Heya adventurers! This week is going to be totally action-packed! First, we’ve added a new way for you to express yourselves! We’ve added this system called ‘Stickers’ so you can react and show a much wider range of emotion! Check it out for yourself when it comes out! Next up, we have an exciting Jumping Event! And as always, don’t forget to take a look at the new things we have at the Item Mall for this week!
Full Growth Support Event When you create a new character during the event, they get all sorts of EPIC advantages and rewards! This is your time to get another powerful character!
When you create any character from Elsword to Laby, you are guaranteed EPIC rewards once certain milestones have been reached (Regions for Elsword to Ain; Levels for Laby)!
Get rewards such as: [Cobo] Combat Power Jump Support Special Accessories Cube, [Cobo] Shaviana Truffles Costume Full Set, [Ariel] +9 Apocalypse Type-Void Weapon Cube, [Ariel] +9 Elrianode Armor Cube, and so much more!
Plus, there are even more rewards to get once you hit MAX Level with Level 99 Chain Quests!
And to pair with the release of the new Sticker System, we’re giving a bunch of stickers to use when you log in for 60 accumulative minutes!
And every Saturday during the event is Burning Time! Watch out for either EXP x2 or Normal Dungeon Drop Rate x2!
Item Mall Goodies Ready for a date in town but it’s super chilly? Worry not! We have the perfect attire just for Elsword and the gang! The Romantic Date Costume Set is a posh winter outfit that will keep you warm but still fashionable! Get it when it comes out!
Open Sorcery: Sea++ is going to enter Early Access on Steam on:
Jan 05, 2021 @ 12:00pm EST
I anticipate the game will be playable, but quite buggy.
Barring disaster, Open Sorcery: Sea++ will release formally on Steam on:
Jan 25, 2021 @ 12:00pm EST
I'd love a lot of testers to make sure the game is solid for the formal release. To express my gratitude: anyone who plays the game and gives me feedback between the 5th and the 25th will get their name in the credits as a tester.
People who go above and beyond will get a special OS-themed title.
here’s this months’s balance update, including some bug fixes and more balancing, based on your awesome feedback! :) We wish you a happy Christmas season!
Check out the full changelist below:
Bug Fixes
Removed banner for beginner guide as it is unfortunately taken offline by the creator
Removed banner for translations as that is now suspended
Aegis IX Rift projectile now can't be reflected by Echo Projector as intended
Balancing
Deep Freeze cost increased from 80 to 100
Shatter Ice damage increased from 200 to 250
Vecra damage increased from 240 to 290
Void Bane damage increased from 21 to 27
Skeleton Archer health increased from 45 to 60
Soul Cauldron health increased from 250 to 285
Void Slime health reduced from 540 to 495
Entangling roots max target count increased from 10 to 16
Evolve:Thistle cost reduced from 100 to 80
Saplingcharge spawned Saplings per wave increased from 8 to 10
Mulch Digger - Invoke:Rupture
- Range increased from 2.5 to 3.0
- Damage increased from 100 to 120
Oracle health reduced from 735 to 610
Rootdude health increased from 420 to 495
Rootdude damage increased from 74 to 89
Thistle damage reduced from 15 to 14
Wisp health reduced from 81 to 75
Woodwalker damage reduced from 110 to 99
Gatling Drone health increased from 90 to 98
Inverse Gravity cost reduced from 80 to 60
Orbital Strike cost increased from 160 to 180
Hail of Arrows initial wave count increased from 2 to 4
Light Pulse target count for stun increased from 6 to 8
Promise of Life charges reduced from 12 to 10
Avenger health increased from 215 to 230
Avenger damage increased from 38 to 42
Ballista health increased from 51 to 64
Lothar health increased from 970 to 1050
Lothar damage increased from 220 to 270
Footmen damage increased from 12 to 13
Marksman damage reduced from 210 to 190
Suntower health reduced from 520 to 465
Earthquake cost increased from 200 to 220
Petrify max target count increased from 10 to 16
Crystal Shrine damage increased from 34 to 37
Crystal Overseer health reduced from 220 to 160
Granite Guardian health reduced from 2250 to 1900
Crystal Enforcer health reduced from 340 to 270
Crystal Observer damage reduced from 35 to 29
Granite Scout damage increased from 12 to 14
You can keep up to date by following us on Twitter and Facebook:
DreadStar: The Quest for Revenge - Augmented Irreality
Hi retro pilots !
For everyone interested in the game but that hasn't jumped into his ship yet, here is an opportunity to win a free Steam key. To participate, download and play the demo (take a screenshot of your score in the Faraway sector!) then head to Facebook or Twitter for more details. You have until December 21st to submit your score.
The top scorer and a randomly chosen participant will both win a free Steam key for the game!
So what are you waiting for ? D/L the dem, hunt those space pirates and seize the opportunity!
The PC game Divilixa was released 2 months ago and can be played for free as an Early Access game on Steam.
This is the 2nd game of Ice-Cold Shivering Studios - a 2D action-rpg, - a game that features simple combat, dungeon exploration and character development.
Take the war against the darkness down into the underworld!
The PC game Divilixa was released 2 months ago and can be played for free as an Early Access game on Steam.
This is the 2nd game of Ice-Cold Shivering Studios - a 2D action-rpg, - a game that features simple combat, dungeon exploration and character development.
Take the war against the darkness down into the underworld!
Hello, this is the summary of the the first weekly patch, weekly patches are going to be uploaded on monday around this time, with small changes and implementations to the game.
The first weekly patch has added the following changes:
-Insurance Mechanic: now when you lose a battle, you get a second chance at it before losing any morale, you also won't get the reduced rewards from the insurance-covered defeat.
-Wave Descriptions: A description of the group of waves you're currently facing, with some tips on how to deal with it in case you're having difficulties.
-Balance changes: The game should be fairly easier now, you get a lot more money than before, and some monsters have been nerfed.
That's about the size of it, you can expect a patch about this big to come out every monday at around this time of the day until the official release.