Airborne Kingdom

The Airborne Kingdom roams the skies, a vast, rattling amoeba of propellers and minarets, hissing forges and thundering gears. It has to keep moving because it has to keep eating. As it coasts between clouds, painted planes slide from curving hangar bays, falling like windblown embers toward patches of coal and timber. The landscape is swiftly exhausted, though many of the key resources regrow almost as fast. Lakes are drained in hours, hillsides sucked clean of ore, forests hacked to stubble before they've even cleared the Kingdom's shadow.

Occasionally, during its grazing, the Kingdom uncovers a town, a tiny toe-nail clipping of huts and cooking fires, poking from the dusty mosaic tiles and cracked flagstones of the map. It sends emissaries to gather up the people of the earth and transform them into creatures of the air. Some surface-dwellers are easily won over by tales over high adventure. Others are resistant, put off by hints of dissatisfaction in the streets above. No matter. The Kingdom will be back for them, once its existing residents are happier.

A little less often, the Kingdom comes across another kingdom - a towering sandstone palace or a jaunty stack of windmills, its name embossed on the ground nearby. When it encounters such places it descends in greater earnest, blotting out the sun and filling the ears of the locals with its Prophecy - the legend of the Airborne Kingdom as unifier of humanity, stepping stone to heaven. While not always receptive to these promises of a golden tomorrow, the surface kingdoms are willing to pledge loyalty in return for a couple of favours, typically of the "fetch this" and "supply X of Y" variety. One asks the Airborne Kingdom to track down a special breed of tree to repopulate a sacred grove. Another asks it to carry three scholars to neighbouring cities. Others simply need wood and cloth to build new homes.

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Eurogamer

Amanita Design - the acclaimed developer behind such treats as Samorost, Machinarium, and this year's wonderfully gloomy puzzler Creaks - has unveiled its latest project for Switch and PC, psychedelic horror adventure Happy Game.

Happy Game is the brainchild of artist, animator, and designer Jaromír Plachý - previously responsible for Amanita's whimsical garden adventure Botanicula and last year's delightfully brash comedy caper Chuchel - and tells the story of a young boy trapped in his nightmares.

"Endure and escape three unforgettable nightmares," explains Amanita of its latest off-kilter endeavour, "solve deeply disturbing puzzles in (not so) charming environments", and "deal with suspicious smiley faces and pink bunnies".

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Eurogamer

Microsoft has announced EA Play will no longer be joining Game Pass for PC this month, as was originally planned, with the two services now expected to join hands some time in 2021.

In a short statement released through its Xbox Wire news service, Microsoft wrote, "When we originally set out to write this blog post, which would announce the availability of EA Play on PC with Xbox Game Pass, it looked a little bit different. Unfortunately, what had been a celebratory post is now one asking for a little more patience."

Despite initially announcing EA Play - which includes access to EA's library of games and early trials for new releases - would be made available to Game Pass for PC and Ultimate subscribers in December, Microsoft says it has now "made the decision to delay [launch] until 2021."

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Mortal Kombat 11: Aftermath Expansion

The Mortal Kombat movie has been pushed back to 16th April 2021. It was due out on 15th January.

The reboot launches in cinemas and on HBO Max on the same day - a move that's part of Warner Bros.' controversial strategy to release all its 2021 movies day and date in theatres and on its streaming service in response to the pandemic.

HBO Max isn't out in the UK yet. It's expected to arrive here at some point during the second half of 2021.

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Eurogamer

The Cyberpunk 2077 refund situation is a mess today after developer CD Projekt's high-profile statement that suggested customers could get their money back.

Yesterday, in its statement apologising for not showing Cyberpunk 2077 on PlayStation 4 and Xbox One before launch, CD Projekt told customers who were not pleased with Cyberpunk 2077 on console and didn't want to wait for updates: "you can opt to refund your copy." But it turns out some shops aren't playing ball - and have not changed their refund policies for the controversial blockbuster.

CD Projekt pointed customers to Sony and Microsoft for refunds on digital copies of the game. But how does it actually work? Sony says if you have started to download or stream purchased content, you will not be eligible for a refund unless the content is faulty.

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Call of Duty®: Black Ops

Treyarch has issued the long-awaited balance patch for Call of Duty: Black Ops Cold War.

Treyarch said to expect download sizes to range from 3.4GB to 7.1GB, depending on your platform. It weighs in at 6.817GB on PlayStation 5.

The developer hasn't released patch notes for the update yet - they're due out ahead of the launch of Season One tomorrow, 16th December. So players have spent the morning trying to work out what exactly has changed.

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STAR WARS Jedi: Fallen Order™

The EA Star Wars Triple Bundle is here, and it's down from £90 to just £36 if you're buying on the Microsoft Store. It comes with Star Wars: Squadrons, Jedi: Fallen Order and Battlefront 2, as well as special upgrades for the latter two.

The three games offer distinctly different takes on the Star Wars experience. Squadrons is all about space fighter combat, Fallen Order is about being a lone jedi roaming the galaxy, and Battlefront 2 is about being one soldier among many in vast battles. Something for every kind of Star Wars fan, at least until somebody makes a Cantina management sim with optional arm dispensary.

What with these games being linked to your Microsoft account, it means you'll be able to play them both on a PC or on your Xbox, assuming your account is linked to both. Not only that, but all these games will work fine on both the Xbox One and Series X/S! And if you're still interested in getting the latter, don't worry - we've got all the available stock and discounts on Xbox Series X/S right here!

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Eurogamer

Google's I'm Feeling Lucky button has nothing to do with luck. It actually shows you the first search result, something it took me an embarrassingly long time to figure out. I always thought that if I hit IFL on, say, 'dogs', I'd get a dog related webpage plucked randomly from the entire internet. Pretty stupid. But it's a compelling idea, right?

Random is something of a dirty word nowadays. For people who came of age in the late noughties it sparks 'Nam flashbacks of pale teens, their hair stiff with neon dye, blurting out nouns like waffle and narwal to demonstrate their irreverent wit. Put those children aside for a moment. Consider instead the crowning jewel of a character creation screen: the randomize button.

I love the word 'randomize'. It sounds like something Jean-Luc Picard would bark in a moment of stress. So high-tec, so powerful. Slam down the randomizer to see something never before witnessed by human eyes. It's an inherently fun concept, and so video-gamey, too. Oli Welsh waxed lyrical on the power of randomization in his Champions Online preview, calling the game an 'inexhaustible factory for charismatic super-beings'. Satisfying as it may be to tweak your character's eyebrow density just-so, there's an equal thrill in being thrown a random jumble of parts and powers and told, in the style of Project Runway, 'Make it work!'

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Eurogamer

Resident Evil 8 appears to have suffered a damaging leak after screenshots and story details hit the internet over the weekend.

The information, which Eurogamer will not detail or publish, appears to have stemmed from a development build of the game no doubt obtained as part of the recent ransomware attack that has devastated Capcom. Capcom has so far refused to meet the ransomware attackers' demands.

Screenshots, marketing plans and story details for Resident Evil 8 are now out in the wild, which will make it increasingly difficult for fans to avoid spoilers in the run up to the game's launch.

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Cyberpunk 2077

Cyberpunk 2077 released last Thursday with a bumpy launch: after a critic discovered some scenes could trigger epileptic seizures, we finally got our first look at the console version running on Xbox One and PlayStation 4 - and the results were, well, not great.

In response to criticism of the game's performance on last-gen consoles, CD Projekt Red has now issued a statement apologising for not showing Cyberpunk 2077 running on Xbox One and PS4 - and has announced that players can ask for a refund of the game if they're unhappy.

"We would like to start by apologising to you for not showing the game on base last-gen consoles before it premiered and, in consequence, not allowing you to make a more informed decision about your purchase," the statement said. "We should have paid more attention to making it play better on PlayStation 4 and Xbox One."

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