We’re back with a couple of surprises for you guys so hang on tight and let’s get this update started with:
Avatars & props retexturing: replace your avatar’s colors/skin with whatever texture you want. The possibilities of customizations are endless. Check out the textures tab in the customization window to check it out!
Live2D import adjustments: fixed some bugs related to the Live2D Import option
Added the ability to reimport live2D avatars through the import menu
Manage Subscriptions UI Upgrade: We've redesigned the manage subscriptions UI to make navigation easier and clearer
New props included: Personalize your avatar with our newly released props: an army helmet, a mohawk steampunk hat, an axe hat, a shark hat, and hippie glasses
Downloadable props update: Moving forward, we'll be able to add props without requiring a binary update for Animaze
Added a copy-paste functionality to text boxes: you can now use the copy and paste functionality in most in-app text boxes
Added a reset panel layout button for windows for avatars, props, and more.
Fixed animations panel sizing issue
Physics scaling fixes
Several other fixes and adjustments
If you are having any other issues with the Animaze PC app please email us at support[@]animaze.us and we will do our best to resolve in our next updates!
PS: here are some example of how you can use the retexturing tool:
Absolutely! But don't expect Christmas carols, ginger cookies, and a regular Christmas tree with baubles. Our Christmas tree is scary, the teddy bear is straight out from a horror movie, and gifts? Gifts will want to EAT you!
The frosty atmosphere will bring scary creatures, which will make your work behind the bar more difficult! A thief bat, ugly cockroaches, and a voracious spider are new residents in the Horror Bar.
We don't want to brag around too much but we fixed some small issues and probably create new ones. Stay tuned. We are still in the Early Access period and we are constantly developing new features!
- DEFUSE MODE [BETA] Added to Game. - Rifles and Pistols can now be Dropped (Applies to All Game Modes). - Some Bugs Fixed. - Game Version has become v0.4.
A new Skarback support class, the Equalizer, enters the Dreadlands! Using Energy Drain debuffs on his enemies to charge up and unleash powerful Energy Boosts on his own allies!
Other Highlights from the patch
Fix for fungal salve and tinker skills
Fix for issue when overwatch shooting reinforcements
This build is focused on bones and bone rigging and marks a large step toward 1.0. The focus over the next two to three weeks will be to improve in-editor documentation and help features to make it easy to pick up and play.
0.0.0.26
Change Log
Additions
Added 'Z' shortcut to select all child bones and ancestors of selected bone
Changes and Enhancements
Made bones thinner
Made default mesh triangulation more triangulated (will be manually adjustable in a future update)
Bones now work with save and load
Made it so adding additional meshes to an existing bone rig recalculates suggested bounds for rigs
Made it so assigning a new child to a bone or deformer doesn't select the child object (to make rigging larger characters more efficient and intuitive)
Removed the ability to edit ligament control points outside of rigging mode (it was generally not useful and created interface clutter)
Bone angle gizmo now takes precedent over bone bodies, making it easier to drag angles of parent bones
Removed the need for the warning shortcut to enable bones. Bones are out of pre-alpha
Bug Fixes
Fixed a bug that allowed two of the same bone parenting relationship to be created, causing buggy behavior
Fixed a bug that caused overlapping rigging zones to attempt transformations multiple times causing buggy behavior (now subsequent rigs will ignore verts already assigned zones)
Fixed bugs that caused multiple undos to be necessary to reverse certain single operations
Fixed a bug causing buggy behavior when attempting to drag undraggable meshes
Fixed a bug causing buggy behavior in other parts of a complex rig when dragging objects
Fixed a bug where adjusting a mesh's reference angle or position in rigging mode caused buggy behavior
Fixed a bug where after loading, adjusting a mesh's reference angle or position wouldn't reflect in real time while adjusting
Known Issues
Undo and Redo don't always function correctly with the new features
Visual bug when dragging out new images. Sometimes image disappears momentarily
Double entries for images in z-order
Changes to z-order in rigging mode not reflected in animation
Occasional visual glitches while editing animations
Save and Load not working reliably in all situations
Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.
Dragging out more than one of the same images doesn't function correctly.
Hello, Well launch doesn't go as I anticipated, Many problems were about build system. I was working fitness/gym tycoon kinda game while working on anime tycoon. They both share the same building algorithm, due to your feedback I made changes in it to make build system more accessible. The best part is as both share the same algorithm it is possible to rollback changes from its system to anime tycoon. I already integrated few but I also need to make sure that it doesn't break savefile. I still need a few more days but I'm sure it will look much better with the new system.
As a wicked army scours the northern lands, warlords from across the known world must unite if they’re to survive the winter. Ride out and purge the land of evil in Season VI: Scourge of Winter, coming to Conqueror’s Blade on December 21!
Players in North America can start Season VI on brand-new East and West Coast US servers, set to bring a smooth and stable experience to Conqueror’s Blade in the US from December 16.
RISE UP
Prepare to ride North as the story unfolds in an exciting new Seasonal Campaign!
A fearsome horde known as the Desecrators has attacked the North. Moving under cover of winter’s freezing darkness, these brigands follow the orders of the Scourge of Winter, a villain of legend whose relentless wrath was said to plague entire regions from winter until springtime. As the survivors of their brutal assault flee south, a desperate alliance of heroes must assemble to fight back against this terror and deliver the land from doom.
RESIST
You’re not in this fight alone. Bring your most trusted units to the fore with new Unit Promotions to drive back the Desecrators! Complete Unit Challenges throughout Season VI to promote your existing units to the ranks of the Landsknechts, the Armiger Lancers, and Liao’s Rangers.
As you face this terrible winter, dynamic weather conditions will bring seasonal change and a new layer of immersion to the world of Conqueror’s Blade. Watch out for snowstorms across the Ostaria region, and be sure to stop by the Royal Falcon Tavern in Turul Város if you need to warm up! Additionally, new PvE content will unfold later in the season, where exclusive rewards can be earned by the fiercest defenders of the North.
TAKE BACK THE NORTH
Defeat the Desecrators and tackle new Seasonal Challenges in Season VI to unlock 100+ free and premium rewards, including the Redeemers’ Unit Attire, the mighty Archon Hero Attire, and lots more. Pre-order the Season VI Battle Pass in-game today to start Season VI with the imposing Desecrator’s Hero Attire!
Season VI: Scourge of Winter is coming to Conqueror’s Blade as a free update on December 21. For more news about Season VI and even more exciting future content, stay tuned to the official website and subscribe to the newsletter. You can also follow us on Twitch, Facebook, Twitter, Instagram, and Discord!
IMPORTANT 1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot. 2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time. 3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out. 4) You can support development of KINGDOMS on my official Patreon page. Thanks for your support, see you very soon! Cyfieithydd
Ryomen Sukuna's unusual form is composed of two demons. The red side fights violently like fire, while the blue side takes a coolheaded approach, like ice. Using their elemental weakness against them is sure to give you an advantage.
Take your favorite aircraft out of the Hangar and grab all the rewards in the sky of World of Warplanes! Completing the missions of this weekend will reward you with Hangar slot and credits.
From December 11 (01:30 PT / 04:30 ET) till December 14 (01:30 PT / 04:30 ET), enjoy the special with:
Bonuses
Extra XP for your first victory
Missions
Flying High
Reward
150,000 credits
How to get it:
Destroy 50 aerial targets in any number of battles
Restriction
Once per account
Only Fighters and Heavy fighters
Low Profile
Reward
150,000 credits
How to get it:
Destroy 100 sections of ground targets in any number of battles
Restriction
Once per account
Only Multirole fighters, Attack aircraft, and Bombers
Above and Below
Reward
x1 Hangar slo
How to get it:
Earn 250,000 personal points in any number of battles