that was posed was being unable to reset progress without going all the way BEFORE the prologue (meaning you had to redo the tutorial). There are now more options when it comes to resetting progress. Simply press the Reset Progress button as you would before, and you will see the options!
We're hoping to expand our support for speedrunners as we progress. Please let us know what you think would help to make it a better experience for you all! You are welcome to join our Discord here.
FUTURE PLANS
You may be wondering what we're hoping to do with the game now that it is complete. We're still discussing what we can do to extend the support of the project. At the moment, it's not too clear but there may be some plans to share with you shortly so stay tuned!
FIXES
FIXED - An exploit where you can skip from area 1 (Tomb), dungeon 1 to area 3 (Mines), dungeon 4.
FIXED - Starting dungeon from an enemy infested room/any other room.
FIXED - Being unable to defeat 'Mega Klucken'.
FIXED - Unable to get unlock the dash ability if you enter the portal too fast.
FIXED - Incorrect random generation for Shopkeeper and Boss Rooms in some instances.
FIXED - Unable to defeat the Final Boss majority of the time.
FIXED - Final Boss spazzing out if you go behind him on the Chase scene.
FIXED - Final Boss Enemies spawning incorrectly.
FIXED - Unable to restart on Final Boss.
FIXED - Being able to use Arcade save data with Story Mode.
FIXED - Being able to move whilst loading screen was still active.
POSSIBLY FIXED - Doors being able to open before all enemies are killed.
Skater XL - The Ultimate Skateboarding Game - jeff.goforth
What is up guys! We are very stoked to announce the release of update 1.1, further deepening the integration of mod content into the core experience of Skater XL. We have always thought of Skater XL as a community driven game, and making user generated content as accessible as possible to players on all platforms is our next step in that direction.
In this update we have integrated a Mod Browser into the main menu of the game, allowing access to browse, download, and install mods without ever leaving the game. And while some of you have been modding for years and find the current process easy enough, there is a large group of players that may still be intimidated or confused about the traditional modding process. This integration makes it easier than ever for new players to get involved in the community, but also streamlines the process for modding veterans in a way that we think will add real value.
Here’s how it works:
In addition to remastered and ‘Optimized by Easy Day’ versions of Applewood Park, Quebec Skate Plaza, and Riverfern maps, players on PC will still have access to a select group of the existing mod maps through the Mod Browser. Mod maps and gear that do not appear in the Mod Browser, can still be downloaded from other locations and installed using the previous method. Script mods that affect gameplay can only be installed using the current method and folder structure.
We will regularly be curating drops of mods which are uploaded to the Skater XL Mod.io website, which will be vetted for copyright, quality and age rating, they will be made available on the browser, creating a steady stream of fresh content and endless reasons to come back and see what’s new.
New stuff is not just limited to community created items, and we have also added some new brands to the official gear lineup, that can now be found in the character customizer. You can now rock gear from Uma Landsleds (Evan Smith’s new board brand), Illegal Civ, Cariuma Footwear, Macba Life and Am Grip. We are very stoked to continue to grow our partnerships with some of the best brands in skateboarding.
This is a huge step for the game and future of content updates, but we are far from finished. We are very much looking forward to 2021 and continuing to update the gameplay and features with more big updates.
We again thank the entire Skater XL community for your continued support and contributions! We hope everyone has a great holiday season, and look forward to big things in 2021!
FotoMuseo 3D wants to celebrate it with you by taking advantage of Steam's Winter Sales. You have the game at 50%; and for me, as the lonely developer each sale it would help me a lot.
Yarr! We're rolling out a hotfix for some issues with the party system (even more improvements will come in the future), some Junk Ship tweaks and other bug fixes / improvements.
Here are the full patch notes:
Optimisations:
Optimized client side ship attachment code which should slightly improve FPS
Animations:
Jumping on a ship now has a proper animation (there was no jump or in-air animation yet on ships)
Gameplay tweaks:
Junk Ship speed decreased with about 10%
Normal cannonball projectile speed increased from 7500 to 10000
Trapshot and anti-cannonball projectile speed increased from 6200 to 10000
handheld cannonball and swivel cannonball projectile speed increased from 8500 to 10000
Normal cannonball damage increased from 4 to 5
Swivel cannonball damage increased from 2 to 3
Melee range decreased from 190 to 170
Added some more loot spawns and some more chest spawns on Buccaneer Bay
Increased fog a bit again in foggy night setting
Party improvements:
The party leader can now lock the party when the party consists out of at least 3 players (to prevent randoms from joining the party)
When a party leader now leaves a party the leftover members remain in the party which is re-branded with a random leftover member’s customization instead of being split up into their own parties
Party bug fixes:
Fixed a bug that caused players of a party to be split into duplicates of the party once in-game
Fixed a bug that caused players not to auto rejoin their former party when going back to the main menu
Other bug fixes:
Damage values on broken bottle were incorrect (18) now fixed again to 12
Fixed a bug that caused the respawn ship camera to sometimes clip though the sail on the junk ship
Fixed the main menu theme song to be the christmas theme song as intended
Fixed a bug that caused the new items popup items to go out of bounds due to the popup box not scaling with the amount of items, now it scales accordingly
Fixed a bug that caused the floating wood crates to jitter when sinking into the sea
There are now common, uncommon, and rare edible plants for herbivores. The rarer a plant is the more nutritious it is and the more growth points it gives. Each biome has its own edible plants. Each biome's plants are worth different amounts of growth points so it may be worth traveling to other biomes in order to grow faster.
Performance:
The load time when you've chosen a dinosaur at the main menu and are loading into the game has been removed.
The noticeable load time during gameplay of new patches of grass loading into the area has been removed. There should no longer be any freezes during gameplay.
Fear clouds the mind. Fear paralyzes the body. If your hands are shaking with fear, you will remain in this hell forever.
In the company of friends or strangers, you are stuck on an old gloomy farm. But the most unpleasant thing is the local inhabitants and they are not at all happy with uninvited guests.
You need to find a way to get out of there. On your way there will be various obstacles that need to be solved using your hands.
Hi, Toribash 5.5 is now out of beta and available for everyone!
What is new in Toribash 5.5:
New type of grabs - rotatable and can be broken Grip mode can be changed via gamerules menu (CTRL + G). Manual commands are /set grabmode and /set tearthreshold.
New grabs allow rotating whatever you're grabbing compared to fixed default grabs
Tear threshold is used to determine how much force is required to break the grab (0 is disabled)
Grab breaking depends on force direction - it's easier to break a grab when you're pulling something away and almost impossible when pushing
Advanced ghost with customizable speed and length Ghost settings can be modified in gamerules menu. Manual commands are /set ghostspeed and /set ghostlength. To revert back to default ghost, use /set ghostcustom 0.
Ghost speed can be set from 0.1x to 5x
Ghost length can be set from 10 to 500 frames
Using new grabs or ghosts in multiplayer will make the room unavailable for players on older versions of Toribash.
New gamerules menu
Only relevant settings are displayed (e.g. grab mode is only displayed when grabs toggle is checked)
Some setting names have been updated to be easier to understand
Settings that only allow specific values are now displayed as dropdowns or sliders
New flame forger (CTRL + L)
Preview up to 5 flames at once
General flame forging prices have been lowered and now depend on more flame parameters (meaning simple flames will be even cheaper)
New "relative gravity" setting to apply gravity relatively to bodypart your flame is linked to
If you already have flames equipped, they'll be initially loaded in forger with proper settings
Ability to forge flames directly from game client
Ability to save flames for future spawning
Ability to minimize flame forger without unloading flames (ctrl + shift + L)
New flame browser (access via flame forger)
View any existing flame by its ID
View general info about the flame - who and when forged it, how much did it cost, who currently owns it
Search for flames by their name / forger / current owner
Other minor updates
Multi-key search in replays menu
Updated visuals on error messages
New "/set curtf" command to modify current fight's turn frames while in single player
High DPI mode for Apple devices (requires Retina screen) - can be toggled from Graphics tab in Settings
Minimum screen resolution has been increased to 768x480
Allow loading mods without specifying .tbm at the end
Downloads should now be faster
Bug fixes
Fixed win points not counting damage dealt from dismembers or fractures
Fixed damage threshold not scaling on heavy hits
Fixed joint position sometimes being displayed at a wrong position when it's linked to a rotated bodypart
Fixed a bug that could cause crashes when loading a mod with a motd