Dec 11, 2020
Phasmophobia - Kinetic Games
Fixes
* Fixed a bug where some players had laggy movement.
* Tanglewood: Fixed a bug where taking a photo of the computer monitor counted as evidence.
* Asylum: Fixed several objects that had no collision.
* Fixed a bug where you would get duplicate contracts.
* Asylum: Fixed several areas where the ghost could get stuck.
* Fixed several spots in the all maps where you could get stuck.
* Fixed a bug where the Spirit Box and EMF Reader audio would get incorrectly set when moving between floors.
* Fixed a bug where the Spirit Box could be used from far away if you were near the Ghost.
* Fixed a bug where the Glowsticks were not showing fingerprints.
* Fixed several locations where you could glitch into a safe spot.

Changes
* Updated localisation.
* You will no longer collide with cabinet doors. This will fix the exploit of getting on top of the kitchen counters.

New
* Added a new Prison level. This level will always show in the contract selection for the next few updates.
Dec 11, 2020
Armored Warfare - Silentstalker
Commanders!

This weekend, we’ve also prepared a special bonus regarding the Echoes of War Battle Path.



From Saturday, 3 PM CET to Sunday, 1 AM CET, you will earn 100 percent more Battle Coins from battles! Keep in mind that this bonus does stack with the Battle Path boosters.

And, speaking of boosters, from Saturday, 3 PM CET to Monday, 1 AM CET, a small gift with one Battle Coin booster token will be available on MY.GAMES Market.

Last but not least, we’d like to apologize for the Battle Path launch trouble and hope that you will enjoy this weekend with Armored Warfare.

See you on the battlefield!
Hundred Days - Winemaking Simulator - Broken Arms Games
Hello Winemakers community!

First of all we are really sorry for not sharing any update in the last 6 months ... we have been really busy with the development of the game, everyone of the team is doing fine, working remotely from their homes and we hope you and all your loved one are doing great too 💖

Hundred Days is finally feature complete 🥳 during the first few months of 2021 we will reveal the release date, keep following the game page and our social media channels for news 📰

In the last few weeks we have been working with the incredible team of Tumult Kollektiv to give the game the best atmosphere possible through amazing audio and high quality sounds effect.

We focused a lot on creating the most relaxed, peaceful and carefree experience even on the sound aspect of the game, we believe that the audio is really ASMR and sometimes we would love reality to have these extraordinary soft sounds.

But, because we always have fun while working, Tumult Kollektiv team created a funny and ironic preview video for all of you to enjoy, check out the video here below ⬇️




Backstage footage of the audio team grabbing SFX live in the vineyards last September:



Making a game about wine they said, it will be fun they said ...

Get in touch with us



If you are interested to connect with us and other people from Hundred Days community, we have created a Discord server where you can join this growing community and keep up to date with the development of the game.

Join us on Discord

Frontiers Reach - Soliloquis
This Friday's update sees the addition of a major new feature, the module customization system. This system allows players to equip up to 3 modules on to a starfighter to tweak it's performance or to add additional functionality.

MAJOR FEATURE ADDITION

Added new module system that allows players to tweak various aspects of their favorite starfighters and to add additional functionality.

New modules inluded are as follows:
--Radiator: Cools starfighters faster when not boosting or shooting.
--Hardened Armor: Reduces incoming damage from enemy fire.
--Counter Measure Launcher: Automatically launches counter measures when it detects missiles that are too close.
--Enhanced Fuel Injectors: Increases starfighter speed across the board.
--Quantum Field Emitters: Increases Yaw, Pitch, and Roll speed.

Reworked loadout menu to include new outfitting menu for module customization.

Added new buildings and starfighters to score board.

Added brand new starfighter NAM HF-22 Nujoma's Shield.

Adjusted reticle graphics for better over all visibility in the game.

Added new sound to the SF-38 Vektor.

Unlocked all playable starfighters so players can experience them from the beginning (for now).

Changed salvage amount for new players so that players testing don't have to worry about salvage costs.

Fixed some lighting issues in the heliosirens hangar bay.

Added audio warning when player enters map operational boundary.

Renamed a capital ship to help fill out a manufacturer's line of ships in the lore.
iRacing - OverdriveAlex
This Patch includes fixes and updates for the 2021 Season 1 Release.
Check out the Release Notes for this update below, or on our Members Forums here:
https://members.iracing.com/jforum/posts/list/3782188.page



2021 Season 1 Patch 1 - Release Notes [2020.12.10.01]

This Patch contains some updates and fixes for the 2021 Season 1 Release.



iRACING UI:

General

- Scrollbars have been updated.
- - A new look, and the main window scrollbar has been inset slightly from the right-hand frame of the application window so you can click & drag it more easily.

- Scrolling performance has been optimized.

- A direct link to the Membersite Forums has been added to the sidebar menu.
- - The link previously found under the Helmet menu has been removed.

- Fixed an issue where some windows could jitter slightly.


Licenses

- The cross-license icon will now only appear on events which are cross-license.


Race Now

- Fixed two issues with the action button for each event in the Schedule Tab of a Series:
- - They now correctly say "Drive Now" instead of "Race Now".
- - They now correctly utilize the associated week's content for both the Test Drive and Create a Hosted Race options instead of always using the current week's content.


3D Car Viewer

- Fixed an issue where the 3D Car Viewer could malfunction when UI Scaling was set to any value other than 100%.

- Fixed an issue where the 3D Car Viewer would display in an incorrect color space when displayed on an HDR screen.



MEMBERSITE:

- Fixed an issue where users were not being allowed to join a Session if they did now own all cars in the car class being used. Users need only own at least one car in the car class being used in order to join that Session.



SIMULATION:

Oculus Rift

- Fixed an issue where the iRacing UI was causing Oculus Home to start.



TRACKS:

iRacing Superspeedway

- NEW TRACK!
- - A relic from an older computer age has been reborn!
- - - Enjoy a trip down memory lane and a piece of sim racing’s heritage with iRacing Superspeedway, making its debut on iRacing for the first time just in time for the 2021 season. First conceived as a fictional arena for previous-generation NASCAR Cup Series cars to run without restrictor plates, reaching speeds much higher than they would in the real world, this refreshed version of the circuit brings it to life for iRacing’s entire fleet of diverse racing machines. Spanning three miles in length and with massive banking of more than 30 degrees in the turns, iRacing Superspeedway requires a lead foot and precise inputs to master. It’s all about keeping the wheel as straight as possible to maximize your speed, and staying in the draft during the race. But as with any superspeedway, one wrong move can be the end of the race for you—and a huge group of your competitors.
- - Add iRacing Superspeedway to your digital landscape from the iRacing Store here: https://members.iracing.com/jforum/posts/list/3782188.page


Irwindale Speedway

- (Figure Eight and Figure Eight Jump) - Some gain-time checkpoints have been added to prevent significant course cutting.


Limaland Motorsports Park

- Some gain-time checkpoints have been added to prevent course cutting at Turn 4.



Biped - Alecossy
Attention all Space Helper Bots - This is an important message from the Galactic Service Unit Patrol HQ:

BIPED developer NeXT Studios and publisher META Publishing are happy to announce that the game was nominated for the 2020 Indie Of The Year Awards by IndieDB. BIPED will compete within the adventure section. Hooray!

The Galactic Service Unit Patrol has a mission for you: if you want to help us bring the award home, you can cast your vote for BIPED on IndieDB’s official website. By supporting BIPED, you’ll also get a chance to win 1 of 15 copies of the game on your favorite platform.

Here’s what you should do to join the giveaway:
  • Visit the 2020 Indie Of The Year Awards page at this address;
  • Click the “Vote” button next to BIPED and snap a screenshot;
  • Save your screenshot as an image, making sure to remove all sensitive information. Ideally, the image should only contain the BIPED entry banner and the clicked button;
  • Join META Publishing’s Discord server by clicking here;
  • Head over to the #giveaway-lair channel and share your screenshot, alongside the platform you’d like to play BIPED on (PC, PlayStation, XBOX, or Nintendo Switch);
  • Sit back and relax!
Winners will be drawn at random, from those that shared their screenshot, on December 21st, 2020. Keep an eye on Discord to catch the announcement and claim your prize!
Elite Dangerous - Frontier Developments
Greetings Commanders,

If you haven't seen the Elite Dangerous: Odyssey Gameplay reveal trailer then go check it out here! If you have and want to know more about the heads-up display, we have you covered.

Below we have broken down the different HUD elements that will appear in Elite Dangerous: Odyssey, along with a couple of questions and answers for you!



1) Character Information - Displays other characters':
  • Name
  • Health and Shields
  • Rank, Criminality
  • Authority Level at the current Settlement
  • Relationship to the player (allied or enemy)"
2. Weapon Reticule - This is used for aiming when the player is not aiming down a weapon/tool's sight.

3. Ammunition- Shows the remaining ammunition in the magazine and the ammunition reserves for the equipped weapon.

4. Grenade - Shows the currently equipped grenade type and the remaining number of grenades.



5. Radar - This shows:
  • Character position
  • The direction and state of characters (hostile, neutral etc)
  • Indicates the position of specific interactions (eg. terminals)
6. Environment Info - Shows the environment temperature and gravity.

7. Compass - Shows player direction and highlights the direction of key in-world elements (eg. Mission Objectives)

8. Player Coordinates - The precise location of the player on the planet's surface.



9. Health - Shows the player's current health.

10. Authority Level - The level of access to settlement facilities that the player currently has.

11. Active Player Bounty - This shows that the player has an active bounty on them in their current location.



12. Suit Power - Shows current capacity and level of suit power charge. This also has icons that show the suit functions which are causing power drain.

13. Emergency Air - Shows current capacity and level of emergency air supply.

14. Shields - Shows current shield power and status (active, turned off, or recharging)



When will Odyssey Release?
Elite Dangerous: Odyssey will release in Early 2021.

What platforms will Odyssey be available on at launch?
PC, PS4, and Xbox One

I’m a lifetime expansion pass holder – will I receive Odyssey free of any additional charge?
Yes.

When will the Alpha run for Odyssey?
We’ll be announcing more details on this in due course so keep an eye on our channels for further announcements.

Can I play Odyssey in VR?
Odyssey will be compatible with VR and you’ll be able to enjoy the same fully-featured cockpit experience players have enjoyed in Elite Dangerous so far. When leaving the cockpit of your ship or SRV, VR players will see a projected screen on which they can continue their journey without removing their helmets. They may also remove their helmet if they choose. VR is only compatible with Elite Dangerous on PC.

What does the exclusive Pioneer suit skin in the Deluxe Alpha Expansion Pack look like?
We don’t have any imagery to share of this skin just yet but we’ll be sharing this very soon.

How many tracks/How long is the Odyssey soundtrack?
Full details of the soundtrack are yet to be announced, keep an eye on our channels for further announcements.


Want to get your hands on Elite Dangerous: Odyssey as soon as it's available? Pre-order now on PC here
Dead Frontier 2 - APwn
Everyone gets +200% Kick Damage and +20% EXP this weekend! :)
TERA - Action MMORPG - [CM]threea


Our Christmas events are already in full swing and we’re rounding off 2020 with a bang. Gear up for patch 101, which sees you facing challenges you could never have dreamed of while being richly rewarded with loot, all with a new system for more difficult dungeons.

You’ll also get your hands on new and rarer card fragments, with additional events and rewards also in store for you as part of this update.

Dungeon Gauntlets

This new system makes it possible to play existing instances with scalable difficulty – all you need to do is simply go to the respective teleportal and select the “Dungeon Gauntlet” option. Please note that the instances available are subject to change in future updates.

You’ll then be taken to a new menu where you can decide on the difficulty level. The recommended item level will also be displayed. As the difficulty increases, so too does the item drop rate and the amount of Adventure Coin. The number of Dungeon Gauntlet runs you can make per week are counted separately, and are independent of regular instance entries.


**Akalath Quarantine**

* 10 entries per week (20 for Club members)

* The increased drop rate affects existing loot





**Red Refuge**

* 10 entries per week (20 for Club members)

* The increased drop rate affects existing loot






**Draakon Arena & Velik’s Sanctuary**

* No entry limit

* The increased drop rate affects event tokens (read more about this below)





**Training Ground**

* No entry limit




Expanded Card Collection

**New Cards**

New cards have been added to the Card Collection, which you can now collect:

* 5 NPC cards

* 26 monster cards

* 12 materials cards

* 6 fish cards

* 11 panorama cards




**New Item Grade**

Alongside common cards (white) and uncommon cards (green), there are now rare cards (blue) too!

The cards can be viewed via the usual Card Collection menu and lend you more powerful effects, which have, of course, been added to the collection effects as well.




**Miscellaneous**

* The number of possible card presets has been increased from 3 to 10.

* 11 additional collection effects have been added.

* More rewards for a higher number of Card Collection Points (10,500–23,500) have been added. On top of that, it’s possible to reach higher Collection levels with the new cards.

* The rewards for existing Card Collection Points (500–9,500) have been updated.


Card Fusion

A new system for combining card fragments has been added. You can now make use of any duplicate cards you’ve collected in full.


**4-to-1 Fusion**

Using the new option in the inventory menu, you can fuse 4 card fragments (of the same rarity grade) together to produce a new result — the possibilities are as follows:

• You receive card fragments of the same rarity grade (one or more).

• With a little luck, you receive card fragments of a higher value (up to 20 at once).

• If the fusion is unsuccessful, you’ll still receive Mileage Points (find out more about this below).

Different cards must be used for each fusion. Rare cards cannot be fused and event card fragments (e.g. Ruby Moon Elin) cannot be obtained as a result.


**20-to-X Fusion**

You can also fuse 20 of the same card fragments via a second tab – with this, the chances of coming away empty-handed are high. If the fusion is successful, however, you can get 10 to 20 fragments of a higher rarity grade!


**Mileage Points**

You get Mileage Points whenever a fusion attempt fails. This means you’ll still profit even when unsuccessful, as 1,000 Mileage Points will get you 20 Mileage Point Tokens, and these can be exchanged for specific cards!


Instance Changes

**Classification**

The classification of the following bosses has been changed (this is important for the way Card Collection effects work):




**Loot Adjustments**

* Macellarius Catacombs:

* High-level relics have been removed from the loot list.

* The loot in the following locations has been adjusted: RK-9 Kennel, Red Refuge, Velik’s Hold, Thaumetal Refinery, Antaroth’s Abyss, Gossamer Vault, Grotto of Lost Souls, Akalath Quarantine, Draakon Arena

* Rare gear (blue) has been removed.

* It’s now possible to obtain Improved Dark Shard Weapon Feedstock or Improved Dark Shard Armor Feedstock.

* Rewards relating to card fragments have also been revised in the majority of instances.


**Kezzel’s Gorge**

Patch 101 sees this event instance closing its doors.

**Commander’s Residence**

* Entering this instance reduces the number of entries.

* Adventure Coin is now collected upon entering the instance.

* The boss will only be summoned once all 20 players have entered the instance.


Battleground Changes

**Leaderboard**

A new limitation has been introduced whereby players who play fewer than 3 rounds in a week automatically lose their Rank Points (every Thursday) .


**Underground Battlepit**

* Following some adjustments, the battleground is now designed for 5 vs 5.

* Playing time has been reduced to 5 minutes and rewards have been reduced by 30%.

* The positioning of various battleground elements has been changed.

**Corsairs’ Stronghold**

New skills for group leaders have been added.


Item Changes

**Open World / Exodor**

* Rare gear (blue) and superior gear (gold) have been removed.

* It’s now possible to obtain Improved Dark Shard Weapon Feedstock or Improved Dark Shard Armor Feedstock.


**Card Fragments**

Changes have been made to content relating to the reworking of Card Collections – this affects Partner Adventures and the Specialty Store.


**Shop Adjustments**

* Triumph Token Exchange Shop:

* New items are now available.

* The cost of existing stock has been reduced.

* Some older items have been removed.

* Traveling Merchant:

* “Serghetto Box I” will be available for a time.

* Bellicarium Shop:

* A whole host of enchantment and skill advancement items have been added.

* Reputation Shops:

* The contents of these shops has been updated.


Event Loot

**Velik’s Sanctuary**

* Lakan’s Weapon Skin (for lancers) will now be dropped as rare loot.

* Lakan’s Cape can also be obtained as loot (for all classes).

* Along with the patch release, an event will start during which you can also get Lakan’s Costume and other items (using tokens via the daily quests of many dungeons).


**Draakon Arena (Normal, Hard)**

* It’s possible to obtain the rare or superior version of a partner as bonus loot. The superior version allows you to keep the power buff after you die.


Miscellaneous

Server communication in dungeons and the character selection animation have been improved.


TERA Battle Arena

The TERA Battle Arena game mode will come to an end with next update (patch 102) at the beginning of 2021 – you can find more information about this in our [[url=https://gameforge.com/en-GB/play/tera/news/280c785c-72f5-43bb-9fe0-2604f9b9ef74]news post[/url]]. Changes to the TERA Battle Arena will therefore not be discussed in further detail in the patch notes.
Deep Rock Galactic - Soren - Captain of Ghost Ship


Hello Miners

It's soon time to get in a very merry mood! On Monday December 14 at 1pm UTC, The Space Rig will be dressed up, presents are to be found in the caves, and The Yearly Performance Bonus assignment will be available to all. And just because Management really likes you the generous rewards includes two Xmas flavored head wear. On top of this, you all get to claim a fancy Yuletide Sock to put on your head.

Take note that the Yearly Performance Bonus can NOT be aborted and must be completed before this event ends on the 2nd of January, 2021.


Update 33
Update 33 is still on track for release towards the end of January 2021. We will have more information and teasers for you when we get back in the new year (the dev team is off for the Holidays from December 23 and back on January 4). For now, you will have to do with this short snippet from the upcoming Azure Weald biome:



Rock and Stone!
Ghost Ship crew
...