After some updates, due to the feedback I tried to implement magic strikes on the character, but it was not possible because: in many parts of the game the focus is on avoiding obstacles and therefore I would have to change almost all the dynamics and style of play, even so I thank you all for the feedback that I tried to comply with so many things that I heard, here is my thanks.
you can set the name of your own role in the role selection interface
Select player interface to add gender and quantity
There may be new problems after the update, if any, please timely feedback! Looking forward to your feedback, I will revise it in time! Can add official QQ group: 1060671582
A couple of weeks have passed since my last update and it was a very fruitful time. Promotional art was created for Galactic Crew II as you can see below. As a result of that a Steam page has been created. I already got a positive review of it from Valve so I can make it public at any given time.
Free Galactic Crew II for everyone!
In my very first announcement of Galactic Crew II, I said that I will try my best to provide a free copy to every owner of the original Galactic Crew game. In the past weeks, I worked together with a Valve employee to figure out how we can achieve this. As a result, we will do it like this: Once I can start a Closed Alpha, I will create a second branch in Steam of the original Galactic Crew. That means, everyone who owns a copy of the game can, if he/she wants, download the development version of Galactic Crew II. You may know this method from other video games where you can have a stable Release branch and a Beta branch. This way, you can already test the development version of Galactic Crew II and give me feedback and report issues, if you want to. Once Galactic Crew II is published as Early Access game, an employee of Valve will send a free copy of Galactic Crew II to anyone who owns the first game. This way, you can test the development version of the game and get the full release version as a gift once it is available - and I kept my promise! ː2017stickydrinkː
Planets
Besides the project management work, I spent quite some time on planets and bug fixing. While playing the game, I found a large amount of bugs which is normal for this stage of game development. Needless to say, I immediately fixed all of them! ːsteamhappyː
I also invested some time in improving the level editor to expand its features regarding model groups. As you might have seen on my Twitter feed, I added options to configure model groups with scenario types and environment types. These information are used when creating procedural generated planets.
As I wrote in the last update, I re-wrote the entire way how paths for characters and NPCs are determined on planets. It's now way faster than before and it is fully dynamic - a requirement for procedural generated planets. Please note, the very first version you get to play will only have a small variety of planets, but it will constantly be improved until the game's release! Here are two screenshots from a pirate hideout and a research outpost.
What's left?
I need to complete the procedural generation of planets. This will require level design work and completing the algorithm and a couple of optimizations. This should be done fairly quickly.
I will need to create a trailer video, before I can ask Steam to review my game build. This will be also something I will do in the upcoming weeks.
Finally, I will create a full test plan and test every single feature carefully. As soon as I am done, I will give you another update here and explain how you can get the development version of the game. I was hoping to complete it until Christmas, but I think I will need until late January.
A fan favorite, Black Phantom is a master of damaging area-of-effect spells. This time, she got a sleek new look as she fights hordes of demons and creatures in the MU continent.
That wraps our preview of the new character gear sets. We hope you keep posted for more announcements about the future update.
Shuten Doji is considered one of Japan's three greatest yokai, alongside Tamamo-no-Mae and Otakemaru. This foe might move slowly, but their attacks pack a deadly punch from a distance.
It seems poison might be the best way to weaken this yokai.
We are very happy with the acceptance of our game and we would like to thank all players for their Feedbacks and Reviews !!!
Suggestions and reviews are very important to us !!!
Many of the improvements have been implemented by listening to what you have to say!
Today we are happy to release another update!
Check out the news!
+ now the stages with more than one solution are marked on the map (one star to each solution);
+ now some stages display this image -meaning “click here to get a tip on how to solve this puzzle”. However, stages with more than one solution will offer this tip on only ONE of them! Keep using your imagination to solve the rest of the solutions;
+ now if you have not memorized the rule before each puzzle, you can view it again by clicking on the left arrow;
+ now animations are faster;
+ now the window mode can be resized;
+ now you can disable sounds and adjust volume;
+ now you can simply place one piece over the other to replace it;
+ game optimization;
Be sure to follow us on the studio's page on Steam, so you will know about new games and news from the studio.
We hope everyone have lots of fun with the game: we work hard for that!
Be sure to tell us what you think about these news !!!
This build introduces more planets type. There is now Ice, lava, gas, sand, thunderstorm, terrestrial, moon-like and oceanic planets, each in several forms. These are simple placeholder for now while waiting for a full fledged procedural planetary tech.
An earth-like planet.
A colder one...
And a slightly hotter one!
Bugfixes:
Drops not being cleared on quit to title.
#3345 #3093 Massive amount of drops causing FPS drop.
Raycast length issue on Space Habitat terrain.
#3348 Rare instance of camera freeze.
This build is currently available in the experimental branch!
Various bugs related to combat patched and a few new items added
Some of the things you should notice:
Flight dodge strength has been reduced so feel will be more similar to the original dodge
Changes to damage text should hopefully now see damage text working in game builds
Damage text now differentiates between damage to shields and damage to health. Visually, shield damage has a purple outline, while health damage has a red outline
A rather loud and annoying breaking SFX should now play when you have done enough damage to break through an opponents shields and start damaging their health (all SFX subject to change)turns)
We hope that everyone is enjoying Adventure Craft and are very excited about things to come for the game in 2021. Thanks all the fans of the game and all the kind encouragement that you have given to keep this game going! Here is one final update for 2020 that contains some new content and a variety of gameplay updates.
Added an Upgrade to Stone, Chest, Pants, and Shoe armors
This armor upgrade increases the stats for each piece as well as reduce the movement penalty by half.
Improved Stone Armor Recipe 1 Stone Armor 15 Stone Nail 5 Stone Slabs 1 Copper Sheet 5 Rope
Improved Stone Pants Recipe 1 Stone Pants 5 Stone Wedge 5 Stone Nail 1 Copper Sheet 1 Rope
Improved Stone Shoes Recipe 1 Stone Shoes 2 Stone Wedge 2 Stone Teeth 2 Rope 4 Rope
Content
Goblin Bullies in the "Pyscho Badlands" can now become Berserker Bullies
Added always hostile psychos to the Badland Bullies tile map
Updated art on destroyed Goblin HQ
Big knockback secondary attack for club
Updated art on Bears that belong to Cavewomen
Gameplay
Updated loot drops for stone statues in Stoneclan biome
Updated loot drops for destroyed goblin tents
Updated loot drops on chests.
Updated Material Requirements for Stone Clan Swords
Updated loot drops for Goblin Tents
Update the map icon for Spider infested Tile Maps
Updated map icon for Badland Bullies tile map.
Little Roaches can now attack
Little Roaches now attack trash piles
Lowered HP of rock formations in the Stone Clan Biome
Added hostile roaming Stone Clan Gang to some biomes
Destroyed Goblin HQs now despawn, should reduce the ability of the camps to grow
Added dim light to Thorn Thugn making them more visible at night
Breaking an Oak Sword will now yield a broken version rather than just Scrap Wood
Removed respawn from Goblin HQ
Increased Scrap Stone Loot drops in rocks and rocky areas.
Some Cave Woman will now follow you around as an ally
Thorn Thug now carries a leaf sword instead of a Machete
Goblin Bullies will now sometimes appear in Stone Clan Biomes
Goblin Bully Carcasses can now be farmed for loot.
Bug Fixes
Fixed Bug that disabled weapon cooldowns when swapping loadouts
Fixed misc recipe Bugs.
Fixed bug with Stone Acolyte Stone toss
Fixed the Lumberjack Extended Axe Recipe
Fixed grammar error on Shroom caps description
Adjusted recipe for the C.Boar Extended Battle Axe
Adjusted recipe for the Blackstone Battle Axe
Adjusted attack dogs life regen for the second evolution.
Updated art on grass dividers
A couple of the bug fixes have to do with an ongoing issue with Battle Axes and their Extenders. The recipes have been adjusted to fix this however, the bug seems to persist for some users. If you still encounter this bug after this patch please let us know in the comments.
We hope that everyone has a wonderful holiday. Twitter: @iENDERi
It was not an easy decision. We found some last minute issues and decided to delay the release to shore up the quality before asking folks for their hard-earned money. We will be working through the weekend to make it happen. New release date is Wednesday Dec 16th. Thank you everyone for your patience and support.