Proudly (and humbly) presenting our biggest so far update for MannaRites! It expands some of the game's aspects and improves many things in general! Shout out to amazing amazing MannaRites community - people who are helping to shape MannaRites and without whom this update would've never happened! ❤️
Here's the list of stuff introduced in this new update:
New playable character - Mira the Ranger, armed with bow and accompanied by her pet Falcon!
Coins and gambling - now you can discard items you don't need for coins, which can be used in Fissir (friendly village location) to gamble for weapons, armor and trinkets
New locations and enemies
Journal and Quests system + new quest with unique weapon as a reward!
Trinkets/Potions system overhaul - now healing bottles have their own slot, and trinkets have their own, no need to choose between them anymore! (+ a couple of new useful trinkets added)
Several new achievements
Heavy Magus overhaul - now magic is more exciting than ever!
Quality of life features - skippable cutscenes, less "AGAIN" in tutorials, other small stuff
Some important technical improvements:
Completely new Input system, rewritten from scratch, based on famous Rewired plugin! Should solve all input/joystick problems once and for all! (fingers crossed)
SteamOS + Linux platform is finally supported as well!
Tons of bugs fixed!
🎉 I really hope you'll like this update! If you liked the game - please, consider supporting it by adding a review on Steam! Thanks guys, you're the best! 🙌
------------ ATTENTION! Unfortunately, due to a huge amount of architectural differences, new game version is not compatible with old savegames, so old savegames are not going to work after updating to a new version. I'm incredibly sorry about that, and humbly asking for forgiveness!
1.Fixed: Fix the bug that the loan amount is not saved 2.Fixed: Fix the UI of the loan interface 3.Improve: Add virtual texture to improve loading speed
It has been quite a journey, and we want to thank you guys for sticking with us! The game has progressed so much in all of this time. We are now at a spot where the game runs so smooth, no game breaking issues, many issues have been fixed and missing achievements on Steam now work! So get hunting! In case you missed the AMA I’ll repost in the next section. Or skip below to see the patch notes. Thanks again guys and join us on discord to keep up with the latest stuff!
Or Check out the TLDR version below, (questions in the #ama section of our discord)
-Hi is there another big update coming soon and will multiplayer be in the vr outbreak? -Zomcom1994
Yes big update coming, OUT OF EARLY ACCESS THIS WEEK! No Multiplayer anytime soon.
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-Will multiplayer/co-op come back to Outbreak, what's next for monochrome after early access, what has been the biggest challenge the team has faced developing Outbreak? Big thanks to the team for giving us both of these really fun games -Loriot
No Multiplayer anytime soon. And what's next? Well we are starting on a new IP, though we aren’t really ready to talk about it quite yet, but soon!
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1. Any more free roam maps soon? . 2. Any more weapons soon? . 3. What's you're next bug thing for Contagion VR Outbreak for PC and PSVR . 4. Could you push and try to release It on PS5 with the help of playtesters . 5. Any DLC soon? . 6. Any work on grip angle offset -Old Man Ben
1. No new content for a bit 2. Some new weapons have been added into Rifle range 3. Finally launch out of Early access 4. PS5 should be compatible on release (backwards compatible) Would be nice to make a Developers cut specifically for PS5 to make it more like PC version 5. Unfortunately no new content anytime soon.
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Any word on being able to adjust the angle that your hands sit at? It's still very awkward on the Quest 2 using Virtual Desktop. -Dexlexic
The grip angle on oculus should be much better pending the update. Hoping to be out of Early Access this friday. Special thanks to our playtesters for putting in some time this week and last.
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1. A SDK for Unreal to create Mods for the Game? . 2. Add Destructible Enviroment? A good Plugin is voxelplugin as example . 3. Multiplayer? -SYTH
1. This need to be built in mind when starting the project, unfortunately was not. So in short, not likely. 2. Destructible environment would be cool, but we are already hard on the wire for max performance and out of time to add something that big. We do have gibbing in PC version we'd like in PS5 developers cut time given. (correct me if I'm wrong Alex) 3. We want it, but no time for the near future.
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Will we ever see Campaign DLCs? Any new guns being released? Can we get gun tricks like spinning pistols? -MigratedMoss08
1. Maybe, but not anytime soon. Though you can see the fan map Mike is working on in #fanart-music on the Monochrome discord, or check below patch notes to see what it looks like now. 2. Some new guns (technically not new, just finally got them working and readded to Rifle Range) 3. Probably not, but you can try to do it manually ingame yourself.
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Are you changing the p90 grip angle next patch 1.6 America 1.5 Europe I think . Body dismemberment on PS5? . Graphic update PC and PS5 . More melee? -Old Man Ben
1. Grip angles should be improved as of this next update. 2. If we get enough time, yes we will re add body dismemberment to the Developers cut (PS5 Specific version) 3. ^ 4. More melee weapons? only the ones in the cheats, but that is on the player, otherwise no more melee. Maybe better Melee reactions in the PS5 version, time given.
Patch notes:
General -Achievements now in place and working properly -Moved the grip spheres to the hand mesh -Inventory item offsets adjusted -Adjustment variables actually work like they should. grip collisions are in the right place -Baseline functionality for grip adjustment and manual vive/index controller switching via menu implemented -In tutorial: Added index controller support. also fixed a number of bugs in tutorial Fixed the item teleporter that prevents the player from throwing items out of their area and breaking the scripting. Added a check for dry-fire condition to pass the end of the glock and rifle shooting segments, as it was possible to have no ammo left (either by ejecting all the ammo for the glock, or shooting all your ammo before the shooting range segment) and get stuck. Fixed some non-scripting-breaking stuff regarding the highlights that should play on the graphics to be more accurate and/or were just missing. -Fixed bug in hand ABPs that were not setting the vive/index animations correctly -Fixed the HMD/Controller picking logic in the player, it was not assigning oculus via steam correctly. -Added tutorial controller selector thing for steam vr which then kicks off the tutorial -Fixed some grip adjustments that were using the wrong filter -Changed the hand ABPs so that the blend time between different grip animations is now 0 -Added a more generous delay in the player, so now when the player initializes it should always put the grip collisions in the correct place. -Fixed some bugs with the tutorial and added all some fancypants achievement secret sauce -Fixed broken shooting range reset button -Implemented main menu gateway stuff (cant play outbreak till biotec is completed, etc) -Replacing crossbow with the comp-bow -Reimplemented the arrow ammo class so it's actually parented to the ammo round parent -Couple minor tweaks to comp bow logic, works pretty dang great now. - In firing range: Added bunch of extra guns Updated the firing range manager to clean up all the things it needs to. Updated the arrows and marbles and grenades to actually be able activate/damage the targets. Denied cleanup on currently gripped weapons Fixed broken glock with red dot child BP
Charlie -General level optimization/fixes on Mission Charlie -AI Balance on Charlie -Fixed gem statue -Fixed in-level lighting and post processing on piano keys -Improved general interactivity on piano -Added missing charlie grip animations
Biotec -Fixed L6 trophy being unreachable -Fixed mac10 in biotec l2b never spawning magazines -Added ERT riot shield texture -Moved some nodes in bp_bill
Vacancy -General level optimization/fixes on Mission Vacancy
Some fun bonus: Mike is working on a Contagion fan map on his off time, in case you want to see him work on it, he does so on Saturdays and he posts screenshots in our discord! So be sure to join our discord! http://Discord.gg/Monochrome
With the savage orc dead, something has to fill the power vacuum.
Enter... the Necromancer. He has been stealing villagers, alive and dead, for horrible experiments.
Storm his Mansion and put an end to the threat to Marburgh once and for all!
5 new enemies Necromancer Ghoul Skeleton Zombie Rat
Randomized dungeons with 6 new special rooms, 3 new generic rooms Plenty more opportunities to explore with new encounters and deadly traps
Consumable Items
Craftable Boss Weapons Well, one so far (only really one boss of note before Necromancer) but the functionality is now in there! WOO!
And bug fixes, oh the bug fixes!!!
I still found game breaking bugs in the code up to the Savage Orc. Did you know that you could sell your cloth armor forever? And that you couldn't equip armor when you bought it? I sure didn't. Well you can now.
In the next Update (Schedule posted earlier) I plan to address the fact that the town feels a little... I dunno, empty and lifeless? And that was BEFORE the Necromancer....
Yo! It's been quite a while since we released Super Ledgehop. As time passed, our skills have gotten so much stronger that this game doesn't really show how cool we are now. Super Ledgehop is also considered one of our most important games, but we've made so many new friends recently that this game doesn't represent everyone as a whole. So what do we do? We gotta update this to show the best of everyone! During release, a good portion of the graphics were made by the programmers. It's time to throw our programmer art away, and make room for the real artist homies with tons of new sprites and improved graphics! https://www.youtube.com/watch?v=IKlxWk988Os
Now the programmers can focus on the nerdy stuff, and thus a new stage was made for you guys with a new playable character: Yuuto Ichika! Bonk your enemies endlessly with the rock and overwhelm everyone with your barrage of spells! It's bonking time guys! Let's rock!
But of course, since there's a new stage, there's gotta be new music. And that's what we got for you! An awesome new stage theme to smile along with, plus another song for the new boss: Saul Dart! This is where it gets intense, guys! Show the world true justice as you jam out to these songs! But how about for the people that are new to this game? Let me tell you something. You came in at just the right time, because you can now experience the main game with awesome new cutscene art! Now your world can be more vivid! And not only that, but we also fixed tons of bugs throughout the game, as well as broke the game more! WHAT? WE BROKE THE GAME? YEEEEESSSS! IT'S TRUE! BUT WE DID IT FOR THE HOMIES! We all know that Super Ledgehop can only be speedran with a gamepad, but not everyone has a fancy controller, and not everyone prefers playing with a gamepad. So, in order to let the keyboard bros speedrun this game, we made gamepad specific techs possible for keyboards! But don't worry about your game glitching out, because we did our best to ensure that the weirdness would only happen usually when you INTEND to do them. So for all the casual homies, don't worry about your game breaking in your first playthrough! This is for the fast bois! https://www.youtube.com/watch?v=ylJ3hAGX_Bk
But we're not stopping there, because if you want to experience what it's like to be in Chizuru's shoes, you can do so now in VR! Experience the Super Ledgehop world and get drunk with endless amount of King Truck! And if Chizuru is really your model, you can literally be her! Grab a free avatar of Chizuru, with or without the scarf she gained from Yuuto Ichika Makes Friends! https://www.youtube.com/watch?v=gMIYjyM7Z0o
So what's happening now? We're doing our best with our next Steam game Hazuki Dies: She Has No Name. And if you miss Chizuru, don't worry. She'll be there. After all, Chizuru was Hazuki's childhood friend! https://www.youtube.com/watch?v=MWwPdG-qv2o
Hey everyone! This patch includes MANY gameplay improvements on the field, a new kicking meter difficulty setting for those who need to adjustments to match their skill levels, a streamlined color database to improve the roster editing process, and much much more!
Only downside is we'll need to reset your data so you WILL lose any custom saves or progress you've made in Career and Tournament modes. We are trying to get this firmed up as early as possible so we don't need to worry about such drastic updates down the road when the game is further along and you REALLY won't want to lose your progress.
We truly apologize for any inconvenience, but at least updates are happening rapidly and the game is advancing so guess that's not the worst thing! Okay, now onto the details of this patch!
Gameplay Improvements
Default roster ratings and colors have been updated. More variety with Kickers and Punters.
Quarterback speed has been redistributed to have more disparity between athletic speedy vs slow players.
Quarterbacks scrambling has been improved to scramble more often with faster players.
Quarterbacks were too powerful when running so we took care of that problem!
Interception logic improved for more realistic results.
Receiver and Defensive Back interactions are getting better and have improved to give defenders a better shot at defending passes.
Added NEW swat animation with the "defend pass" button for defenders to try to break up a pass.
Floaty passes to receivers in a crowd are not as successful as in previous builds.
Fixed CPU ball carrier spin move repeating during a run.
CPU stiff arm direction should point to closest defender side vs away from them.
We separated the kicking difficulty into its own setting now for people who want to fine tune their kicking difficulty without sacrificing gameplay difficulty.
We've separated our color databases for less colors per group (jerseys, skin, hair, visor, etc). Now it's much faster to edit players and teams because you will have much less colors to scroll through. We also will leave all of our default colors in so your team jerseys stay intact and won't get changed. Click here for more information regarding the color updates.
Fixed some player sprite colors that should have been shadows, but were showing jersey colors.
Fixed issue when resetting to default rosters, player colors wouldn't reflect change until restarting game.
Fixed Division names not being reflected properly when edited from the "savedata.ini" file.
Main menu label "ROSTERS" changed to "TEAM EDITOR".
Coach sprite wasn't updating to currently selected team when first going into NEW Tournament screen.
Career mode USER games now have the option to be watched.
Fixed issue where game would get stuck if you happen to hike the ball at the same time a penalty occurs.
Please if you experience any bugs or issues please report them here or more preferably in our Discord where you can chat with the community, report bugs, or give feedback on the game.
As always, if you've enjoyed the game so far and enjoy what you're seeing out of the game it would be great if you can leave a review on Steam!