After weeks of work and months of anticipation, a third boss has entered the fray! Parabellum will be fought after you defeat the Meatgrinder, and if you manage to take it down, you'll earn a more powerful ship to use in battle! The new track for Parabellum can be found in the "music" folder, titled "prepareforwar". Have fun, this guy's a tough one!
If you have any questions of any sort, or you want to give me feedback with bugs and suggestions, please email me at fourhorngames@gmail.com or send me a message on Twitter @fourhorngames If you want updates on game development as well as questions or just a place to hang out, you can join my Discord.
I know, I know -- we've been adamant about not announcing release dates... But we've decided that Slough Creek is in good shape now and just about ready to release, so here we go!
We're going to release Slough Creek for WolfQuest: Anniversary Edition on Wednesday, December 30, 2020. We're so excited to get the product of years of work into your hands at last.
But this is only the beginning. Still to come while the game is in Early Access are beavers, bighorn sheep, achievements, Slough Creek multiplayer, and some new features that we haven't announced yet. But we think that even this first release of Slough Creek offers plenty of fun and excitement. So mark the date on your calendars!
LAST CHANCE to purchase for $15! With the release of the Slough Creek episode, the new price for WolfQuest: Anniversary Edition will be $20 for Windows and Mac.
The game includes: • Amethyst Mountain • Slough Creek • Lost River Classic • Multiplayer (Currently for Amethyst Mtn. and Lost River Classic. Coming soon to Slough Creek) • Classic WolfQuest 2.7 is also included in your purchase.
CHECK THE GAME REQUIREMENTS Make sure your computer can run the game before purchasing it!
Here is the content of our latest patch. We’d like to hear your feedback, you can chat with us on Discord or give feedback straight in the game.
Night upgrade
Night time got a couple of updates: It’s now slightly shorter and illuminated by moonlight. So hunters now have more daytime for hunting and the night isn’t as punishing with light conditions.
New special location
New special location has been added: Temple ruins. Like with other special locations players can find Preton’s shop from this location.
Iron sight aiming
Aiming guns with iron sights is now much easier. Sights align better for precise aiming. This update affects pistols, revolvers and shotguns.
Bullet speed and drop
Bullet speed has been improved: Bullets now have higher initial speed, so they hit targets faster. Players will also notice less bullet drop.
Dinosaur AI
Herbivores now flee from carnivores. Dinosaurs stop fleeing once they think danger is over. Dinosaurs now have local avoidance so they won't clump together.
Clipping
Players no longer clip inside dinos when in close combat.
Multiplayer fixes
Overall synchronization of dinos and players was improved. Multiplayer servers now require matching game versions.
Thank you for reading and we look forward to hearing your thoughts.
All December: Npc’s drop presents containing Gold. (Or Coal)
There is a grinch on an island, Slay him to claim a prize. The grinch now has a chance to drop new seasonal pets!
A Christmas tree will appear in Sochi from the 9th to the 1st claim a present daily! (subscribers may claim twice) *
New Xmas Event Clothes and Pets!
December Valor Event: Valor from Events and Event Rewards Bags increased by 150% all through December (Does not include valor chest)
Season 3 has begun! With amazing prizes!
The exp gained for season three is based on the amount of health your enemy has!
PVP Arenas! We have added two more arenas to the PVP challenge! You no longer have to wait until others are done fighting to settle your own scores and hand out your own L's.
BUG PATCH!
New Maps are finally complete! Dagon Island, Dagon Island Dungeons! and Sky Island maps are now complete! Thank you Bjisboss and Indi! this is amazing.
Stay safe out there everyone as we get ready for a 2021! Join us on Discord
Today's build has some fixes related to controllers as well as some other things.
Pressing the B button (XBox) will no longer open the options menu if you have a monster targeted. When this happened, it using your power attack fail when using a controller.
Fixed a bug that caused closing the Rename NPC window to fail to reset the Town Manager window, causing you to be unable to use the top toggles and buttons.
Fixed a visual issue with the left and right bumpers in the build menu UI.
The "need more resources" and "must build a prerequisite building" messages will no longer overlap if you attempt to build multiple structures that you cannot build yet.
Spamming jump will no longer cause your character to glide.
Fixed the position of the controller selection box in the credits UI. Also, not sure if I mentioned this in a previous update or not, but the credits have been updated to include all of the folks at Soedesco!
Fixed a bunch of localization issues for Russian, French, Spanish, and Portuguese.
Also continuing to make progress on the quest and new features. Some of that is in this build, but turned off. So you shouldn't see any of it yet, but I'm almost done reworking the beginning of the game (up to the Scarecrow quest) to fit the new story. Also created a new structure for the town and a couple of upgrades that will unlock once you complete the quest.
I might post a sneak peek of the new monsters in the HammerHelm Discord this week if I can finish them up. Be sure to join us at the link below!
- Trees can no longer be cut by lumberjacks or the Lihedera spell. This change will not affect the mechanics of the game, but it will have a positive effect on performance, save files and visual aspects of the game. - The area around the lumberjack camp has been slightly changed. - Moroks are now better at hiding after the battle. - The Brawlers led by Hector the Prospector, as planned, did not leave the ruins of the lighthouse, even when all the interior items were destroyed. Now Brawlers will no longer stay at the lighthouse if Hector is killed. - Added dialogue animation to make characters look more alive. Now they shout cries in battle and communicate with each other while resting. Instead of a dozen hackneyed phrases and to avoid the additional burden on localization, it was decided to endow them with their own untranslatable alphabet. According to the context of what is happening, the player will understand whether the settlers are chatting about the weather or threatening him with violence.