Because of the many variables, we have to announce a new official date for the release of the game. While we have already implemented most of the mechanics, our ambition does not allow us to release a product that will not pass a robust QA (Quality Assurance) process.
Why are you postponing the game release date until February?
From our calculations, it appears that releasing the game according to our vision and assumptions will be possible in February. However, Valentine's Day is the ideal moment for Cupid to use his bow and make you love what we have prepared for you!
We, therefore, had to make a tough but necessary decision - you will already be playing this Valentine's Day, February 14th, 2021, in a fully-fledged version of M.E.A.T.!
What are you going to do for the next few months?
We want to give the first submissión of the game to be assessed by Steam in January to see what exactly we need to improve. With this, we also want to leave the beta tests open until the end of January. After that, a selected group will be able to join the closed tests of the final version of the game [/b] (playing from start to finish). We will publish more information about this after Christmas.
How to become a tester?
If you want to join the testers group, send an email to:kontakt@meatrpg.com, adding 'TESTING THE GAME' in the message title and you will receive a special access code for Steam.
Remember one thing, however...
...after the completion of open BETA tests, the key you received will be automatically deactivated and access to the game will only be possible if you purchase a full version.
Winter is upon us, at least in our neck of the woods. The temperature is dropping, and darkness arrives earlier and earlier each day.
In response to the encroaching night, here’s a special mid-month content update full of cozy outfits for your survivors to wear. It also includes some useful gear to help you fight off any threats lurking in that darkness.
Holiday Sweaters are Back!
Just in time for the approaching winter, we’re bringing back five very special outfits that haven’t been available since a year ago.
If you open your Closet between December 18 and January 2, you’ll find these five glorious outfits for your survivors to try on!
It’s okay if you didn’t get us anything. We know we’re hard to shop for.
Bundle Up Pack Returns
In addition to these lovely sweaters, we also have a pack full of wintry delights for you to enjoy. Each of these 9 items can be acquired by completing the appropriate bounty from the Bounty Broker.
• Logo Bomber Hat: Keeps your head warm and your post-apocalyptic brand loyalty on display. • Crimson Bomber Jacket: Stylish, comfy, and barely shows blood stains. • Olive Green Knit Earflap Cap: This snug-fitting hat is much cozier than the military helmet it resembles. • Antler Knife: Carved with care by someone who understood the value of a sturdy close-combat weapon. • M9: This rugged 9mm pistol is ideal for any survivor hoping to avoid experiencing a “long kiss goodnight” from the zeds. • 1911 The Producer: This compact pistol may look cold and dark, but that’s only because it is. • Ice Axe: A durable tool turned deadly bladed weapon. • Fire Poker: Surprisingly lethal for an everyday household item. • Wood Stove: Install this mod in any facility to keep your community warm and happy.
The return of Bundle Up means it’s time for the Go Bag Pack to hit the road once again. Don’t worry, it’ll be back before you know it.
Then in February, we’re bringing back the Critical Response Pack. At that time, the Open Range Pack will ride off into the sunset, so complete those bounties while you can.
A Cure for the Cure
We’re also shipping two important fixes to bugs that became much bigger problems after players starting surviving in the Lethal Zone.
The core game now uses the quicker, simpler Cure animation from Heartland, rather than the longer Cure cutscene we’ve become accustomed to — everywhere except the Infirmary bed.
On the one hand, this means you can no longer exploit the old Cure cutscene to despawn all the zombies around you.
On the other hand, it means you’ll no longer be locked in place to be helplessly murdered by a Feral while trying to cure yourself.
When an Infirmary is wrecked because of a siege or a lack of maintenance, it now expels all of its patients.
This replaces the former behavior, where the patients would be walking around believing they were still checked in, and refusing to do anything else, with no way to resolve their delusions.
Thanks for playing State of Decay 2. We wish you and your loved ones a safe and happy holiday season.
We know you're eager to play Cure mode and we can't wait to show it off. It's coming early 2021 and you can wishlist it right now. It will be completely free for all Plague Inc: Evolved players until COVID-19 is under control.
The holidays are upon us, so we felt it was appropriate to continue the tradition of announcing the first TennoGen deadline of 2021 before the year comes to a close. This should hopefully allow our artists plenty of time to balance (safely) seeing their families while also putting the finishing touches on their creations!
For this round, we’ll be looking at new content types: more landing crafts, melee weapons, and shoulder armor!
Without further ado, the TennoGen Round 20 deadline is February 15, 2021 at 2pm ET! After that, we will be reviewing all items submitted or updated after July 20th, 2020.
If you have an item that has been in the workshop for a significant amount of time (over a year), we strongly recommend resubmitting to avoid any chance of us missing the updated version. In general, having a fresh submission for items uploaded before July 20th is always recommended to ensure it gets reviewed, but we do our best to catch as many updated pieces as we can.
There are some texture file name changes and general texture optimization changes that should be considered in your pieces prior to submission.
Texture Name Changes:
Tintmasks should be renamed from “FilenameTintMask_d” to “Filename_t”.
The TennoGen tool exporter was updated in early November to export Tintmasks with this file name format, but we recommend double checking just to be safe! If you have items exported before November 5 2020, you will have to rename the Tintmask files prior to the submission deadline.
Texture Optimization:
With Update 29.3.1, we released part two of our Great Ensmallening, which involved changes to our texture compression. This affects TennoGen artists, and we want your pieces to perform the best that they can. As a result, we are offering the following recommendations to include in your workflow (if they do not exist already):
Test all of your textures at in-game resolution, and make sure you test them together at this resolution. You can see final resolution numbers in the Final Submission Checklist available here or in the file download.
Optimize your UVs to get the most out of your limited resolution. Good UV mapping practices go a long way in helping your piece look its best, so check out online resources on how to improve this important skill.
Avoid adding micro-details to your normal maps. These can get incredibly busy and messy once they are added in-game. If you want to add micro-details to your piece, you can request that we use our own internal atlas detail in your submission’s readme document.
Our texture guide has been updated to include these tips (and the naming convention changes) for future creators!
Additionally, we are requiring the inclusion of one clearly marked in-game resolution screenshot of the full item for your submissions to ensure that artists and the community have a better idea of what the item will look like if it makes it into Warframe! All screenshot guidelines can be found below:
Screenshot Guidelines
All creations must be submitted with the following screenshot guidelines, so we can properly judge your creation. We reserve the right to reject items without proper screenshots, due to our inability to properly review your item.
Please make sure to include a tint breakdown.
Have at least one well-lit screenshot on a 50% grey background and uncoloured lighting.
For Skins and Syandanas, make sure the colouring in your screenshots matches the colouring in the files you uploaded.
For Warframe Alt-Helmets, please be sure to match the base colours of the Warframe in your files and in one of the screenshots!
Make sure your screenshots are all up to date! If you have comparison shots for previous versions, please indicate which screenshots are of the current iteration -- aka the ones we should be evaluating!
NEW: Include one full view screenshot of your creation at in-game resolution that is clearly marked (ex: text in the corner that says “IN-GAME RESOLUTION”). Just the front view is fine, but if you want to include multiple angles, that is more than welcome.
Finally, provide both back, front and side views of your creation so we can see the whole picture. These views should not be partial -- we need to see the FULL item from all sides.
That's about it! Lots to go over this time, but it’s all in the name of making TennoGen items the best they can be.
Sierra Madre: The Wild West - Broken Dream Studio Dev Team
Note: The Core Redesign Release has not yet been released and is targeted to be released in late December.
This post focuses on the non-player character (NPC) and AI changes coming with the Core Redesign Release. Subsequent announcements will focus on other areas that the Core Redesign Release will change in the game.
The systems dictating NPC behavior have been completely rewritten. NPC decision planning is now multithreaded and based on a utility system to allow for more complex behavior. Many of the changes to NPC behavior are based on user feedback.
Civilian NPCs will now wonder down paths instead of merely trekking through the woods. When crossing paths civilians will occasionally acknowledge each other as well as the player. Outlaws will setup choke points on paths and get in confrontations with civilians and cowboys.
Based on user feedback, NPCs no longer jump into gun battles at the first sight of an enemy, but instead enter a standoff. Standoffs will either resolve peacefully or turn into a battle when tensions flare. Standoffs will end peacefully when one of the parties involves backs away. If any parties involved move closer to their enemies it can trigger a fight. If neither party involved backs away, then eventually tensions will rise, and shooting will start.
If the player wanders into the control zone of an NPC or a predatory animal, a standoff will begin until the player either leaves or a fight breaks out. By applying a brief standoff period when a NPC or a player confronts a predator, such as a wolf or bear, the player is given more warning and is better able to prepare for the impending attack.
We're releasing an update for Panzer Corps 2. You can find the full changelog below - do let us know if you encounter issues, please. Your feedback is important to keep improving and polishing the game.
Changes in Axis Operations 1940:
- Sedan Added a 20 Strength, stationary, Panzer IIIB as an extra 7th Panzer unit to the map as a back up in the extremely rare situations where the other 7th Panzer units somehow are destroyed Proximity scripts check for this new unit for scenario success trigger The two other 7th Panzer units are now full 15 overstrength Switched a couple French units from Hold Active to Hold Position Fire French Strongpoint at Chimay changed into a Minefield to prevent any possibility of it destroying mission critical 7th Panzer units
- ValkenburgRaid All briefing markers pointing to sunken Lelystad have been moved
- Neufchateau Increased portrait variety in debriefing
Changes in new player traits: - Aggressive Deployment trait now works as its description says - Force Dispersion no longer cancels Force Concentration, so the two can be combined to get max 2 heroes per unit - Terrain Expern now improves both base and max entrenchment
UI: - Main menu will now display "Field Marshal Edition" if FM pack or all of its components (purchased separately) are installed - Various tweaks in UI layouts to better accomodate long localized strings - Fixed color of unit strength in unit list (red when below maximum) - Increased the gap between unit class icon and text when indicating assignable classes for a hero
Multiplayer: - Various improvements in the tournament implementation - Fixed crash which some people experienced when creating new challenges - Fixed UI sometimes getting grayed and disabled at the end of MP games
Modding: - Fixed table merging issues encountered in some mods - Converted tables with main menu content (campaigns, scenarios, tutorials and multiplayer entry lists) to open text format for easier modding - Mod manager can now show preview image for local mods (it will look for preview.jpg, preview.jpeg and preview.png files) - Mod manager will now detect Steam Workshop subscribed mods and update the list on the fly
'Tis the season! For what, you ask? Well, that depends on who you talk to, but hopefully cheer, baked goods, and wonderful sales! Speaking of which, we have one you can check out right now.
From December 16th until January 4th, diamond bundles are 10% off AND come with an entire outfit set! That's huge savings on outfits. Plus, your diamond purchase includes a hot new holiday pinup! Yay! (Don't worry too much if you miss out this time - we'll be bringing this pinup back as an LTE, so you'll have another way to get it.)
Interested in something other than diamonds? Good news: everything in the Store's "Bundles" tab is now 50% off as well.
We hope this sale puts a smile on your face and perhaps even a jolly ol' laugh in your belly. Be merry, enjoy some fruitcake, and have fun playing Crush Crush!
Are you all dressed up with snowhere to go? If you are (and… even if you aren't), then that's all right - we think you should stay home and spend some time with the Blush Blush bois anyway! It's easier than figgy pudding, especially now - thanks to our very-merry sale.
Frost and foremost, the Store is stocked with diamonds at 20% off! Plus, everything under the "Bundles" tab is 50% off! Be chill, my beating heart. This sale runs from December 16th to January 4th, so get your goodies while you can!
We hope your days are cheery, bright, and filled with treats as sweet as you. Have fun playing Blush Blush!
We're slowly but surely approaching the Holiday season. Originally we wanted to release a pretty nifty update in December (with voice chat, dedicated servers, cross-play & more), but it looks like that's not gonna happen this year.
What is going to happen though is the long-awaited Closed Beta test of the PvP game mode! That's right, it IS happening!
GENERAL INFORMATION
Besides testing the new game modes, the test will serve as a pre-stress test for the dedicated servers and for the brand new voice chat feature. We're limiting the number of participants for now, so that we can keep all the new stuff under control.
Servers will be based in the NA and EU regions for the Closed Beta period.
HOW?
The whole thing will be managed through our Discord server, so if you'd like to participate, please join us there. :) https://discord.gg/JyK2gVh Testers will be picked randomly from those who fill this form (and are on our Discord): https://forms.gle/xK9CNU4eSrvfH3dG7
WHEN?
The tests will start THIS WEEK. More details will be announced on Discord. We know it's a sudden announcement, but we wanted to make sure we have a test-ready build first.
We'd like to keep the servers up for at least 3 days, but if they're stable enough and we don't see any game breaking bugs then we'll leave them running until January.
WHAT'S IN IT?
We have 4 maps ready for the test with a unique game mode for each:
Death Match: up to 10 players
Team Death Match: 5v5
Duel: 1v1 or 2v2
Siege: 5v5 (PvPvE)
+ The new voice chat is debuting with radio and proximity features. + This will be the first time we're firing up the dedicated servers for a broader audience. Fingers crossed server hamsters won't poop themselves.
WHAT'S NEXT?
We know PvP is not for everyone, and we hear you. :) Even though we couldn't squeeze any single player content in this December, we're tirelessly working on story missions, hands, character body, cross-play with that other store we aren't supposed to name and other exciting things. We expect a lot from dedicated servers as well - we strongly believe most Co-op related bugs will cease to exist once we implement them in the live version.
To make things more clear for everyone, we'll put together a roadmap in January with everything we're planning for 2021.
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Alright, that's all for now. We hope everyone is staying safe and doing well with everything going on. 2020 is almost over, 2021 will surely be better, right? Right?
Anyway, thank you all for your continuous support and as always, have fun! -Dan and the whole XREAL Games Team-
We’re happy to announce that the latest update to Space Crew is now available!
This time, we’ve focused on a few areas that have been highlighted in the great feedback we’ve received from the community.
Firstly, we’ve added a range of new Events and Encounters to punctuate missions with more variety and surprises. In addition to this, the Comms Station has received upgrades in the form of a new Hacking Function and Mission Map.
You’ll have more control during combat in the form of the new Custom Waypoint and Prioritise Target functions accessible when in Tagging Mode.
Lastly, we’ve added MK3 Weapon pods to complete that ultimate loadout.
There are also a few minor improvements and additions, which we’ve listed below.
Once more, thanks for all your feedback and suggestions, they’ve been enormously helpful to us as we work to enhance the game.
We hope you jump back in and enjoy these new features and content, and please do continue to let us know what you think!
Dave, Jon, Joe & Greg (Our new team member!) Runner Duck
Release Notes:
New Events and Encounters
You’ll encounter cosmic phenomena such as Ion Storms that may cause intermittent power outages (We’ve added the ability to quickly repair the effects of EMP on the ship’s reactor, so this can be combatted).
You’ll be confronted with Meteor Showers that bombard your shields and hull, and Neutrino Flares that can damage systems and spark onboard fires. You may also encounter a Passing Radioactive Comet, which will bombard your crew with radiation, calling for a hasty escape from the sector.
Strange Phasmid Artifacts may be encountered, such as the Phasmid Beacon, which will summon Phasmid forces if not hacked in time. Another hackable artefact is the Phasmid Comms Relay, which will broadcast a self-destruct signal to all enemy ships in the sector if you can keep your cool and successfully hack it while under attack.
Every so often, you may find a discarded Phasmid Wormhole Drive floating in space. Once hacked, these can provide a useful shortcut through the mission. Be careful, as these drives are unstable, and you may end up stuck in the wormhole for a duration, along with some very annoyed Phasmids!
The Phasmids have been busy establishing more outposts around the Galaxies; take out their shield generators and hit their reactors hard to obliterate them.
And be wary of the new Phasmid Frigates, which have been tasked with scanning sectors for UDF craft, ready to jump in and attack!
UDF Aid Stations will provide much-needed respite - simply land at them to replenish your crew’s health and recharge your med bay. But be on your guard, some of these outposts have been overrun by Phasmid troops!
As the war for the fate of Earth rages on, you’ll encounter Ongoing Space Battles that require your assistance, and plenty of debris left in their aftermath.
Custom Waypoints
You now have more control over the heading of your ship, thanks to the Custom Waypoint feature. Just enter Tagging Mode and follow the prompt to point your ship in the desired direction. This is extra useful for ensuring your gunners have the best angle on their targets.
Prioritise Targets
Another new feature accessible in Tagging Mode allows you to specify a tagged fighter as the priority target. Use this to take out key threats such as Phasmid Docking Craft and Drone Carriers.
‘Return Crew to Stations’ shortcut Panel
A handy set of shortcuts that allow you to quickly get your crew organised in a crisis. There are options to Return Idle crew who are not engaged in an action to the nearest appropriate station, Return All crew to the nearest appropriate station even if they’re busy, and the option to Save Stations for all crew and then Return to Saved to get everyone back into their saved seats.
Comms Station Hacking Function
Larger enemies and some artefacts can now be hacked! Simply tag the hacking marker to get in range, then initiate hacking via the Comms Station. You’ll need to tap out the correct sequence of symbols to successfully complete the hack. The required code may be received from the target during the hack, or in some instances be found marked on the target object. Codes can also be found and stored by scanning Phasmid Code Banks which may be found floating around in space - these will make hacking a breeze.
Comms Station Mission Map
‘Are we there yet?’ You can now open a map of the available sectors during a mission. While the map is open, the action is paused to give you some time to get your bearings.
Mark 3 Weapon Pods
We’ve added top-tier versions of the Missile Launcher, Autocannon HE, Particle Beam, Railgun (this one’s a doozy!) and their combo variants.
Minor Fixes and Improvements
Improved impact effects when the most effective weapon type is used on a target. (e.g. Plasma Cannon vs Shields, Missiles vs Armour).
Sectors in the briefing room map can now be highlighted to show more information.
The ship’s reactor can now be repaired to recover from an EMP burst sooner.
Ship’s Reactor status UI now shows an EMP effect.
A button to access the Space Crew Discord server added to the Main Menu.
Low Oxygen damage no longer affects crew in the med bay.
Added an option to change the volume of the crew ‘Jabber’.
Extended the range of camera movement sensitivity for controllers.
Prevented weapons from firing during switching.
Added flash effect for enemies jumping into the sector.